Crazy Hand (SSBB)
Crazy Hand appears as a boss character in Super Smash Bros Brawl. To fight him, one must play Classic Mode on Hard or higher, and reach Master Hand in 9 minutes or less. However, unlike in Super Smash Bros. Melee, Crazy Hand on Super Smash Bros Brawl's Classic Mode, he appears right away and at the same time as Master Hand (similar to the 50th and penultimate event match from Melee; Event 50: Final Destination Match) instead of reducing Master Hand's HP by half. In fact, as of Brawl and onward (prior to Super Smash Bros. Ultimate), the Master Hand and Crazy Hand fights on the final stage of Classic Mode (Brawl and onwards) functions like Melee's penultimate event (Event 50: Final Destination Match). Both Master Hand and Crazy Hand have the same amount of HP because Crazy Hand is in the final stage (Stage 12) right away.
HP and damage taken
Like all bosses in Brawl, Crazy Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all their stocks.
Like all other enemies in the game, Crazy Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Crazy Hand is controllable, not playable in Brawl through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a GameCube controller.
In combination with Master Hand
The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see Master Hand (SSBB).