List of SSBU Music (Super Mario Bros. series)
| This is a list of all the music pertaining to the Mario universe in Super Smash Bros. Ultimate. These tracks are available to play on the 16 Mario stages in the game: Peach's Castle, Mushroom Kingdom, Princess Peach's Castle, Rainbow Cruise, Mushroom Kingdom II, Delfino Plaza, Mushroomy Kingdom, Luigi's Mansion, Mario Bros., 3D Land, Golden Plains, Paper Mario, Mario Galaxy, Mushroom Kingdom U, Super Mario Maker, New Donk City Hall, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Contents
Ground Theme - Super Mario Bros.[edit]
Origin[edit]This is the original overworld theme ported directly from Super Mario Bros. on the NES. Composition & Arrangements[edit]Source: Super Mario Bros. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオブラザーズ), Ground BGM (Super Mario Bros.) Ground Theme - Super Mario Bros. (64)[edit]
Origin[edit]This remix of the overworld theme debuted in the original Super Smash Bros.. It was designed for Peach's Castle and features a laidback swung rhythm featuring brass and steel drums. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Hirokazu Ando Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオブラザーズ) [64], Ground BGM (Super Mario Bros.) [64] Ground Theme - Super Mario Bros. (Melee)[edit]
Origin[edit]This remix of the overworld and underground themes debuted in Super Smash Bros. Melee. It was designed for Princess Peach's Castle. The track is primarily a tropical, synthesized tune that prominently features steel drums and orchestra hits. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオブラザーズ) [DX], Ground BGM (Super Mario Bros.) [DX] Other uses[edit]This track was used in Peach's character trailer on the official website. Ground Theme - Super Mario Bros. (Brawl)[edit]
Origin[edit]This remix of the overworld theme debuted in Super Smash Bros. Brawl. This song was rearranged by its original composer, Koji Kondo, and features a jazzy piano-based reinterpretation backed by synths. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Koji Kondo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオブラザーズ) [X], Ground BGM (Super Mario Bros.) [X] Ground Theme (Band Performance) - Super Mario Bros.[edit]
Origin[edit]This ensemble performance of the overworld theme from Super Mario Bros. is ported from Super Mario Odyssey. When played on New Donk City Hall, it will dynamically change as the New Donk City Band are added to the group. The individual performances by each member can be heard here: Composition & Arrangements[edit]Source: Super Mario Bros. From Super Mario Odyssey Composition and arrangement Copyright Nintendo Japanese title: バンド演奏 地上BGM (スーパーマリオブラザーズ), Band Performance Ground BGM (Super Mario Bros.) Ground Theme / Underground Theme - Super Mario Bros.[edit]
Origin[edit]This piece, debuting in Super Smash Bros. 4, is a medley of the overworld, underground, and castle themes from the original Super Mario Bros. It uses a brass and piano-focused calypso that incorporates hard rock elements in its second half. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Tetsuya Shibata Composition: Nintendo Arrangement: Unique Note Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM / 地下BGM (スーパーマリオブラザーズ), Ground BGM / Underground BGM (Super Mario Bros.) Other uses[edit]This track was used in Piranha Plant's reveal trailer. Underground Theme - Super Mario Bros.[edit]
Origin[edit]This techno remix of the underground theme from Super Mario Bros. debuted in Brawl and prominently features 8-bit-styled synths and rhodes. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Kentaro Ishizaka Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 地下BGM (スーパーマリオブラザーズ), Underground BGM (Super Mario Bros.) Other uses[edit]This track was used in Piranha Plant's character trailer on the official website and its Classic Mode credits. Underwater Theme - Super Mario Bros.[edit]
Origin[edit]Debuting in Brawl, this remix begins with the original underwater theme from Super Mario Bros., then transitions to an orchestral remix on the second loop, and a country-themed harmonica remix on the third loop. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 水中BGM (スーパーマリオブラザーズ), Underwater BGM (Super Mario Bros.) Super Mario Bros. Medley[edit]
Origin[edit]A medley of songs that play in Super Mario Bros. It begins with a small portion of the castle theme, which is followed by the overworld, underwater, and underground themes. This song was rearranged by its original composer, Koji Kondo, and features a laidback tropical style similar to that of the New Super Mario Bros. games. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Koji Kondo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオブラザーズ メドレー, Super Mario Bros. Medley Super Mario Bros.: The Lost Levels Medley[edit]
