Super Smash Bros. series

Jump

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A jump is an action that moves a character from the ground into the air. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. It is performed by pressing up on the control stick (D-pad on a horizontal Wii Remote), or by pressing a certain button, which is by default:

A few characters can jump more than once in the air:

There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Because characters can jump while shielding (excluding Yoshi in Super Smash Bros. Melee and Super Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.

Brawl added a jumping mechanic known as footstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.

In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available.

Types of jumps[edit]

All characters can perform several different types of jumps. The most basic type is a standing jump, which is a jump without any other inputs. There are also more complicated jumps that involve other inputs. One of these is the walk jump, which involves jumping while walking or dashing. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. All jumps have 2 performable variants. The first and most common type is the full hop, which involves the player holding the jump command so the fighter can jump to maximum height. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. There are also 2 different methods of performing these jumps. The first way is by pressing the jump button. The second way is to press up on the control stick/D-pad. This totals to 12 different ways to jump, with all possible combinations of each having different heights.

Softhop[edit]

Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge.

In Brawl and Smash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. The potential benefits of performing the technique depends on the fighter, as prior to Ultimate the duration of jump squats vary depending on the fighter.

In Ultimate, softhopping has an additional effect on full hops. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. Performing a softhop disables this mechanic, causing full hops to behave the same way as midair jumps and full hops prior to Ultimate. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been to high up to connect with by the time the first hitbox comes out, similarly to instant double jumping. Forcing the user to perform a full hop when performing the technique also removes the risk of accidentally performing a short hop, guaranteeing the full damage output of aerials rather than the reduced 0.85× damage from short hops.

Jump squat[edit]

A jump squat or windup refers to the length of time between the input of the jump and the moment the character leaves the ground. Each character has a different window of time where they crouch before they jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player.

Jump squats in Super Smash Bros.[edit]

Rank Character Frames
1-7 Fox's head icon from SSB. Fox 3
Kirby's head icon from SSB. Kirby
Luigi's head icon from SSB. Luigi
Mario's head icon from SSB. Mario
Ness's head icon from SSB. Ness
Pikachu's head icon from SSB. Pikachu
Samus's head icon from SSB. Samus
8 C. Falcon's head icon from SSB. Captain Falcon 4
9 Yoshi's head icon from SSB. Yoshi 5
10-11 DK's head icon from SSB. Donkey Kong 6
Jigglypuff's head icon from SSB. Jigglypuff
12 Link's head icon from SSB. Link 7
N/A DK's head icon from SSB. Giant Donkey Kong 8
Metal Mario's head icon from SSB. Metal Mario

Jump squats in Super Smash Bros. Melee[edit]

Rank Character Frames
1-7 FoxHeadSSBM.png Fox 3
IceClimbersHeadSSBM.png Ice Climbers
KirbyHeadSSBM.png Kirby
PichuHeadSSBM.png Pichu
PikachuHeadSSBM.png Pikachu
SamusHeadSSBM.png Samus
SheikHeadSSBM.png Sheik
8-15 CaptainFalconHeadSSBM.png Captain Falcon 4
DrMarioHeadSSBM.png Dr. Mario
LuigiHeadSSBM.png Luigi
MarioHeadSSBM.png Mario
MarthHeadSSBM.png Marth
MrGame&WatchHeadSSBM.png Mr. Game & Watch
NessHeadSSBM.png Ness
YoungLinkHeadSSBM.png Young Link
16-22 DonkeyKongHeadSSBM.png Donkey Kong 5
FalcoHeadSSBM.png Falco
JigglypuffHeadSSBM.png Jigglypuff
MewtwoHeadSSBM.png Mewtwo
PeachHeadSSBM.png Peach
RoyHeadSSBM.png Roy
YoshiHeadSSBM.png Yoshi
23-25 GanondorfHeadSSBM.png Ganondorf 6
LinkHeadSSBM.png Link
ZeldaHeadSSBM.png Zelda
N/A GigaBowserHeadSSBM.png Giga Bowser 6
FightingWireFramesHeadSSBM.png Fighting Wire Frames 7
26 BowserHeadSSBM.png Bowser 8

Jump squats in Super Smash Bros. Brawl[edit]

The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster.

