List of SSBU Music (Super Smash Bros. series)
This article contains all music pertaining Super Smash Bros. series in Super Smash Bros. Ultimate. This includes songs original to Adventure Mode: World of Light and various other game modes, as well as songs that can play on Battlefield, Small Battlefield, Big Battlefield, Final Destination, and the main menu. There are 113 tracks in this category. Contents
Lifelight (JP)[edit]
Origin[edit]This is the Japanese version of "Lifelight", the vocal main theme of Super Smash Bros. Ultimate. Numerous songs original to this game are based on the melody of "Lifelight". In-game, this song plays during the opening movie and the true ending's credits in Adventure Mode: World of Light. The vocals are performed by Erina Koga. Composition & Arrangements[edit]Source: Original Composition Supervisor: Hideki Sakamoto Lyrics Supervisor: Masahiro Sakurai Vocals: Erina Koga Composition and Arrangement: noisycroak Co., Ltd. Lyrics: Sora Ltd. Composition, arrangement, and lyrics Copyright Nintendo Japanese title: 命の灯火, Life's Light Lifelight[edit]
Origin[edit]This is the English version of "Lifelight", the vocal main theme of Super Smash Bros. Ultimate. In-game, this song plays during the opening movie and the true ending's credits in World of Light. The vocals are performed by Abby Trott. Composition & Arrangements[edit]Source: Original Composition Supervisor: Hideki Sakamoto Lyrics Supervisor: Masahiro Sakurai Lyrics Translation: Eric Smith & Ryan N. Kelley Vocals: Abby Trott Composition and Arrangement: noisycroak Co., Ltd. Lyrics: Sora Ltd. Lyrics Translation: Nintendo of America Inc. Composition, arrangement, and lyrics, and translation Copyright Nintendo Menu[edit]
Origin[edit]This is the game's default menu theme, an orchestral rock remix of "Lifelight". Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Junichi Nakatsuru Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: メニュー, Menu Battlefield[edit]
Origin[edit]This is the default music for Battlefield, an orchestral remix of "Lifelight". Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Junichi Nakatsuru Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 戦場, Battlefield Final Destination[edit]
Origin[edit]This is the default music for Final Destination, a dramatic remix of "Lifelight". The song is a musical palindrome; it plays "Lifelight" both forward and in reverse. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yu Sugimoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 終点, End Point Mob Smash[edit]
Origin[edit]This is the default music for Mob Smash, a jazzy remix of "Lifelight". Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yoshihito Yano Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 組み手, Group Combat Classic Mode: Mural[edit]
Origin[edit]This song, an ancient remix of "Lifelight", plays while selecting the starting intensity in Classic Mode. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 勝ちあがり乱闘 : 壁画, Survival Smash: Mural Classic Mode: Defeat[edit]
Origin[edit]This song, a somber piano arrangement of "Lifelight", plays upon being defeated in Classic Mode or a Spirit Battle. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Torine Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 勝ちあがり乱闘 : 敗北, Survival Smash: Defeat Classic Mode: Final Results[edit]
Origin[edit]This song, an airy remix of "Lifelight", plays upon clearing Classic Mode or a match in World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 勝ちあがり乱闘 : 最終結果, Survival Smash: Final Results Classic Mode: Bonus Stage[edit]
Origin[edit]This song, a techno remix of "Lifelight", plays during Classic Mode's Bonus Stage. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Takafumi Sato Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 勝ちあがり乱闘 : ボーナスステージ, Survival Smash: Bonus Stage Master Hand[edit]
Origin[edit]This song plays while battling Master Hand by himself. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: LindaAI-CUE Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターハンド, Master Hand Crazy Hand[edit]
Origin[edit]This song plays while battling Crazy Hand by himself. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: LindaAI-CUE Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: クレイジーハンド, Crazy Hand Master Hand / Crazy Hand[edit]
Origin[edit]This song plays while battling Master Hand and Crazy Hand in tandem. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: LindaAI-CUE Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターハンド・クレイジーハンド, Master Hand / Crazy Hand The Light Realm: Prologue[edit]
Origin[edit]This song plays in early areas of The Light Realm map in World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Torine Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 光の世界 : 序章, World of Light: Prologue The Light Realm: March[edit]
