Mii Swordfighter (SSBU)
The Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner. Mii Swordfighter is classified as fighter #52.
As with the other Mii Fighters, the Miis have 12 voice options, provided by Yuji Kishi, Takashi Ohara, Ryotaro Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shoji, Ayumi Fujimura, Makiko Ohmoto, Minami Takayama, and Kimiko Saito.
Changes from Super Smash Bros. 4
Much like the Mii Gunner, the Mii Swordfighter retains most of his previous moveset, with majority of his changes being alterations to how his moves behave. While his changes are not as drastic as the Mii Brawler (who received four entirely new special moves), the Swordfighter has nevertheless received an abundance of buffs. Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling weight (which is identical to a default-sized Mii Fighter in Smash 4) alongside high air speed, but average or below-average stats otherwise (falling speed, air acceleration, walk speed, run speed). As a result, the Swordfighter's role as the middle ground Mii Fighter has been reinforced.
The Swordfighter's default moveset has not been changed significantly, with only several attacks being altered (dash attack is now a wide dashing slash, and up smash now consists of two slashes that can hit thrice in front). However, his aerial attacks have been given lowered lag due to the universal reduction of landing lag, patching up the Swordfighter's notorious lag issues in Smash 4. As a result, the Swordfighter arguably benefits the most from universal changes (in comparison to the other Mii Fighters), as many of his aerials can now start true combos and function as safe landing options, which is additionally beneficial due to his use of a disjointed weapon.
The biggest changes come from the Swordfighter's special moves. While only one of his special moves have been renamed (Slash Launcher is now Gale Stab), the majority of the Swordfighter's specials have significantly improved utility. Many now deal much higher damage, stronger knockback, or both, giving him an abundance of powerful options for KOing and fixing another of his former weaknesses.
The Swordfighter now has access to extremely effective combo starters courtesy of changes to his projectiles: Gale Strike deals much more damage, functions as a standard projectile, and now has fixed knockback with high hitstun, making it one of the most powerful combo initiators in his arsenal. Shuriken of Light can now lock opponents despite its lowered damage, and gains speed as it travels. Chakram travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an approach-deterring and ledge trapping tool.
Finally, due to the changes to his specials, the Swordfighter's previously mediocre default moveset has been addressed with buffs, allowing him to function just as effectively with his default moveset. Alongside the buffed Gale Strike, Stone Scabbard functions much better for recovery and is capable of KOing, Airborne Assault no longer leaves him helpless and deals more knockback, Blade Counter can now initiate combos at low percents, or KO effectively due to its vertical angle, and Blurring Blade allows the Swordfighter to get KOs extremely early due to its increased damage and knockback.
However, the Mii Swordfighter still retains some glaring weaknesses, including passable range for a disjointed weapon user, average ground mobility due to his new attributes, below-average frame data for many of his ground moves, and extremely weak throws, the latter two of which have not altered significantly from his transition to Ultimate (and in the case of his throws, have not been changed at all).
Overall, the Mii Swordfighter's numerous buffs heavily outweigh his nerfs, making him much more effective than in Smash 4; he has attained surprisingly decent representation in the early metagame as a result of this. However, the Mii Swordfighter's viability compared to the cast and, more significantly, the legality of custom moves in tournaments, are still yet to be seen.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Role in World of Light
Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
In the mode itself, Mii Swordfighter can be fought in the small town square where Timmy and Tommy's is located, north-northeast of the first crossroads.
Defeating Mii Swordfighter automatically adds the default Mii Swordfighter under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Swordfighters are usable. Cannot be restored if deleted.
Mii Swordfighter's Fighter Spirit is available periodically for purchase in the shop for 500 coins. Unlocking Mii Swordfighter in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the Spirit for Mii Swordfighter only uses his artwork from Ultimate.
Character Showcase Video
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