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List of spirits (Super Smash Bros. series)

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The following is the list of the spirits from the Super Smash Bros. series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,095
SSBU spirit Master Hand.png
Master Hand
Neutral
★★★ ⬡⬡⬡ 2,945 8,861 1,266 3,810 1,679 5,051 No Effect Super Smash Bros.
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Master Hand boss in World of Light
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ ⬡⬡⬡ 2,928 8,808 1,669 5,021 1,259 3,787 No Effect Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Crazy Hand boss in World of Light
1,097
SSBU spirit Giga Bowser.png
Giga Bowser
Neutral
★★ ⬡⬡⬡ 1,655 6,700 813 3,289 692 2,802 Fire Attack ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Molten Fortress boss in World of Light
1,098
SSBU spirit Galleom.png
Galleom
Neutral
★★ ⬡⬡⬡ 1,565 6,334 715 2,893 790 3,198 Fist Attack ↑ Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Base boss in World of Light
1,099
SSBU spirit Duon.png
Duon
Attack
★★ ⬡⬡ 1,711 6,865 924 3,707 787 3,158 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,100
SSBU spirit Tabuu.png
Tabuu
Neutral
★★★★ ⬡⬡⬡ 4,208 10,522 2,353 5,883 1,473 3,683 PSI Attack ↑ Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,101
SSBU spirit Master Giant.png
Master Giant
Grab
★★★ ⬡⬡ 3,431 10,296 2,065 6,197 1,112 3,337 Speed ↓ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,102
SSBU spirit Master Beast.png
Master Beast
Shield
★★★ 3,159 9,525 1,938 5,841 1,043 3,145 Weight ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,103
SSBU spirit Master Edges.png
Master Edges
Attack
★★★ 3,274 9,874 1,846 5,566 1,131 3,411 Sword Attack ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,104
SSBU spirit Master Core.png
Master Core
Neutral
★★★★ ⬡⬡⬡ 4,055 10,140 2,162 5,405 1,664 4,161 Initial Damage 30% Super Smash Bros. for Nintendo 3DS / Wii U Summon with cores from Master Edges, Master Beast, and Master Giant
1,105
SSBU spirit Galeem.png
Galeem
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Darkness Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,106
SSBU spirit Dharkon.png
Dharkon
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Light Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,108
SSBU spirit Primid.png
Primid
Neutral
⬡⬡ 810 4,058 405 2,029 405 2,029 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,110
SSBU spirit Bytans.png
Bytans
Grab
1,080 5,400 486 2,430 594 2,970 No Effect Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,111
SSBU spirit Roturret.png
Roturret
Neutral
⬡⬡ 855 4,282 603 3,019 252 1,263 No Effect Super Smash Bros. Brawl •Purchase at Sheldon's Place for 500SP
1,114
SSBU spirit Ancient Minister.png
Ancient Minister
Neutral
★★★ ⬡⬡ 2,822 8,507 1,213 3,658 1,609 4,849 No Effect Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,093
SSBU spirit Sandbag.png
Sandbag Critical-Health Defense ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Smash): Reach 250% or more during battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,094
SSBU spirit Smash Ball.png
Smash Ball ★★★ ⬢⬢ Chance of Double Final Smash Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Spirits): Complete all challenges on the Spirits board.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team ★★ Ray Gun Equipped Super Smash Bros. Brawl •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,109
SSBU spirit Mite.png
Mite Lightweight Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,112
SSBU spirit Shadow Bug.png
Shadow Bug ★★ Trade-Off Attacks ↑ Super Smash Bros. Brawl •Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
1,113
SSBU spirit Subspace Bomb.png
Subspace Bomb ★★ Bomber Equipped Super Smash Bros. Brawl •Purchase at Sheldon's Place for 1000SP

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1,090
SSBU spirit Mii Brawler.png
Mii Brawler Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Brawler, unlocking the one in World of Light, or downloading one from Shared Content)
1,091
SSBU spirit Mii Swordfighter.png
Mii Swordfighter Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Swordfighter, unlocking the one in World of Light, or downloading one from Shared Content)
1,092
SSBU spirit Mii Gunner.png
Mii Gunner Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Gunner, unlocking the one in World of Light, or downloading one from Shared Content)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,093
SSBU spirit Sandbag.png
Sandbag Samus SamusHeadWhiteSSBU.png
Grab
2,000 Pokémon Stadium 2 (Ω form) •Item: Home-Run Bat •Timed battle (0:10)
•The enemy prefers not to move
Online Practice Stage - Super Smash Bros. for 3DS / Wii U
  • The white Samus puppet fighter and the second battle condition represent the Sandbag, an unmoving white-colored sandbag character in the Super Smash Bros. series.
  • The music references the Sandbag appearing as the practice opponent on the Online Practice Stage in Super Smash Bros. Brawl and Super Smash Bros. 4.
  • The stage, the Home-Run Bat item, and the timed battle condition references the Home-Run Contest, a minigame with a ten second time limit where the player must damage the Sandbag then launch it using a Home-Run Bat.

