List of SSBB Music (Super Smash Bros. series)
This article is a list of music tracks in Super Smash Bros. Brawl placed into the Super Smash Bros. category by the Sound Test. Most of these tracks have been directly ported from Super Smash Bros. Melee, while two are remixes of tracks originating in Melee, and a handful of Melee track remixes have been edited or rearranged for Brawl. Contents
Credits (Super Smash Bros.)[edit]
Origin[edit]This track is a remix of the music track that plays during the Credits that would follow the completion of the 1P Game in Super Smash Bros. Composition & Arrangements[edit]Arrangement Supervisor: Yusuke Takahama Composer: HAL Laboratory, Inc. Arranger: TARGET ENTERTAINMENT INC. Japanese title: スタッフロール(スマブラ), Staff Roll (Smash Bros.) Other Uses[edit]This track will play whenever a player attempts a 10-Man Brawl. This is interesting, as it causes Credits (Super Smash Bros.) to play on Battlefield, when it would regularly play on Final Destination. How to Unlock[edit]Once Classic mode is cleared on Hard difficulty, the CD containing this track will be received. Menu (Super Smash Bros. Melee)[edit]
Origin[edit]This track is an instrumental remix of the music track from Super Smash Bros. Melee named Menu 1, which was one of two music tracks to play on the game's menu. Composition & Arrangements[edit]Arrangement: Motoi Sakuraba Composer: HAL Laboratory, Inc. Japanese title: メニュー(スマブラDX), Menu (Smash Bros. DX) Other Uses[edit]This track will play during the first section of the Midair Stadium in the Subspace Emissary, where Mario and Kirby battle each other. Opening (Super Smash Bros. Melee)[edit]
Origin[edit]This track is a redux of the music piece that would play during Melee's introductory movie that would precede the title screen. Composition & Arrangements[edit]Arrangement Supervisor: Kentaro Ishizaka Composer: HAL Laboratory, Inc. Arranger: HAL Laboratory, Inc. Japanese title: オープニング(DX), Opening (DX) Other Uses[edit]During Classic mode, Round 11 will be a 4-way Brawl where the player must defeat 3 other opponents. This track will always play while this match is underway. How to Unlock[edit]Collect a random CD containing this track. Princess Peach's Castle (Melee)[edit]
Origin[edit]This track serves as an overlapping arrangement of two popular music tracks from Super Mario Bros. The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a Bowser Castle. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World. This track has been slightly enhanced from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Koji Kondo Japanese title: ピーチ城(DX), Peach Castle (DX) How to Unlock[edit]Once Green Greens, Jungle Japes, Big Blue and Pokémon Stadium have been unlocked, the CD containing this track will coincide. The reason these four stages must be unlocked to obtain the CD is because of their Melee origins. Rainbow Cruise (Melee)[edit]
Origin[edit]This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through Tick Tock Clock, and eventually Rainbow Ride, the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the Underwater Theme from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim throughout a large portion of the level. This track has been slightly enhanced from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Koji Kondo Japanese title: レインボークルーズ(DX), Rainbow Cruise (DX) Kongo Jungle (Melee)[edit]
Origin[edit]This track is a cover band re-performance of the somewhat infamous DK Rap, originating from Donkey Kong 64 with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Vocals: James W. Norwood Jr. Original Arranger: Hirokazu Ando Original Composer: Grant Kirkhope Japanese title: コンゴジャングル(DX), Kongo Jungle (DX) How to Unlock[edit]Collect a random CD containing this track. Trivia[edit]
Jungle Japes (Melee)[edit]
Origin[edit]This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Brawl as Jungle Level. In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: David Wise Japanese title: ジャングルガーデン(DX), Jungle Garden (DX) Temple (Melee)[edit]
Origin[edit]This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Akito Nakatsuka Japanese title: 神殿(DX), Temple (DX) Brinstar (Melee)[edit]