Origin[edit]This song plays in later areas of the Light Realm map in World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Torine Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 光の世界 : 進軍, World of Light: Advancing The Light Realm: Base[edit]
Origin[edit]This song plays in the Base sub-area of the Light Realm in World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 光の世界 : 基地, World of Light: Base The Dark Realm[edit]
Origin[edit]This song plays on The Dark Realm map in World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 闇の世界, World of Darkness The Dark Realm: The Mysterious Space[edit]
Origin[edit]This song plays in the Mysterious Dimension sub-area of the Dark Realm in World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yoshinori Hirai Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 闇の世界 : 謎の空間, World of Darkness: Mysterious Space The Final Battle[edit]
Origin[edit]This song plays in The Final Battle, the final map of World of Light. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 最終決戦, Final Battle The Final Battle: After the Transformation[edit]
Origin[edit]This song plays in the final map of World of Light after Master Hand opens the path to the final battle. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 最終決戦 : 変化後, Final Battle: After the Change Galeem[edit]
Origin[edit]This song, a dramatic remix of "Lifelight"'s second and third stanzas, plays while fighting Galeem and uses the original song's orchestral instrumentation while adding a women's choir. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Keisuke Ito Composition: noisycroak Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: キーラ, Kiira Dharkon[edit]
Origin[edit]This song, an orchestral metal remix of "Lifelight"'s fourth stanza, plays while fighting Dharkon. The orchestral elements mainly consist of strings and brass as well as a men's choir while the metal elements include a distorted electric guitar and drum set. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Keisuke Ito Composition: noisycroak Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: ダーズ, Darz Galeem / Dharkon[edit]
Origin[edit]This song, a climactic remix of "Lifelight", plays while fighting Galeem and Dharkon together. It is arranged by the original song's composer, Hideki Sakamoto. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Hideki Sakamoto Composition: noisycroak Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: キーラ・ダーズ, Kiira / Darz Main Theme Piano Solo[edit]
Origin[edit]This song, a piano solo performance of "Lifelight", plays during the credits of World of Light, and also when the player completes Classic Mode and receive their rewards. It is performed by the song's composer, Hideki Sakamoto. In the World of Light credits, when the original song ends, the piano version begins with the first verse. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Hideki Sakamoto Composition: noisycroak Co., Ltd. Arrangement: noisycroak Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: メインテーマ ピアノソロ, Main Theme Piano Solo Free the Spirit![edit]
Origin[edit]This song plays while freeing Spirits from their puppet fighters in the Spirit Board mode. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yusuke Kudo Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スピリッツ : ルーレット, Spirits: Roulette Spirits: Collection[edit]
Origin[edit]This song, a laidback remix of "Lifelight", plays while viewing collected Spirits. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yoshinori Hirai Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スピリッツ : 手もち, Spirits: Collection Spirits: Inventory/Items[edit]
Origin[edit]This song, a light orchestral remix of "Lifelight", plays while viewing the inventory. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スピリッツ : 在庫 / アイテム, Spirits: Inventory / Item Tourney: Battle List[edit]
Origin[edit]This song plays between matches in Tourney mode. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: トーナメント : 対戦表, Tournament: Match Table Tourney: Winner Announcement[edit]
Origin[edit]This song plays once a winner has been announced in Tourney mode. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Katsuro Tajima Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: トーナメント : 優勝発表, Tournament: Winner Announcement Training[edit]
Origin[edit]This song, an acoustic remix of "Lifelight", plays during Training mode. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Takafumi Sato Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: トレーニング, Training Vault[edit]
