Lucario (SSBU)

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SSBU Icon.png
This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
in Super Smash Bros. Ultimate
Lucario SSBU.png
Universe Pokémon
Other Smash Bros. appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel, Daisuke Namikawa, Jean-Marc Delhausse, Carlos Lobo, Gerhard Jilka and Luigi Fantino's portrayals of Lucario from Smash 4 were repurposed for the English, Japanese, French, Spanish, German, and Italian versions of Ultimate, respectively.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Lucario being the 27th character to be unlocked.
  • Clear Classic Mode with Yoshi or anyone in his unlock tree, being the 1st character unlocked.
  • Have Lucario join the player's party in World of Light.

With the exception of the third method, Lucario must then be defeated on Spear Pillar.

Changes from Super Smash Bros. 4[edit]

Lucario has received a mix of buffs and nerfs in the transition from Smash 4 to Ultimate, receiving noticeable buffs in game updates but being nerfed overall. The most notable nerf is to its Aura mechanic, as Lucario's Aura multiplier is worse than it was in Smash 4 despite 1v1 multipliers now giving a slight advantage. This, when combined with the universal weakening of the rage mechanic, makes Lucario noticeably less powerful at higher percentages, while its reduced weight makes it even easier to KO and makes harder for it to rely on rage and Aura combined. Furthermore, some of Lucario's most reliable moves have been made less effective, with down aerial halting its momentum less if overused, back aerial being weaker, Double Team having a drastically shorter duration and intangibility and Aura Sphere can no longer be shield-canceled nor grab-canceled. While Lucario still has a strong recovery, Extreme Speed's controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction, it covers less distance overall and stops its momentum at the end, worsening its recovery, especially at lower percentages. Finally, the changes in DI and air dodging, has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.

However, it did receive some buffs. Lucario's overall mobility has been greatly improved due to faster horizontal movement, while the universal 3-frame jumpsquat further improves Lucario's ability to traverse the stage. Many of its attacks in general, notably its dash attack, forward smash, neutral aerial and forward aerial, are faster, more reliable and less of hindrance, while its special moves have also been improved: Aura Sphere can now be cancelled into a jump or any ground attack during a charge, allowing for mixup options, Force Palm has more range, Double Team can now home in on opponents and is much faster overall, and Extreme Speed is overall safer due to its ending and previously notorious landing lag both being lowered.

Despite its many buffs, Lucario's nerfs generally outweigh the buffs it received and is considered to be worse than its iteration in Smash 4 at launch. To make matters worse, Lucario was nerfed again in patch 2.0.0 which led to ANTi dropping the character as well as Lucario not having a significant impact in America. However, Tsu continues to use Lucario and has done very well at many Japanese tournaments. The multitude of buffs in patch 3.1.0 also grant Lucario much more favorable hitboxes and consistency, making its overall placement uncertain.


  • Change Similar to all veterans returning from Smash 4, Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  • Change Aura is now cyan in color instead of indigo at earlier percentages, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense, becoming indigo in color, which leave behind a trail as Lucario moves. Purple electricity starts emanating from its paws, and the spikes on each paw begin to glow white. The appendages on the back of its head also rise up as Aura grows in power.
  • Change Many of Lucario's attacking animations have been updated from SSB4. Notably, Lucario stands on one foot more in its attacks, particularly with its smash attacks and Double Team.


  • Buff Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Lucario walks slightly faster (1.05 → 1.103).
  • Buff Lucario runs faster (1.55 → 1.705).
    • Buff Lucario's initial dash is significantly faster (1.8 → 2.255).
  • Buff Lucario's air speed is much higher (1.09 → 1.281), now being on par with Wolf's.
  • Buff Lucario's air acceleration is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).
  • Buff Lucario's traction is higher (0.0736 → 0.116). However, due to traction being significantly increased across the cast, it no longer has the highest traction in the game going from first out of 58 to eighteenth out of 76 characters.
  • Nerf Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
  • Change Aura increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).
  • Nerf The weakening of Rage reduces Lucario's KO potential at high percents. When combined with the changes to Aura and Lucario's reduced weight, he has become considerably less threatening when damaged.
  • Buff Aura's effects have been modified regarding placement. In 1v1 matches, the overall multiplier for Aura has increased slightly (0.8x → 0.83x (minimum), 1.33x → 1.4x (maximum)).
    • Nerf However, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.4. This removes much of the Anubis Combo's extreme comeback factor, which makes Lucario more reliant on taking damage to reap the benefits of Aura.

