Dr. Mario (Dr. マリオ, Dr. Mario) is a Mario universe character; a doctor-costumed version of Mario that starred in the eponymous puzzle game for the Nintendo Entertainment System, Game Boy, and Super Nintendo Entertainment System. He also stars in Dr. Mario 64 for the Nintendo 64, Dr. Mario and Puzzle League for the Game Boy Advance, Dr. Mario Express for DSiWare, in Dr. Mario Online Rx for WiiWare, and in Dr. Mario: Miracle Cure for the Nintendo 3DS eShop, and is set to appear as a costume option for Mario in Super Mario Odyssey. In Super Smash Bros. Melee, he is an unlockable character and returns in that capacity in Super Smash Bros. 4 after being absent from the intervening game.
Dr. Mario is simply Mario in a doctor's uniform, equipped with his powerful "Megavitamins" to fight against viruses (Blue, Red and Yellow Viruses). He originated in the 1990 NES/Game Boy game Dr. Mario. Almost all of Dr. Mario's appearances have been in his eponymous subseries, with Super Mario Odyssey being his main series debut.
In Super Smash Bros., Dr. Mario was briefly mentioned in Mario's biography as one of his many other past professions.
As a Playable Character
Main article: Dr. Mario (SSBM)
Dr. Mario appears in Super Smash Bros. Melee as one of the thirteen new characters introduced. He is a secret character and a clone of Mario. His design is based off his appearance in Dr. Mario, but with dark gray pants instead of white pants. Dr. Mario is a stronger version of Mario that is supposed to be slower, though in actuality, his speed attributes are either equal to or actually greater than Mario's. There are only a few significant differences exist between the two characters, with the main one being that Dr. Mario throws Megavitamins rather than Fireballs as his neutral special move. Although subtle, the differences between Dr. Mario and Mario work in favor for the former in regard to the competitive scene, mainly due to Dr. Mario's superior KO power. As such, he is currently ranked 11th on the tier list, four places higher than Mario.
Main article: List of SSBM trophies (Super Mario Bros. series)
Dr. Mario, like the rest of the playable characters, has three different trophies dedicated to him. The Viruses from the Dr. Mario game also appear as a trophy. His Classic mode trophy is as follows:
Dr. Mario Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years.
Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Brawl. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario series and Yoshi. Additionally, he is referenced with the inclusion of "Dr. Mario (Melee)" as an immediately available music track for PictoChat, and the inclusion of "Chill (Dr. Mario)" as an unlockable music track for Flat Zone 2.
Main article: Beta elements (SSBB)#Scrapped characters
While Dr. Mario does not appear as a playable character, an unfinished character file that makes reference to him exists inside the game's files, called (
Main article: Dr. Mario (SSB4)
After being absent from Brawl, Dr. Mario returned as an unlockable character in Super Smash Bros. 4. His moveset from Melee has been largely unchanged, with its most notable addition being his own Final Smash called Doctor Finale. True to its name, it is Dr. Mario's version of Mario's Mario Finale and uses giant Megavitamins instead of streams of fire, as well as boasting more power. His design is now based on a combination of his appearance as of Dr. Mario 64 and the dark gray pants he sported in Melee.
Dr. Mario is currently ranked 51st on the tier list, placing him at the bottom of the E tier. Unlike in Melee, Dr. Mario now functions as a slower, yet stronger Mario: he still possesses noticeably more power overall than his normal self (which has been increased even further since Melee), but he is now noticeably slower overall. Additionally, both his combo game and recovery are noticeably weaker than Mario's, with the latter trait's weakness being attributed to his slower mobility. These factors have resulted in Dr. Mario's tier status and tournament representation both suffering from a vast downturn compared to his Melee days.
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