Origin[edit]This song, a lounge remix of "Lifelight", plays while viewing the Vault. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yoshinori Kawamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: コレクション, Collection Shop[edit]
Origin[edit]This song, a muzak-styled remix of "Lifelight", plays while viewing the Shop. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yoshinori Kawamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: ショップ, Shop Practice Fights[edit]
Origin[edit]This song, a percussive remix of "Lifelight", plays between online matches. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Yu Sugimoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 模擬戦, Simulation Fight Spectate[edit]
Origin[edit]This fanfare-styled song plays on the Spectate menu. Composition & Arrangements[edit]Source: Original Arrangement Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 大観戦, Watching A Match Opening - Super Smash Bros. Melee[edit]
Origin[edit]This song is the main theme of Super Smash Bros. Melee, and plays during its opening movie. Notably, this version of the song has no sound effects. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラDX:オープニング, Sumabura DX: Opening Opening - Super Smash Bros. Melee (Brawl)[edit]
Origin[edit]This song is a remix of the main theme of Super Smash Bros. Melee. It originally debuted in Super Smash Bros. Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Melee From Super Smash Bros. Brawl Arrangement Supervisor: Kentaro Ishizaka Composition: HAL Laboratory, Inc. Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラDX:オープニング [X], Sumabura DX: Opening [X] Main Theme - Super Smash Bros. Brawl[edit]
Origin[edit]This song is the main theme of Super Smash Bros. Brawl, which plays during its opening movie and credits. It features Latin lyrics. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition Supervisor: Nobuo Uematsu Arrangement Supervisor: Shogo Sakai Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita Soprano: Oriko Takanashi / Tenor: Ken Nishikiori Composition: SMILE PLEASE CO. Ltd. Arrangement: HAL Laboratory, Inc. Lyrics: Sora Ltd. Composition, arrangements, lyrics and translation Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラX:メインテーマ, Sumabura X: Main Theme How to Play - Super Smash Bros.[edit]
Origin[edit]This song plays during the How to Play movie in the original Super Smash Bros. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラ : How to play, Sumabura: How to play How to Play - Super Smash Bros. Melee (Remix)[edit]
Origin[edit]This song, new to Ultimate, is a dramatic remix of the How to Play theme from Melee. It is done in an orchestral style, complete with a choir. It also includes a new melody not found in the original. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Arrangement: Motoi Sakuraba Composition: HAL Laboratory, Inc. Composition Copyright Nintendo / HAL Laboratory, Inc. Arrangement Copyright Nintendo Japanese title: スマブラDX : How to play, Sumabura DX: How to play How to Play - Super Smash Bros. Melee[edit]
Origin[edit]This song plays during the How to Play movie in every game since Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラDX : How to play, Sumabura DX: How to play Menu - Super Smash Bros.[edit]
Origin[edit]This atmospheric song plays on the menu screen in the original Super Smash Bros. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラ : メニュー, Sumabura: Menu Menu - Super Smash Bros. Melee[edit]
Origin[edit]This orchestral song plays on the menu screen in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラDX : メニュー, Sumabura DX: Menu Menu - Super Smash Bros. Melee (Brawl)[edit]
Origin[edit]This song from Brawl is a remix of the song that plays on the menu screen in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee From Super Smash Bros. Brawl Arrangement: Motoi Sakuraba Composition: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラDX : メニュー [X], Sumabura DX: Menu [X] Menu 2 - Super Smash Bros. Melee[edit]
Origin[edit]This song is the alternate menu theme of Melee, a remix of its opening theme. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラDX : メニュー2, Sumabura DX: Menu 2 Boss Battle - Super Smash Bros. Brawl[edit]
Origin[edit]This song from Brawl, a dramatic remix of Melee's menu theme, typically plays when fighting bosses in Boss Battles mode. In Ultimate, it specifically plays during Galleom's boss fight. Composition & Arrangements[edit]Source: Super Smash Bros. Melee From Super Smash Bros. Brawl Arrangement Supervisor: Shogo Sakai Composition: HAL Laboratory, Inc. Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ボスバトル (スマブラX), Boss Battle (Sumabura X) Menu - Super Smash Bros. Brawl[edit]
