List of SSB4 Music (Super Mario Bros. series)
| This is a list of all the music pertaining to the Mario universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Contents
Mario Bros.[edit]
Origin[edit]This remix, originally from Brawl, incorporates the "level start" (a snippet of "Eine kleine Nachtmusik" by Wolfgang Amadeus Mozart) and title screen themes from the original Mario Bros. Composition and Arrangements[edit]Source: Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Super Mario Bros. Medley[edit]
Origin[edit]A medley of songs that plays in Super Mario Bros. It begins with a small portion of the castle theme, which is followed by the ground, underwater, and underground themes. Composition and Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Koji Kondo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Ground Theme / Underground Theme (Super Mario Bros.)[edit]
Origin[edit]This piece is a medley of the ground, underground, and castle themes from the original Super Mario Bros. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Tetsuya Shibata Composition: Nintendo Arrangement: Unique Note Co., Ltd. Composition and arrangement Copyright Nintendo Ground Theme (Super Mario Bros.) (Original)[edit]
Origin[edit]This theme is taken directly from the NES release of Super Mario Bros., where it plays in the overworld areas of the game. Composition & Arrangements[edit]Source: Super Mario Bros. Composition and arrangement Copyright Nintendo Unlock Method[edit]
Ground Theme (Super Mario Bros.) (Remix)[edit]
Origin[edit]This remix of the World 1-1 music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Koji Kondo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Underground Theme (Super Mario Bros.)[edit]
Origin[edit]This remix of the World 1-2 music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Kentaro Ishizaka Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Trivia[edit]This is the only remix in the Nintendo 3DS version that returns from a previous Super Smash Bros. game and doesn't also appear in the Wii U version. Underwater Theme (Super Mario Bros.)[edit]
Origin[edit]This remix of the underwater music from Super Mario Bros. is taken directly from Brawl. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Peach's Castle Stage[edit]
Origin[edit]A returning remix of the Super Mario Bros. ground theme from the original Super Smash Bros. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Hirokazu Ando Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Princess Peach's Castle[edit]
Origin[edit]This theme is an arrangement of the overworld and underground themes from Super Mario Bros., taken directly from Super Smash Bros. Melee. Composition & Arrangements[edit]Source: Super Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Super Mario Bros.: The Lost Levels Medley[edit]
Origin[edit]This track is an orchestral medley of songs all from Super Mario Bros.: The Lost Levels: The ending theme, underground theme, 1-Up jingle, "timer warning", underwater theme, invincible theme, and "level clear" theme. Despite the name saying that this track originates from Super Mario Bros.: The Lost Levels (known in Japan as Super Mario Bros. 2), all six tracks included in the medley originated in the Nintendo Entertainment System/Famicom version of Super Mario Bros. as well as the arcade version Vs. Super Mario Bros.. Vs. Super Mario Bros.'s ending was modified from the original Super Mario Bros., and then Super Mario Bros.: The Lost Levels simplified the ending of Vs. Super Mario Bros.. Composition & Arrangements[edit]Source: Super Mario Bros.: The Lost Levels Arrangement Supervisor: Katsuro Tajima Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Ground Theme (Super Mario Bros. 2)[edit]
Origin[edit]This theme is taken directly from the NES release of Super Mario Bros. 2, where it plays in the overworld areas of the game. The track was also used in Super Smash Bros. Melee where it plays on the Mushroom Kingdom II stage. The track itself is a modified version of the overworld theme from Yume Kōjō: Doki Doki Panic, which was the initial Japanese release on the Famicom Disk System. The NES version was brought back to Japan as Super Mario USA. As such this track is known as Ground Theme (Super Mario USA) in Japan. Composition & Arrangements[edit]Source: Super Mario Bros. 2 Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Super Mario Bros. 3 Medley[edit]
Origin[edit]This track is a medley of five songs from Super Mario Bros. 3: the athletic theme, the level clear theme, World 4's music, the Hammer Bros.' theme, and the fanfare when Mario dies. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Shota Kageyama Composition: Nintendo Arrangement: GAME FREAK inc. Composition and arrangement Copyright Nintendo Unlock Method[edit]