Origin[edit]This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes, which is also used after entering a password. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Hirokazu Tanaka Japanese title: ブリンスタ(DX), Brinstar (DX) Brinstar Depths (Melee)[edit]
Origin[edit]This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through Kraid's Lair, combined with the music that would play within a room containing a Chozo Statue or an elevator. This track has been slightly remixed from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Hirokazu Tanaka Japanese title: ブリンスタ深部(DX), Brinstar Depths (DX) How to Unlock[edit]Collect a random CD containing this track. Yoshi's Island (Melee)[edit]
Origin[edit]This track is a banjo-based remix of a music piece originating in Super Mario World that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composer: Koji Kondo Japanese title: ヨースター島(DX), Yoster Island (DX) Fountain of Dreams (Melee)[edit]
Origin[edit]This track is an orchestrated remix of the Gourmet Race track from the Kirby games, starting with Kirby Super Star. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a Gourmet Race, where the two would race to the finish line while trying to eat as many pieces of food as possible. Composition & Arrangements[edit]Original Arranger: Tadashi Ikegami Original Composer: Jun Ishikawa Japanese title: 夢の泉(DX), Fountain of Dreams (DX) How to Unlock[edit]Collect a random CD containing this track. Green Greens (Melee)[edit]
Origin[edit]The majority of this track serves as a lightly orchestral remix of the music that would play when Kirby ventured through any Green Greens-themed level in Kirby's Dream Land. However, the ending segment to this track is an excerpt of the music that would play when the Kirby Super Star sub-game Milky Way Wishes was drawing to a close. This overall track has been slightly enhanced from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composer: Jun Ishikawa Japanese title: グリーングリーンズ(DX), Green Greens (DX) Corneria (Melee)[edit]
Origin[edit]This track is an orchestral remix of the music that would play when Team Star Fox flew through the Venom area in Star Fox, with small excerpts of Space Armada inserted. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composer: Hajime Hirasawa Japanese title: 惑星コーネリア(DX), Planet Corneria (DX) Trivia[edit]The fact that a remix of the Venom music track would play on the Corneria stage is ironic, as Super Smash Bros. Melee featured a Venom stage. Venom (Melee)[edit]
Origin[edit]This track is an orchestral remix of the Main Theme of Star Fox 64, which would originally play in circumstances such as on the title screen, or at the completion of a mission. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Tadashi Ikegami Original Composer: Koji Kondo Japanese title: 惑星ベノム(DX), Planet Venom (DX) How to Unlock[edit]Collect a random CD containing this track. Pokémon Stadium (Melee)[edit]
Origin[edit]This track is an orchestral remix of what is considered to be the Main Theme of Pokémon, a track that typically plays on the title screen or introductory movie of a Pokémon game. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Junichi Masuda Japanese title: ポケモンスタジアム(DX), Pokémon Stadium (DX) Poké Floats (Melee)[edit]
Origin[edit]This track is a synthesized medley of three popular music pieces from the first generation of Pokémon, that containing Pokémon Red, Green and Blue Versions. The first of these is the standard Trainer Battle Theme, which would play whenever Red fought a regular trainer, that being a trainer who is not the player's rival (when fighting him at the end of the game), a Gym Leader, or a member of the Elite 4. The second music piece within the Poké Floats (Melee) track is a remix of the Gym Leader Theme, a music piece that originally played when the player fought a Gym Leader or Elite Four, and the third sub-track is a remix of the standard Wild Pokémon Battle Theme, which would play when a Pokémon Trainer encountered a wild Pokémon in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composer: Junichi Masuda Japanese title: ポケモン亜空間(DX), Pokémon Subspace (DX) How to Unlock[edit]Collect a random CD containing this track. Mute City (Melee)[edit]