Origin[edit]This song is the default menu theme in Brawl, a remix of its main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラX : メニュー, Sumabura X: Menu Menu - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This song plays on the main menu of both versions of Super Smash Bros. 4 and can be considered its main theme. This particular version is from Super Smash Bros. for Wii U, which has additional instrumentation compared to Super Smash Bros. for Nintendo 3DS. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Junichi Nakatsuru Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スマブラfor : メニュー, Sumabura for: Menu Fighter Selection - Super Smash Bros.[edit]
Origin[edit]This song plays on the character select screen in the original Super Smash Bros. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: キャラクターセレクト (スマブラ), Character Select (Sumabura) Results Screen - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This song, originating from SSB4, plays on the results screen. It is a remix of the Fighter Selection theme from Super Smash Bros. Composition & Arrangements[edit]Source: Super Smash Bros. Arrangement Supervisor: Hiroyuki Kawada Composition: HAL Laboratory, Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition Copyright Nintendo / HAL Laboratory, Inc. Arrangement Copyright Nintendo Japanese title: 対戦結果 [for], Match Results [for] Battlefield - Super Smash Bros. Melee[edit]
Origin[edit]This song is the default music for Battlefield in Melee, an electronic remix of the game's menu theme. Although it is listed as a direct port from Melee, this is a remixed version of the track from Brawl, with considerable alterations to the main melody. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 戦場 (スマブラDX), Battlefield (Sumabura DX) Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)[edit]
Origin[edit]This orchestral remix of Battlefield's theme from Melee debuted in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Arrangement Supervisor: Nobuko Toda Composition: HAL Laboratory, Inc. Arrangement: FILM SCORE LLC Composition Copyright Nintendo / HAL Laboratory, Inc. Arrangement Copyright Nintendo Japanese title: 戦場 (スマブラDX) [for], Battlefield (Sumabura DX) [for] Battlefield - Super Smash Bros. Brawl[edit]
Origin[edit]This song is the default music for Battlefield in Brawl, a remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 戦場 (スマブラX), Battlefield (Sumabura X) Battlefield Ver. 2 - Super Smash Bros. Brawl[edit]
Origin[edit]This song is the alternate music for Battlefield in Brawl, an acoustic remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 戦場 Ver.2 (スマブラX), Battlefield Ver.2 (Sumabura X) Battlefield - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This song is the default music for Battlefield in SSB4, a remix of the game's main theme. It's also used as the game's intro theme on the Wii U version. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Composition Supervisor: Keiki Kobayashi Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 戦場 (スマブラfor), Battlefield (Sumabura for) Final Destination - Super Smash Bros.[edit]
Origin[edit]This song plays on Final Destination in the original Super Smash Bros. It could only be heard while fighting Master Hand. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 終点 (スマブラ), End Point (Sumabura) Final Destination - Super Smash Bros. Melee[edit]
Origin[edit]This song, a remix of the opening theme of Super Smash Bros., is the default music for Final Destination in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 終点 (スマブラDX), End Point (Sumabura DX) Giga Bowser[edit]
Origin[edit]This song plays while fighting Giga Bowser in Melee. It's an electronic remix of the theme for Final Destination. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ギガクッパ, Giga Koopa Final Destination - Super Smash Bros. Brawl[edit]
Origin[edit]This song is the default music for Final Destination in Brawl, a dramatic remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 終点 (スマブラX), End Point (Sumabura X) Final Destination - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This song is the default music for Final Destination in SSB4, a dramatic remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Torine Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 終点 (スマブラfor), End Point (Sumabura for) Final Destination Ver. 2[edit]
Origin[edit]This song is the alternate music for Final Destination in SSB4, a hard rock remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Junichi Nakatsuru Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 終点 Ver.2 (スマブラfor), End Point Ver.2 (Sumabura for) Multi-Man Smash[edit]
Origin[edit]This song is the theme of Multi-Man Smash in SSB4, an electronic remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Yoshihito Yano Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: 組み手 (スマブラfor), Group Combat (Sumabura for) Multi-Man Melee[edit]