Ground Theme (Super Mario Bros. 3) (Original)[edit]
Origin[edit]This theme is taken directly from the NES release of Super Mario Bros. 3, where it plays in the overworld levels of the game, particularly World 1-1. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Ground Theme (Super Mario Bros. 3) (Remix)[edit]
Origin[edit]A remix of the overworld and Grass Land map themes from Super Mario Bros. 3, from Melee. While the tune itself remains largely the same, some slight changes were made to the song. Composition and Arrangements[edit]Source: Super Mario Bros. 3 Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Airship Theme (Super Mario Bros. 3)[edit]
Origin[edit]This theme is a remix of the music played on Airship levels from Super Mario Bros. 3. This remix returns from Brawl. Composition & Arrangements[edit]Source: Super Mario Bros. 3 Arrangement: Motoi Sakuraba Composition: Nintendo Composition and arrangement Copyright Nintendo Other uses[edit]This track was used in the beginning portion of Bowser Jr.'s reveal trailer. Underground Theme (Super Mario Land)[edit]
Origin[edit]This track plays in the Easton Kingdom and Birabuto Kingdom of Super Mario Land. A lot of levels in these worlds take place underground, so this remix was named Underground Theme (Super Mario Land). This remix is taken directly from Brawl. Composition & Arrangements[edit]Source: Super Mario Land Arrangement: Koji Hayama Composition: Nintendo Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Super Mario World Medley[edit]
Origin[edit]This theme is a medley of various themes from Super Mario World, starting off with the ground level variant of the theme used in the game's levels. It leads into an interlude with percussion used whenever playing a level while riding Yoshi before transitioning into the bonus phase theme until it goes to the drumroll after clearing the level tape, followed by the Star World/Super Star theme before finally looping back into the ground level theme. Composition & Arrangements[edit]Source: Super Mario World Arrangement Supervisor: Hiroshi Okubo Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Ground Theme (Super Mario World)[edit]
Origin[edit]This theme is taken directly from the SNES release of Super Mario World, where it plays in the overworld areas of the game. The bongos that play following the second loop (taken from the Super Mario World album) play while Mario is riding on Yoshi, similar to the woodblock track in the Yoshi's Island music track from Super Smash Bros. Melee. Composition & Arrangements[edit]Source: Super Mario World Composition and arrangement Copyright Nintendo Unlock Method[edit]
Yoshi's Island (Melee)[edit]
Origin[edit]This theme is an arrangement of the "Athletic theme" from Super Mario World. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World. This remix returns from Melee. Composition & Arrangements[edit]Source: Super Mario World Arrangement Supervisor: Hirokazu Ando Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Fortress Boss (Super Mario World)[edit]
Origin[edit]This is a Latin-styled remix of the battle theme for when Mario fights one of the castle bosses in Super Mario World. Composition & Arrangements[edit]Source: Super Mario World Arrangement: ACE (TOMOri Kudo / CHiCO) Composition: Nintendo Composition and arrangement Copyright Nintendo Castle / Boss Fortress (Super Mario World/SMB 3)[edit]
Origin[edit]This theme is a remix of the Castle theme from Super Mario World and the Fortress theme from Super Mario Bros. 3. This remix returns from Brawl. Composition & Arrangements[edit]Source: Super Mario World/Super Mario Bros. 3 Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Title/Ending (Super Mario World)[edit]
Origin[edit]This theme is a remix of the title screen music and ending theme from Super Mario World. This remix returns from Brawl. Composition & Arrangements[edit]Source: Super Mario World Arrangement Supervisor: Shota Kageyama Composition: Nintendo Arrangement: PROCYON STUDIO Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Main Theme (Super Mario 64) (Original)[edit]
Origin[edit]This prominent stage theme from Super Mario 64 plays in the game's first two areas: Bob-omb Battlefield and Whomp's Fortress, as well as Tall, Tall Mountain and Tiny Huge Island. This is taken directly from that game. Composition & Arrangements[edit]Source: Super Mario 64 Composition and arrangement Copyright Nintendo Unlock Method[edit]
