Fighting Alloy Team
The Fighting Alloy Team (謎のザコ敵軍団, Mysterious Small Fry Enemy Corps) is a group of non-playable enemies found in Super Smash Bros. Brawl's Multi-Man Brawl. They fulfill the same role as both Super Smash Bros.'s Fighting Polygon Team and Super Smash Bros. Melee's Fighting Wire Frames. Unlike their predecessors, they do not appear in regular 1 player modes (despite the Fighting Polygon Team's appearance in 1P Game from Smash 64 and the Fighting Wire Frames's appearance in Adventure from Melee). This is the Fighting Alloy Team's only appearance in Brawl; which is in Multi-Man Brawl.
Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:
While the Fighting Alloys possess the animations and standard attacks of playable characters, they are not able to use any special moves. They can grab and be grabbed by players, but cannot grab and hang from edges like playable characters. They cannot pick up or hold items, but they can interact with most items that do not require picking up. For example, they may hit Soccer Balls and gain invincibility from Starmen, but are not affected by Super or Poison Mushrooms. Alloys cannot be inflicted with the flower ailment. There is no sound effects when using moves.
The Red Alloy trophy is unlocked by defeating five Alloys in Cruel Brawl.
To unlock the Blue Alloy trophy, a player must clear 100-Man Brawl with all characters.
By defeating 100 Alloys in Endless Brawl, the Yellow Alloy trophy is unlocked.
The condition for unlocking the Green Alloy trophy is that a player clears 15-Minute Brawl.
It is possible for human players to play as Fighting Alloys through the use of special hacks. The following applies when fighting as an Alloy:
When using knockback modifiers in Cruel Brawl, it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.