Other trivia:

  • This spirit's Support type and Grab battle type references the Sandbag being an item that drops many items for the player who hits it or grabs it.
  • This spirit's Critical-Health Defense ↑ effect references the Sandbag being a character designed for fighting practice with high resilience. This spirit's obtainability through its challenge references this as well.
1,094
SSBU spirit Smash Ball.png
Smash Ball Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 3213, SSB T-shirt, Low Voice 9)
Mii Gunner MiiGunnerHeadSSBU.png (Moveset 3113, SSB T-shirt, High Voice 2)
Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 2332, SSB T-shirt, Normal Voice 5)
Grab
9,600 Final Destination (Battlefield form) •Sudden Final Smash
•Item: Food
•Survive until the timer runs out (1:30)
•The enemy will suddenly have a Final Smash
•You'll get a Final Smash
Final Destination
  • The Mii puppet fighters reference how they are classified as fighters from the Super Smash Bros. series. The puppet fighters' SSB T-Shirts features the cross-shaped design seen on the designs of the Smash Ball.
  • The stage and music reference Final Destination being a recurring stage in the Super Smash Bros. series.
  • The Sudden Final Smash rule and battle conditions reference how Final Smashes are generally obtained by destroying the Smash Balls.
  • The Food item and first battle condition references how the Final Smashes are among the most powerful attacks in the Super Smash Bros. series, and any character who sustains high amount of damage will be KO'd by another character's Final Smash.

Other trivia:

  • This spirit's Support type and Chance of Double Final Smash effect references how Smash Balls can be used in favor of the player who breaks it, using their Final Smash to tip the battle in their favor.
1,099
SSBU spirit Duon.png
Duon •Giant Ice Climbers IceClimbersHeadRedSSBU.png (150 HP)
Attack
4,100 Halberd (Ship deck) •Item: Shooting Types Stamina battle
•The enemy's shooting items have increased power
•The enemy is giant
Boss Battle Song 1
  • The Giant Ice Climbers puppet fighters represent Duon's two-faced designs. The puppet fighter's red costume features a blue costume for Popo, referencing Duon's pink-and-blue color scheme.
  • The stage and music represents Duon's boss battle in The Subspace Emissary, which takes place on the deck of the Halberd.
  • The puppet fighter starting off with a Super Scope, the Super Scopes enabled in this spirit battle, and the second battle condition references the pink half of Duon utilizing laser blasters to attack.

Other trivia:

  • In World of Light, the Base map where Duon's spirit is located references how Duon and Galleom, the boss of the sub-world, are the original bosses from Brawl.
1,100
SSBU spirit Tabuu.png
Tabuu •Metal Bayonetta BayonettaHeadBlueSSBU.png (150 HP)
Neutral
13,900 Final Destination •Sudden Damage Stamina battle
•You'll occasionally take sudden damage after a little while
•The enemy is metal
Boss Battle Song 2
  • The Metal Bayonetta puppet fighter representing Tabuu references both Bayonetta and Tabuu being characters who sports butterfly-like wings, with Bayonetta using Madama Butterfly's wings while double jumping. The puppet fighter's giant size references Tabuu's larger-than-normal size.
  • The stage, music, and stamina battle represents Tabuu's boss battle, taking place in the final Subspace Emissary level, The Great Maze, which features a flat stage with a moving background.
  • This spirit's PSI Attack ↑ effect and Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red waves which seriously damages the player.
  • The puppet fighter's frequent use of smash attacks likely references both Madama Butterfly and Tabuu sharing similar traits, including being humanoid characters with a blue color scheme and butterfly-like wings, inhabiting a dark realm, and the ability to appear as giants.

