Lucario (SSBU)

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SSBU Icon.png
This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. Ultimate
Lucario SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other Smash Bros. appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
LucarioHeadSSBU.png
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel's potrayal of Lucario in Smash 4 was repurposed for the English versions of Ultimate.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Lucario being the 27th character to be unlocked.
  • Clear Classic Mode with Yoshi or anyone in his unlock tree, being the first character unlocked.
  • Have Lucario join the player's party in World of Light.

With the exception of the third method, Lucario must then be defeated on Spear Pillar.

Changes from Super Smash Bros. 4[edit]

Aesthetics[edit]

  • Change Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  • Change Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.

Attributes[edit]

  • Buff Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Lucario walks slightly faster (1.05 → 1.103).
  • Buff Lucario runs faster (1.55 → 1.705).
    • Buff Lucario's initial dash is significantly faster (1.8 → 2.255).
  • Buff Lucario's air speed is much higher (1.09 → 1.281), now being on par with Wolf's.
  • Buff Lucario's air acceleration is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).
  • Nerf Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
  • Change Aura increases in strength faster at lower percentages, reaching base damage at 65% (70% in SSB4), but slower at higher percentages, reaching a maximum of 1.6x power at 190% (down from 1.7x). Aura's strength at 0% is unchanged (0.66x).
  • Nerf Aura's effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing its multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the Anubis Combo and greatly reduces Lucario's extreme comeback factor, which makes Lucario more reliant on taking damage to reap the benefits of Aura.
  • Nerf The weakening of rage significantly hinders its damage and KO potential at max Aura.

Ground attacks[edit]

  • Buff Neutral attack's animation is quicker, with all three hits having less endlag.
  • Buff Dash attack does more damage (8% → 8.5%/10%), and the new sweetspot has more KO potential.
  • Forward tilt:
    • Buff Forward tilt has increased range, and the first hit links into the second hit more reliably.
      • Change Forward tilt has a new animation, with Lucario leaning back before the palm thrust.
  • Buff Down tilt has less ending lag (FAF 25 → 23).
  • Forward smash:
    • Buff Forward smash has increased range.
    • Buff Forward smash has less startup (frame 21 → 18).
    • Change Forward smash has more vibrant aura effects.

Aerial Attacks[edit]

  • Neutral aerial:
    • Buff Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario.
    • Buff Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    • Buff Neutral aerial has reduced landing lag (9 frames → 6).
    • Nerf Neutral aerial has slightly more startup (frame 7 → 9).
  • Buff Forward aerial has reduced landing lag (18 frames → 10).
  • Back aerial:
    • Buff Back aerial has fewer startup frames (15 frames → 12) and a larger hitbox.
    • Nerf Back aerial deals less damage (15% → 14%) and thus less knockback.
    • Nerf Back aerial has more ending lag (FAF 49 → 50).
  • Up aerial:
    • Buff Up aerial has decreased landing lag (22 frames → 14).
      • Change Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Down aerial:
    • Buff Down aerial has larger hitboxes.
    • Nerf Down aerial stalls Lucario's movement less.
    • Nerf Down aerial has slightly more landing lag (9 frames → 13).

Throws/other attacks[edit]

  • Buff Down throw has slightly less knockback growth, allowing it to combo for longer.

Special Moves[edit]

  • Aura Sphere:
    • Change Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    • Buff Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.
      • Buff With Lucario's increased air speed, this makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving its movement when combined with B-Reverses, Wave-Bounces, etc.
    • Buff Aura Sphere has less endlag.
    • Change Aura Sphere travels more slowly.
    • Change Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.
    • Nerf Lucario cannot use its standard grab out of a charging Aura Sphere, as pressing the Z button fires the Aura Sphere.
  • Force Palm:
    • Buff Force Palm has increased grab range.
    • Change Force Palm's hitbox now matches its aura graphics more closely.
    • Change Force Palm's grab triggers Special Zoom if Lucario has at least half of its maximum aura.
  • Extreme Speed:
    • Buff Extreme Speed has less endlag and landing lag.
    • Buff Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
    • Nerf Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.
    • Nerf Extreme Speed now halts at the end of the move making it worse for recovering at low percents.
  • Double Team:
    • Buff Double Team's counterattack activates faster, making the attack harder to avoid.
    • Buff Double Team has less endlag on an unsuccessful counter (80 frames → 71).
    • Buff Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit from above or below.
    • Nerf Double Team has fewer active frames, no longer having the longest window frame in the game.
  • Aura Storm:
    • Change Lucario's Final Smash has been reverted to Aura Storm. It now mega evolves into Mega Lucario before performing the attack.
    • Buff Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.

Update history[edit]

Super Smash Bros. Ultimate 2.0.0

  • Buff Lucario can grab ledge faster after using forward air (64 frames → 52).
  • Nerf Aura Sphere has less hitlag during the charge, allowing characters to escape it much easier.
  • Buff The Final Smash Meter version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).

Moveset[edit]

  • Lucario's moveset is affected by Aura. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
    • Lucario's Aura effects also change in regard to placing. When at a -1 placing, Lucario's Aura gains a multiplier of ×1.125.
  • Lucario is able to crawl, wall cling, and wall jump.


Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2.5% The kham choui[1] (a downward sweeping punch in Shaolin Kung Fu), followed by the choong choui[2] (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick.
2%
3%
Forward tilt   4% (hit 1), 6% (hit 2) The kap theai choui[3] (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice.
Up tilt   6% (foot), 5% An outside crescent kick above itself.
Down tilt   5% A kneeling Hapkido-style shin kick.
Dash attack   8.5% (sourspot), 10% (sweetspot), 7% (late) A flying kick.
Forward smash   16% (clean), 13% (late) A double palm thrust, which emits a burst of Aura.
Up smash   4% (hit 1), 14% (clean hit 2), 9% (late hit 2) A modified version of the long choui[4] (an uppercut-styled punch in Shaolin Kung Fu), while emitting a blast of Aura. Hits twice.
Down smash   14% Thrusts its palms in front and behind, while emitting blasts of Aura. Resembles a modified version of the kap theai choui. Hits on both of its sides
Neutral aerial   8% (hit 1), 6% (hit 2) Spins while emitting Aura from its paws.
Forward aerial   6% A stretch kick.
Back aerial   14% (clean), 13% (late) The sou choui[5] (a sweeping punch in Shaolin Kung Fu).
Up aerial   11% (clean), 6% (late) An upward front kick, with Lucario backflipping.
Down aerial   5% (hit 1), 6% (hit 2) Stomps twice, emitting blasts of Aura with each stomp.
Grab   Clinches the opponent.
Pummel   1.3% A surge of Aura.
Forward throw   5% (hit), 3% (throw) Shoves the opponent away.
Back throw   10% The tai otoshi[6], a Judo throw.
Up throw   5% (hit), 6% (throw) The pao choui[7] (an uppercut-styled punch in Shaolin Kung Fu).
Down throw   7% Holds the opponent over its head and then slams them into the ground. Can combo into 3 forward aerials at low to mid percents.
Floor attack (front)   7% Kicks around itself before getting up.
Floor attack (back)   7% Same as its frontal floor attack.
Floor attack (trip)   5% Kicks behind itself and then in front of itself while getting up.
Edge attack   9% Performs a double palm thrust that emits a small blast of Aura while climbing up.
Neutral special Aura Sphere 6.9%~17.2% (move), 0.6% (charge loop) A chargeable, condensed sphere of Aura. Pressing the special button again will make Lucario fire the sphere. Its size scales with Aura. The charge can be cancelled into tilts, smash attacks, and aerials. It can also cancel into a dodge, and be jump-cancelled.
Side special Force Palm 11.8% (close blast), 5.4% (far blast), 13% (throw), 10% (throw collateral) Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at point-blank range. At half of its maximum Aura or more, it triggers Special Zoom.
Up special Extreme Speed 6% (dash), 4% (impact) Propels itself in a predetermined direction by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation, and upon crashing directly into a wall or the ground. Extreme Speed's distance scales with Aura.
Down special Double Team 12.5% Performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and then counterattacks with a flying kick. The direction Lucario kicks in can be controlled. Lucario will also aim above or below if it is hit accordingly.
Final Smash Aura Storm 0.8% (loop), 11.5% (final hit) Mega Evolves into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve OHKO power at max aura if all hitboxes connect.

On-screen appearance[edit]

  • Teleports on stage, floats for a second, gathers aura in its hands, and then lands

Taunts[edit]

  • Up Taunt: Floats in mid-air and growls, emitting aura from its body.
  • Side Taunt: Moves one hand forward and one behind its back, growling.
  • Down Taunt: Stands on one foot and holds one hand in mid-air. This taunt is very similar to Link's down taunt.

Idle poses[edit]

  • Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
  • Moves its arms in a circular motion before assuming to its normal stance again.

Victory poses[edit]

  • Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura." (満ちるぞ,この波導!, I am filled with aura!).
  • Moves its paws in front of itself, then clasps them together, saying "The aura is with me!" (波導は我にあり!, The aura is with me!).
  • Moves its paw to its side while aura radiates off its body.
A small excerpt of the title theme of Pokémon Red, Blue, Yellow, and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for the entire series.

Classic Mode: Counter Encounters[edit]

Lucario fights characters with counterattacks, with the penultimate battle being against Greninja.

Round Opponent Stage Music Notes
1 Shulk and Little Mac Gaur Plain Time to Fight! - Xenoblade Chronicles
2 Palutena and Bayonetta Umbra Clock Tower Red & Black
3 Marth and Lucina Coliseum Story 5 Meeting
4 6 Mii Swordfighters Spear Pillar Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
5 Roy, Ike, and Corrin Castle Siege The Devoted
6 Greninja Pokémon Stadium 2 Battle! (Champion) - Pokémon X / Pokémon Y
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light[edit]

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but another beam of light hit it a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

In the mode proper, Lucario can be found by walking on a road that leads to walk on a stone wall.

Spirits[edit]

Lucario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Lucario's Mega Evolved form appears as a Primary Spirit.

Alternate costumes[edit]

Lucario Palette (SSBU).png
LucarioHeadSSBU.png LucarioHeadPurpleSSBU.png LucarioHeadWhiteSSBU.png LucarioHeadGreySSBU.png LucarioHeadTealSSBU.png LucarioHeadNavySSBU.png LucarioHeadGreenSSBU.png LucarioHeadPinkSSBU.png

Gallery[edit]

Character Showcase Video[edit]

Trivia[edit]

  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.
    • However, Lucario does transform into Mega Lucario for the duration of Aura Storm in Ultimate.
  • The Tip about Lucario's Aura being able to reach a multiplyer of ×2.5 is both true and false: as of recent updates, 1.6× is the maximum. Despite this, Lucario at 0% has a .6 multiplier on his attacks making the net change about 2.5 times.
    • Furthermore, even at -1 placement, when combined with Lucario being at max Aura, the total doesn't even appear close to ×2.5.
  • Lucario is the only Pokémon character whose animations are not mirrored.

Notes[edit]

1.^ translates to "Smashing Punch"
2.^ translates to "Thrust Punch"
3.^ translates to "Armpit Punch"
4.^ translates to "Wave Punch"
5.^ translates to "Sweeping Punch"
6.^ translates to "Body Drop"
7.^ translates to "Cannon Punch"


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