Origin[edit]This song is the first theme for Multi-Man Melee in Melee, a hard rock remix of the game's opening theme. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 百人組み手, Hundred-Man Group Combat Multi-Man Melee 2[edit]
Origin[edit]This song is the second theme for Multi-Man Melee in Melee, a more electronic remix of the game's opening theme. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 百人組み手2, Hundred-Man Group Combat 2 Cruel Smash[edit]
Origin[edit]This song is the theme of Cruel Smash, which debuted in Brawl as a remix of its main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: 情け無用組み手, Miserable Group Combat Credits - Super Smash Bros.[edit]
Origin[edit]This song is the credits theme of the original Super Smash Bros., which became a recurring theme in later installments. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラ : スタッフロール, Sumabura: Staff Roll Credits - Super Smash Bros. (Brawl)[edit]
Origin[edit]This song is an electronic remix of the credits theme of the original Super Smash Bros., debuting in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. From Super Smash Bros. Brawl Arrangement Supervisor: Yusuke Takahama Composition: HAL Laboratory, Inc. Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラ : スタッフロール [X], Sumabura : Staff Roll [X] Credits - Super Smash Bros. (for 3DS / Wii U)[edit]
Origin[edit]This song is an orchestral remix of the credits theme of the original Super Smash Bros., debuting in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. From Super Smash Bros. for 3DS / Wii U Arrangement Supervisor: Ryo Nagamatsu Composition: HAL Laboratory, Inc. Arrangement: Nintendo Composition Copyright Nintendo / HAL Laboratory, Inc. Arrangement Copyright Nintendo Japanese title: スマブラ : スタッフロール [for], Sumabura : Staff Roll [for] Credits - Super Smash Bros. Brawl[edit]
Origin[edit]This song is the credits theme of Brawl, played after clearing Adventure Mode: The Subspace Emissary. It's a medley of the Super Smash Bros. credits theme, the Melee menu and opening themes, and the Brawl main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: スマブラX : スタッフロール, Sumabura X: Staff Roll Credits - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This song is the credits theme of SSB4. It's a medley of the SSB4 main theme, the Melee menu and opening themes, the Super Smash Bros. opening theme, and the Brawl main theme. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Torine Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: スマブラfor : スタッフロール, Sumabura for: Staff Roll Bonus Game - Super Smash Bros.[edit]
Origin[edit]This song plays during the Break the Targets and Board the Platforms minigames in the original Super Smash Bros. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ボーナスゲーム (スマブラ), Bonus Game (Sumabura) Meta Crystal[edit]
Origin[edit]This song plays on the Meta Crystal stage in the original Super Smash Bros., where Metal Mario is fought. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: メタ・クリスタル, Meta Crystal Duel Zone[edit]
Origin[edit]This song plays on the Duel Zone stage in the original Super Smash Bros., where the Fighting Polygon Team is fought. It can be considered a predecessor to Battlefield. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: デュエルゾーン, Duel Zone Training Mode[edit]
Origin[edit]This song plays during Training Mode in the original Super Smash Bros.. While the original song lasts for several minutes before looping, the Ultimate version is heavily abridged. Composition & Arrangements[edit]Source: Super Smash Bros. Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: トレーニングモード, Training Mode Targets![edit]
Origin[edit]This song plays during the Target Test and Home-Run Contest minigames in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ターゲットをこわせ! (スマブラDX), Break the Targets! (Sumabura DX) Metal Battle[edit]
Origin[edit]This song plays while battling metal characters during Classic Mode and Adventure Mode in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: メタルバトル, Metal Battle Trophies[edit]
Origin[edit]This song plays in modes related to trophies in Melee, such as the Lottery, Snag the Trophies, and the Trophy Tussle events. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: フィギュア名鑑 (スマブラDX), Figure List (Sumabura DX) Tournament[edit]
Origin[edit]This is one of the songs that plays between Tournament Mode matches in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: トーナメント1 (スマブラDX), Tournament 1 (Sumabura DX) Tournament 2[edit]
Origin[edit]This is one of the songs that plays between tournament matches in Melee. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: トーナメント2 (スマブラDX), Tournament 2 (Sumabura DX) All Star Intro[edit]