Rank Character Frames
1-10 DiddyKongHeadSSBB.png Diddy Kong 4
FoxHeadSSBB.png Fox
IceClimbersHeadSSBB.png Ice Climbers
KirbyHeadSSBB.png Kirby
MetaKnightHeadSSBB.png Meta Knight
PikachuHeadSSBB.png Pikachu
SamusHeadSSBB.png Samus
SheikHeadSSBB.png Sheik
SquirtleHeadSSBB.png Squirtle
ZeroSuitSamusHeadSSBB.png Zero Suit Samus
11-26 CaptainFalconHeadSSBB.png Captain Falcon 5
IvysaurHeadSSBB.png Ivysaur
LucarioHeadSSBB.png Lucario
LucasHeadSSBB.png Lucas
LuigiHeadSSBB.png Luigi
MarioHeadSSBB.png Mario
MarthHeadSSBB.png Marth
MrGame&WatchHeadSSBB.png Mr. Game & Watch
NessHeadSSBB.png Ness
OlimarHeadSSBB.png Olimar
PeachHeadSSBB.png Peach
PitHeadSSBB.png Pit
ROBHeadSSBB.png R.O.B.
SonicHeadSSBB.png Sonic
ToonLinkHeadSSBB.png Toon Link
WolfHeadSSBB.png Wolf
N/A Fighting Alloys 5
27-35 CharizardHeadSSBB.png Charizard 6
DonkeyKongHeadSSBB.png Donkey Kong
FalcoHeadSSBB.png Falco
IkeHeadSSBB.png Ike
JigglypuffHeadSSBB.png Jigglypuff
KingDededeHeadSSBB.png King Dedede
WarioHeadSSBB.png Wario
YoshiHeadSSBB.png Yoshi
ZeldaHeadSSBB.png Zelda
N/A Wario-Man 6
36-37 GanondorfHeadSSBB.png Ganondorf 7
LinkHeadSSBB.png Link
N/A Giga Bowser 7
38 BowserHeadSSBB.png Bowser 8
39 SnakeHeadSSBB.png Snake 9

Jump squats in Super Smash Bros. 4[edit]

Rank Character Frames
1-13 BayonettaHeadSSB4-U.png Bayonetta 4
CloudHeadSSB4-U.png Cloud
Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong
Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt
Fox's stock icon in Super Smash Bros. for Wii U. Fox
Greninja's stock icon in Super Smash Bros. for Wii U. Greninja
Kirby's stock icon in Super Smash Bros. for Wii U. Kirby
Mega Man's stock icon in Super Smash Bros. for Wii U. Mega Man
Meta Knight's stock icon in Super Smash Bros. for Wii U. Meta Knight
Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu
SamusHeadSSB4-U.png Samus
Sheik's stock icon in Super Smash Bros. for Wii U. Sheik
Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus
14-41 Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon 5
Dark Pit's stock icon in Super Smash Bros. for Wii U. Dark Pit
Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario
Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac
Lucario's stock icon in Super Smash Bros. for Wii U. Lucario
LucasHeadSSB4-U.png Lucas
Lucina's stock icon in Super Smash Bros. for Wii U. Lucina
Luigi's stock icon in Super Smash Bros. for Wii U. Luigi
Mario's stock icon in Super Smash Bros. for Wii U. Mario
Marth's stock icon in Super Smash Bros. for Wii U. Marth
Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo
Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler
Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U. Mr. Game & Watch
Ness's stock icon in Super Smash Bros. for Wii U. Ness
Olimar's stock icon in Super Smash Bros. for Wii U. Olimar
Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man
Palutena's stock icon in Super Smash Bros. for Wii U. Palutena
Peach's stock icon in Super Smash Bros. for Wii U. Peach
Pit's stock icon in Super Smash Bros. for Wii U. Pit
ROBHeadGreySSB4-U.png R.O.B.
Rosalina and Luma's stock icon in Super Smash Bros. for Wii U. Rosalina & Luma
RoyHeadSSB4-U.png Roy
RyuHeadSSB4-U.png Ryu
Shulk's stock icon in Super Smash Bros. for Wii U. Shulk
Sonic's stock icon in Super Smash Bros. for Wii U. Sonic
Toon Link's stock icon in Super Smash Bros. for Wii U. Toon Link
Villager's stock icon in Super Smash Bros. for Wii U. Villager
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer
N/A Giga Mac 5
Mega Lucario
42-51 Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. 6
CorrinHeadSSB4-U.png Corrin
Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong
Falco's stock icon in Super Smash Bros. for Wii U. Falco
Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff
King Dedede's stock icon in Super Smash Bros. for Wii U. King Dedede
Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Gunner
Wario's stock icon in Super Smash Bros. for Wii U. Wario
Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi
Zelda's stock icon in Super Smash Bros. for Wii U. Zelda
N/A Wario-Man 6
52-57 Charizard's stock icon in Super Smash Bros. for Wii U. Charizard 7*
Robin's stock icon in Super Smash Bros. for Wii U. Robin
Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf 7
Ike's stock icon in Super Smash Bros. for Wii U. Ike
Link's stock icon in Super Smash Bros. for Wii U. Link
Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter
N/A Giga Bowser 7
58 Bowser's stock icon in Super Smash Bros. for Wii U. Bowser 8

*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.

