Mii Gunner (SSBU)
The Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.
As with the other Mii Fighters, the Miis have 12 voice options, provided by Yuji Kishi, Takashi Ohara, Ryotaro Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shoji, Ayumi Fujimura, Makiko Ohmoto, Minami Takayama, and Kimiko Saito respectively.
Changes from Super Smash Bros. 4
Like the other Mii Fighters, the Mii Gunner retains her general moveset, with many direct changes to how her special moves function. The changes to her specials were not as drastic as the Mii Brawler (who gained four completely new special moves), but are rather alterations and improvements to her moveset, much like the Mii Swordfighter. However, her changes are a mixed bag of buffs and nerfs overall.
Like her counterparts, the Mii Gunner now has set attributes, including high weight (she is now a heavyweight, even surpassing the largest possible Mii Fighter in Smash 4), significantly increasing her survivability in general, especially since her below average falling speed has been unaltered. However, the rest of her attributes have been heavily worsened, with many of her stats being significantly below average or even bottom 10 (notably her run speed, initial dash speed, and air speed). As a result, her staying power is now above average, but her overall mobility has become one of the slowest in the game, further enforcing her camping-centric playstyle.
The Gunner's standard moveset have been buffed in various ways. Her inconsistent jab and up aerial now connect better due to faster transition speed, and some of her moves have been given more utility due to a reduction of lag (forward tilt), greatly increased damage (forward smash), or KO potential (forward smash and the second hit of down smash, which now acts individually for each hit instead of leading into one another).
The universal frame 3 jumpsquat and reduction to landing lag benefit the Gunner as well, as she now has faster access to her powerful air game and is less vulnerable against shield. Her throws, previously notorious for all dealing 5%, have been buffed, with up throw now being the second most damaging in the game behind King K. Rool, and down throw being much more reliable for starting combos till mid percents.
The Gunner's special moves have been a mix of changes, though majority of her specials have been significantly buffed. Many of her projectiles (such as Charge Blast, super missiles from Gunner Missile, and Stealth Burst) do vastly increased damage or knockback, fixing one of the Gunner's old problems of KO potential. Those that have not gained power buffs have instead been improved as utility projectiles, with Flame Pillar, Laser Blaze and Bomb Drop each having heavily improved abilities (multi-hit combo initiation, no damage falloff, and stage control, respectively). Her recovery moves have also been buffed, as Lunar Launch travels significantly higher, Cannon Jump Kick has excellent out of shield KO power, and Arm Rocket's trajectory can be altered during travel.
However, the Mii Gunner has received notable nerfs. The Gunner's mobility changes are by far the most glaring weakness from her transition to Ultimate, as she now has to rely on spacing to compensate for her significantly lowered movement speed, which is amplified due to the cast receiving many movement buffs in general. Her powerful tilts have been slightly toned down, limiting her fastest grounded KO options, while her forward aerial, previously a pinnacle of the Gunner's neutral game, had its distance reduced without compensation for landing lag, though this has since been marginally rectified in the 2.0 update.
Some of the Gunner's specials have been nerfed, most notably with Grenade Launch and Gunner Missile; Grenade Lauch's lowered ending lag does not compensate for the utility it had in Smash 4 (since its startup was heavily increased and it can now only fire in one direction and trajectory), while homing missiles now sacrifice homing ability for speed, making them less effective. Finally, the Mii Gunner's combo potential is still limited despite the buffs she received, as her combo initiators act as "hit-and-run" spacing attacks with few followups (such as her tilt attacks and neutral aerial).
Overall, the Mii Gunner has been repurposed into a slow-moving, hard-hitting heavyweight projectile fighter, who has to rely on her special moveset's zoning abilities to rack up damage and force opponents into making a mistake to capitalize on, similar to Samus, Simon and Richter. While she is a more effective fighter compared to her iteration in Smash 4, her viability compared to the cast and, more significantly, the legality of custom moves in tournaments, are still yet to be seen.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Role in World of Light
Although the Mii Gunner does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light.
In the mode itself, Mii Gunner can be fought on Tortimer Island.
Defeating Mii Gunner automatically adds the default Mii Gunner under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. Cannot be restored if deleted.
Mii Gunner's Fighter Spirit is available periodically for purchase in the shop for 500 coins. Unlocking Mii Gunner in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the Spirit for Mii Gunner only uses her artwork from Ultimate.
Character Showcase Video
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