Ground attacks[edit]

  • Neutral attack:
    • Buff Neutral attack's hits connect much more consistently.
    • Buff All three hits of neutral attack have less ending lag (FAF 34, 38, 41 → 27, 27, 36).
    • Buff The first two hits of neutral attack can jab lock opponents.
    • Nerf Neutral attack's first hit comes out later than before (frame 6 → 7).
    • Nerf The first hit has fewer active frames (frames 6-8 → 7-8).
    • Nerf The final hit has fewer active frames (frames 9-11 → 9-10).
  • Dash attack:
    • Buff Dash attack now has a sweetspot located on Lucario's foot during the early frames of the attack. This new sweetspot deals more damage (10%) and knockback than the rest of the attack, letting it KO earlier.
    • Buff The sourspot of the clean hit does more damage (8% → 8.5%).
    • Buff Dash attack's sweetspot has more range (hitboxes: 3.0u → 3.6u (clean), 2.8u → 2.9u (late)).
    • Change Lucario now lands on its feet after using dash attack; previously, it fell on its side after the kick.
  • Forward tilt:
      • Change Forward tilt has a new animation, with Lucario leaning back before the palm thrust. In addition, the updated visual on the Aura effect matches the hitboxes much better.
  • Up tilt:
    • Change Up tilt has a new animation; Lucario jumps slightly higher when kicking, and kicks in an overall more animated fashion. It then quickly hops back into place at the end of the attack.
  • Down tilt:
    • Buff Down tilt has less ending lag (FAF 25 → 23). This improves its safety and combo potential.
    • Buff Down tilt's new animation has Lucario crouch low to the ground while kicking. This allows it to lower its profile and dodge more attacks while using down tilt.
  • Forward smash:
    • Buff Forward smash's clean hit has a larger hitbox (5.5u → 5.7u), and greater horizontal extension (Z offset: 4.7-10.2 → 5-11.7), improving its range.
    • Buff Forward smash becomes active earlier (frame 22 → 19).
    • Change Forward smash has more vibrant Aura effects.
    • Change Forward smash's animation is more animated and snappy compared to SSB4. It also now ends the attack standing on one foot.
    • Buff The new animation of forward smash has Lucario lean back at the start of the attack, allowing it to evade attacks before retaliating with its own.
  • Up smash:
    • Change Up smash has an altered animation, with Lucario raising its leg much higher while releasing the blast of Aura. The charging stance is different, and the blast of Aura is much wider than before to match the hitbox more accurately.
    • Buff Up smash's first hit has more horizontal range (Z offset: -4–4 → -5–5).
    • Change Up smash's second hitbox is larger (8u → 8.8u), and lower down (Y offset: 25 → 23.5), improving its horizontal range and allowing it to connect better against opponents pulled up from the ground, but reducing its vertical range.
  • Down smash:
    • Change Down smash has a new animation; instead of raising its arms into the air and bringing them down, Lucario now briefly stands on one foot before stomping it to the ground while simultaneously releasing Aura from its palms.
    • Change The charging animation of down smash now has Lucario fold its arms while crouching in front of its chest instead of waving its arms in a circular motion.
      • Buff Due to the change in stance, Lucario is less vulnerable to attack while charging down smash.

Aerial Attacks[edit]