Main Theme (Super Mario 64) (Remix)[edit]
Origin[edit]This track is a remix of the song played on the stages Bob-omb Battlefield, Tall, Tall Mountain, Tiny Huge Island and Whomp's Fortress in Super Mario 64. The theme that plays during the opening cutscene where Lakitu flies around the castle is also heard at the end, before cutting abruptly back to the beginning. Composition & Arrangements[edit]Source: Super Mario 64 Arrangement Supervisor: Hiroyuki Kawada Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Unlock Method[edit]
Slide[edit]
Origin[edit]In Super Mario 64 and its remake, one of the rooms Mario can access has three (two in the DS version) stained glass windows with Peach's portrait. One of which grants access to a secret level, which, once completed, rewards the player with a Power Star. A second one can be collected if players finish this level in twenty-one seconds or less. In addition, this track can also be heard in Tick Tock Clock, Rainbow Ride and during a race with Koopa the Quick. The track used in Smash Bros. comes directly from this level. Composition & Arrangements[edit]Source: Super Mario 64 Composition and arrangement Copyright Nintendo Unlock Method[edit]
Rainbow Cruise[edit]
Origin[edit]Rainbow Cruise is a medley of the "Slide" theme from Super Mario 64, which is also the Rainbow Ride level music, and the Underwater Theme from Super Mario Bros. This medley is taken directly from Super Smash Bros. Melee, where it played on the Rainbow Cruise stage. It also played in Brawl on the same stage. In the PAL release, the track is referred to as Rainbow Ride which was the name of the stage in Super Mario 64. Composition & Arrangements[edit]Source: Super Mario 64 Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Delfino Plaza[edit]
Origin[edit]This theme is taken directly from Super Mario Sunshine's hub world, Delfino Plaza. Composition & Arrangements[edit]Source: Super Mario Sunshine Composition and arrangement Copyright Nintendo Ricco Harbor[edit]
Origin[edit]This theme is taken directly from Super Mario Sunshine's second stage, Ricco Harbor. Composition & Arrangements[edit]Source: Super Mario Sunshine Composition and arrangement Copyright Nintendo Main Theme (New Super Mario Bros.)[edit]
Origin[edit]This theme is a remix of the overworld theme from New Super Mario Bros.. This remix returns from Brawl. Composition & Arrangements[edit]Source: New Super Mario Bros. Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Rosalina in the Observatory / Luma's Theme[edit]
Origin[edit]This track is a medley of "Rosalina in the Observatory 3," a recurring theme from Super Mario Galaxy that plays in the Comet Observatory after beating Darkness on the Horizon, and "Luma's Theme," which plays during most of Rosalina's storybook in the same game. Composition & Arrangements[edit]Source: Super Mario Galaxy Arrangement: Manami Kiyota Composition: Nintendo Composition and arrangement Copyright Nintendo Unlock Method[edit]Clear a Master Orders ticket while playing as Rosalina & Luma. Egg Planet (Remix)[edit]
Origin[edit]This track is a remix of Egg Planet from Super Mario Galaxy, and the Underground and Super Star theme that recur throughout the franchise. It plays during the Good Egg Galaxy level. The first notes of the Super Mario Bros. overworld theme and the "speed-up" theme can also be heard. Composition & Arrangements[edit]Source: Super Mario Galaxy Arrangement Supervisor: Nobuko Toda Composition: Nintendo Arrangement: FILM SCORE LLC Composition and arrangement Copyright Nintendo Egg Planet (Original)[edit]
Origin[edit]This music, taken directly from Super Mario Galaxy, plays when Mario travels the Good Egg Galaxy. Composition & Arrangements[edit]Source: Super Mario Galaxy Composition and arrangement Copyright Nintendo Super Mario Galaxy[edit]
Origin[edit]Taken directly from Super Mario Galaxy, this track plays during the credits. Composition & Arrangements[edit]Source: Super Mario Galaxy Composition and arrangement Copyright Nintendo Gusty Garden Galaxy[edit]
Origin[edit]This is the eponymous theme of the Gusty Garden Galaxy from Super Mario Galaxy, taken directly from that game. Composition & Arrangements[edit]Source: Super Mario Galaxy Composition and arrangement Copyright Nintendo Unlock Method[edit]Collect a random CD containing this track. Other uses[edit]This track was used in Rosalina & Luma's reveal trailer. Theme of SMG2[edit]
Origin[edit]Taken directly from Super Mario Galaxy 2, this track plays during the game's E3 trailer. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Sky Station[edit]