Jump squats in Super Smash Bros. Ultimate[edit]

Every character has a 3-frame jump squat, with the exception of Kazuya (who has a 7-frame jump squat, though the value is defined as 6 in fighter_param.prc) and Giga Bowser (who has a 15-frame jump squat).

Jump height ranking[edit]

Below are characters ranked by the height of their first jump. Jump force is measured in units per frame.

Note that there are two methods to determine jump height, depending on the game.

  • In Smash 64, Melee, and Brawl, the game uses jump force, or the speed at which the character leaves the ground. In Smash 64, jump force is calculated at the time of the jump. In Melee and Brawl it is encoded. The resulting jump height is dependent on the character's gravity.
  • In Smash 4 and Ultimate, the game encodes jump height, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from equipment or special moves such as Monado Arts.
    • However, for multiple aerial jumps, the game encodes jump force (except for Charizard and Sephiroth).
  • In Ultimate, the game also encodes jump initial height, or the height that a character will reach in the first 4 frames of a full hop. After the first 4 frames, the normal method for Smash 4 will be used with the height being reduced by the initial height. This results in characters moving significantly faster during the beginning of their jump and reaching their peak a few frames sooner. This has no affect on short hops or aerial jumps.

Super Smash Bros.[edit]

The jump physics of Smash 64 are significantly different compared to later games. A jump depends on 3 values: the control stick's vertical position (v), the jump multiplier (m), and the jump base (b). The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. The resulting jump force formula is (v×m)+b-g.

When using the C buttons to jump, the control stick's horizontal position h is used instead of the vertical position. The equivalent vertical position follows the formula v = floor(sqrt(80^2 - h^2)) and "v" has a minimum value 63 and a maximum of 77. The resulting value takes priority over the control stick's actual vertical position.

JPN
Rank Character Jump multiplier Jump base Min height Max height
1 Luigi's head icon from SSB. Luigi 0.7 30 1038.5 1718
2 C. Falcon's head icon from SSB. Captain Falcon 1 25 855.8 1569
3 Samus's head icon from SSB. Samus 0.5 36 996.8 1482
4 Jigglypuff's head icon from SSB. Jigglypuff 0.7 20 786.8 1406
5 DK's head icon from SSB. Donkey Kong 0.47 55 1024.66 1383
6 Mario's head icon from SSB. Mario 0.7 26 798.2 1360
7 Pikachu's head icon from SSB. Pikachu 0.67 37 840.24 1323
8 Link's head icon from SSB. Link 0.7 36 798.6 1276.8
9 Fox's head icon from SSB. Fox 1 23 684 1275
10 Yoshi's head icon from SSB. Yoshi 0.7 27.5 740.6 1249.5
11 Kirby's head icon from SSB. Kirby 0.6 30 765 1228.8
12 Ness's head icon from SSB. Ness 0.7 26 706.1 1204.5
NA/PAL/AUS
Rank Character Jump multiplier Jump base Min height Max height
1 Luigi's head icon from SSB. Luigi 0.7 30 1038.5 1718
2 C. Falcon's head icon from SSB. Captain Falcon 1 24 833.8 1539
3 Samus's head icon from SSB. Samus 0.5 36 996.8 1482
4 Jigglypuff's head icon from SSB. Jigglypuff 0.7 20 786.8 1406
5 DK's head icon from SSB. Donkey Kong 0.47 55 1024.66 1383
6 Mario's head icon from SSB. Mario 0.7 26 798.2 1360
7 Pikachu's head icon from SSB. Pikachu 0.67 37 840.24 1323
8 Fox's head icon from SSB. Fox 1 23 684 1275
9 Kirby's head icon from SSB. Kirby 0.6 30 765 1228.8
10 Ness's head icon from SSB. Ness 0.7 26 706.1 1204.5
11 Yoshi's head icon from SSB. Yoshi 0.7 27.5 713 1203.5
12 Link's head icon from SSB. Link 0.7 36 749.7 1198.8

Super Smash Bros. Melee[edit]

In Melee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value in Smash 64.

