Port Town Aero Dive
Port Town Aero Dive (ポートタウン エアロダイブ, Port Town Aero Dive) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, based on F-Zero GX. It was confirmed on the Smash Bros. DOJO!! on Monday, February 4th, 2008.
In the Super Smash Bros. series
Port Town Aero Dive has been faithfully recreated from its original appearance in F-Zero GX. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own terrain. After a certain amount of time has passed, an indicator will appear that warns the players that the main platform will shortly take off, damaging or KOing players that are left behind. The platform will fly around, which allows players to see larger sections of the track, until it lands in a new area. This cycle repeats infinitely.
The stage is similar to Mute City from Super Smash Bros. Melee, as it has similar stage hazards in the F-Zero racers, travels and stops at points on the track via a large platform, and is an almost perfect recreation of an F-Zero track. What sets it apart from Mute City is that no two laps in a single match are the same, as the platform doesn't always drop players off at every stop. Another difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it can rotate 90 degrees so that when it lands, the player is viewing the course from the side. Also, the race cars have become more powerful than they were in Mute City, as they do more damage and can KO around 40-50%, it is impossible to damage them this time around, and they are large enough that characters might be hit by them even if they are standing on platforms floating above the track.
These are the places that the stage stops at, in the order that they appear:
One important thing to note is that coming into contact with the track itself will damage the characters while the platform is moving. Touching the track below gives average vertical knockback, but can save a character from falling if the platform is near enough to the track. As well as that, the wall that curves around the second corner gives high horizontal knockback and has an extremely high tripping chance.
The Ω form only features the touring platform with more detail and the addition of grabbable ledges. It does not stop at any places of interest.
This stage is banned due to the randomness of the stage; overly powerful stage hazards in the cars (which can KO under 50%); cars can be difficult to see coming due to the colors and their speed; main platform has no grabbable ledges.
Ever since the original F-Zero, Port Town has been one of the recurring locations that hosts race courses for the F-Zero Grand Prix, along with Mute City, Big Blue, White Land, Fire Field, and Sand Ocean. In all three of the main games in the series, Port Town has had two tracks to its name (Exception: F-Zero GX has three). This particular circuit, Port Town: Aero Dive, is the setting of the second race of the Sapphire Cup in F-Zero GX. The layout and overall design of this stage resembles how it looked in F-Zero GX. Also, the majority of the F-Zero machines seen in this stage first appeared in F-Zero X and had a graphical update in F-Zero GX. The F-Zero machines in this stage are based off of the machines featured in F-Zero GX.
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