Origin[edit]A medley of songs from Super Mario Bros.: The Lost Levels, the Japanese sequel to Super Mario Bros. It comprises the ending theme, underground theme, 1-Up jingle, "Hurry Up" jingle, underwater theme, Super Star theme, and "level clear" theme. Contrary to the title, all of these songs debuted in Super Mario Bros. except for the extended second half of the ending theme, which debuted in the arcade installment Vs. Super Mario Bros. The overall style of the track is highly orchestral and similar to that of a processional fanfare. Composition & Arrangements[edit]Source: Super Mario Bros.: The Lost Levels Arrangement Supervisor: Katsuro Tajima Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオブラザーズ2 メドレー, Super Mario Bros. 2 Medley Other uses[edit]This track is used in Mario's Classic Mode credits. Ground Theme - Super Mario Bros. 2 (Remix)[edit]
Origin[edit]An upbeat remix of the overworld theme from Yume Kōjō: Doki Doki Panic and its localized game,Super Mario Bros. 2, otherwise known as Super Mario USA in Japan. Like its source material, it takes on a quirky, dreamlike style that incorporates elements of Dixieland jazz. Composition & Arrangements[edit]Source: Super Mario Bros. 2 Arrangement Supervisor: Keiichi Okabe Composition: Nintendo Arrangement: MONACA Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオUSA), Ground BGM (Super Mario USA) Ground Theme - Super Mario Bros. 2[edit]
Origin[edit]A direct port of the original 8-bit overworld theme from Super Mario Bros. 2. Composition & Arrangements[edit]Source: Super Mario Bros. 2 Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオUSA), Ground BGM (Super Mario USA) Rolling Hills A[edit]
Origin[edit]This remix of the overworld theme from Super Mario Bros. 2 is directly ported from Mario vs. Donkey Kong: Tipping Stars, where it played in the Rolling Hills world. Composition & Arrangements[edit]Source: Super Mario Bros. 2 From Mario vs. Donkey Kong: Tipping Stars Composition and arrangement Copyright Nintendo Japanese title: ローリングヒルズ A, Rolling Hills A Unlock method[edit]Boss Theme - Super Mario Bros. 2[edit]
Origin[edit]A direct port of the standard boss theme from Super Mario Bros. 2. This song plays on Mushroom Kingdom II near the end of a match, as well as during Sudden Death. Composition & Arrangements[edit]Source: Super Mario Bros. 2 Composition and arrangement Copyright Nintendo Japanese title: ボスBGM (スーパーマリオUSA), Boss BGM (Super Mario USA) Ground Theme - Super Mario Bros. 3 (Melee)[edit]
Origin[edit]This rock-tinged, jazzy remix of the overworld theme and Grass Land map theme from Super Mario Bros. 3 returns from Melee. It prominently features brass and keyboards, as well as electric guitar. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオブラザーズ3) [DX], Ground BGM (Super Mario Bros. 3) [DX] Ground Theme - Super Mario Bros. 3 (Remix)[edit]
Origin[edit]This is a new remix of the overworld theme, the level clear jingle, and the Grass Land map theme from Super Mario Bros. 3. The overall track has a blend between acoustic and chiptune-inspired instrumentation. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Masafumi Takada Composition: Nintendo Arrangement: Sound Prestige LLC. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオブラザーズ3), Ground BGM (Super Mario Bros. 3) Super Mario Bros. 3 Medley[edit]
Origin[edit]This track is a medley of five songs from Super Mario Bros. 3: the athletic theme, the level clear jingle, the Giant Land map theme, the Hammer Bros.' theme, and the fanfare when Mario loses a life. The overall style is orchestral with a prominent techno beat. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Shota Kageyama Composition: Nintendo Arrangement: GAME FREAK inc. Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオブラザーズ3 メドレー, Super Mario Bros. 3 Medley Fortress Boss - Super Mario Bros. 3[edit]
Origin[edit]This is an orchestral/chiptune hybrid remix of the mini-boss theme from Super Mario Bros. 3. The themes for Ice Land and Dark Land are also incorporated into the second half. The sound effects for an item rising from a ? Block, Mario collecting a power-up, Mario transforming into Raccoon Mario, and Mario entering a pipe are all used throughout. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Akihiro Honda Composition: Nintendo Arrangement: Cygames, Inc. Composition and arrangement Copyright Nintendo Japanese title: 砦のボス (スーパーマリオブラザーズ3), Fort Boss (Super Mario Bros. 3) Other Use[edit]This track was used in the November 2018 Ultimate Direct when showcasing the Thwomp and Spring Man Assist Trophies. Airship Theme - Super Mario Bros. 3[edit]
Origin[edit]This dramatic orchestral rock remix of the Airship theme from Super Mario Bros. 3 returns from Brawl. It features a heavy drumline and synths; in the second half of the song, the "Hurry Up" jingle appears, and the song speeds up accordingly. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement: Motoi Sakuraba Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 飛行船BGM (スーパーマリオブラザーズ3), Airship BGM (Super Mario Bros. 3) King Bowser - Super Mario Bros. 3[edit]
Origin[edit]This track is a chiptune/rock remix of the final boss theme and the Dark Land map theme from Super Mario Bros. 3. This song was rearranged by its original composer, Koji Kondo. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Koji Kondo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 魔王クッパ (スーパーマリオブラザーズ3), Demon King Koopa (Super Mario Bros. 3) Other uses[edit]This track was used in Bowser's character trailer on the official website, his Classic Mode credits, and the beginning of Piranha Plant's reveal trailer. Underground Theme - Super Mario Land[edit]
