Super Smash Bros. Ultimate

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"SSBU" redirects here. For the Wii U version of Super Smash Bros. 4, see Super Smash Bros. for Wii U. For the team, see Team:Super Smash Bros. University.
Super Smash Bros. Ultimate
Super Smash Bros Ultimate Box Art RP.png
North American box art.
Developer(s) Bandai Namco
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Projected release date December 7, 2018
Genre(s) Fighting
Platforming
Media ROM Cartridge
Digital distribution (Nintendo eShop)
Input methods Joy-Con, Nintendo Switch Pro Controller, GameCube controller (via adapter)

Super Smash Bros. Ultimate (大乱闘スマッシュブラザーズ SPECIAL) is an upcoming fighting game for the Nintendo Switch. It was first announced on March 8th, 2018 at the end of the Nintendo Direct released the same day. It will be the fifth installment in the Super Smash Bros. series (sixth if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release on December 7, 2018.

Trailer

The first teaser trailer was revealed at the end of the Nintendo Direct on March 8th, 2018. It suggested that Inklings were newcomers to the game (although this had not yet been explicitly confirmed at the time).

Confirmed elements

Characters

All 63 characters (65 if the three different Pokémon of the Pokémon Trainer are treated as individual characters) from all four Smash Bros. games return as playable characters. Inkling, with Boy and Girl designs from the original Splatoon (as well as Splatoon 2), has been confirmed to appear in the game. Ridley is confirmed to be a playable character with both Meta & Proteus Ridley as alternate costumes. Playable clone characters are now described as "Echo Fighters" and are marked with an epsilon symbol (ε); Daisy is confirmed to be an Echo character of Peach.

Veterans
Mario SSBU.png
Mario
MarioSymbol.svg
Luigi SSBU.png
Luigi
MarioSymbol.svg
Peach SSBU.png
Peach
MarioSymbol.svg
Bowser SSBU.png
Bowser
MarioSymbol.svg
Dr. Mario SSBU.png
Dr. Mario
MarioSymbol.svg
Rosalina SSBU.png
Rosalina & Luma
MarioSymbol.svg
Bowser Jr. SSBU.png
Bowser Jr.
MarioSymbol.svg
Yoshi SSBU.png
Yoshi
YoshiSymbol.svg
Donkey Kong SSBU.png
Donkey Kong
DKSymbol.svg
Diddy Kong SSBU.png
Diddy Kong
DKSymbol.svg
Link SSBU.png
Link
ZeldaSymbol.svg
Zelda SSBU.png
Zelda
ZeldaSymbol.svg
Sheik SSBU.png
Sheik
ZeldaSymbol.svg
Ganondorf SSBU.png
Ganondorf
ZeldaSymbol.svg
Young Link SSBU.png
Young Link
ZeldaSymbol.svg
Toon Link SSBU.png
Toon Link
ZeldaSymbol.svg
Samus SSBU.png
Samus
MetroidSymbol.svg
Zero Suit Samus SSBU.png
Zero Suit Samus
MetroidSymbol.svg
Kirby SSBU.png
Kirby
KirbySymbol.svg
Meta Knight SSBU.png
Meta Knight
KirbySymbol.svg
King Dedede SSBU.png
King Dedede
KirbySymbol.svg
Fox SSBU.png
Fox
StarFoxSymbol.svg
Falco SSBU.png
Falco
StarFoxSymbol.svg
Wolf SSBU.png
Wolf
StarFoxSymbol.svg
Pikachu SSBU.png
Pikachu
PokemonSymbol.svg
Jigglypuff SSBU.png
Jigglypuff
PokemonSymbol.svg
Pichu SSBU.png
Pichu
PokemonSymbol.svg
Mewtwo SSBU.png
Mewtwo
PokemonSymbol.svg
Pokémon Trainer SSBU.png
Pokémon Trainer
PokemonSymbol.svg
Lucario SSBU.png
Lucario
PokemonSymbol.svg
Greninja SSBU.png
Greninja
PokemonSymbol.svg
Captain Falcon SSBU.png
Captain Falcon
FZeroSymbol.svg
Ness SSBU.png
Ness
EarthboundSymbol.svg
Lucas SSBU.png
Lucas
EarthboundSymbol.svg
Ice Climbers SSBU.png
Ice Climbers
IceClimbersSymbol.svg
Marth SSBU.png
Marth
FireEmblemSymbol.svg
Roy SSBU.png
Roy
FireEmblemSymbol.svg
Ike SSBU.png
Ike
FireEmblemSymbol.svg
Robin SSBU.png
Robin
FireEmblemSymbol.svg
Lucina SSBU.png
Lucina ε
FireEmblemSymbol.svg
Corrin SSBU.png
Corrin
FireEmblemSymbol.svg
Mr. Game & Watch SSBU.png
Mr. Game & Watch
Game&WatchSymbol.svg
Pit SSBU.png
Pit
KidIcarusSymbol.svg
Palutena SSBU.png
Palutena
KidIcarusSymbol.svg
Dark Pit SSBU.png
Dark Pit ε
KidIcarusSymbol.svg
Wario SSBU.png
Wario
WarioSymbol.svg
Olimar SSBU.png
Olimar
PikminSymbol.svg
R.O.B. SSBU.png
R.O.B.
ROBSymbol.svg
Villager SSBU.png
Villager
AnimalCrossingSymbol.svg
Wii Fit Trainer SSBU.png
Wii Fit Trainer
WiiFitSymbol.svg
Little Mac SSBU.png
Little Mac
PunchOutSymbol.svg
Shulk SSBU.png
Shulk
XenobladeSymbol.svg
Duck Hunt SSBU.png
Duck Hunt
DuckHuntSymbol.svg
Snake SSBU.png
Snake
MetalGearSymbol.svg
Sonic SSBU.png
Sonic
SonicSymbol.svg
Mega Man SSBU.png
Mega Man
MegaManSymbol.svg
Pac-Man SSBU.png
Pac-Man
PacManSymbol.svg
Ryu SSBU.png
Ryu
StreetFighterSymbol.svg
Cloud SSBU.png
Cloud
FinalFantasySymbol.svg
Bayonetta SSBU.png
Bayonetta
BayonettaSymbol.svg
Mii Brawler SSBU.png
Mii Brawler
SmashBrosSymbol.svg
Mii Swordfighter SSBU.png
Mii Swordfighter
SmashBrosSymbol.svg
Mii Gunner SSBU.png
Mii Gunner
SmashBrosSymbol.svg
Newcomers
Daisy SSBU.png
Daisy ε
MarioSymbol.svg
Ridley SSBU.png
Ridley
MetroidSymbol.svg
Inkling SSBU.png
Inkling
SplatoonSymbol.svg