  • Neutral aerial:
    • Buff Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario. This allows the move to deal more damage in general and hit behind him much sooner, increasing its potency.
    • Buff Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    • Buff Neutral aerial has reduced landing lag (9 frames → 5).
    • Nerf Neutral aerial's first active frame is later than before (frame 8 → 10).
    • Buff Neutral aerial's first hit lasts for a longer period of time (frames 8-11 → 10-14).
    • Buff The second hit comes out earlier (frame 22 → 18).
    • Nerf The second hit lasts a shorter period of time (frames 22-29 → 18-21).
    • Buff It auto-cancels earlier (frame 39 → 36).
    • Nerf Its initial auto-cancel window was shortened (frames 1-7 → 1-4).
    • Change Neutral air has a new animation; Lucario spins more quickly than it did in SSB4.
  • Forward aerial:
    • Buff Forward aerial has reduced landing lag (18 frames → 9).
    • Buff Lucario can grab ledge faster after using forward air (64 frames → 52).
  • Back aerial:
    • Buff Back aerial becomes active sooner (frame 16 → 13).
    • Nerf Back aerial deals less damage (15% → 14%) and thus less knockback.
    • Nerf Back aerial has more ending lag (FAF 49 → 50).
    • Buff Its initial auto-cancel window has been lengthened (frames 1-3 → 1-4).
    • Change The burst of aura from Back aerial's animation better matches its hitbox.
  • Up aerial:
    • Buff Up aerial has decreased landing lag (22 frames → 13).
    • Nerf Up aerial has fewer active frames (10-15 → 10-13).
    • Change Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Down aerial:
    • Nerf Down aerial stalls Lucario's movement less on successive uses.
    • Nerf Down aerial has more landing lag (9 frames → 12).

Throws/other attacks[edit]

  • Buff Pivot grab has more horizontal range (Z offset: 4-15.2 → 4-16.5).
  • Buff Forward throw is now a two-hit move. This change also grants the move a collateral hitbox to hit opponents near Lucario. This is makes it better at seperating certain two-in-one characters such as the Ice Climbers and Rosalina & Luma.

Special Moves[edit]

  • Aura Sphere:
    • Change Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    • Buff Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging with an advanced technique called Charge Storage Cancelling.
      • Buff With Lucario's increased air speed, this makes it possible to edge-guard opponents by charging Aura Sphere and then cancelling it into an aerial, as well as improving its movement when combined with B-Reverses, Wavebounces, etc.
    • Change Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.
    • Nerf Lucario cannot shield immediately out of Aura Sphere, making it less safe to charge.
    • Nerf Lucario cannot use its standard grab out of a charging Aura Sphere without shielding, as pressing the Z button fires the Aura Sphere.
    • Change The aerial charge animation for Aura Sphere was altered; it now more closely resembles the grounded charging animation.
    • Buff Fully charged Aura Sphere has a larger hitbox (2.0u → 2.6u).
  • Force Palm:
    • Buff Force Palm has increased grab range.
    • Nerf Force Palm's projectile deals less damage with the far hit (7.56% → ~5.4%).
    • Change Force Palm's hitbox now matches its Aura graphics more closely.
    • Change Force Palm's grab triggers Special Zoom if Lucario has at least half of its maximum Aura.
    • Change The animation for Force Palm has been completely changed; instead of pulling its left paw back before thrusting it forward with a stomp to release a blast of Aura, Lucario now moves its paws in a circle around its body while crouching low to the ground before gathering its paws together and releasing a blast of Aura from its left paw.
  • Extreme Speed:
    • Buff Extreme Speed has less endlag and landing lag.
    • Buff Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
    • Buff Crashing into a wall now sends Lucario upward as opposed to stopping it in place. This greatly increases the safety of the recovery.
    • Nerf Extreme Speed's controls have been modified; the initial flight direction is locked in a short period of time before flight begins, which can lead to unintentional self-destructs.
    • Nerf Extreme Speed travels less distance overall.
    • Nerf Extreme Speed now halts at the end of the move, making it worse for recovering at low percents.
    • Change The animation for Extreme Speed has been updated; Lucario now gathers Aura in its paws at the start of the move. If it is grounded, dust ripples appear around Lucario as it gathers Aura. Additionally, the streams of Aura during flight are much bigger and more colorful than before. At the end of the flight, a gust of wind envelops the front of Lucario to indicate the attack portion of the move.
  • Double Team:
    • Buff Double Team deals more damage (11% → 12.5%).
    • Buff Double Team's counterattack activates faster (frame 28 → 16), making the attack much more consistent.
    • Change Lucario leaves blue-colored afterimages of itself in the location where it stood just before the attack.
    • Buff Double Team has less endlag on an unsuccessful counter (80 frames → 71), decreasing the window of time where Lucario can be punished.
    • Buff Double Team can now track opponents that activate the counterattack; Lucario will teleport to the attacker's location (within a certain range) and start its counterattack.
    • Buff Double Team now slows down time for the opponent that attacked Lucario. This allows Double Team to punish many more attacks, greatly increasing its reliability.
    • Nerf Double Team has fewer active frames (frames 5-39 → 5-24), no longer having the longest frame window in the game.
    • Nerf Double Team has significantly fewer intangibility frames (5-39 → 4-13), no longer covering the entire counter window.
    • Change Double Team's momentum in the air carries over into Lucario's own movement, which both benefits and hinders its recovery potential, as it can help with recovering when facing towards the stage, but prevent recovery (or even lead to a self-destruct) when facing away from the stage.
    • Change The animation for Double Team has completely changed; instead of moving its arms in a circular motion while crouching, Lucario now stands upright with its left leg raised while holding a pose. It then pulls its right paw back while holding its martial arts-like stance. A vortex of wind surrounds Lucario throughout the entire animation.
  • Aura Storm:
    • Change Lucario's Final Smash has been reverted to Aura Storm. It now Mega Evolves into Mega Lucario before performing the attack.
    • Buff Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.