Jump
Rank Character Jump force Jump height
1 FalcoHeadSSBM.png Falco 4.1 51.5
2 LuigiHeadSSBM.png Luigi 2.4 46.546
3 CaptainFalconHeadSSBM.png Captain Falcon 3.1 38.52
4 DonkeyKongHeadSSBM.png Donkey Kong 2.7 37.8
N/A GigaBowserHeadSSBM.png Giga Bowser 4.2 37.4
5 NessHeadSSBM.png Ness 2.5 35.98
N/A FightingWireFramesHeadSSBM.png Male Wire Frame 2.5 35.98
6 IceClimbersHeadSSBM.png Ice Climbers 2.6 35.1
7 MarthHeadSSBM.png Marth 2.4 35.09
8 YoshiHeadSSBM.png Yoshi 2.5 34.857
9 SamusHeadSSBM.png Samus 2.1 34.464
10 SheikHeadSSBM.png Sheik 2.8 34.08
11 MewtwoHeadSSBM.png Mewtwo 2.3 33.408
12 YoungLinkHeadSSBM.png Young Link 2.62 32.52
13-14 PichuHeadSSBM.png Pichu 2.6 32.04
PikachuHeadSSBM.png Pikachu
15 BowserHeadSSBM.png Bowser 2.8 31.57
16 PeachHeadSSBM.png Peach 2.2 31.36
17 FoxHeadSSBM.png Fox 3.68 31.28
18 ZeldaHeadSSBM.png Zelda 2.1 31.262
N/A FightingWireFramesHeadSSBM.png Female Wire Frame 2.1 31.262
19 RoyHeadSSBM.png Roy 2.6 30.958
20 LinkHeadSSBM.png Link 2.5 29.67
21-23 DrMarioHeadSSBM.png Dr. Mario 2.3 29
MarioHeadSSBM.png Mario
MrGame&WatchHeadSSBM.png Mr. Game & Watch
24 GanondorfHeadSSBM.png Ganondorf 2.6 27.3
25 KirbyHeadSSBM.png Kirby 2.0 26
26 JigglypuffHeadSSBM.png Jigglypuff 1.6 20.8
Shorthop
Rank Character Jump force Jump height Difference
1 SamusHeadSSBM.png Samus 1.7 22.75 66.01%
2 SheikHeadSSBM.png Sheik 2.14 20.16 59.15%
N/A FightingWireFramesHeadSSBM.png Male Wire Frame 1.8 18.9 52.53%
3 ZeldaHeadSSBM.png Zelda 1.6 18.337 58.66%
N/A FightingWireFramesHeadSSBM.png Female Wire Frame 1.6 18.337 58.66%
4 YoshiHeadSSBM.png Yoshi 1.8 18.33 52.59%
5 PeachHeadSSBM.png Peach 1.6 16.8 53.57%
6 GanondorfHeadSSBM.png Ganondorf 2.0 16.4 60.07%
7 LuigiHeadSSBM.png Luigi 1.4 14.91 32.03%
8 CaptainFalconHeadSSBM.png Captain Falcon 1.9 14.85 38.55%
9 KirbyHeadSSBM.png Kirby 1.5 14.82 57.00%
10-11 PichuHeadSSBM.png Pichu 1.7 14 43.70%
PikachuHeadSSBM.png Pikachu
12 MarthHeadSSBM.png Marth 1.5 13.995 39.88%
13 DonkeyKongHeadSSBM.png Donkey Kong 1.6 13.6 35.98%
14 NessHeadSSBM.png Ness 1.5 13.26 36.85%
15 MewtwoHeadSSBM.png Mewtwo 1.4 12.654 37.88%
16 FalcoHeadSSBM.png Falco 1.9 11.58 22.49%
17-19 DrMarioHeadSSBM.png Dr. Mario 1.4 11.025 38.02%
MarioHeadSSBM.png Mario
MrGame&WatchHeadSSBM.png Mr. Game & Watch
20-21 YoungLinkHeadSSBM.png Young Link 1.5 10.99 33.79%
LinkHeadSSBM.png Link 37.04%
22 BowserHeadSSBM.png Bowser 1.6 10.66 33.77%
23 FoxHeadSSBM.png Fox 2.1 10.65 34.05%
24 RoyHeadSSBM.png Roy 1.5 10.626 34.32%
25 IceClimbersHeadSSBM.png Ice Climbers 1.4 10.5 29.91%
26 JigglypuffHeadSSBM.png Jigglypuff 1.05 9.146 43.97%
N/A GigaBowserHeadSSBM.png Giga Bowser 1.6 5.95 15.91%