Stages

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Lot of screenshots of Ultimate are needed. Please upload directly from the broken links.
If you have a good image for this article, upload it here.
New stages (5)
SSBU-Battlefield.png
Battlefield
SmashBrosSymbol.svg
SSBU-Battlefield.png
Final Destination
SmashBrosSymbol.svg
SSBU-Great Plateau Tower.png
Great Plateau Tower
ZeldaSymbol.svg
SSBU-Moray Towers.png
Moray Towers
SplatoonSymbol.svg
A yet-unnamed stage based on New Donk City from Super Mario Odyssey.
MarioSymbol.svg
Returning stages (79)
SSBU-Princess Peach's Castle.png
Super Smash Bros. Melee Princess Peach's Castle
MarioSymbol.svg
SSBU-Mushroom Kingdom II.png
Super Smash Bros. Melee Mushroom Kingdom II
MarioSymbol.svg
SSBU-Mushroomy Kingdom.png
Super Smash Bros. Brawl Mushroomy Kingdom
MarioSymbol.svg
150x90px
Super Smash Bros. Brawl Mario Circuit
MarioSymbol.svg
150x90px
Super Smash Bros. Brawl Luigi's Mansion
MarioSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS 3D Land
MarioSymbol.svg
SSBU-Mario Galaxy.jpg
Super Smash Bros. for Wii U Mario Galaxy
MarioSymbol.svg
150x90px
Super Smash Bros. for Wii U Mushroom Kingdom U
MarioSymbol.svg
150x90px
Super Smash Bros. for Wii U Mario Circuit
MarioSymbol.svg
150x90px
Super Smash Bros. 4 Super Mario Maker
MarioSymbol.svg
150x90px
Super Smash Bros. Yoshi's Island
YoshiSymbol.svg
SSBU-Yoshi's Story.png
Super Smash Bros. Melee Yoshi's Story
YoshiSymbol.svg
150x90px
Super Smash Bros. Brawl Yoshi's Island
YoshiSymbol.svg
SSBU-Kongo Falls.jpg
Super Smash Bros. Melee Kongo Falls
DKSymbol.svg
150x90px
Super Smash Bros. Melee Jungle Japes
DKSymbol.svg
150x90px
Super Smash Bros. Brawl 75m
DKSymbol.svg
150x90px
Super Smash Bros. Hyrule Castle
ZeldaSymbol.svg
SSBU-Great Bay.jpg
Super Smash Bros. Melee Great Bay
ZeldaSymbol.svg
SSBU-Temple.png
Super Smash Bros. Melee Temple
ZeldaSymbol.svg
150x90px
Super Smash Bros. Brawl Bridge of Eldin
ZeldaSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Gerudo Valley
ZeldaSymbol.svg
SSBU-Spirit Train.png
Super Smash Bros. for Nintendo 3DS Spirit Train
ZeldaSymbol.svg
150x90px
Super Smash Bros. for Wii U Skyloft
ZeldaSymbol.svg
150x90px
Super Smash Bros. Melee Brinstar
MetroidSymbol.svg
SSBU-Frigate Orpheon.png
Super Smash Bros. Brawl Frigate Orpheon
MetroidSymbol.svg
150x90px
Super Smash Bros. Brawl Norfair
MetroidSymbol.svg
150x90px
Super Smash Bros. Dream Land
KirbySymbol.svg
SSBU-Green Greens.png
Super Smash Bros. Melee Green Greens
KirbySymbol.svg
150x90px
Super Smash Bros. Brawl Halberd
KirbySymbol.svg
150x90px
Super Smash Bros. for Wii U The Great Cave Offensive
KirbySymbol.svg
150x90px
Super Smash Bros. Melee Corneria
StarFoxSymbol.svg
150x90px
Super Smash Bros. Melee Venom
StarFoxSymbol.svg
SSBU-Lylat Cruise.jpg
Super Smash Bros. Brawl Lylat Cruise
StarFoxSymbol.svg
SSBU-Saffron City.jpg
Super Smash Bros. Saffron City
PokemonSymbol.svg
150x90px
Super Smash Bros. Melee Pokémon Stadium
PokemonSymbol.svg
150x90px
Super Smash Bros. Brawl Pokémon Stadium 2
PokemonSymbol.svg
SSBU-Spear Pillar.png