Origin[edit]Taken directly from Super Mario Galaxy 2, this music plays when Mario travels the Sky Station Galaxy. In the PAL release, the track is known as Sky Station Galaxy. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Trivia[edit]The music resembles the Theme of SMG2. Bowser's Galaxy Generator[edit]
Origin[edit]Taken directly from Super Mario Galaxy 2, this track plays when Mario travels Bowser's Galaxy Generator. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Unlock Method[edit]Collect a random CD containing this track. Fated Battle[edit]
Origin[edit]Taken directly from Super Mario Galaxy 2, this track is played during Mario's final battle with Bowser at Bowser's Galaxy Generator. Composition & Arrangements[edit]Source: Super Mario Galaxy 2 Composition and arrangement Copyright Nintendo Super Mario 3D Land Theme / Beach Theme[edit]
Origin[edit]This track is a combination of the overworld and beach themes from Super Mario 3D Land. At one point the first notes of the Super Mario Bros. overworld theme can be heard. When played on 3D Land, the music will only shift to the Beach theme upon reaching the seaside area of the scrolling scenery, looping the main theme segment until then, which fades out before the transition. In all other contexts that the song is heard, the theme transitions to the Beach theme segment in a linear fashion at the end of the Main theme segment with no fading out. Composition & Arrangements[edit]Source: Super Mario 3D Land Arrangement Supervisor: Jesahm Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Athletic Theme / Ground Theme (New Super Mario Bros. 2)[edit]
Origin[edit]This is a remix of the "athletic" or "ground" theme from New Super Mario Bros. 2. Composition & Arrangements[edit]Source: New Super Mario Bros. 2 Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Ground Theme (New Super Mario Bros. 2)[edit]
Origin[edit]The overworld theme from New Super Mario Bros. 2. Despite the track title stating its origin from New Super Mario Bros. 2, it originally hailed from New Super Mario Bros. Wii, as New Super Mario Bros. 2 only included a doo-wop chorus. Composition & Arrangements[edit]Source: New Super Mario Bros. 2 Composition and arrangement Copyright Nintendo Ground Theme (New Super Mario Bros. U)[edit]
Origin[edit]This is the main theme of New Super Mario Bros. U, taken directly from that game. Composition and Arrangements[edit]Source: New Super Mario Bros. U Composition and arrangement Copyright Nintendo Unlock Methods[edit]
Super Bell Hill[edit]
Origin[edit]The main theme of Super Mario 3D World, taken directly from that game. It plays in the first level, Super Bell Hill. The track also appeared in The Cat Mario Show as the show's theme song as well as in Captain Toad: Treasure Tracker as the theme for the first stage of the Bonus Episode. Composition and Arrangements[edit]Source: Super Mario 3D World Composition and arrangement Copyright Nintendo The Great Tower Showdown 2[edit]
Origin[edit]The final boss battle theme from Super Mario 3D World. In the last stage of World Bowser, "The Great Tower of Bowser Land", this track is played during the second phase of the final battle with Meowser, while ascending the titular Great Tower. This track is taken directly from the original game. Composition & Arrangements[edit]Source: Super Mario 3D World Composition and arrangement Copyright Nintendo Champion Road[edit]
Origin[edit]Taken directly from Super Mario 3D World, this track is a remix of Gusty Garden Galaxy's theme from Super Mario Galaxy. This track plays during the game's final level, Champion's Road, as well as a few other levels in the game, namely Honeycomb Starway and Honeycomb Skyway. Composition & Arrangements[edit]Source: Super Mario 3D World Composition and arrangement Copyright Nintendo Trivia[edit]The title of this track, taken from the official Super Mario 3D World soundtrack, is "Champion Road" despite the original level being called "Champion's Road". Style Switch: Ground Theme[edit]
Origin[edit]This is a medley of ground themes directly ported from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, and the track fades out after each phase to the next track. When used on Super Mario Maker, it will switch between the tracks as the stage switches themes. As each track is available separately, "Style Switch" does not appear in the Sound Test. Unlock Method[edit]
Title (Super Mario Maker)[edit]
Origin[edit]This is a remix of the title theme from Super Mario Maker. Composition & Arrangements[edit]Source: Super Mario Maker Arrangement Supervisor: Saki Kasuga Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Unlock Method[edit]