Origin[edit]This techno remix of the underground theme from Super Mario Land returns from Brawl. It begins on pipe organ and then switches to synthesizers backed with electric guitar. Composition & Arrangements[edit]Source: Super Mario Land Arrangement: Koji Hayama Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 地下BGM (スーパーマリオランド), Underground BGM (Super Mario Land) Title/Ending - Super Mario World[edit]
Origin[edit]As the name implies, this song is a medley of the title theme and the ending theme from Super Mario World. This remix debuted in Brawl and features a mix between orchestral and drum-and-bass instrumentation. Composition & Arrangements[edit]Source: Super Mario World Arrangement Supervisor: Shota Kageyama Composition: Nintendo Arrangement: PROCYON STUDIO Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオワールド : タイトル / エンディング, Super Mario World: Title / Ending Other uses[edit]This track is used in Luigi's Classic Mode credits. Ground Theme - Super Mario World[edit]
Origin[edit]This is the original 16-bit overworld theme ported directly from Super Mario World. Composition & Arrangements[edit]Source: Super Mario World Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオワールド), Ground BGM (Super Mario World) Unlock method[edit]Super Mario World Medley[edit]
Origin[edit]This theme is a medley of various themes from Super Mario World, starting off with the overworld theme. It leads into an interlude with percussion used whenever playing a level while riding Yoshi, before transitioning into the bonus game theme. Following this is the "Level Clear" theme, the Star World and finally the Super Star theme before looping. The overall style is very similar to the original 16-bit soundfont, with a prominent electronic beat. Composition & Arrangements[edit]Source: Super Mario World Arrangement Supervisor: Hiroshi Okubo Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオワールド メドレー, Super Mario World Medley Castle / Boss Fortress - Super Mario World / SMB 3[edit]
Origin[edit]Ported from Brawl, this song is a remixed medley of the castle theme from Super Mario World and the mini-boss theme from Super Mario Bros. 3, taking on an ominous electronic style. Composition & Arrangements[edit]Source: Super Mario World / Super Mario Bros. 3 Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Japanese title: お城BGM / 砦のボス (スーパーマリオワールド / マリオ3), Castle BGM / Fort Boss (Super Mario World / Mario 3) Other uses[edit]This track is used in the World of Light sub-world Molten Fortress. Fortress Boss - Super Mario World[edit]
Origin[edit]A Spanish flamenco-themed remix of the main boss theme from Super Mario World featuring trumpet, accordion, and acoustic guitar, as well as vocal singing similar to Cuban rumba. Despite the origin displayed in-game, the internal file name "bgm_a34_new2_touboss.nus3audio" suggests that it is a remix of the version from New Super Mario Bros. 2. Composition & Arrangements[edit]Source: Super Mario World Arrangement: ACE (TOMOri Kudo / CHiCO) Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 砦ボス戦 (スーパーマリオワールド), Fort Boss Battle (Super Mario World) Main Theme - Super Mario 64 (Remix)[edit]
Origin[edit]This song is a quirky electronic medley of the main theme and opening theme from Super Mario 64. Composition & Arrangements[edit]Source: Super Mario 64 Arrangement Supervisor: Hiroyuki Kawada Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオ64:メインテーマ, Super Mario 64: Main Theme Main Theme - Super Mario 64[edit]
Origin[edit]This track is the original main theme ported directly from Super Mario 64. Composition & Arrangements[edit]Source: Super Mario 64 Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオ64:メインテーマ, Super Mario 64: Main Theme Unlock method[edit]Slide (Remix)[edit]
Origin[edit]Debuting in Melee, this is an orchestral medley of the slide theme from Super Mario 64 and the underwater theme from Super Mario Bros. that focuses on strings and also includes accordion and banjo. It was originally designed for the Rainbow Cruise level. Composition & Arrangements[edit]Source: Super Mario 64 Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: スライダー, Slider Other uses[edit]This track is used in Peach's Classic Mode credits. Slide[edit]
Origin[edit]This track is the original slide theme ported directly from Super Mario 64. Composition & Arrangements[edit]Source: Super Mario 64 Composition and arrangement Copyright Nintendo Japanese title: スライダー, Slider Delfino Plaza (Remix)[edit]
Origin[edit]A new remix of the theme for Delfino Plaza, the central hub of Super Mario Sunshine. It features Italian instruments, such as accordion and mandolin, which both pay homage to how the original sounded, combined with a drum-and-bass feel. Composition & Arrangements[edit]Source: Super Mario Sunshine Arrangement: Noriyuki Iwadare Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ドルピックタウン, Dolphic Town Other uses[edit]This track was used in Bowser Jr.'s character trailer on the official website and in his Classic Mode credits. Delfino Plaza (Original)[edit]
