Mii Swordfighter (SSBU)
The Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as a playable character on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner. Mii Swordfighter is classified as fighter #52.
As with the other Mii Fighters, they have 12 voice options, provided by Yuji Kishi, Takashi Ohara, Ryotaro Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shoji, Ayumi Fujimura, Makiko Ohmoto, Minami Takayama, and Kimiko Saito.
Changes from Super Smash Bros. 4
Much like the Mii Gunner, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to how their moves behave. While their changes are not as drastic as the Mii Brawler (who received four entirely new special moves), the Swordfighter has nevertheless received an abundance of buffs (possibly as a result for being the lowest ranked Mii / newcomer in Super Smash Bros. 4). Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling weight (which is identical to that of a default-sized Mii Fighter in SSB4) alongside high air speed, but average or below-average stats otherwise (falling speed, air acceleration, walk speed, run speed). As a result, the Swordfighter's role as the middle-ground Mii Fighter has been reinforced.
The Swordfighter's default moveset has not been changed significantly, with only several attacks being altered (dash attack is now a wide dashing slash, and up smash now consists of two slashes that can hit three times in front). However, the Swordfighter's aerial attacks have been given lowered lag due to the universal reduction of landing lag, patching up the Swordfighter's notorious lag issues in SSB4. As a result, the Swordfighter arguably benefits the most from universal changes (in comparison to the other Mii Fighters), as many of their aerials can now start true combos and function as safe landing options, which is additionally beneficial due to their use of a disjointed weapon.
The biggest changes come from the Swordfighter's special moves. While only one of their special moves has been renamed (Slash Launcher is now Gale Stab), the majority of the Swordfighter's specials have significantly improved utility. Many now deal much higher damage, stronger knockback, or both (like Blurring Blade for example) giving the Swordfighter an abundance of powerful damage racking, KO options and fixing another of their former weaknesses.
The Swordfighter now has access to extremely effective combo starters courtesy of changes to their projectiles: Gale Strike deals much more damage, functions as a standard projectile, and now has fixed knockback with high hitstun, making it one of the most powerful combo initiators in the Swordfighter's arsenal. Shuriken of Light can now lock opponents despite its lowered damage, and gains speed as it travels. Chakram travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an approach-deterring and ledge-trapping tool.
Finally, due to the changes to their specials, the Swordfighter's previously mediocre default moveset has been addressed with buffs, allowing them to function just as effectively with their default moveset. Alongside the buffed Gale Strike, Stone Scabbard functions much better for recovery and is capable of KOing, Airborne Assault now gives the Swordfighter a half-second window to prevent helplessness and deals more knockback, and Blade Counter can now initiate combos at low percents, or KO effectively due to its vertical angle.
However, the Mii Swordfighter still retains some glaring weaknesses, including subpar range for a disjointed weapon user, average ground mobility due to their new attributes, below-average frame data for many of their ground moves, and extremely weak throws, the latter two of which have not altered significantly from their transition to Ultimate (and in the case of their throws, have not been changed at all).
Because of the slew of buffs to their neutral and special moves, the Mii Swordfighter is now far more flexible, capable of either having a more rushdown-oriented playstyle or being a potent zoner with the usage of Chakram and Gale Strike.
Overall, the Mii Swordfighter's numerous buffs heavily outweigh their nerfs, making them much more effective than in Smash 4; the Swordfighter has attained surprisingly decent representation in the early metagame as a result of this and is arguably the strongest of the 3 Mii Fighters. However, the Swordfighter's viability compared to the cast and, more significantly, their impact on the metagame, are still yet to be determined.
The viewpoint on the Mii Swordfighter's opinion has gone down considerably from release, as pros such as ESAM and ZeRo believe that while they have a strong set of kill confirms and projectiles, they possess one of, if not the worst disjoint in the game, a below average speed for a swordfighter, and lackluster throws aside from down throw, and struggle against rushdown and characters with significantly better disjoints such as Cloud, Lucina, and Roy, resulting in a struggling neutral game for the Mii Swordfighter.
Mii Swordfighter so far has received the fewest changes in patches compared to the other Mii Fighters (due to not receiving any buffs or nerfs in patches 2.0.0 and 3.1.0 unlike the other Miis). The Swordfighter has been given few changes throughout the game but has mainly received nerfs. In update 1.1.0, Chakram and Gale Strike became less effective for zoning due to their decreased range. In patch 3.0.0, Chakram and Gale Strike were nerfed again as well as Shuriken of Light, all dealing less shield damage much like many other projectiles in the game.
Mii Swordfighter has received some buffs on the other hand. Their edge attack has been given more range, and patch 4.0.0 made Blurring Blade connect more reliably.
Despite receiving more nerfs than buffs, the Mii Swordfighter's nerfs have not proven to be very significant due to most of them being universal, leaving them essentially as the same character as they were at launch.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.
Role in World of Light
Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
In the mode itself, the default Mii Swordfighter can be fought in the small town square where Timmy and Tommy's is located, north-northeast of the first crossroads.
Defeating Mii Swordfighter automatically adds the default Mii Swordfighter under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Swordfighters are usable. Cannot be restored if deleted.
Mii Swordfighter's Fighter Spirit is available periodically for purchase in the shop for 500 coins. Unlocking Mii Swordfighter in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the Spirit for Mii Swordfighter only uses the default Swordfighter's artwork from Ultimate.
In Spirit battles
As the main opponent
As a minion
Main article: Alternate costume (SSBU)/Mii Fighter
Character Showcase Video