Fighting Alloy Team

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Fighting Alloy Team
SPI-Fighting Alloy Team.png
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The Fighting Alloy Team as they appear in Brawl.
Universe Super Smash Bros.
Level(s) appears in Multi-Man Brawl

The Fighting Alloy Team (謎のザコ敵軍団, Mysterious Small Fry Enemy Corps) is a group of non-playable enemies found in Super Smash Bros. Brawl's Multi-Man Brawl. They fulfill the same role as both Super Smash Bros.'s Fighting Polygon Team and Super Smash Bros. Melee's Fighting Wire Frames. Unlike their predecessors, they do not appear in regular 1 player modes (despite the Fighting Polygon Team's appearance in 1P Game from Smash 64 and the Fighting Wire Frames's appearance in Adventure from Melee). This is the Fighting Alloy Team's only appearance in Brawl; which is in Multi-Man Brawl.[1]

Overview[edit]

Sonic and Mario fighting a team of Alloys in Co-op.

Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:

  • Red Alloy (ザコレッド Zakoreddo, Red Small Fry): a masculine body; Captain Falcon's moveset; two jumps
  • Blue Alloy (ザコブルー Zakoburū, Blue Small Fry): a feminine body; Zelda's moveset; two jumps
  • Yellow Alloy (ザコイエロー Zakoierō, Yellow Small Fry): a short, stocky body with a large, horned head; Mario's moveset; two jumps
  • Green Alloy (ザコグリーン Zakogurīn, Green Small Fry): a very large, crested head with no body or legs, large feet and tiny arms; Kirby's moveset with forward, back, and up throws borrowed from Jigglypuff; five jumps

Fighting[edit]

While the Fighting Alloys possess the animations and standard attacks of playable characters, they are not able to use any special moves. They can grab and be grabbed by players, but cannot grab and hang from edges like playable characters. They cannot pick up or hold items, but they can interact with most items that do not require picking up. For example, they may hit Soccer Balls and gain invincibility from Starmen, but are not affected by Super or Poison Mushrooms. Alloys cannot be inflicted with the flower ailment. There is no sound effects when using moves.

Trophies[edit]

Red Alloy[edit]

The Red Alloy trophy is unlocked by defeating five Alloys in Cruel Brawl.

The Red alloy trophy.

Red Alloy

A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up.
Wii: Super Smash Bros Brawl

Blue Alloy[edit]

The Blue alloy trophy.

To unlock the Blue Alloy trophy, a player must clear 100-Man Brawl with all characters.

Blue Alloy

A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage.
Wii: Super Smash Bros Brawl

Yellow Alloy[edit]

The Yellow alloy trophy.

By defeating 100 Alloys in Endless Brawl, the Yellow Alloy trophy is unlocked.

Yellow Alloy

A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss!
Wii: Super Smash Bros Brawl

Green Alloy[edit]

The condition for unlocking the Green Alloy trophy is that a player clears 15-Minute Brawl.

The Green alloy trophy.

Green Alloy

The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons!
Wii: Super Smash Bros Brawl

Hacks[edit]

The Alloy's victory screen.

It is possible for human players to play as Fighting Alloys through the use of special hacks. The following applies when fighting as an Alloy:

  • Attempting to use a Final Smash will freeze the Alloy in a regular pose until it is hit by something.
  • In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
  • The Alloys' losing animation is the sitting pose that occurs after a pratfall, and their victory pose is their standing animation.
  • Saving a replay will cause the game to freeze when loading the replay section of the vault. This will occur until vault data is cleared.
  • When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
  • When doing a metal, flower, bunny, curry, or reflect match, alloys will be normal.
  • If alloys are used in Multi-Man Brawl, the game will crash after one enemy is defeated.

When using knockback modifiers in Cruel Brawl, it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.

Spirit[edit]

No. Image Name Type Class Cost Ability Series
1,107
SPI-Fighting Alloy Team.png
Fighting Alloy Team
Support
★★ 1 Ray Gun Equipped Super Smash Bros. Series

Gallery[edit]

Trivia[edit]

  • In real life, an alloy is a metal composed of multiple base metals. Similarly, the Alloys combine facets of their two predecessors: parts of their bodies are blocky like the Polygons, and they have a transparent purple core that is very reminiscent of the Wire Frames.
  • The Yellow Alloy's appearance is very similar to the citizens of the planet Geolyte from the Nintendo DS game Meteos, a game Masahiro Sakurai was a designer on.
  • An unused announcer file containing the speech "Fighting Alloy Team" implies that the team was to appear in Classic Mode at some point in development, like their predecessors.
  • Red Alloys are able to use fire in their side-smashes, because of Captain Falcon also having using fire in his respective side-smash. However, Blue Alloys cannot use magic, despite their movesets being based off of Zelda (apart from their up smash, which deals electric damage). Also, Yellow Alloys have a fire graphic in their side smashes, but produces no fire effect and the damage and knockback is consistent, no matter where their side smashes land (including the graphic).
  • The Red Alloy is the only Alloy that has an unlockable character's move set (namely, Captain Falcon).
  • All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has.

References[edit]