Origin[edit]This is the original music that plays in Delfino Plaza ported directly from Super Mario Sunshine. The second half also includes the drumbeat heard when riding Yoshi. Composition & Arrangements[edit]Source: Super Mario Sunshine Composition and arrangement Copyright Nintendo Japanese title: ドルピックタウン, Dolphic Town Ricco Harbor[edit]
Origin[edit]This song originally played in the Ricco Harbor course of Super Mario Sunshine. As with "Delfino Plaza", the Yoshi drumbeat is included in the second half. Composition & Arrangements[edit]Source: Super Mario Sunshine Composition and arrangement Copyright Nintendo Japanese title: リコハーバー, Ricco Harbor Main Theme - New Super Mario Bros.[edit]
Origin[edit]Returning from Brawl is this tropical-styled remix of the overworld theme and level clear jingle from New Super Mario Bros. It has a bossa nova-type beat with acoustic guitar, steel drums, and saxophones. Composition & Arrangements[edit]Source: New Super Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: New スーパーマリオブラザーズ:メインテーマ, New Super Mario Bros.: Main Theme Super Mario Galaxy[edit]
Origin[edit]This is the main theme of Super Mario Galaxy, which originally played during its credits, albeit slightly abridged. Composition & Arrangements[edit]Source: Super Mario Galaxy Composition and arrangement Copyright Nintendo Egg Planet (Remix)[edit]
Origin[edit]This is primarily a remix of the theme of Good Egg Galaxy, the first real level of Super Mario Galaxy. It is similar in style and orchestration to the original song, and also includes various songs from Super Mario Bros., such as the underground theme, the Super Star theme, the overworld theme, and the "Hurry Up" jingle. Composition & Arrangements[edit]Source: Super Mario Galaxy Arrangement Supervisor: Nobuko Toda Composition: Nintendo Arrangement: FILM SCORE LLC Composition and arrangement Copyright Nintendo Japanese title: エッグプラネット, Egg Planet Other uses[edit]This track was used in Rosalina & Luma's character trailer on the official website. Egg Planet[edit]
Origin[edit]Ported directly from Super Mario Galaxy, this is the theme of Good Egg Galaxy. Composition & Arrangements[edit]Source: Super Mario Galaxy Composition and arrangement Copyright Nintendo Japanese title: エッグプラネット, Egg Planet Rosalina in the Observatory / Luma's Theme[edit]
Origin[edit]This is a remix of two primary themes from Super Mario Galaxy: "Rosalina in the Observatory", which is the theme of the Comet Observatory, and "Luma's Theme", which plays while Rosalina reads her storybook. It uses strings, accordion, brass, woodwinds, and marching percussion, giving it more of an "oompah" feeling. Composition & Arrangements[edit]Source: Super Mario Galaxy Arrangement: Manami Kiyota Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 天文台のロゼッタ / チコのテーマ, Rosetta of the Observatory / Chiko's Theme Gusty Garden Galaxy[edit]
Origin[edit]Ported directly from Super Mario Galaxy, this is the theme of Gusty Garden Galaxy. Composition & Arrangements[edit]Source: Super Mario Galaxy Composition and arrangement Copyright Nintendo Japanese title: ウィンドガーデン, Wind Garden Other uses[edit]This track was used in Rosalina & Luma's Classic Mode credits. Champion Road[edit]
Origin[edit]This track is a remix of the music that plays in the Gusty Garden Galaxy from Super Mario Galaxy. It is ported from Super Mario 3D World, where it plays in the game's final level, Champion's Road, as well as Honeycomb Skyway and Honeycomb Starway. Composition & Arrangements[edit]Source: Super Mario Galaxy From Super Mario 3D World Composition and arrangement Copyright Nintendo Japanese title: チャンピオンシップロード, Championship Road Unlock method[edit]Theme of SMG2[edit]
Origin[edit]This is the main theme of Super Mario Galaxy 2, which played during the game's E3 2009 trailer. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo The Starship Sails[edit]
Origin[edit]This song plays while traveling between worlds in Super Mario Galaxy 2, and also plays during the second mission of Sky Station Galaxy. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Japanese title: 星船はゆく, The Starship Travels Sky Station[edit]
Origin[edit]This is the main theme of Sky Station Galaxy, the first real level of Super Mario Galaxy 2. The theme is mostly a shortened version of the aforementioned Theme of SMG2. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Japanese title: 空島, Sky Island Melty Monster[edit]
Origin[edit]This is the theme of Melty Monster Galaxy, ported directly from Super Mario Galaxy 2. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Japanese title: マグマモンスター, Magma Monster Unlock method[edit]
Bowser's Galaxy Generator[edit]
Origin[edit]This is the theme of Bowser's Galaxy Generator, the final level of Super Mario Galaxy 2. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Japanese title: 新銀河帝国, New Galactic Empire Fated Battle[edit]