Update history[edit]

Lucario has been noticeably buffed overall so far.

Super Smash Bros. Ultimate 2.0.0

  • Buff Lucario can grab the edge earlier after using forward air (64 frames → 52).
  • Nerf Aura Sphere has less hitlag during the charge, allowing characters to escape and shield drop much easier.
  • Buff Aura Storm's Final Smash Meter has a higher knockback multiplier (0.7× → 0.77×).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Aura Sphere deals less shield damage.

Super Smash Bros. Ultimate 3.1.0

  • Buff All hits of neutral attack have less ending lag (FAF 32, 35, 39 → 27, 27, 36).
  • Buff Dash attack's sweetspot has more range (hitboxes: 3.0u → 3.6u (clean), 2.8u → 2.9u (late)).
  • Buff Forward tilt's second hit deals more knockback (50 (base)/95 (scaling) → 54/98).
  • Buff Forward smash's sweetspot has a slightly larger hitbox (5.5u → 5.7u).
  • Buff Up smash's hits connect more reliably.
  • Buff Neutral aerial has two additional hitboxes that can only hit grounded opponents.
  • Buff Up aerial's sweetspot has a larger hitbox (4.0u → 5.0u).
  • Buff Down aerial's hits connect more reliably.
  • Buff Aura Sphere no longer pushes opponents away as much while charging.
  • Buff Fully charged Aura Sphere has a larger hitbox (2.0u → 2.6u).
  • Buff Aura Sphere travels farther.
  • Buff Aura Sphere has less ending lag (FAF 57 → 52. Out of charging: FAF 49 → 43).
  • Buff Force Palm has more grab range.
  • Bug fix Opponents can no longer move through Lucario during Force Palm's startup.


  • Lucario's moveset is affected by Aura. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
    • Lucario's Aura effects also change in regard to placing. When at a -1 placing, Lucario's Aura gains a multiplier of ×1.125.
Lucario using a Aura Sphere with max strength Aura as shown by a Skill Preview in Ultimate.
As Aura's power increases, your attack power increases as well. The more unfavorable the match is for you, the more power you gain.

Aura's Power increases
• When you have fewer KOs than opponents
• The more you've been KO'd
• As your damage increases
• As your HP decreases in Stamina Mode

Aura Sphere will get bigger, and the speed and power of it will increase. You can also leap higher and quicker when using Extreme Speed.

