Mii Brawler (SSB4)
The Mii Brawler is unranked in the current tier list, but was 56th out of 58 characters on the third tier list. Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.
However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in Shot Put. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or gimp against, most notably its standard recovery move Soaring Axe Kick, which cannot sweetspot ledges until the peak of the move. While some of its custom moves can alleviate some of these problems, the universal ban on custom moves since EVO 2015 has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early Smash 4 days when customs were legal.
The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like Captain Falcon and Little Mac. Like the other types of Miis, their weight is average compared to other characters, however, the Mii Brawlers have the best mobility overall of the three types of Mii Fighters, possessing above average walking, dashing, and falling speeds, good jumping height and high air speed, but below average air acceleration, low traction and high gravity.
Mii Brawlers have among the best ground games in SSB4, due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.
The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KOing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's good jumping ability, and high air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.
The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as Burning Dropkick make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.
Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already high mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from rage, being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and Feint Jump can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as Foot Flurry, Piston Punch and Onslaught can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. Shot Put can slightly improve their edgeguarding abilities, and Exploding Side Kick and Ultimate Uppercut are great finishing moves with the latter being a great tool for starting or ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.
While the Brawler was initially agreed to be one of the dominant forces in the metagame of SSB4, especially when given access to their custom moves (which are considerably better than both other types of Mii Fighters), the current blanket ban on custom moves as well as their abysmal tournament representation has relegated them to the lower tiers, much like the other Mii Fighters.
Overall, the Mii Brawler can be considered to be a less effective Mario; a quick and nimble rushdown character that relies on their very quick speed and largely reliable combo ability (with even their main combo moves being similar). However, without the Brawler's custom moves, their subpar range, easily exploitable default recovery, and low-utility special moveset have gave them a poor standing in the competitive metagame.
The Mii Brawler has received a mix of buffs and nerfs in game updates so far. 1.0.6 nerfed the Brawler's damage output, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and 1.1.1, due to it increasing the utility of its moves multi-hit nature and benefiting their high hitlag.
All damage listed in the following table assumes a default Mii of perfectly average height and weight.
In competitive play
Tier placement and history
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.
While at first the Mii's choice for custom movesets was up to a tournament director's discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character with extremely high potential. After the universal ban of custom movesets post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first 4BR tier list, as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. However, some people such as ZeRo have claimed that due to the Brawler's worse results than the other kinds of Miis outside of custom tournaments, and their weaknesses being more exploitable while their strengths fail to compensate with the lack of custom moves, it should have been ranked as the worst kind of Mii.
Currently, due to a very large stagntation of data on the Miis, as well as there being no response on whether or not they should be allowed to use custom moves, the Miis were exlcuded from placement voting on the fourth and most recent tier list. Despite this, members of the 4BR have stated that it is possible they might be included on future iterations, if they achieve notoriety once again.
Main article: Alternate costume (SSB4)/Mii Fighter
Ads keep SmashWiki independent and free :)