Origin[edit]This is the final boss theme of Super Mario Galaxy 2. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Japanese title: 宿命の決戦, Decisive Battle of Destiny Ground Theme / Underwater Theme - Super Mario 3D Land[edit]
Origin[edit]This brassy techno medley contains remixes of the overworld theme and beach theme from Super Mario 3D Land, as well as a brief portion of the overworld theme from Super Mario Bros. When played on 3D Land, the music syncs up to the level's various transformations; however, if played on the same stage in its Ω or Battlefield forms, the "Ground Theme" portion of the track will loop forever, instead of switching to the "Underwater Theme" portion of the track. Composition & Arrangements[edit]Source: Super Mario 3D Land / Super Mario Bros. Arrangement Supervisor: Jesahm Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 地上BGM / 水中BGM (スーパーマリオ 3Dランド), Ground BGM / Underwater BGM (Super Mario 3D Land) Athletic Theme - New Super Mario Bros. 2[edit]
Origin[edit]A jazzy synth rock remix of the athletic theme from New Super Mario Bros. 2, which is based on the athletic theme from New Super Mario Bros. The remix incorporates melodies from both versions of the theme. Composition & Arrangements[edit]Source: New Super Mario Bros. 2 Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Japanese title: アスレチック (New スーパーマリオブラザーズ 2), Athletic (New Super Mario Bros. 2) Ground Theme - New Super Mario Bros. 2[edit]
Origin[edit]This is a direct port of the overworld theme from New Super Mario Bros. 2. Composition & Arrangements[edit]Source: New Super Mario Bros. 2 Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (New スーパーマリオブラザーズ 2), Ground BGM (New Super Mario Bros. 2) Ground Theme - New Super Mario Bros. U[edit]
Origin[edit]This is a direct port of the overworld theme from New Super Mario Bros. U. Composition & Arrangements[edit]Source: New Super Mario Bros. U Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (New スーパーマリオブラザーズ U), Ground BGM (New Super Mario Bros. U) Super Bell Hill[edit]
Origin[edit]This is a direct port of the overworld theme from Super Mario 3D World, which plays on grassy levels such as Super Bell Hill. Composition & Arrangements[edit]Source: Super Mario 3D World Composition and arrangement Copyright Nintendo Japanese title: スーパーベルの丘, Super Bell Hill Unlock methods[edit]
The Great Tower Showdown 2[edit]
Origin[edit]This song plays during the second phase of the final boss of Super Mario 3D World. This song loops back by fading the last section into the start of the song instead of looping the last section indefinitely like in the original game. Composition & Arrangements[edit]Source: Super Mario 3D World Composition and arrangement Copyright Nintendo Japanese title: スーパータワーの決戦2, Super Tower Battle 2 Title Theme - Super Mario Maker[edit]
Origin[edit]This is an uptempo remix of the title theme from Super Mario Maker, overall taking on a jazzy style and incorporating acoustic and chiptune elements. Composition & Arrangements[edit]Source: Super Mario Maker Arrangement Supervisor: Saki Kasuga Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スーパーマリオメーカー:タイトル, Super Mario Maker: Title Fossil Falls[edit]
Origin[edit]This song is ported directly from Super Mario Odyssey, where it plays in the Fossil Falls area of the Cascade Kingdom. It can be considered one of the game's main themes. Composition & Arrangements[edit]Source: Super Mario Odyssey Composition and arrangement Copyright Nintendo Japanese title: ダイナフォー, Dino Fall Unlock method[edit]New Donk City[edit]
Origin[edit]This song is ported directly from Super Mario Odyssey, where it plays in the New Donk City area of the Metro Kingdom. Composition & Arrangements[edit]Source: Super Mario Odyssey Composition and arrangement Copyright Nintendo Japanese title: ニュードンク・シティ, New Donk City Jump Up, Super Star![edit]
Origin[edit]This vocal song is ported directly from Super Mario Odyssey, where it plays during the New Donk City Festival. It can be considered one of the game's main themes. The song is sung by Kate Higgins (in-character as Pauline) and performed by the Super Mario Players. When played on New Donk City Hall, it will dynamically change as the band members are added to the group. The individual performances by each member can be heard here: Composition & Arrangements[edit]Source: Super Mario Odyssey Composition and arrangement Copyright Nintendo Other uses[edit]This track was used in Mario's character trailer on the official website. Lyrics[edit]
Steam Gardens[edit]
Origin[edit]This song is ported directly from Super Mario Odyssey, where it plays in the Steam Gardens area of the Wooded Kingdom. Composition & Arrangements[edit]Source: Super Mario Odyssey Composition and arrangement Copyright Nintendo Japanese title: スチームガーデン, Steam Garden Unlock methods[edit]
Underground Moon Caverns[edit]
Origin[edit]This song is ported directly from Super Mario Odyssey, where it plays in the final level: the Underground Moon Caverns area of the Moon Kingdom. Composition & Arrangements[edit]Source: Super Mario Odyssey Composition and arrangement Copyright Nintendo Japanese title: 月の地下洞くつ, The Moon's Underground Cave Break Free (Lead the Way)[edit]