Super Smash Bros. Brawl Spear Pillar
PokemonSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Unova Pokémon League
PokemonSymbol.svg
SSBU-Prism Tower.png
Super Smash Bros. for Nintendo 3DS Prism Tower
PokemonSymbol.svg
SSBU-Kalos Pokémon League.png
Super Smash Bros. for Wii U Kalos Pokémon League
PokemonSymbol.svg
SSBU-Big Blue.png
Super Smash Bros. Melee Big Blue
FZeroSymbol.svg
150x90px
Super Smash Bros. Brawl Port Town Aero Dive
FZeroSymbol.svg
SSBU-Onett.png
Super Smash Bros. Melee Onett
EarthboundSymbol.svg
SSBU-Fourside.jpg
Super Smash Bros. Melee Fourside
EarthboundSymbol.svg
SSBU-New Pork City.png
Super Smash Bros. Brawl New Pork City
EarthboundSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Magicant
EarthboundSymbol.svg
150x90px
Super Smash Bros. Brawl Castle Siege
FireEmblemSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Arena Ferox
FireEmblemSymbol.svg
SSBU-Coliseum.png
Super Smash Bros. for Wii U Coliseum
FireEmblemSymbol.svg
150x90px
Super Smash Bros. Brawl Summit
IceClimbersSymbol.svg
Either Flat Zone 2
or Flat Zone X
Game&WatchSymbol.svg
150x90px
Super Smash Bros. Brawl Skyworld
KidIcarusSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Reset Bomb Forest
KidIcarusSymbol.svg
150x90px
Super Smash Bros. for Wii U Palutena's Temple
KidIcarusSymbol.svg
150x90px
Super Smash Bros. Brawl WarioWare, Inc.
WarioSymbol.svg
150x90px
Super Smash Bros. Brawl Distant Planet
PikminSymbol.svg
150x90px
Super Smash Bros. for Wii U Garden of Hope
PikminSymbol.svg
150x90px
Super Smash Bros. Brawl Smashville
AnimalCrossingSymbol.svg
SSBU-Tortimer Island.png
Super Smash Bros. for Nintendo 3DS Tortimer Island
AnimalCrossingSymbol.svg
150x90px
Super Smash Bros. for Wii U Town and City
AnimalCrossingSymbol.svg
150x90px
Super Smash Bros. for Wii U Wii Fit Studio
WiiFitSymbol.svg
150x90px
Super Smash Bros. 4 Boxing Ring
PunchOutSymbol.svg
150x90px
Super Smash Bros. 4 Gaur Plain
XenobladeSymbol.svg
150x90px
Super Smash Bros. 4 Duck Hunt
DuckHuntSymbol.svg
SSBU-Shadow Moses Island.png
Super Smash Bros. Brawl Shadow Moses Island
MetalGearSymbol.svg
SSBU-Green Hill Zone.png
Super Smash Bros. Brawl Green Hill Zone
SonicSymbol.svg
150x90px
Super Smash Bros. 4 Wily Castle
MegaManSymbol.svg
150x90px
Super Smash Bros. for Wii U Pac-Land
PacManSymbol.svg
150x90px
Super Smash Bros. 4 Suzaku Castle
StreetFighterSymbol.svg
SSBU-Midgar.jpg
Super Smash Bros. 4 Midgar
FinalFantasySymbol.svg
150x90px
Super Smash Bros. 4 Umbra Clock Tower
BayonettaSymbol.svg
Either PictoChat
or PictoChat 2
DSSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Balloon Fight
BalloonFightSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Living Room
NintendogsSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Find Mii
FindMiiSymbol.svg
150x90px
Super Smash Bros. for Nintendo 3DS Tomodachi Life
TomodachiSymbol.svg
SSBU-Wrecking Crew.png
Super Smash Bros. for Wii U Wrecking Crew
WreckingCrewSymbol.svg
150x90px
Super Smash Bros. for Wii U Pilotwings
PilotwingsSymbol.svg
150x90px
Super Smash Bros. for Wii U Wuhu Island
WiiSportsSymbol.svg