Origin[edit]This song plays in the All-Star Rest Area in Melee. It's a remix of the "Save Area" theme from Kirby Super Star. Composition & Arrangements[edit]Source: Super Smash Bros. Melee Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: オールスター休憩所 (スマブラDX), All-Star Rest Area (Sumabura DX) Target Smash![edit]
Origin[edit]This song plays during the Target Smash! minigame in Brawl. It's a peppy remix of the game's main theme. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ターゲットをこわせ!! (スマブラX), Break the Targets!! (Sumabura X) Adventure Map[edit]
Origin[edit]This song plays on the map screen of The Subspace Emissary. It is a serious take on the Fighter Selection theme from Super Smash Bros., combined with a melodic variation of the Main Theme from Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: アドベンチャーマップ (スマブラX), Adventure Map (Sumabura X) Step: The Plain[edit]
Origin[edit]This song, a mysterious remix of the main theme, plays in several stages of The Subspace Emissary, including The Plain, The Lake Shore, and The Wilds (Part II). Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ステップ:平地 (スマブラX), Step: Plain (Sumabura X) Step: Subspace[edit]
Origin[edit]This song, a slowed-down and ambient remix of the main theme, plays in Subspace (Part I) in The Subspace Emissary. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ステップ:亜空間 (スマブラX), Step: Subspace (Sumabura X) Step: Subspace Ver. 3[edit]
Origin[edit]This song, a more foreboding version of "Step: Subspace", plays in Subspace (Part II) in The Subspace Emissary. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ステップ:亜空間 Ver.3 (スマブラX), Step: Subspace Ver.3 (Sumabura X) Boss Battle Song 1[edit]
Origin[edit]This song, a frenetic version of the main theme, plays when fighting Galleom or Duon in The Subspace Emissary. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ボス戦闘曲1 (スマブラX), Boss Battle Song 1 (Sumabura X) Boss Battle Song 2[edit]
Origin[edit]This song, a metal version of the main theme, plays when fighting Tabuu in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ボス戦闘曲2 (スマブラX), Boss Battle Song 2 (Sumabura X) Coin Launcher[edit]
Origin[edit]This low-key, techno remix of the main theme plays during the Coin Launcher minigame in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: コインシューター, Coin Shooter Home-Run Contest[edit]
Origin[edit]This fanfare is based on the credits theme for Super Smash Bros., and plays during the Home-Run Contest minigame in Brawl and SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ホームランコンテスト, Home-Run Contest Trophy Gallery[edit]
Origin[edit]This song, a laidback remix of the main theme, plays while viewing the Trophy Gallery in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: フィギュア名鑑 (スマブラX), Figure List (Sumabura X) Sticker Album / Album / Chronicle[edit]
Origin[edit]This song, a string arrangement of the main theme, plays while viewing the Sticker Album, the Album, or the Chronicle in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: シール名鑑 / アルバム / ゲーム年表 (スマブラX), Seal List / Album / Game Chronicle (Sumabura X) Stage Builder[edit]
Origin[edit]This song, a low-key arrangement of the main theme, plays when using the Stage Builder in Brawl. Oddly, it doesn't play when using the Stage Builder in Ultimate. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: ステージ作り, Stage Maker Tournament Registration[edit]
Origin[edit]This cheery tune plays while setting up a Tourney in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: トーナメント登録 (スマブラX), Tournament Registration (Sumabura X) Tournament Grid[edit]
Origin[edit]This song, an arrangement of "Tournament" from Melee, plays in between tournament matches in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: トーナメント表 (スマブラX), Tournament Table (Sumabura X) Tournament: Match End[edit]
Origin[edit]This triumphant remix of "Tournament Registration" plays once a tournament has finished in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: トーナメント試合終了 (スマブラX), Tournament Match End (Sumabura X) All-Star Rest Area - Super Smash Bros. Brawl[edit]
Origin[edit]This peaceful arrangement of the main theme plays in the All-Star Rest Area in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: オールスター休憩所 (スマブラX), All-Star Rest Area (Sumabura X) Online Practice Stage - Super Smash Bros. Brawl[edit]
Origin[edit]This simple guitar remix of the main theme played in the Online Practice Stage in Brawl. Composition & Arrangements[edit]Source: Super Smash Bros. Brawl Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. Japanese title: オンライン練習ステージ (スマブラX), Online Practice Stage (Sumabura X) All-Star Rest Area - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This peaceful arrangement of the main theme plays in the All-Star Rest Area in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Taku Inoue Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: オールスター休憩所 (スマブラfor), All-Star Rest Area (Sumabura for) Classic: Result Screen[edit]