Origin[edit]This is the original, full-length English version of the song of "Break Free" from Super Mario Odyssey, where it plays while escaping the final level. The song is sung by Kate Higgins and performed by the Super Mario Players. Composition & Arrangements[edit]Source: Super Mario Odyssey Composition and arrangement Copyright Nintendo Lyrics[edit]
Gritzy Desert[edit]
Origin[edit]Returning from Brawl is this remix of the music that plays in Gritzy Desert from Mario & Luigi: Partners in Time. This song was rearranged by its original composer, Yoko Shimomura, and essentially plays as a remastered version of the original theme, with no drastic deviations from the original track. Composition & Arrangements[edit]Source: Mario & Luigi: Partners in Time Arrangement Supervisor: Yoko Shimomura Composition: Midiplex Co., Ltd. Arrangement: Midiplex Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: ザラザラ砂漠, Gritty Desert Tough Guy Alert![edit]
Origin[edit]This song typically plays during boss battles in Mario & Luigi: Bowser's Inside Story. Composition & Arrangements[edit]Source: Mario & Luigi: Bowser's Inside Story Composition and arrangement Copyright Nintendo Japanese title: ちょいと強い奴らに要注意!?, These Guys Are Pretty Tough, Should We Be Careful!? The Grand Finale[edit]
Origin[edit]This song plays during the final boss battle of Mario & Luigi: Bowser's Inside Story. Composition & Arrangements[edit]Source: Mario & Luigi: Bowser's Inside Story Composition and arrangement Copyright Nintendo Japanese title: イン・ザ・ファイナル, In The Final Paper Mario Medley[edit]
Origin[edit]This remix is a medley of three songs from the Paper Mario series: "Blue Skies, White Clouds", the theme of the first level from Paper Mario: Sticker Star; the theme of Rogueport from Paper Mario: The Thousand-Year Door; and "Battleship", Paper Mario: Sticker Star's remix of the airship theme from Super Mario Bros. 3. Each song is arranged in a similar style to its original iteration, primarily taking on an acoustic style with prominent chiptune elements. When played on Paper Mario, the song will transition through each of the three segments to match the stage's transformations. The song will not transition between parts when the stage is played on the Battlefield or Omega variations. Composition & Arrangements[edit]Source: Paper Mario: Sticker Star / Paper Mario: The Thousand-Year Door Arrangement Supervisor: Saki Kasuga Composition: INTELLIGENT SYSTEMS / Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: ペーパーマリオ メドレー, Paper Mario Medley Try, Try Again[edit]
Origin[edit]A remix of the song that plays during battles in the real world in Mario & Luigi: Dream Team. The remix is done in a similar style to the game's Dream World music, with psychedelic synths and an uptempo rhythm; the main melody is also slightly slower than the original. This song was rearranged by its original composer, Yoko Shimomura. Composition & Arrangements[edit]Source: Mario & Luigi: Dream Team Arrangement Supervisor: Yoko Shimomura Composition: Midiplex Co., Ltd. Arrangement: Midiplex Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: TRY AND TRY! Time's Running Out![edit]
Origin[edit]This song, directly ported from Mario & Luigi: Paper Jam, plays during the Toad Roundup minigame. Composition & Arrangements[edit]Source: Mario & Luigi: Paper Jam Composition and arrangement Copyright Nintendo Japanese title: 急げば間に合う!, If You Hurry Up, You Will Make It! Mixed-Up Scramble[edit]
Origin[edit]This song is the regular battle theme directly ported from Mario & Luigi: Paper Jam. Composition & Arrangements[edit]Source: Mario & Luigi: Paper Jam Composition and arrangement Copyright Nintendo Japanese title: トリオで大混戦!!!, A Trio in a Great Battle!!! Unlock methods[edit]
Attack and Run![edit]
Origin[edit]This song, directly ported from Mario & Luigi: Paper Jam, plays during Papercraft Battles. Composition & Arrangements[edit]Source: Mario & Luigi: Paper Jam Composition and arrangement Copyright Nintendo Japanese title: アタック・エンド・ラン!, Attack and Run! Battle! - Paper Mario: Color Splash[edit]
Origin[edit]This song is the regular battle theme directly ported from Paper Mario: Color Splash and known in the sound test as "Fight!". Composition & Arrangements[edit]Source: Paper Mario: Color Splash Composition and arrangement Copyright Nintendo Japanese title: バトル! (ペーパーマリオ カラースプラッシュ), Battle! (Paper Mario: Color Splash) This is Minion Turf![edit]
Origin[edit]In Mario & Luigi: Superstar Saga + Bowser's Minions, this song plays during regular battles in Minion Quest: The Search for Bowser. Composition & Arrangements[edit]Source: Mario & Luigi: Superstar Saga + Bowser's Minions Composition and arrangement Copyright Nintendo Japanese title: これがボコスカバトル!, This is a Bokosuka Battle! Pandemonium[edit]
Origin[edit]This song is one of several minigame themes from Mario Party 9. Composition & Arrangements[edit]Source: Mario Party 9 Composition and arrangement Copyright Nintendo Japanese title: はちゃめちゃ!, Nonsense! Title Theme - Mario Party: Island Tour[edit]