New Items

For the entire confirmed list of items, see Items page.
Item Type[1] Heavy[1] Notes Universe
Banana Gun Shooting No Ejects the banana out of the peel and the player is left with the banana peel after using it. MarioSymbol.svgMario
Black Hole Throwing No Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. SmashBrosSymbol.svgSuper Smash Bros.
Bomber Special No Explodes in the player's hand when used, which only affects enemies. Will also explode after a short amount of time or if it falls off a ledge, affecting everyone. KirbySymbol.svgKirby
Fake Smash Ball Special No Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. SmashBrosSymbol.svgSuper Smash Bros.
Healing Field Throwing/Recovery No Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. SmashBrosSymbol.svgSuper Smash Bros.
Launch Star Throwing No Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. MarioSymbol.svgMario

Development

Towards the end of Super Smash Bros. 4's post-launch development, Masahiro Sakurai announced that his next project had been decided and that he would be taking a small vacation following the end of development.[2] Prior to leaving Bandai Namco, presumably sometime in 2016, Tiago Sonobe, then a software engineer and graphics programmer for the company, started development on the game's rendering engine. On November 12th, 2017, Nintendo filed a number of trademarks, notably including a Japanese Super Smash Bros. logo.[3]

A Super Smash Bros. title for Nintendo Switch was later officially revealed on March 8th, 2018 via a Nintendo Direct. Shortly after, Sakurai confirmed in a tweet that he had been working on the game "in silence, day after day".[4][5] On March 22nd, 2018, Nintendo announced the Super Smash Bros. Invitational 2018, a tournament taking place on June 12th where invited professional players will play the upcoming game. Later, in volume 542 of his Famitsu article, Sakurai revealed that his work schedule had been cut down significantly, citing strict regulations regarding work hours.[6] On April 18th, 2018, Nintendo again filed a number of trademarks for several game logos, including the Super Smash Bros. logo. Most of these game logos originate from games with some relationship to the Smash series, including Pikmin, Star Fox, and F-Zero. These trademarks were approved on May 14th, 2018.[7]

On June 12th, day 1 of Nintendo's E3 presentation, a first glimpse of actual gameplay was revealed on a Nintendo Direct and the preceding Nintendo Treehouse, alongside a demo of the game being released for play on Nintendo's E3 event. After the completion of the Super Smash Bros. Invitational, Nintendo released an Official Super Smash Bros. Ultimate Website, where information and updates to the game can be found. These include lists of future stages and items, alongside previews of music created for the game.

Changes from SSB4

As Super Smash Bros. Ultimate is still in development, the information listed below have been taken from the E3 Demo version and gameplay trailers, and may be subject to change in the final version.