Origin[edit]This track is a rock-based remix of the music that would play when a character was racing through the Mute City racecourse in F-Zero for the SNES, and F-Zero X. Mute City was the first racetrack in both of these games. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Takuto Kitsuta Original Composer: Yumiko Kanki Japanese title: ミュートシティ(DX), Mute City (DX) How to Unlock[edit]Collect a random CD containing this track. Big Blue (Melee)[edit]
Origin[edit]This track is a rock-based remix of the music that would play in F-Zero for the SNES when a character raced on a course situated on the Big Blue planet. The music piece was also used in F-Zero X. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composer: Naoto Ishida Japanese title: ビッグブルー(DX), Big Blue (DX) Mother (Melee)[edit]
Origin[edit]This track is somewhat of a medley of music tracks from the original EarthBound Beginnings game for the NES. The first of these is named Bein' Friends, which is chronologically the second track that would play when Ninten explored the over world after he gains his first ally, Lloyd, as well as when he escorts Pippi Lindgren home from the Podunk Cemetery. The second track is a remix of the Eight Melodies theme, the music piece that the storyline of EarthBound Beginnings revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard Battle Theme, which would play when Ninten and his friends fought any standard enemy that is not a boss. This track has been slightly enhanced from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Keiichi Suzuki Japanese title: MOTHER (DX) Icicle Mountain (Melee)[edit]
Origin[edit]This track is a synthesized arrangement of two music tracks from Ice Climber. The first of these is the Bonus Stage Theme, a track that would play when Popo or the Ice Climbers reached the summit of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard Mountain Theme, a track that would play on any level of gameplay prior to the Bonus Stage. This track is similar from the track played in Super Smash Bros. Melee except that a different instrument is played. Like Ice Climber, it is partially synchronized with the Summit stage. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Akito Nakatsuka Japanese title: アイシクルマウンテン(DX), Icicle Mountain (DX) How to Unlock[edit]After Classic Mode is cleared on Normal difficulty, the CD containing this track will be unlocked. Flat Zone (Melee)[edit]
Origin[edit]This track is an original composition designed for Super Smash Bros. Melee, the game which this track was directly ported from. Overlapping the track is "Game & Watch Bleeps", noises that a Game & Watch system would typically make. Composition & Arrangements[edit]Original Composer: Hirokazu Ando Japanese title: フラットゾーン(DX), Flat Zone (DX) Other Uses[edit]This track plays in The Great Maze level of the Subspace Emissary, when fighting False Mr. Game & Watch, and, unusually, False R.O.B., despite the latter not being related to the Game & Watch universe. Super Mario Bros. 3 (Melee)[edit]
Origin[edit]This track is a rock-based arrangement of two music tracks from Super Mario Bros. 3, the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when Mario or Luigi travelled across the World Map of World 1. This track has been remixed from Super Smash Bros. Melee with alterations to the instruments, most notably the electric guitar. The beginning of the loop is also shorter. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composer: Koji Kondo Japanese title: スーパーマリオ3(DX), Super Mario 3 (DX) How to Unlock[edit]Collect a random CD containing this track. Battle Theme (Melee)[edit]
Origin[edit]This track is a synthesized medley of three music pieces from Pokémon Gold and Silver Versions. The first of these is the standard Wild Pokémon Battle! theme, based upon its Gold & Silver incarnation. the sub-track from which this overall music piece takes its name. In Pokémon Gold and Silver Versions, this would play whenever the Pokémon Trainer encountered a wild Pokémon that is not classed as legendary. The second sub-track is the Gym Leader Theme, a sub-track also heard in Poké Floats (Melee). The final sub-track is a remixed excerpt of the music that would play when the player fought Lance or Red. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composer: Go Ichinose, Junichi Masuda Japanese title: ポケモンスタジアム金銀(DX), Pokémon Stadium Gold and Silver (DX) Fire Emblem (Melee)[edit]