Super Smash Bros. Brawl[edit]

Rank Character Jump force Jump height
N/A Giga Bowser 5.5 73.85696598
N/A Wario Man 3.5 66.31680556
1 FalcoHeadSSBB.png Falco 3.42 50.52007143
2 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 2.84 44.2109595
3 LuigiHeadSSBB.png Luigi 2.35 41.31389423
4 DiddyKongHeadSSBB.png Diddy Kong 2.8 41.22019565
5 SheikHeadSSBB.png Sheik 3.37 38.63389
6 ROBHeadSSBB.png R.O.B. 2.25 37.82543269
7 LucarioHeadSSBB.png Lucario 2.2 37.6278125
8 CaptainFalconHeadSSBB.png Captain Falcon 2.82 37.31948794
9 YoshiHeadSSBB.png Yoshi 2.34 36.10337322
10 DonkeyKongHeadSSBB.png Donkey Kong 2.45 35.83759414
11 SquirtleHeadSSBB.png Squirtle 2.8 35.35185671
12 SamusHeadSSBB.png Samus 2.05 35.21069828
13 IceClimbersHeadSSBB.png Ice Climbers 2.35 34.69501461
14 NessHeadSSBB.png Ness 2.25 34.48515332
15 FoxHeadSSBB.png Fox 3.55 34.25401786
16 PikachuHeadSSBB.png Pikachu 2.48 34.11800144
17 SonicHeadSSBB.png Sonic 2.45 34.09444853
18 MarthHeadSSBB.png Marth 2.16 33.66852778
19 OlimarHeadSSBB.png Olimar 2.04 33.6675
20 ToonLinkHeadSSBB.png Toon Link 2.2 33.48017857
21 KingDededeHeadSSBB.png King Dedede 2.4 33.21906465
22 BowserHeadSSBB.png Bowser 2.65 32.87722406
23 IvysaurHeadSSBB.png Ivysaur 2.16 32.25446429
24 WolfHeadSSBB.png Wolf 2.95 32.01240385
25 MarioHeadSSBB.png Mario 2.22 31.755375
26 ZeldaHeadSSBB.png Zelda 2.09 31.56113619
27 PitHeadSSBB.png Pit 2.17 30.31704167
28 WarioHeadSSBB.png Wario 2.3 30.27382666
29 PeachHeadSSBB.png Peach 1.98 30.03372278
30 LucasHeadSSBB.png Lucas 2.35 29.51680556
31 IkeHeadSSBB.png Ike 2.26 29.39181256
32 MetaKnightHeadSSBB.png Meta Knight 2.4 28.93747301
33 CharizardHeadSSBB.png Charizard 2.22 27.89121324
34 LinkHeadSSBB.png Link 2.26 27.57550702
35 MrGame&WatchHeadSSBB.png Mr. Game & Watch 2.07 27.52134994
36 GanondorfHeadSSBB.png Ganondorf 2.34 25.50106535
37 KirbyHeadSSBB.png Kirby 1.79 25.37573975
38 SnakeHeadSSBB.png Snake 1.9 21.6225
39 JigglypuffHeadSSBB.png Jigglypuff 1.44 19.79264911

Notes[edit]

  • The Fighting Alloys all share Mario's jump force value of 2.22, just as they share his gravity and jump height.

Super Smash Bros. 4[edit]