Mario Circuit[edit]
Origin[edit]This is a remix of the "Mario Circuit" track theme from Super Mario Kart, returning from Brawl. Composition & Arrangements[edit]Source: Super Mario Kart Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Luigi Raceway[edit]
Origin[edit]This theme is a remix of the track that plays on Luigi Raceway, Mario Raceway, Royal Raceway, and Wario Stadium in Mario Kart 64, returning from Brawl. Composition & Arrangements[edit]Source: Mario Kart 64 Arrangement: Yasufumi Fukuda Composition: Nintendo Composition and arrangement Copyright Rainbow Road (Mario Kart: Double Dash!!)[edit]
Origin[edit]Taken directly from Mario Kart: Double Dash!!, this track plays when players race around Rainbow Road. Composition & Arrangements[edit]Source: Mario Kart: Double Dash!! Composition and arrangement Copyright Nintendo Waluigi Pinball[edit]
Origin[edit]A remix of the theme of the Waluigi Pinball and Wario Stadium courses from Mario Kart DS. This track was previously featured in Brawl. Composition & Arrangements[edit]Source: Mario Kart DS Arrangement Supervisor: Kentaro Ishizaka Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Mushroom Gorge[edit]
Origin[edit]Taken directly from Mario Kart Wii, this track plays when players race around Mushroom Gorge. Composition & Arrangements[edit]Source: Mario Kart Wii Composition and arrangement Copyright Nintendo Circuit (Mario Kart 7)[edit]
Origin[edit]This theme is a remix of the Circuit theme from Mario Kart 7. A remixed segment from Neo Bowser City can also be heard. Composition & Arrangements[edit]Source: Mario Kart 7 Arrangement Supervisor: Junichi Nakatsuru Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Rainbow Road Medley[edit]
Origin[edit]Rainbow Road Medley is a medley of three different versions of the Rainbow Road track music from three Mario Kart handheld titles: Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit. Composition & Arrangements[edit]Source: Mario Kart 7 / Mario Kart DS / Mario Kart: Super Circuit Arrangement Supervisor: Ryo Watanabe Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Trivia[edit]As Mario Kart 7's Rainbow Road sondtrack contains a segment of the Rainbow Road soundtrack from Mario Kart 64, this song techically also contains a remix of Mario Kart 64's. Rainbow Road (Mario Kart 7)[edit]
Origin[edit]Taken directly from Mario Kart 7, this track plays when players race around Rainbow Road. Composition & Arrangements[edit]Source: Mario Kart 7 Composition and arrangement Copyright Nintendo Unlock Method[edit]
Cloudtop Cruise[edit]
Origin[edit]This theme is a remix of the Cloudtop Cruise theme from Mario Kart 8, essentially combining the normal and the 'Thundercloud' rock versions of the music from the original game. The Cloudtop Cruise theme is itself a remix of the Gusty Garden Galaxy theme from Super Mario Galaxy. Composition & Arrangements[edit]Source: Mario Kart 8 Arrangement Supervisor: Atsuko Asahi Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Mario Kart Stadium[edit]
Origin[edit]Taken directly from Mario Kart 8, this track plays when players race around Mario Kart Stadium. Composition & Arrangements[edit]Source: Mario Kart 8 Composition and arrangement Copyright Nintendo Mario Circuit (Mario Kart 8)[edit]
Origin[edit]Taken directly from Mario Kart 8, this track plays when players race around Mario Circuit. This track is also a remix of Mario Kart Stadium's theme. Composition & Arrangements[edit]Source: Mario Kart 8 Composition and arrangement Copyright Nintendo Rainbow Road (Mario Kart 8)[edit]
Origin[edit]Taken directly from Mario Kart 8, this track plays when players race around Rainbow Road. Composition & Arrangements[edit]Source: Mario Kart 8 Composition and arrangement Copyright Nintendo Luigi's Mansion Series Medley[edit]
Origin[edit]This theme is a remix of the main theme of Luigi's Mansion for the Nintendo GameCube, and the "Catching Ghost" and "Mission Complete" themes from Luigi's Mansion: Dark Moon Composition & Arrangements[edit]Source: Luigi's Mansion / Luigi's Mansion Dark Moon Arrangement Supervisor: Hiroyuki Kawada Composition: Nintendo / Next Level Games Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Luigi's Mansion Theme[edit]
Origin[edit]This theme is a remix of the main theme of Luigi's Mansion, originally featured in Brawl. Composition & Arrangements[edit]Source: Luigi's Mansion Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo On the Hunt -Gloomy Manor Ver.- (Instrumental)[edit]