Origin[edit]This track is an arrangement of two music tracks from across the Fire Emblem series. The first of these is Together, We Ride!, the character recruitment theme from the first, third, and seventh games. The second sub-track is a remix of the Fire Emblem Main Theme. This track has been rearranged from Super Smash Bros. Melee, with the live instruments now being synthesized. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composition: Yuka Tsujiyoko Japanese title: ファイアーエムブレム(DX), Fire Emblem (DX) Other Uses[edit]This track plays as the roll call when Marth completes Classic or All Star. Mach Rider (Melee)[edit]
Origin[edit]This track is a medley of cues from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composition: Hideki Kanazashi Japanese title: マッハライダー(DX), Mach Rider (DX) Japanese title: How to Unlock[edit]Defeat 50 foes in the Endless Brawl mode to unlock the CD containing this track. Mother 2 (Melee)[edit]
Origin[edit]This track is a quaint, soft rock remix of the Pollyanna (I Believe in You) theme from NES game EarthBound Beginnings. The music piece first played on any overworld area while Ninten was on his own. As soon as Ninten gains an ally to walk with, the music will change to Bein' Friends. This track has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Hirokazu Ando Original Composition: Keiichi Suzuki Japanese title: MOTHER裏(DX), MOTHER Alternate (DX) How to Unlock[edit]Collect a random CD containing this track. Dr. Mario (Melee)[edit]
Origin[edit]In Dr. Mario for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was Chill, while the other was Fever. This track is a remix of the Fever theme, despite Dr. Mario's absence. This track has been slightly edited from Super Smash Bros. Melee. Composition & Arrangements[edit]Original Arranger: Shogo Sakai Original Composition: Hirokazu Tanaka Japanese title: ドクターマリオ(DX), Dr. Mario (DX) Battlefield (Melee)[edit]
Origin[edit]This track was an original creation for Super Smash Bros. Melee, being a techno remix of the game's Menu 1 theme. In game, this track would play on the Battlefield stage. The track, in turn, has been remixed from Super Smash Bros. Melee. Composition & Arrangements[edit]Copyright HAL Laboratory, Inc. Japanese title: 戦場(DX), Battlefield (DX) Menu (Melee)[edit]
Origin[edit]This track was an original creation for Super Smash Bros. Melee. In-game, this track was one of two music pieces that would play on the game's main menu system. The track, in turn, has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Copyright HAL Laboratory, Inc. Japanese title: メニュー(DX), Menu (DX) How to Unlock[edit]Collect a random CD containing this track. Multi-Man Melee 1 (Melee)[edit]
Origin[edit]This track was an original creation for Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee). In game, this track would play whenever the player enrolled in the Multi-Man Melee mode. The track, in turn, has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Copyright HAL Laboratory, Inc. Japanese title: 百人組み手1(DX), Hundred-Man Group Combat 1 (DX) How to Unlock[edit]If the 100-Man Brawl is cleared within four minutes, the CD containing this track will be unlocked. Final Destination (Melee)[edit]
Origin[edit]This track is a climactic, orchestral remix of Credits (Super Smash Bros.). While the track Final Destination (Melee) is a remix of formerly played on the credits of Super Smash Bros., this specific track was one of two music pieces that could play during a Melee on the Final Destination stage. This track, in turn, has been directly ported from Super Smash Bros. Melee. Composition & Arrangements[edit]Copyright HAL Laboratory, Inc. Japanese title: 終点(DX), Endpoint (DX) Other Uses[edit]In Boss Battles mode, this track is guaranteed to play whenever the player battles Master Hand. How to Unlock[edit]Collect a random CD containing this track. Giga Bowser (Melee)[edit]
Origin[edit]This track is an airy remix of Final Destination (Melee). In Super Smash Bros. Melee, the track would play whenever the player fought Giga Bowser at the end of Adventure Mode. Composition & Arrangements[edit]Copyright HAL Laboratory, Inc. Japanese title: ギガクッパ(DX), Giga Koopa (DX) Other Uses[edit]
How to Unlock[edit]Collect a random CD containing this track. Trivia[edit]
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