Origin[edit]This song plays on the title screen of Mario Party: Island Tour. Composition & Arrangements[edit]Source: Mario Party: Island Tour Composition and arrangement Copyright Nintendo Japanese title: マリオパーティ アイランドツアー : タイトル, Mario Party: Island Tour: Title Unlock methods[edit]
Rocket Road[edit]
Origin[edit]This song plays on the space-themed map, Rocket Road, in Mario Party: Island Tour. Composition & Arrangements[edit]Source: Mario Party: Island Tour Composition and arrangement Copyright Nintendo Japanese title: ロケットレースギャラクシー, Rocket Race Galaxy Mario Tennis / Mario Golf[edit]
Origin[edit]A remix of the main themes of Mario Power Tennis and Mario Golf: Toadstool Tour. The track is taken directly from Brawl. This song was rearranged by its original composer, Motoi Sakuraba, and retains a similar progressive rock style to the original compositions. Composition & Arrangements[edit]Source: Mario Power Tennis / Mario Golf: Toadstool Tour Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba Composition and arrangement Copyright Nintendo Japanese title: マリオテニス / マリオゴルフ, Mario Tennis / Mario Golf Other uses[edit]This track is used in Daisy's introduction segment in E3 2018 Nintendo Direct and in her Classic Mode credits. It uniquely plays on the Figure 8-Circuit stage during her unlocking battle. World Tour[edit]
Origin[edit]This song, ported directly from Mario Golf: World Tour, plays during national tournaments. Composition & Arrangements[edit]Source: Mario Golf: World Tour Composition and arrangement Copyright Nintendo Japanese title: ワールドツアー, World Tour Unlock method[edit]Stadium Theme - Mario Tennis: Ultra Smash[edit]
Origin[edit]This song, ported directly from Mario Tennis: Ultra Smash, plays in regular tennis matches. Composition & Arrangements[edit]Source: Mario Tennis: Ultra Smash Composition and arrangement Copyright Nintendo Japanese title: スタジアムのテーマ (マリオテニス ウルトラスマッシュ), Stadium Theme (Mario Tennis: Ultra Smash) Other uses[edit]This track was used in Daisy's character trailer on the official website. Kingdom Stadium: Night[edit]
Origin[edit]This song, ported directly from Mario Sports Superstars, plays during soccer matches held at the Kingdom Stadium at night. Composition & Arrangements[edit]Source: Mario Sports Superstars Composition and arrangement Copyright Nintendo Japanese title: キングダムスタジアム : 夜, Kingdom Stadium: Night Country Field: Away Team[edit]
Origin[edit]This song, ported directly from Mario Sports Superstars, plays during the away team's turn in baseball matches held at the Country Field. Composition & Arrangements[edit]Source: Mario Sports Superstars Composition and arrangement Copyright Nintendo Japanese title: カントリーフィールド : 先攻側, Country Field: First Team's Side Unlock methods[edit]
Title Theme - Mario Tennis Aces[edit]
Origin[edit]This song plays on the title screen of Mario Tennis Aces. Composition & Arrangements[edit]Source: Mario Tennis Aces Composition and arrangement Copyright Nintendo Japanese title: マリオテニス エースのテーマ, Theme of Mario Tennis Ace Stadium Theme - Mario Tennis Aces[edit]
Origin[edit]This song, ported directly from Mario Tennis Aces, plays during matches held on Marina Stadium. Composition & Arrangements[edit]Source: Mario Tennis Aces Composition and arrangement Copyright Nintendo Japanese title: スタジアムのテーマ (マリオテニス エース), Stadium Theme (Mario Tennis Ace) Main Theme - Luigi's Mansion[edit]
Origin[edit]This is an orchestral remix of the main theme from Luigi's Mansion. It prominently features strings and heavy percussion, as well as a music box and a harpsichord. Halfway through, it incorporates the title theme, Dark Hallway theme, the jingle from opening the Game Boy Horror/pause menu, turns into a waltz, and crescendos into the Training theme before looping. A brief snippet of the Library Piano theme from Luigi's Mansion: Dark Moon can also be heard in some sections of the song. Composition & Arrangements[edit]Source: Luigi's Mansion Arrangement Supervisor: Maasa Miyoshi Composition: Nintendo / Next Level Games, Inc. Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ルイージマンション : メインテーマ, Luigi Mansion: Main Theme Other uses[edit]This track was used in Luigi's character trailer on the official website. Main Theme - Luigi's Mansion (Brawl)[edit]
Origin[edit]Returning from Brawl is this atmospheric remix of the main theme from Luigi's Mansion. It begins as a music box tune, turns into an orchestral piece, then a pipe organ rendition backed by a choir, before concluding with a synth/piano bridge that returns to the initial music box. Composition & Arrangements[edit]Source: Luigi's Mansion Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: ルイージマンション : メインテーマ [X], Luigi Mansion: Main Theme [X] Luigi's Mansion Series Medley[edit]
Origin[edit]This uptempo remix includes the main theme from Luigi's Mansion and the "Catching Ghost" and "Mission Complete" themes from Luigi's Mansion: Dark Moon. The song's intro begins as if being played an a worn-out record player, then transitions into a keyboard-based techno remix of the three themes. Composition & Arrangements[edit]Source: Luigi's Mansion / Luigi's Mansion Dark Moon Arrangement Supervisor: Hiroyuki Kawada Composition: Nintendo / Next Level Games Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: ルイージマンション シリーズメドレー, Luigi Mansion Series Medley On the Hunt -Gloomy Manor Ver.- (Instrumental)[edit]
