Team Healer (チーム回復だま, Team Recovery Ball) is an item introduced to the Super Smash Bros. series in Super Smash Bros. Brawl and Super Smash Bros. 4. It will only appear in Team Battles, provided the Item Switch settings allow for it. A player that grabs the sphere can heal a teammate by throwing the item at his/her character (as such, the player cannot use the item on themselves). However, if it hits an opponent instead, it will either deal 8% (9% in SSB4) damage with medium non-fixed knockback, or heal them by 11% (7% in SSB4); damage is more likely to occur. Oddly, the same also applies if it hits a teammate while Team Attack is on. The amount allies are healed is based on the amount of damage they currently have, with higher amounts recovering relatively more than lower amounts. Unlike other healing items, if eaten it will have no effect (in SSB4 it will heal 1% as other non-healing items do). The Ice Climbers are capable of using the item on each other as teammates.
Note that, in the same way that thrown items deal more damage if moving faster, the Team Healer will recover more damage if moving faster. These numbers represent a throw on the strong side.
In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover 50 HP; outside of a Stamina battle, they'd recover 51% when at 100%.)