Rank Character Full Hop Short Hop Air Jump Combined Jump Height
1 Falco's stock icon in Super Smash Bros. for Wii U. Falco 50.506073 17.34 50.506073 101.012146
2 Greninja's stock icon in Super Smash Bros. for Wii U. Greninja 46 22.114738 46 92
3 Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus 44.5 21.354742 44.199909 88.699909
4 Luigi's stock icon in Super Smash Bros. for Wii U. Luigi 44 19.984556 41.305771 85.305771
5 Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong 41.208694 19.897078 41.208694 82.417388
6 Rosalina and Luma's stock icon in Super Smash Bros. for Wii U. Rosalina & Luma 40 19.370632 40 80
7-8 BayonettaHeadSSB4-U.png Bayonetta 39 21.354742 42 81
Sheik's stock icon in Super Smash Bros. for Wii U. Sheik 18.752533 40 79
9 ROBHeadGreySSB4-U.png R.O.B. 38 18.378603 38 76
10 Lucario's stock icon in Super Smash Bros. for Wii U. Lucario 37.619999 18.193617 37.619999 75.239998
11 Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon 37.306652 17.980684 37.306652 74.613304
12 SamusHeadSSB4-U.png Samus 37 18 37 74
13 Mario's stock icon in Super Smash Bros. for Wii U. Mario 36.331814 17.539339 36.331814 72.663628
14 Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi 36.094189 17.434723 51.560001 87.65419
15 Palutena's stock icon in Super Smash Bros. for Wii U. Palutena 35.900002 17.303881 35.900002 71.800004
16 Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer 35.599998 17.179214 35.599998 71.199996
17 Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu 35.5 17.123371 35.5 71
18-20 Fox's stock icon in Super Smash Bros. for Wii U. Fox 35 16.403395 37 72
Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler 17 35.5 70.5
Sonic's stock icon in Super Smash Bros. for Wii U. Sonic 16.887465 35 70
21 Shulk's stock icon in Super Smash Bros. for Wii U. Shulk 34.799999 16.887465 34.799999 69.599998
22 Ness's stock icon in Super Smash Bros. for Wii U. Ness 34.476265 16.652296 34.476265 68.95253
23 Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. 34.400002 16.592869 34.400002 68.800004
24 Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man 34.099998 16.477137 34.099998 68.199996
25-26 Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong 34 17.297209 35.5 69.5
Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt 16.477137 33.799999 67.799999
27 Toon Link's stock icon in Super Smash Bros. for Wii U. Toon Link 33.799999 16.320242 33.799999 67.599998
28-29 Lucina's stock icon in Super Smash Bros. for Wii U. Lucina 33.660133 16.263107 33.660133 67.320266
Marth's stock icon in Super Smash Bros. for Wii U. Marth
30 Olimar's stock icon in Super Smash Bros. for Wii U. Olimar 33.5 16.191645 33.5 67
31 Robin's stock icon in Super Smash Bros. for Wii U. Robin 33.208813 16.018034 33.208813 66.417626
32-33 Bowser's stock icon in Super Smash Bros. for Wii U. Bowser 33 15.699792 32.611839 65.611839
CorrinHeadSSB4-U.png Corrin 16 31 64
34 King Dedede's stock icon in Super Smash Bros. for Wii U. King Dedede 32.849998 16.019524 21.76799763 105.6356959
35 Mega Man's stock icon in Super Smash Bros. for Wii U. Mega Man 32.799999 11.492068 32.799999 65.599998
36-37 CloudHeadSSB4-U.png Cloud 32.5 17 32 64.5
Villager's stock icon in Super Smash Bros. for Wii U. Villager 15.689452
38-40 Meta Knight's stock icon in Super Smash Bros. for Wii U. Meta Knight 32 13.915902 20.91375 117.3169318
Charizard's stock icon in Super Smash Bros. for Wii U. Charizard 15.42625 28 78
Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Gunner 17.539339 33.500343 65.500343
41 Zelda's stock icon in Super Smash Bros. for Wii U. Zelda 31.552761 15.239396 31.552761 63.105522
42 Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo 31.110001 17.5 58.542999 89.653
43-44 Dark Pit's stock icon in Super Smash Bros. for Wii U. Dark Pit 31 14.955608 23.70148302 88.82420216
Pit's stock icon in Super Smash Bros. for Wii U. Pit
45 RoyHeadSSB4-U.png Roy 30.969999 13 28 58.969999
46 Wario's stock icon in Super Smash Bros. for Wii U. Wario 30.5 14.699989 30.5 61
47 Peach's stock icon in Super Smash Bros. for Wii U. Peach 30.025824 14.501237 30.025824 60.051648
48 Ike's stock icon in Super Smash Bros. for Wii U. Ike 29.9 16 31 60.9
49 LucasHeadSSB4-U.png Lucas 29.41 13 34.48 63.89
50 Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario 29.356105712 14.171785912 29.356105712 58.712211424
51 Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter 28.299999 15 28.299999 56.599998
52 Link's stock icon in Super Smash Bros. for Wii U. Link 27.799999 13.380496 29 56.799999
53 Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U. Mr. Game & Watch 27.511969 13.261467 27.511969 55.023938
54 Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac 26 12.526741 26 52
55 RyuHeadSSB4-U.png Ryu 26 15 29.5 55.5
56 Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf 25.488228 12.244264 26 51.488228
57 Kirby's stock icon in Super Smash Bros. for Wii U. Kirby 25.368114 12.241816 21.04669712 104.9938427
58 Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff 19.786329 11.260982 24.82302388 118.0996838

Super Smash Bros. Ultimate[edit]

The mechanic of "jump initial height" was introduced in Ultimate. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). It results in characters being able gain more height in less time compared to Smash 4, often having 1.5-3× the starting speed and reaching the same heights a few frames faster. For most characters the initial height is 0.55× their full hop height, the exceptions being the Ice Climbers at 0.35×, Simon and Richter at 0.4×, and Pyra and Mythra at 0.56×.

