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Team Healer

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Team Healer
Symbol of the Smash Bros. series.
Marth holds a Team Healer.
Universe Super Smash Bros.
Appears in Brawl
Item class Health Recovering

Team Healer (チーム回復だま, Team Recovery Ball) is an item introduced to the Super Smash Bros. series in Super Smash Bros. Brawl and Super Smash Bros. 4. It will only appear in Team Battles, provided the Item Switch settings allow for it. A player that grabs the sphere can heal a teammate by throwing the item at their character (as such, the player cannot use the item on themselves). However, if it hits an opponent instead, it will either deal 8% (9% in SSB4) damage with medium non-fixed knockback, or heal them by 11% (7% in SSB4); damage is more likely to occur. Oddly, the same also applies if it hits a teammate while Team Attack is on. The amount allies are healed is based on the amount of damage they currently have, with higher amounts recovering relatively more than lower amounts. Unlike other healing items, if eaten it will have no effect (in SSB4 it will heal 1% as other non-healing items do). The Ice Climbers are capable of using the item on each other as teammates.

Example numbers[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Surely there must be a way to obtain more accurate numbers. An expression to calculate the damage healed would be excellent. Also, take into account Stamina Mode and stale move negation.
You can discuss this issue on the talk page or edit this page to improve it.

Note that, in the same way that thrown items deal more damage if moving faster, the Team Healer will recover more damage if moving faster. These numbers represent a throw on the strong side.

Damage before Damage after Amount healed
23% 0% 100.0%
24% 1% 95.8%
30% 5% 83.3%
50% 16% 68.0%
100% 51% 49.0%
200% 121% 39.5%
300% 191% 36.3%
999% 680% 31.9%

In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover 50 HP; outside of a Stamina battle, they'd recover 51% when at 100%.)



Official artwork, from Brawl.
Team Healer
A healing item. Hit a teammate with this item in Team Battle to reduce your ally's accumulated damage. You can throw it at an enemy, but the damage inflicted will be minimal, so you're better off using it to help your friends. This item will not react if attacked. Oh, and one more thing--you can't reduce your own damage by tossing the item up and letting it hit you. Sorry.
Wii: Super Smash Bros. Brawl

Smash 4[edit]

The Team Healer trophy from for 3DS.
The Team Healer trophy from for Wii U.
Team Healer
Ntsc An item exclusive to team battles. If you throw it at injured teammates, it will reduce the damage they've taken so far. It can be used against your foes as well, dealing a little bit of damage, but it can sometimes heal them, too. That's the last thing you want!
Pal This item only appears in Team Battles. Throw it to a teammate to reduce their accumulated damage. Alternatively, you can throw it at an opponent. But since it only does a small amount of damage and there's a chance it'll actually heal them instead, why would you bother doing a thing like that...?
Wii: Super Smash Bros. Brawl (03/2008)
Wii U: Super Smash Bros. for Wii U


  • In Brawl, Team Healers can do damage and knockback to characters with invincibility (they will miss intangible players), such as that created by the Super Star.
  • The item's trophy is labelled "Team Recovery Ball" when listed on a Subspace Emissary level completion screen.
  • The item can also appear in battles without teammates. As long as the game mode is set to Team Battle, and the Item Switch settings allow it, this item can appear in a match.
  • The Team Healer and Spring are the only items in Smash 4 not to be present in Super Smash Bros. Ultimate.
    • The Team Healer's absence in Ultimate is possibly due to the Healing Sprout, a new item in that game, having a similar function.

External links[edit]