Menu and UI changes

  • The stage selection screen now appears before the character selection menu, making players select a stage before selecting characters.
  • All stages now have a Battlefield form. Ω forms are also standardized to have the same underside shape akin to Final Destination, with none of them having vertical walls.
  • Stage hazards can be turned off.
  • Alternate costumes are now shown at the bottom of the player's portrait, with eight small stock icons representing each palette swap. Additionally, each color is now listed with a name from the numbers 1-8 (eg. Color 5).
  • In timed matches, characters in the lead will occasionally flash with a gold sparkle.
  • Before the start of every match, a versus splash screen will appear, showing the combatants for each match.
  • The damage counter now displays tenths of a damage percentage (i.e. 10.5%).
  • In one-on-one stock fights, the stock count of both fighters will be briefly displayed onscreen whenever a stock is lost.
  • While a fighter is knocked off the stage, a minimap which shows the character locations, blast zone, and camera zoom will appear on the corner of the screen.
  • The closer a fighter is to a blast zone, the smaller their "magnifying glass" camera becomes. It will start flashing when they are almost touching the blast line.

Gameplay changes

  • Fighters inflict more damage during one-on-one fights to increase gameplay speed.
  • Knockback functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal. While this initially appears aesthetic, it also appears to increase the overall survivability of fighters, with characters commonly being able to survive to percentages as high as 140%.
  • Rage only becomes noticeable when the opponent is at 120% or above, and its knockback increase has been toned down.
  • Perfect shields are performed in reverse: instead of pressing the shield button several frames before an attack connects, players have to release the shield button when an attack connects on their shield instead. This also causes the screen to pause briefly, with the fighter's eyes flashing to signify a perfect shield. This updated mechanic allows a perfect-shielding fighter to retaliate much faster against attacks, but now forces(citation needed) shields to take damage before a player can retaliate.
  • A new hitbox interaction has been added that allows grabs to "clash" against each other. Characters attempting to grab each other at the same time will both take minor damage and be forced into their grab release animation, instead of one of them getting the grab. This mechanic is vaguely similar to "throw teching" in traditional fighting games.
  • Edge sweet spots have become smaller.
  • Footstools have been nerfed, with opponents being able to tech on the ground during the footstool animation.
  • Reeling can be teched on the ground, like in previous Smash games.
  • The grab invulnerability gained after being grabbed has returned, but characters will now flash yellow to indicate the period during which they cannot be grabbed again.
  • Screen KOs are much faster, making them once again faster than Star KOs.
  • Instead of Bob-ombs falling, Sudden Death consists of the screen slowly zooming in, making the blast zones gradually shrink. It also appears to have a fixed camera angle, and the screen progressively gets covered in flames, starting with the corners. It is currently unknown if the flames are purely aesthetic or not.

Mobility changes

  • The universal jumpsquat timing of every character has been standardized to 3 frames.
  • Rolling and sidestepping repeatedly now penalize the user by slowly causing grounded dodges to lag and lose intangibility frames, leaving them more vulnerable.
  • Air dodges now act as a combination of Melee and Smash 4: airdodging to the left and right grant fighters a quick momentum boost in said direction, but without making them helpless. Fighters still suffer from landing lag should they attempt this too close to the ground. Unlike in Melee, wavedashing is impossible due to the new mechanics added to directional air dodging as well as increased landing lag. Wavelanding can still be performed, but it is less practical by comparison.
  • Dash-dancing is easier to perform and functions similarly to how it did in Melee.

Attack changes

  • Characters can now perform any ground attack out of a run, including their neutral attack and tilt attacks. In previous games, only dash attacks, up smashes and special moves could be performed out of a run. Characters can also instantly turn around to input any grounded attack in the other direction, a technique unofficially named "Reversed Run Canceling" by fans.
  • Landing lag has been significantly reduced in general.
  • Rapid-jab neutral attacks no longer push the user off edges when hitting opponents.
  • Smash attacks can be charged about three times longer than previous games.
  • Aerial attacks can be performed while hanging onto a ladder, a property known officially as a "ladder attack".
  • Non-storable chargeable neutral specials can now be reversed right before they are unleashed.
  • Taunts can now be cancelled.
  • The effectiveness of every tether recovery has been nerfed, as they cannot be performed out of airdodges, and the amount of getup is the same as regular up specials.
  • Final Smashes are quicker, with versions granting a controllable transformation being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities, such as Landmaster being replaced by an Arwing cutscene, and Octopus dragging opponents offstage immediately after transforming.