Rank Character Full Hop Initial Height Short Hop Air Jump Combined Jump Height
1 FalcoHeadSSBU.png Falco 50.51 27.7805 17.34 50.51 101.02
2 GreninjaHeadSSBU.png Greninja 46 25.3 22.11 46 92
3 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 44.5 24.475 21.35 44.2 88.7
4 LuigiHeadSSBU.png Luigi 44 24.2 19.98 41.31 85.31
5 DiddyKongHeadSSBU.png Diddy Kong 41.21 22.6655 19.9 41.21 82.42
6 Rosalina&LumaHeadSSBU.png Rosalina & Luma 40 22 19.37 40 80
7-8 BayonettaHeadSSBU.png Bayonetta 39 21.45 21.35 42 81
SheikHeadSSBU.png Sheik 18.75 40 79
9 ROBHeadGreySSBU.png R.O.B. 38 20.9 18.38 38 76
10 LucarioHeadSSBU.png Lucario 37.62 20.691 18.19 37.62 75.24
11 PiranhaPlantHeadSSBU.png Piranha Plant 37.4 20.57 17.5 38.52 75.92
12 CaptainFalconHeadSSBU.png Captain Falcon 37.31 20.5205 17.98 37.31 74.62
13-14 SamusHeadSSBU.png Samus 37 20.35 18 37 74
DarkSamusHeadSSBU.png Dark Samus
15 PichuHeadSSBU.png Pichu 36.75 20.2125 17.43 36.02 72.77
16 MarioHeadSSBU.png Mario 36.33 19.9815 17.54 36.33 72.66
17 YoshiHeadSSBU.png Yoshi 36.09 19.8495 14.43 51.56 87.65
18 PalutenaHeadSSBU.png Palutena 35.9 19.745 17.3 35.9 71.8
19 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 35.6 19.58 17.18 35.6 71.2
20 PikachuHeadSSBU.png Pikachu 35.5 19.525 17.12 35.5 71
21 SquirtleHeadSSBU.png Squirtle 35.35 19.4425 17.03 35.35 70.7
22-24 FoxHeadSSBU.png Fox 35 19.25 16.4 37 72
MiiBrawlerHeadSSBU.png Mii Brawler 17 35.5 70.5
SonicHeadSSBU.png Sonic 16.89 35 70
25 IceClimbersHeadSSBU.png Ice Climbers 34.69 12.1415 16.75 34.69 69.38
26 NessHeadSSBU.png Ness 34.48 18.964 16.65 45.65 80.13
27 BowserJrHeadSSBU.png Bowser Jr. 34.4 18.92 16.59 34.4 68.8
28 Pac-ManHeadSSBU.png Pac-Man 34.1 18.755 16.48 34.1 68.2
29-31 RidleyHeadSSBU.png Ridley 34 18.7 14.2 25.80013889 78.91694444
DonkeyKongHeadSSBU.png Donkey Kong 17.3 35.5 69.5
DuckHuntHeadSSBU.png Duck Hunt 16.48 33.8 67.8
32 ToonLinkHeadSSBU.png Toon Link 33.8 18.59 16.32 33.8 67.6
33-35 MarthHeadSSBU.png Marth 33.66 18.513 16.26 33.66 67.32
LucinaHeadSSBU.png Lucina
YoungLinkHeadSSBU.png Young Link
36-37 ShulkHeadSSBU.png Shulk 33.5 18.425 16.8 33.5 67
OlimarHeadSSBU.png Olimar 16.19
38 RobinHeadSSBU.png Robin 33.21 18.2655 16.02 33.21 66.42
39-42 InklingHeadSSBU.png Inkling 33 18.15 17.54 36.33 69.33
BowserHeadSSBU.png Bowser 15.7 32.61 65.61
KingKRoolHeadSSBU.png King K. Rool 13.5
CorrinHeadSSBU.png Corrin 16 31 64
43 KingDededeHeadSSBU.png King Dedede 32.85 18.0675 16.02 28.50284665 107.2471598
44 MegaManHeadSSBU.png Mega Man 32.8 18.04 11.49 32.8 65.6
45-48 JokerHeadSSBU.png Joker 32.5 17.875 14.2 34 66.5