Origin[edit]This song plays when exploring the Gloomy Manor in Luigi's Mansion: Dark Moon. The "instrumental" in the title refers to the fact that Luigi's humming can't be heard in this version. Composition & Arrangements[edit]Source: Luigi's Mansion: Dark Moon Composition and arrangement Copyright Nintendo Japanese title: 探索 -ウラメ~シ屋敷Ver.- (instrumental), Search -Reproachful Estate Ver.- (instrumental) Mario Bros.[edit]
Origin[edit]This remix, returning from Brawl, combines the level start and title screen themes from the arcade game Mario Bros. The level start jingle is based upon "Eine kleine Nachtmusik" by Wolfgang Amadeus Mozart. It includes chiptune samples and a rock-inspired backing, as well as a brief symphonic bridge, but primarily focuses on electric keyboard. Composition & Arrangements[edit]Source: Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: マリオブラザーズ, Mario Bros. Fever[edit]
Origin[edit]In Dr. Mario, players are given the choice of two songs when beginning a game. This synthesizer-based remix from Melee is based on the first song, "Fever". Composition & Arrangements[edit]Source: Dr. Mario Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Other uses[edit]This track was used in Dr. Mario's character trailer on the official website and his Classic Mode credits. Chill (Brawl)[edit]
Origin[edit]In Dr. Mario, players are given the choice of two songs when beginning a game. This remix from Brawl is based on the second song, "Chill". The arrangement is quirky and includes chiptune and hard rock elements, as well as a sitar-based section and vocal scatting. Composition & Arrangements[edit]Source: Dr. Mario Arrangement: Masaaki Iwasaki Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: Chill [X] Chill (for 3DS / Wii U)[edit]
Origin[edit]This is another remix of "Chill", this time taking a more chiptune and EDM-inspired approach. It also incorporates the "Game Over" sound effect. This song was rearranged by its original composer, Hirokazu Tanaka. Composition & Arrangements[edit]Source: Dr. Mario Arrangement: Hirokazu Tanaka. ex Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: Chill [for] Unlock methods[edit]
Mario Paint Medley[edit]
Origin[edit]This track is a remix of various themes from Mario Paint: in order, "Title Theme", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and finally "BGM 1 (Creative Exercise)". The sneeze sample that occasionally plays while no music is selected can be heard during the transition to "Gnat Attack Phase 1". The track is mostly in an acoustic hot club jazz style, but the final portion of the song uses sounds from the composer mode of Mario Paint. Composition & Arrangements[edit]Source: Mario Paint Arrangement Supervisor: Taku Inoue Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マリオペイント メドレー, Mario Paint Medley Plucky Pass Beginnings[edit]
Origin[edit]This song, based on the first Captain Toad's Adventures theme from Super Mario 3D World, is the overworld theme ported directly from Captain Toad: Treasure Tracker, where it plays in grassy levels such as Plucky Pass Beginnings. The theme originated earlier as the Toad Brigade theme from Super Mario Galaxy, though not as developed. Composition & Arrangements[edit]Source: Captain Toad: Treasure Tracker Composition and arrangement Copyright Nintendo Japanese title: 旅立ちのひっこぬき峠, Plucking Pass of Departure The King of Pyropuff Peak[edit]
Origin[edit]This song is ported directly from Captain Toad: Treasure Tracker, where it plays while battling Draggadon. Composition & Arrangements[edit]Source: Captain Toad: Treasure Tracker Composition and arrangement Copyright Nintendo Japanese title: 火ふき山の主, The Master of the Fire-Blowing Mountain Title Theme - Mario vs. Donkey Kong: Tipping Stars[edit]
Origin[edit]This song, a remix of the overworld theme from Super Mario Bros. and the opening theme from Donkey Kong, plays on the title screen of Mario vs. Donkey Kong: Tipping Stars. Composition & Arrangements[edit]Source: Mario vs. Donkey Kong: Tipping Stars Composition and arrangement Copyright Nintendo Japanese title: マリオvs.ドンキーコング みんなでミニランド : タイトル, Mario vs. Donkey Kong: Mini-Land with Everyone: Title Ground Theme - Super Mario series[edit]
Origin[edit]The original overworld themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, ported straight from each game's original release. This track is the only one exclusive to a certain stage, that being Super Mario Maker, and consists of the four songs transitioning amongst themselves whenever the stage's style changes. However, if the stage is selected as Final Destination, regular, small or big Battlefield without picking a song, this theme may be selected as the battle theme. Composition & Arrangements[edit]
Source: Super Mario Bros. / Super Mario Bros. 3 / Super Mario World / New Super Mario Bros. U Composition and arrangement Copyright Nintendo Japanese title: 地上BGM (スーパーマリオシリーズ), Ground BGM (Super Mario Series) Trivia[edit]
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