—Move List Description, Super Smash Bros. Ultimate

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2.5% The kham choui[1] (a downward sweeping punch in Shaolin Kung Fu), followed by the choong choui[2] (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick.
Forward tilt   4% (hit 1), 6% (hit 2) The kap theai choui[3] (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. At higher levels of aura, it becomes a viable KO option.
Up tilt   6% (foot), 5% An outside crescent kick above itself. A good juggling and combo tool. Has a sweetspot on its foot.
Down tilt   5% A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range.
Dash attack   8.5% (sourspot), 10% (sweetspot), 7% (late) A flying kick. Its decent speed and good range allow it to function as a decent punishment tool, and its sweetspot allows it to KO at very high percentages.
Forward smash   16% (clean), 13% (late) A double palm thrust, which emits a burst of Aura. When at max aura, it is extremely powerful; it is the strongest smash attack in the game overall, as it has the potential to one-hit KO almost every fighter in the roster when fully charged. However, its noticeable startup and ending lag makes it punishable.
Up smash   4% (hit 1), 14% (clean hit 2), 9% (late hit 2) A modified version of the long choui[4] (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice. One of the strongest up smashes in the game, and the most damaging smash attack in the game when at max aura.
Down smash   14% Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides simultaneously, making it a good option to punish rolls. Very strong at max aura, KOing below 60% at the ledge at max aura.
Neutral aerial   8% (hit 1), 6% (hit 2) Spins while emitting Aura from its paws. It hits twice, and the first hit can be used to combo into grounded moves on landing.
Forward aerial   6% A stretch kick. Its diagonal-vertical launch angle and low knockback make it an excellent combo tool, allowing it to string into itself and combo into moves like neutral aerial and up aerial.
Back aerial   14% (clean), 13% (late) The sou choui[5] (a sweeping punch in Shaolin Kung Fu). At max aura, it is one of the strongest back aerials in the game, KOing at around 50% at the ledge. However, it is Lucario's slowest aerial.
Up aerial   11% (clean), 6% (late) An bicycle kick with Lucario facing the screen. Extremely powerful at max aura, capable of KOing at around 80% even at ground level. Outside of that, it makes for a good juggling tool. Its late hit can act as a potential KO setup into its sweetspot on landing.
Down aerial   5% (hit 1), 6% (hit 2) Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura.
Grab   Clinches the opponent.
Pummel   1.3% A surge of Aura. Quite fast.
Forward throw   5% (hit), 3% (throw) Shoves the opponent away. A very fast throw, along with being one of the strongest forward throws in the game at max aura.
Back throw   10% The tai otoshi[6], a Judo throw. It deals very high damage and knockback when at max aura.
Up throw   5% (hit), 6% (throw) The pao choui[7] (an uppercut-styled punch in Shaolin Kung Fu). One of Lucario's best combo starters, as it can follow up with a neutral aerial, forward aerial, and an up aerial or back aerial as a 50/50 KO setup.
Down throw   7% Holds the opponent over its head and then slams them into the ground. A good combo starter, as it can combo into a forward aerial, a neutral aerial or an up aerial.
Floor attack (front)   7% Kicks around itself before getting up.
Floor attack (back)   7% Same as its frontal floor attack.
Floor attack (trip)   5% Kicks behind itself and then in front of itself while getting up.
Edge attack   9% Performs a double palm thrust that emits a small blast of Aura while climbing up.
Neutral special Aura Sphere 6.9%~17.2% (move), 0.6% (charge loop) A chargeable, condensed sphere of Aura. Pressing the special button again will make Lucario fire the sphere. Its size scales with Aura. The charge can be cancelled into tilts, smash attacks, and aerials. It can also cancel into a dodge, and be jump-cancelled.
Side special Force Palm 11.8% (close blast), 5.4% (far blast), 13% (throw), 10% (throw collateral) Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at point-blank range. At half of its maximum Aura or more, it triggers Special Zoom, and deals immense damage and knockback, KOing at around 60% near the ledge.
Up special Extreme Speed 6% (dash), 4% (impact) Propels itself in a predetermined direction by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation, and upon crashing directly into a wall or the ground. Extreme Speed's distance scales with Aura.
Down special Double Team 12.5% Performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and then counterattacks with a flying kick. The direction Lucario kicks in can be controlled. Lucario will also aim above or below if it is hit accordingly. Unlike most counters, it does not scale based on the attack it counters; it scales based on Lucario's aura.
Final Smash Aura Storm 0.8% (loop), 11.5% (final hit) Mega Evolves into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve OHKO power at max aura if all hitboxes connect.

On-screen appearance[edit]

  • Teleports on stage, floats for a second, gathers aura in its hands, and then lands


  • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
  • Side Taunt: Moves one hand forward and one behind its back, growling.
  • Down Taunt: Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt.

Idle poses[edit]

  • Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
  • Moves its arms in a circular motion before assuming to its normal stance again.

Victory poses[edit]

  • Left: Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." ("満ちるぞ,この波導!", I am filled with aura!).
  • Up: Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" ("波導は我にあり!", The aura is with me!).
  • Right: Moves its paw to its left side and groans while aura radiates off its body.
A small excerpt of the title theme of Pokémon Red, Blue, Yellow, and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for the entire series.