CloudHeadSSBU.png Cloud 17 32.5 65
VillagerHeadSSBU.png Villager 15.69
IsabelleHeadSSBU.png Isabelle
49 IvysaurHeadSSBU.png Ivysaur 32.25 17.7375 15.58 32.25 64.5
50 WolfHeadSSBU.png Wolf 32.02 17.611 15.38 30.71 62.73
51-52 MetaKnightHeadSSBU.png Meta Knight 32 17.6 13.92 20.91375 117.3169318
CharizardHeadSSBU.png Charizard 15.43 28 78
53 IncineroarHeadSSBU.png Incineroar 31.6 17.38 14.4 32.8 64.4
54 ZeldaHeadSSBU.png Zelda 31.55 17.3525 15.24 31.55 63.1
55 MewtwoHeadSSBU.png Mewtwo 31.11 17.1105 17.5 57.35 88.46
56-57 PitHeadSSBU.png Pit 31 17.05 14.96 23.70148302 88.82420216
DarkPitHeadSSBU.png Dark Pit
58-59 RoyHeadSSBU.png Roy 30.97 17.0335 13 28 58.97
ChromHeadSSBU.png Chrom
60 MiiGunnerHeadSSBU.png Mii Gunner 30.9 16.995 14.6 32.3 63.2
61 DrMarioHeadSSBU.png Dr. Mario 30.8805 16.9843 13.414592 27.785184 58.665684
62 MythraHeadSSBU.png Mythra 30.8 17.248 15.6 33 63.8
63 MinMinHeadSSBU.png Min Min 30.7 16.885 16 29 59.7
64-65 Sephiroth's stock icon. Sephiroth 30.5 16.775 10 34 64.5
WarioHeadSSBU.png Wario 14.7 30.5 61
66-67 PeachHeadSSBU.png Peach 30.03 16.5165 14.5 30.03 60.06
DaisyHeadSSBU.png Daisy
68-70 SoraHeadSSBU.png Sora 30 16.5 17.2 40 70
SimonHeadSSBU.png Simon 12 18 29 59
RichterHeadSSBU.png Richter
71 IkeHeadSSBU.png Ike 29.9 16.445 16 31 60.9
72 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 29.8 16.39 17.8 20.52556818 69.70840909
73 LucasHeadSSBU.png Lucas 29.41 16.1755 13 44.13 73.54
74 HeroHeadSSBU.png Hero 29 15.95 15.5 31 60
75 MiiSwordfighterHeadSSBU.png Mii Swordfighter 28.3 15.565 12.3 28.3 56.6
76 LinkHeadSSBU.png Link 27.8 15.29 13.38 29 56.8
77 MrGame&WatchHeadSSBU.png Mr. Game & Watch 27.51 15.1305 13.26 27.51 55.02
78 TerryHeadSSBU.png Terry 27 14.85 15.2 29 56
79 BylethHeadSSBU.png Byleth 26.5 14.575 14 28.5 55
80 PyraHeadSSBU.png Pyra 26.3 14.728 15.2 29 55.3
81-83 RyuHeadSSBU.png Ryu 26 14.3 15 29.5 55.5
KenHeadSSBU.png Ken
LittleMacHeadSSBU.png Little Mac 12.53 26 52
84 GanondorfHeadSSBU.png Ganondorf 25.49 14.0195 12.24 26 51.49
85 KirbyHeadSSBU.png Kirby 25.37 13.9535 12.24 21.06378125 105.0616094
86 SnakeHeadSSBU.png Snake 21.62 11.891 13.69 34.07 55.69
87 JigglypuffHeadSSBU.png Jigglypuff 19.79 10.8845 11.26 24.865587 118.232559
88 KazuyaHeadSSBU.png Kazuya 18 9.9 12 49 67
89 Steve's stock icon. Steve 16.5 9.075 10 22.5 39

Super Smash Bros. for Wii U digital manual description[edit]

"Jump by tapping Control Stick up or by pressing X or Y. You can then jump while in midair by tapping Control Stick up or tapping X or Y again."

Gallery[edit]

References[edit]

See also[edit]