Origin[edit]This theme is taken directly from Luigi's Mansion: Dark Moon when Luigi explores the Gloomy Manor. The "instrumental" in the title refers to the fact that Luigi's humming can't be heard in this version. Composition & Arrangements[edit]Source: Luigi's Mansion: Dark Moon Composition and arrangement Copyright Nintendo Dr. Mario[edit]
Origin[edit]A returning remix of the "Fever" theme from Dr. Mario, this arrangement appeared in both Melee and Brawl. Composition & Arrangements[edit]Source: Dr. Mario Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Unlock Method[edit]
Chill (Dr. Mario)[edit]
Origin[edit]A chiptune-inspired rock arrangement of the "Chill" theme from Dr. Mario, one of two music choices that could be selected by the player to accompany gameplay. This remix is taken directly from Brawl. Composition & Arrangements[edit]Source: Dr. Mario Arrangement: Masaaki Iwasaki Composition: Nintendo Composition and arrangement Copyright Nintendo Unlock Method[edit]
Chill (Dr. Mario) Ver. 2[edit]
Origin[edit]A more percussive, house music rendition of Dr. Mario's "Chill" theme, which also incorporates some notes from the game's Game Over theme. Composition & Arrangements[edit]Source: Dr. Mario Arrangement: Hirokazu Tanaka. ex Composition: Nintendo Composition and arrangement Copyright Nintendo Mario Paint Medley[edit]
Origin[edit]This track is a remix of various themes from Mario Paint, starting with "Title," then "Opening Demo 1 (Kung-Fu Men)," then "Gnat Attack Phase 1," then "Save & Load (Data Robot)," then "BGM 2 (Monkey Song)," and finally "BGM 1 (Creative Exercise)." The final portion of the song uses sounds from the composer mode of Mario Paint. Composition & Arrangements[edit]Source: Mario Paint Arrangement Supervisor: Taku Inoue Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Notes[edit]Although this track was found in the code of Super Smash Bros. for Wii U at launch, it did not appear in-game. However, it was included in disc 2 of the Club Nintendo soundtrack CD, indicating that it was to be used somehow. It was made accessible alongside the Miiverse stage. Mario Tennis / Mario Golf[edit]
Origin[edit]A remix of the main themes of Mario Power Tennis and Mario Golf: Toadstool Tour for the Nintendo GameCube. The track is taken from Brawl. Composition & Arrangements[edit]Source: Mario Power Tennis / Mario Golf: Toadstool Tour Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba Composition and arrangement Copyright Nintendo Tough Guy Alert![edit]
Origin[edit]This is the boss battle theme taken directly from Mario & Luigi: Bowser's Inside Story. It's alternatively known as "They're Pretty Tough, Should We Be Careful?". Composition & Arrangements[edit]Source: Mario & Luigi: Bowser's Inside Story Composition and arrangement Copyright Nintendo The Grand Finale[edit]
Origin[edit]Taken directly from Mario & Luigi: Bowser's Inside Story, this track plays during the final battle between Bowser and Dark Bowser. Composition & Arrangements[edit]Source: Mario & Luigi: Bowser's Inside Story Composition and arrangement Copyright Nintendo Try, Try Again[edit]
Origin[edit]This track is a remix of the music "Try, Try Again," the real world enemy battle theme, from Mario & Luigi: Dream Team, using a similar style to Dream World music. Composition & Arrangements[edit]Source: Mario & Luigi: Dream Team Arrangement Supervisor: Yoko Shimomura Composition: Midiplex Co., Ltd. Arrangement: Midiplex Co., Ltd. Composition and arrangement Copyright Nintendo Paper Mario Medley[edit]
Origin[edit]This track is a medley of three songs: the overworld theme "Blue Skies, White Clouds" from Paper Mario: Sticker Star, Rogueport from Paper Mario: The Thousand-Year Door, and the battleship theme that plays during Bowser Jr.'s Flotilla from Paper Mario: Sticker Star. In Super Smash Bros. for Nintendo 3DS, the songs play in tandem with the three stage transitions of the Paper Mario stage. Composition & Arrangements[edit]Source: Paper Mario: Sticker Star / Paper Mario: The Thousand-Year Door Arrangement Supervisor: Saki Kasuga Composition: INTELLIGENT SYSTEMS / Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Unlock Method[edit]
Other uses[edit]The third segment of the medley was used during Bowser Jr.'s trailer, specifically during the gameplay portion. Minigame Theme (Mario Party 9)[edit]
Origin[edit]This theme is one of the minigame themes, which is also known as Pandemonium, taken directly from Mario Party 9. It is the theme of Flinger Painting, Fungi Frenzy and Hazard Hold. Composition & Arrangements[edit]Source: Mario Party 9 Composition and arrangement Copyright Nintendo Trivia[edit]
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