In competitive play[edit]

When Ultimate got released, many players noticed that Lucario had a lot of potential and that it was better than its already strong appearance in Smash 4. This was due to many of its options either becoming faster and more reliable along with the character greatly befitting from the game's mechanics. On top of this, Donkey Kong who was previously considered to be a hard counter to Lucario in Smash 4 is now much easier which seemed to improve its matchup spread overall. Because of this, many players considered Lucario as a solid high-tier character with some saying it had potential to rise into top tier.

Unfortunately, as the meta advanced, players recognized that the character's nerfs overshadowed the many buffs it received. This was because of aura's overall weaker damage multiplier, down air not being as safe for disadvantage, Aura Sphere having less versatility, its recovery being worse, the removal of some of its kill confirms, and some characters such as Bowser, Wario and Ness who have become far more frightening characters have proven to be very troublesome for Lucario . This resulted in it being worse than initially imagined with Lucario obtaining a below average playerbase through Ultimate's metagame and with many players such as ESAM claiming that it is a mid-tier character at best implying that this is the worst version of Lucario within the series. However, Tsu has still placed fairly well at tournaments with the character including getting 5th at Umebura Japan Major 2019 with the character (although he did use secondaries) and has gotten 44th on the Spring 2019 PGRU. As such Dabuz believes that Lucario is underrated and places him as an upper high tier character. As of now, Lucario's current state of viability is uncertain.

Notable players[edit]

Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.



Classic Mode: Counter Encounters[edit]

Lucario's congratulations screen.

Lucario fights characters with counterattacks.

Round Opponent Stage Music Notes
1 Shulk ShulkHeadSSBU.png and Little Mac LittleMacHeadSSBU.png Gaur Plain Time to Fight! - Xenoblade Chronicles
2 Palutena PalutenaHeadSSBU.png and Bayonetta BayonettaHeadSSBU.png Umbra Clock Tower Red & Black
3 Marth MarthHeadSSBU.png and Lucina LucinaHeadSSBU.png Coliseum Story 5 Meeting
4 Mii Swordfighter MiiSwordfighterHeadSSBU.png (x6) Spear Pillar Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl Horde Battle.
Mii Swordfighter costume combinations:
5 Roy RoyHeadSSBU.png, Ike IkeHeadSSBU.png, and Corrin CorrinHeadSSBU.png Castle Siege The Devoted
6 Greninja GreninjaHeadSSBU.png Pokémon Stadium 2 Battle! (Champion) - Pokémon X / Pokémon Y
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Lucario has Route 209 - Pokémon Diamond / Pokémon Pearl accompany the credits.

Role in World of Light[edit]

Lucario's location in World of Light

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but was hit by a beam Greninja avoided a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

In the mode proper, Lucario can be found on the corner of a stone wall.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
Lucario SSBU.png
Lucario Attack 3,300 Spear Pillar (Ω form) Battle! (Team Galactic)


Lucario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Lucario's Mega Evolved form appears as a Primary Spirit.

In Spirit battles[edit]

As the main opponent[edit]