Origin[edit]This triumphant remix of the main theme plays after finishing a match in Classic Mode or All-Star Mode in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Rio Hamamoto Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: シンプル : 結果 (スマブラfor), Simple: Results (Sumabura for) Classic: Final Results[edit]
Origin[edit]This somber piano arrangement of the main theme plays after clearing Classic Mode or All-Star Mode in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Torine Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: シンプル : 最終結果 (スマブラfor), Simple: Final Results (Sumabura for) Classic: Fail[edit]
Origin[edit]This downbeat arrangement of the main theme plays after failing Classic Mode or All-Star Mode in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Rio Hamamoto Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: シンプル : 失敗 (スマブラfor), Simple: Failure (Sumabura for) Master Hand - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This orchestral rock arrangement of the main theme plays when fighting Master Hand and Crazy Hand in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターハンド (スマブラfor), Master Hand (Sumabura for) Master Core[edit]
Origin[edit]This frenetic arrangement of the main theme plays when fighting Master Core in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターコア, Master Core Master Fortress: First Wave[edit]
Origin[edit]This ominous remix of the main theme plays during the first half of the fight against Master Fortress in Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターフォートレス : 第1次攻撃, Master Fortress: The First Attack Master Fortress: Second Wave[edit]
Origin[edit]This intense remix of the main theme plays during the second half of the fight against Master Fortress in Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターフォートレス : 第2次攻撃, Master Fortress: The Second Attack Master Orders: Ticket Selection[edit]
Origin[edit]This rock remix of the main theme plays on the Master Orders menu in Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Torine Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: マスターサイド:ステージセレクト, Master Side: Stage Select Trophy Rush[edit]
Origin[edit]This fast-paced remix of the main theme plays during the Trophy Rush minigame in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Katsuro Tajima Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: フィギュアラッシュ, Figure Rush Trophy Shop[edit]
Origin[edit]This lounge remix of the main theme plays while browsing the Trophy Shop in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Hiroyuki Kawada Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: フィギュアショップ, Figure Shop Gallery/Hoard[edit]
Origin[edit]This march-themed remix of the main theme plays while viewing the Gallery or the Hoard in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Yoshinori Hirai Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: フィギュア名鑑 / フィギュアディスプレイ (スマブラfor), Figure List / Figure Display (Sumabura for) Replay/Album/Records[edit]
Origin[edit]This waltz remix of the main theme plays while viewing Replays, the Album, or Records in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Yoshinori Hirai Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: リプレイ / アルバム / 戦いの記録 (スマブラfor), Replay / Album / Battle Records (Sumabura for) Online Practice Stage - Super Smash Bros. for 3DS / Wii U[edit]
Origin[edit]This simple guitar remix of the main theme plays in the Online Practice Stage in SSB4. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Taku Inoue Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: オンライン練習ステージ (スマブラfor), Online Practice Stage (Sumabura for) StreetSmash[edit]
Origin[edit]This chiptune remix of the main theme plays during the StreetSmash minigame in Super Smash Bros. for Nintendo 3DS. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Taku Inoue Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: すれちがい大乱闘, Passing Great Fray Events[edit]
Origin[edit]This dramatic orchestral song plays while viewing Events and Tourneys in Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Katsuro Tajima Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: イベント戦 (スマブラfor), Event Battle (Sumabura for) Smash Tour: Map[edit]
Origin[edit]This laidback, acoustic song plays on the map screen of Smash Tour in Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Super Smash Bros. for Nintendo 3DS / Wii U Arrangement Supervisor: Hiroki Hashimoto Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: ワールドスマッシュ : マップ, World Smash: Map Trivia[edit]
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