Aesthetic changes

  • The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic. Compared to Smash 4, hits are signified by spark-like blows instead of colorful stars.
  • Most returning fighters feature a more subdued color scheme, but with slightly more detail in their models than from previous games.
  • The game camera is presented more dramatically, slowing down time with a colorful overlay upon landing very strong hits such as a fully-charged Giant Punch. The camera also does this for potential final hits of a match, dramatically pausing gameplay while zooming in.
  • Punching and kicking SFX on hit are different and sound harder-hitting compared to the previous game, with even weaker attacks playing loud "punch" effects.
  • Fighters sent flying now leave a colorful, lingering trial of solid-colored smoke behind them. If dealt enough knockback, they will also play a whistling sound while flying, akin to a jetplane.
  • All characters now have unique hitstun animations for taking hits from behind.
  • Blast KOs cause a burst of confetti on the screen alongside the standard colorful blast.
  • Star KO'd characters now use a tumbling animation similar to Brawl's Screen KOs, rolling away from the screen as they fly away.
  • Final Smashes now cause a segment of the screen to show the "eyes" of the fighter's official art before the move begins similar to Chrom's appearance in Pair Up.
    • In Mr. Game & Watch's case, the close up is of his mouth.
  • While on Final Smash standby, the character's percentage gauge will constantly spark with aqua-colored electricity. Upon use, one of the eyes on the fighter's character portrait will flash.
  • Many Assist Trophies and Final Smashes now affect the background of the stage.
  • Victory scenes appear identical to the ones in the previous installment. However, the winner's area now takes place on this game's Battlefield. Additionally, while playing Team Battles, all teammates will perform their complete victory animation instead of only the player with the highest score/stock count, much like the first three games.
  • On the victory screen, the victor's name is called out immediately after the screen transition.
  • In addition to some characters with a mirrored stance, some Assist Trophies and Poké Ball Pokémon face the screen regardless of the direction they turn towards.
  • If the player enters a name, any Poké Ball Pokémon or Assist Trophy character summoned by the player will be indicated by the player's name.

Item changes

  • There can now be more than one Assist Trophy active at any given time. Additionally, characters summoned by an Assist Trophy can be KO'd, granting a point to whoever KO'd said character.
  • Smash Balls have a chance of spawning with Soccer Ball physics, rolling around the stage and respawning once it drops offstage. These despawn after a set time.
  • Fake Smash Balls were introduced, with inverted lines as its design. When broken, these explode into a colorful X-shaped explosion, causing heavy knockback and damage to nearby fighters.
  • The Boss Galaga causes a black background to cover the screen, complete with pixel stars. Additionally, if the Boss Galaga Star KOs a character, it can now be seen with the character in the distance. The star also becomes larger.
  • The Hammer and Golden Hammer have a unique 8-bit-styled hit particle, resembling the particle effect used when Mario destroys a barrel in the original Donkey Kong.

Gallery

Trivia

  • This is the first Super Smash Bros. game since the original Super Smash Bros. to not be announced alongside new hardware. Super Smash Bros. Melee was revealed alongside the final retail version of the Nintendo GameCube at E3 2001, Super Smash Bros. Brawl was announced alongside the Wii itself, then-codenamed Revolution at E3 2005, and Super Smash Bros. 4 was announced alongside the Wii U at E3 2011. Moreover, unlike the latter two games, this is the first time since Super Smash Bros. Melee that a Smash Bros. game is not announced years in advance, as Super Smash Bros. Brawl was announced in 2005 and revealed a year later, and Super Smash Bros. 4 was announced in 2011 and revealed two years later, with both released in 2008 and 2014 respectively.
  • This is the first Super Smash Bros. game to not feature the involvement of Satoru Iwata as he passed away in July 2015.
  • This is the first Smash game since Melee where no veteran characters were cut.
  • This is the first Super Smash Bros. game to have a planned simultaneous worldwide release.
  • This is the first Super Smash Bros. game where the English announcer's voice isn't changed, with Xander Mobus reprising the role from Super Smash Bros. 4.
  • This is the first game to feature unlockable characters on the front box art and only one newcomer.
    • This is also the only game in which all veteran fighters were confirmed in the same day.
  • The Ultimate logo features the same curved line under the game title as Super Smash Bros. 4, though it is no longer hidden behind the series name.

References

External links


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