Other trivia:

  • This spirit's Neutral type references Tabuu being the main antagonist of The Subspace Emissary who opposed the heroes and used the villains to fulfill his ambitious scheme.
  • In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing to Tabuu's moveset being highly inspired by Marx's moveset.
1,101
SSBU spirit Master Giant.png
Master Giant •Giant Donkey Kong DonkeyKongHeadBlackSSBU.png (160 HP)
Grab
9,900 Final Destination Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Master Core
  • The black Giant Donkey Kong puppet fighter represents Master Giant, Master Core's starting form on the difficulty of 7.0 or higher in Super Smash Bros. 4's Classic Mode which takes the form of a dark humanoid giant that utilizes physical arm attacks.
  • The stage, music, and stamina battle condition reference Master Core's battle in Super Smash Bros. 4.
  • The Bob-omb Festival rule and battle condition represent one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
  • This spirit's Speed ↓ effect and Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched.

Other trivia:

  • This spirit's Grab type references Master Giant's reliance of physical arm attacks, as well as one particular attack where it will create electrical orbs at the top of the screen and lift the stage in an attempt to harm the player.
1,102
SSBU spirit Master Beast.png
Master Beast •Giant Ridley RidleyHeadGreySSBU.png (160 HP)
Shield
9,600 Final Destination •Assist Trophy Enemies (Chain Chomp) Stamina battle
•Hostile assist trophies will appear after a little while
•The enemy deals damage when falling
Master Core
  • The Giant Ridley puppet fighter represents Master Beast, Master Core's starting form on the difficulty of 6.0 or higher in Super Smash Bros. 4's Classic Mode which takes the form of a dark voracious beast.
  • The stage, music, and stamina battle condition reference Master Core's battle in Super Smash Bros. 4.
  • This spirit's Weight ↑ effect, Chain Chomp Assist Trophy enemy, and Instadrop battle condition references three of Master Beast's attacks, including its biting attack, stomping attacks, and body slam attack which causes the stage to tilt.
1,103
SSBU spirit Master Edges.png
Master Edges Cloud Team CloudHeadAdventBlackSSBU.png×4 (100 HP)
Attack
9,500 Final Destination N/A •The enemy's melee weapons have increased power
Stamina battle
•The enemy has increased move speed and reduced weight
Master Core
  • The Cloud puppet fighter (using his Advent Children costume) carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edge's sword forms, Master Core's starting form on the difficulty of 5.1 or higher in Super Smash Bros. 4's Classic Mode.
  • The stage, music, and stamina battle condition reference Master Core's battle in Super Smash Bros. 4.
  • This spirit's Attack type, Sword Attack ↑ effect, and third battle condition's "increased move speed" likely references one of Master Sword's attacks where the swords surround the stage and quickly slashes in a set pattern. The same condition's "reduced weight" references Master Edge being a floating boss.
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team Captain Falcon Team CaptainFalconHeadRedSSBU.png×4
Zelda Team ZeldaHeadBlueSSBU.png×4
Mario Team MarioHeadYellowSSBU.png×4
Kirby Team KirbyHeadGreenSSBU.png×4
Attack
3,300 Final Destination (Battlefield form) N/A •Take your strongest team into this no-frills battle Cruel Smash
  • This spirit battle represents fighting against the Fighting Alloy Team in Brawl's Multi-Man Brawl where each of the Fighting Alloys' fighting styles are based off of the puppet fighters' moveset, as well as their corresponding alternate colors/costumes.
  • The stage references Brawl's Battlefield where the Alloys are fought on, with a traveling background similar to Ultimate's Final Destination.
  • The music represents the Fighting Alloys' appearance in Brawl as the enemies for Multi-Man Brawl.
  • The puppet fighters receive higher knockback than usual, referencing the weak and light nature of the FIghting Alloy Teams in Multi-Man modes.
1,108
SSBU spirit Primid.png
Primid Mr. Game & Watch Team MrGame&WatchHeadTealSSBU.png×8
Neutral
1,800 Pokémon Stadium (hazards off) N/A •Defeat an army of fighters Boss Battle - Super Smash Bros. Brawl
  • The Mr. Game & Watch Team references how Primids are created from Shadow Bugs, of which Mr. Game & Watch is the source. The puppet fighter's teal coloration references the Primids' teal color scheme.
  • The stage and music reference the Primids' hostile takeover of the Midair Stadium in The Subspace Emissary.