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
Mega Lucario Pokémon series Lucario LucarioHeadTealSSBU.png
9,400 Coliseum (Battlefield form) •Sudden Final Smash •The enemy will suddenly have a Final Smash
•Lucario's Aura has increased power
Battle! (Trainer Battle) - Pokémon X / Pokémon Y
Dialga Spirit.png
Dialga Pokémon series •Giant Lucario LucarioHeadWhiteSSBU.png
9,700 Spear Pillar •Earthquake
•Sudden Final Smash
•The enemy will suddenly have a Final Smash
•Periodic earthquakes will shake the stage after a little while
•The enemy is giant
Battle! (Dialga/Palkia) / Spear Pillar
Cobalion Spirit.png
Cobalion, Terrakion, & Virizion Pokémon series Lucario LucarioHeadGreenSSBU.png
Duck Hunt DuckHuntHeadYellowSSBU.png
Yoshi YoshiHeadBlueSSBU.png
9,000 Kalos Pokémon League N/A •The enemy's melee weapons have increased power
•The enemy can unleash powerful critical hits at random
•The enemy starts the battle with a Beam Sword
N's Castle
Tornadus (Incarnate Forme) Pokémon series Lucario LucarioHeadGreenSSBU.png
4,300 Skyworld (clouds only) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy starts the battle with an Ore Club
N's Castle
Keldeo Spirit.png
Keldeo (Ordinary Form) Pokémon series Lucario LucarioHeadNavySSBU.png
3,500 Unova Pokémon League N/A Stamina battle
•Only certain Pokémon will emerge from Poké Balls (Keldeo)
•The enemy's FS Meter charges quickly
N's Castle
Xerneas Spirit.png
Xerneas Pokémon series Lucario LucarioHeadNavySSBU.png
9,400 Garden of Hope •Flowery •You constantly take minor damage
•Only certain Pokémon will emerge from Poké Balls (Xerneas)
•The enemy is injured but powerful
Battle! (Champion) - Pokémon X / Pokémon Y
Young Cricket WarioWare series Lucario LucarioHeadNavySSBU.png
1,900 Suzaku Castle •Item Tidal Wave •The enemy's dash attacks have increased power
•Certain items will appear in large numbers after a little while
Chun-Li Stage Type A
Kicks Spirit.png
Kicks Animal Crossing series Lucario LucarioHeadNavySSBU.png
3,600 Town and City •Move Speed ↑
•Slippery Stage
•The stage's platforms are very slippery
•All fighters have increased move speed
Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
Fei Long Spirit.png
Fei Long Street Fighter series Lucario LucarioHeadGreySSBU.png
2,000 Arena Ferox (Ω form) •Jump Power ↓ •The enemy's punches and elbow strikes have increased power
•The enemy's kicks and knee strikes have increased power
Stamina battle
Fei Long Stage Type B
Gen Spirit.png
Gen Street Fighter series Lucario LucarioHeadPinkSSBU.png
3,600 New Pork City (Ω form) •Jump Power ↓ •Lucario's Aura has increased power
Stamina battle
•All fighters have reduced jump power
Fei Long Stage Type A
Karin Street Fighter series Lucario LucarioHeadPurpleSSBU.png
3,900 Wuhu Island (hazards off) •Jump Power ↓ Stamina battle
•All fighters have reduced jump power
•The enemy has increased move speed and reduced weight
Cammy Stage Type B

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
Zoroark Pokémon series Wolf WolfHeadBlackSSBU.png
Lucario LucarioHeadGreySSBU.png (×3)
3,500 Prism Tower N/A •Only certain Pokémon will emerge from Poké Balls (Zoroark)
•Reinforcements will appear after an enemy is KO'd
Battle! (Reshiram/Zekrom) Zoroark using illusions of Raikou, Entei, and Suicune from the movie Pokémon — Zoroark: Master of Illusions

Alternate costumes[edit]

Lucario Palette (SSBU).png
LucarioHeadSSBU.png LucarioHeadPurpleSSBU.png LucarioHeadWhiteSSBU.png LucarioHeadGreySSBU.png LucarioHeadTealSSBU.png LucarioHeadNavySSBU.png LucarioHeadGreenSSBU.png LucarioHeadPinkSSBU.png


Character Showcase Video[edit]


  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the original Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate. In Charizard's case (the former; Charizard), it had Triple Finish in Brawl, changed to Mega Charizard X for Smash 4, and reverted back to its original Final Smash Triple Finish in Ultimate (as a consequence of being regrouped back into Pokemon Trainer's party).
    • However, Lucario does transform into Mega Lucario for the duration of Aura Storm in Ultimate.
  • The Tip about Lucario's Aura being able to reach a multiplier of ×2.5 is both true and false: as of recent updates, ×1.6 is the maximum multiplier. However, Lucario at 0% has a ×0.6 multiplier on its attacks, making the net change about ×2.5.
  • Lucario is the only Pokémon character whose animations are not mirrored.
  • Lucario being unlocked by clearing Classic Mode as Yoshi references Brawl in that both characters occupy the third row in Brawl's character selection screen.
    • Lucario and Yoshi also appear in the Virizion, Terrakion and Cobalion spirit battle, Lucario represents Virizion while Yoshi represents Cobalion.
  • Although Lucario's Classic Mode contains characters with counterattacks, Peach, Daisy, and King K. Rool do not appear as its opponents.


1.^ translates to "Smashing Punch"
2.^ translates to "Thrust Punch"
3.^ translates to "Armpit Punch"
4.^ translates to "Wave Punch"
5.^ translates to "Sweeping Punch"
6.^ translates to "Body Drop"
7.^ translates to "Cannon Punch"