|Super Smash Bros. Brawl|
Battlefield in Super Smash Bros. Brawl.
|Universe||Super Smash Bros.|
Bolded tracks must be unlocked
Menu (Super Smash Bros. Melee) (100%)
Battlefield Ver.2 (10%)
Battlefield (Melee) (10%)
Multi-Man Melee 1 (Melee) (10%)
Credits (Super Smash Bros.) (During Multi-Man Brawl)
Its layout is very similar to that of its Super Smash Bros. Melee counterpart - it consists of a central hard platform with ledges that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements are larger than those of Melee's Battlefield, and the blast lines that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly recover from offstage.
Its design contains recognizable and natural elements such as foliage, stone structures, and a landscape background. The stage cycles through different times of day, each with its own distinct background visuals and light. The cycle does not reflect the actual time of day in reference to real time (unlike Smashville), it instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after three minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day. Also, the bottom of the stage has a glowing, semi-transparent purple crystal that spins around slowly.
Names in other languages
|French||Champ de Bataille||Battlefield|
|Spanish||Campo de batalla||Battlefield|
|Italian||Le rovine||The Ruins|