Other trivia:

  • In World of Light, the Base map where the Primid's spirit is located references The Research Facility (Part II), a level in The Subspace Emissary which prominently features Primids, as well as both the level and the sub-world being identical in design.
1,109
SSBU spirit Mite.png
Mite •Tiny Mr. Game & Watch Team MrGame&WatchHeadYellowSSBU.pngMrGame&WatchHeadBlueSSBU.pngMrGame&WatchHeadTealSSBU.pngMrGame&WatchHeadCyanSSBU.pngMrGame&WatchHeadGreenSSBU.pngMrGame&WatchHeadWhiteSSBU.pngMrGame&WatchHeadSSBU.pngMrGame&WatchHeadRedSSBU.pngMrGame&WatchHeadYellowSSBU.png
Attack
1,800 Shadow Moses Island N/A •Defeat an army of fighters Step: The Plain
  • The Tiny Mr. Game & Watch Team references how Mites highly resemble Mr. Game & Watch and are created from Shadow Bugs, of which Mr. Game & Watch is the source.
  • The stage references The Subspace Bomb Factory (Part II), a stage in The Subspace Emissary which prominently features Mites.
  • The music references The Wilds II, a jungle-like level in The Subspace Emissary which prominently features Mites.
1,110
SSBU spirit Bytans.png
Bytans Pac-Man Team Pac-ManHeadPlaidSSBU.png×4
Grab
1,800 Kongo Falls (Ω form) •Item: Balls •The enemy is easily distracted by items Step: The Plain
  • The Pac-Man Team and the Ball items reference the Bytans' ball-like appearance.
  • The music and stage references The Wilds II, a jungle-like level in The Subspace Emissary which prominently features Bytans.
1,112
SSBU spirit Shadow Bug.png
Shadow Bug Mr. Game & Watch Team MrGame&WatchHeadBlueSSBU.png×4
Grab
4,300 Pokémon Stadium (Ω form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Step: Subspace
  • Similar to the battle with the Primids, the Mr. Game & Watch Team references how Shadow Bugs are created from Mr. Game & Watch.
  • Similar to the battle with the Primids, the stage references the Shadow Bugs' hostile takeover of Midair Stadium in The Subspace Emissary.
  • The Poison Cloud hazard references the Shadow Bugs' purple coloration, as well as the Shadow Bugs' ability to swarm.

Other trivia:

  • This spirit's Grab battle type and Trade-Off Attacks ↑ effect references the Shadow Bugs' nature to swarm all over a fallen character and create evil doppelgangers of them. The effect also references how the Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
1,114
SSBU spirit Ancient Minister.png
Ancient Minister R.O.B. Team ROBHeadGreenSSBU.pngROBHeadCyanSSBU.pngROBHeadRedSSBU.pngROBHeadGreySSBU.png (INT)/ROBHeadSSBU.png (JP/CH/KR)
Neutral
9,000 Halberd •Hazard: Screen Flip •The screen will suddenly flip
•The enemy starts the battle with a Bomber
•Explosion attacks aren't as effective against the enemy
Final Destination - Super Smash Bros. Brawl
  • The giant green R.O.B. puppet fighter references the Ancient Minister being a R.O.B., with the R.O.B Team referencing the Ancient Minister being the leader of the R.O.B.s in The Subspace Emissary.
  • The stage references the Subspace Army's takeover of the Halberd in The Subspace Emissary.
  • The music references the Ancient Minister's prominent role in the Subspace Emissary.
  • The Screen Flip hazard and the battle conditions references the Subspace Bombs the R.O.B.'s were forced to wield in The Subspace Emissary, where the Subspace Bombs, upon detonation, sucks everything in its radius into Subspace.
  • The third battle condition references the Ancient Minister being the only R.O.B. not to die in the explosions that destroyed the R.O.B. Squad in The Subspace Emissary.

Other trivia:

  • This spirit's Neutral type references the Ancient Minister's reluctant position as a high-ranking member of the Subspace Army, only to later join the heroes.

Series Order[edit]

Number Name Series
1,090 Mii Brawler Super Smash Bros. Series
1,091 Mii Swordfighter
1,092 Mii Gunner
1,093 Sandbag
1,094 Smash Ball
1,095 Master Hand
1,096 Crazy Hand
1,097 Giga Bowser
1,098 Galleom
1,099 Duon
1,100 Tabuu
1,101 Master Giant
1,102 Master Beast
1,103 Master Edges
1,104 Master Core
1,105 Galeem
1,106 Dharkon
1,107 Fighting Alloy Team
1,108 Primid
1,109 Mite
1,110 Bytans
1,111 Roturret
1,112 Shadow Bug
1,113 Subspace Bomb
1,114 Ancient Minister

Trivia[edit]

  • The Mii Fighters using their Super Smash Bros. Ultimate art may be because they are represented by the Smash symbol rather than the Mii symbol.
  • The spirit artworks for Master Giant and Master Beast were previously unused images found on the Super Smash Bros. for Wii U disc.
  • The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
    • Galeem and Dharkon are also the only neutral type primary spirits to lack any Support Slots.