Pit (ピット, Pit) is the protagonist and primary playable character of the Kid Icarus series.
Pit is an angel from Angel Land. His wings are only strong enough to fly for short distances, unless he uses the Wings of Pegasus. Taking up his sacred bow to stop the dark goddess Medusa after she attacked his home of Skyworld and imprisoned Palutena, he set out to gather the Three Sacred Treasures: the Light Arrow, the Mirror Shield, and the Wings of Pegasus. Fighting his way through the Underworld, Overworld and Skyworld, Pit was able to gather the three treasures and defeat Medusa, ending her threat.
Pit reappeared again in Kid Icarus: Of Myths and Monsters for the Game Boy, which served as the only sequel in his series for nearly twenty years. In this game, Pit was sent to train and gather the Three Sacred Treasures again so that he could defeat a demonic monster called Orcos. This game went largely unnoticed, partially due to the fact that it was not released in Japan until 2012 via the Virtual Console. However, aspects of Pit's design that were introduced in this game, such as his redesigned blue eyes, brown hair, and laurel crown, as well as the design of the series' logo, made reappearances years later in Super Smash Bros. Brawl. Due to all of this, Of Myths and Monsters is considered canon.
Pit was given a significant redesign for his inclusion in Brawl. Masahiro Sakurai attempted to design him as if the Kid Icarus series had continued, with minor changes adding up to become a big change, in analogy to the various design changes that had happened to Link over the course of the many games of The Legend of Zelda series.
Following a surge of fan interest in the series due to Pit's appearance as a playable character in Brawl, Pit appeared again in Kid Icarus: Uprising, a sequel for the Nintendo 3DS which was released on March 23, 2012 and was also directed by Sakurai. Pit's design in this game is taken directly from his redesign as featured in Brawl. In this game, Pit can't fly at all, and is once again tasked with defeating Medusa, who has been revived, and her army of monsters from the Underworld, along with numerous other foes. After Chapter 9, it is revealed that Hades was actually behind all the havoc caused, using Medusa as a puppet leader. After many brutal encounters, Hades is finally defeated, leaving only his voice and soul to dwell.
In Super Smash Bros.
Pit does not appear in the original Super Smash Bros. in any capacity. A popular rumor though claims he was planned to be playable in the game along with Bowser, King Dedede, Mewtwo, and many other characters, before being cut for space/time constraints. However, unlike the aforementioned three characters, no definitive official source has ever been found that proves Pit was ever planned to be included as a playable character.
In Super Smash Bros. Melee
Pit appears as a collectible trophy within Super Smash Bros. Melee. The only way to collect it is to snag it on the Snag the Trophies Bonus Stage. The trophy features Pit's older design from games predating Brawl, although it features body proportions that are closer to his modern design. While Brawl was still several years away, a note which some believe to be foreshadowing of his appearance as a playable character in the next game is found in his Melee trophy: his trophy info cryptically asks, "Will Pit ever fight again?".
As a trophy
In Super Smash Bros. Brawl
Pit appears as a new playable character in Super Smash Bros. Brawl. He has been heavily redesigned from his original appearance and Melee Trophy, taking on more realistic proportions and is overall much more elegant. He is seen using all three of the Sacred Treasures from Kid Icarus as his neutral special move, up special move, and down special move, albeit with changes from the original game. He is also seen splitting the Sacred Bow of Palutena into two sharp blades for his standard attacks, something that was not done in any previous game in the series. His Final Smash is Palutena's Army, where he calls on Palutena to send her army of angel centurions against the other characters.
Pit is currently ranked 17th on the tier list in C tier.
The design created for Pit in this game is used in the third game in the Kid Icarus series, Kid Icarus: Uprising, which largely owes its existence to Pit's appearance in Brawl.
In Super Smash Bros. 4
Main article: Pit (SSB4)
Pit returns as a playable character. His design is that from Kid Icarus: Uprising, itself a slight refinement of his Brawl redesign. He now has moves that use the Upperdash Arm to knock enemies into the air and Guardian Orbitars to erect shields of energy on both sides of him. Both the Upperdash Arm and Guardian Orbitars are weapons from Kid Icarus: Uprising.
Pit is tied with Dark Pit for 32nd/33rd place out of 55 on the tier list for Smash 4, placing within the D tier. His recovery, while still long-distanced, was made weaker due to the loss of gliding, as well as his jumps gaining less height. He was also nerfed in regards to damage, start-up and ending lag. However, some of his attacks were given more knockback, granting Pit improved KO power compared to Brawl. While seen as a respectable choice for tournament play, Pit currently has a relatively small player base.
In Super Smash Bros. Ultimate
Pit returns as a playable character in Super Smash Bros. Ultimate. Unlike in Brawl and Smash 4, he will be an unlockable character rather than a starter character.
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