Item prefix |
Bonus effect name |
In-game description |
Numerical effect |
Stat modifier |
Notes
|
×1 |
×2 |
×3
|
Sprinter |
Increased run speed |
1.3× running speed. |
1.3× dash speed, dash accel., run speed |
1.45× |
1.6× |
-25 |
|
Stroller  Jogger  |
Decreased run speed |
0.8× running speed. |
0.8× dash speed, dash accel., run speed |
0.7× |
0.6× |
+30 |
|
Glider  Pro Glider  |
Increased lateral air movement |
1.25× lateral air movement speed. |
1.25× air mobility |
1.3× |
1.35× |
-25 |
|
Antiglide  Slow Glider  |
Decreased lateral air movement |
0.8× lateral air movement speed. |
0.8× air mobility |
0.73× |
0.65× |
+38 |
|
Leaper  Springer  |
Improved jump |
1.2× jump height. |
1.2× |
1.27× |
1.34× |
-34 |
Also increases footstool jump height.
|
Antileap  Hopper  |
Weakened jump |
0.8× jump height. |
0.8× |
0.72× |
0.65× |
+36 |
Also lowers footstool jump height.
|
Speed Skater  Skater  |
Skating traction |
1.5× movement speed on land, but watch that you don't slip! |
1.5× ground mobility 0.6× traction |
1.65× 0.5× |
1.8× 0.4× |
-34 |
|
Hi-Jump  High Jump  |
Improved ground jumps |
1.3× jump height from the ground. |
1.3× |
1.36× |
1.42× |
-27 |
Also increases footstool jump height.
|
Lo-Jump |
Weakened ground jumps |
0.7× jump height from the ground. |
0.7× |
0.64× |
0.58× |
+35 |
Also lowers footstool jump height.
|
Double-Jump Boost  Mid-Air Springer  |
Improved double jump |
1.3× midair jump height. |
1.3× |
1.36× |
1.42× |
-34 |
|
Double-Jump Drag |
Weakened double jump |
0.7× midair jump height. |
0.7× |
0.64× |
0.58× |
+43 |
|
Thistle Jump  Floaty Jump  |
Floaty jumps |
0.6× speed when falling. |
0.95× gravity 0.6× fall speed 0.7× fastfall speed |
0.925× 0.5× 0.65× |
0.9× 0.4× 0.6× |
-19 |
|
Anchor Jump  Heavy Jump  |
Heavy jumps |
1.4× speed when falling. |
1.4× gravity 1.4× fall speed 1.1× fastfall speed |
1.55× 1.55× 1.1× |
1.7× 1.7× 1.1× |
+43 |
|
Speed Walker  Power-Walker  |
Increased walk speed |
1.3× walking speed. |
1.3× walk speed, walk accel. |
1.4× |
1.5× |
-12 |
|
Meanderer  Dawdler  |
Decreased walk speed |
0.8× walking speed. |
0.8× walk speed, walk accel. |
0.7× |
0.6× |
+8 |
|
Lingering Edge  Hanging Ace  |
Increased edge-grab duration |
Hang on to the edges of stages for twice as long. |
2.0× edgehang dur. |
3.0× |
4.0× |
-10 |
|
Hasty Edge  Hanging Amateur  |
Decreased edge-grab duration |
Hang on to the edges of stages for half as long. |
0.5× edgehang dur. |
0.33× |
0.2× |
+5 |
|
Gluey Edge  Edge-Gripper  |
Easier edge grabs |
Increased range for grabbing stage edges. |
1.3× edgegrab range |
1.5× |
1.7× |
-27 |
Also increases tether range.
|
Tough Edge  Edge-Slipper  |
Harder edge grabs |
Decreased range for grabbing stage edges. |
0.75× edgegrab range |
0.6× |
0.45× |
+32 |
Also decreases tether range.
|
Hard Braker  Quick Stopper  |
Improved braking ability |
Stop on a dime even when dashing. |
1.5× traction |
2.0× |
3.0× |
-5 |
|
Perfect-Shield Helper  Perfect-Shield Whiz  |
Easy perfect shield |
More easily nullify attacks when blocking at the last second. |
2.34× powershield window |
3.0× |
3.67× |
-40 |
|
Imperfect Shield |
No perfect shield |
Only get a normal shield no matter how good your timing is. |
0.0× powershield window |
0.0× |
0.0× |
+35 |
|
Shield Regenerator  Speedy Shield Recharge  |
Improved shield regeneration |
Recharge your shield more quickly. |
1.5× shield regen |
2.0× |
2.5× |
-21 |
|
Shield Degenerator  Sluggish Shield Recharge  |
Weakened shield regeneration |
Recharge your shield more slowly. |
0.5× shield regen |
0.33× |
0.25× |
+22 |
|
Air Defender |
Improved air defense |
0.75× damage received when in midair. |
0.75× dmg taken |
0.68× |
0.6× |
-27 |
|
Air Piñata |
Weakened air defense |
1.2× damage received when in midair. |
1.2× dmg taken |
1.3× |
1.4× |
+38 |
|
Nimble Dodger |
Improved dodge ability |
Gives a little extra time to dodge an enemy attack. |
1.1× |
1.2× |
1.3× |
-22 |
Increases the number of intangibility frames in a dodge.
|
Dodgy Dodger |
Weakened dodge ability |
Gives a bit less time to dodge an enemy attack. |
0.75× |
0.63× |
0.5× |
+33 |
Reduces the number of intangibility frames in a dodge.
|
Smooth Lander |
Reduced landing impact |
Start moving again more quickly after landing. |
0.7× aerial landing lag, heavy landing lag |
0.6× |
0.5× |
-33 |
|
Crash Lander |
Increased landing impact |
After landing, take more time to start moving again. |
1.3× aerial landing lag 2.0× heavy landing lag 2.0× light landing lag |
1.5× 2.5× 3.0× |
1.7× 3.0× 4.0× |
+36 |
|
Quick Smasher |
Quick smash attacks |
Charge smash attacks faster when holding the attack button. |
2.0× smash charge speed |
2.5× |
3.0× |
-28 |
|
Hyper Smasher |
Hyper smash attacks |
Charge smash attacks for longer to get 1.3× power. |
0.65× smash charge speed 1.3× smash charge dmg |
0.5× 1.4× |
0.4× 1.5× |
-29 |
|
Air Attacker  Air Scrapper  |
Improved air attacks |
1.15× attack power while airborne. |
1.15× |
1.25× |
1.35× |
-15 |
|
Air Pushover  Air Tapper  |
Weakened air attacks |
0.7× attack power while airborne. |
0.7× |
0.6× |
0.5× |
+35 |
|
Meteor Master |
Improved meteor effect |
1.5× power when using moves that launch opponents downward. |
1.5× meteor power |
1.6× |
1.7× |
-40 |
|
Desperate Attacker |
Improved attack in a crisis |
1.7× attack power for 20 seconds when damage reaches 100%. |
1.7× dmg dealt |
1.9× |
2.1× |
-27 |
Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash. Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|
Desperate Defender |
Improved defense in a crisis |
Take 0.33× damage for 20 seconds when damage reaches 100%. |
0.33× dmg taken |
0.2× |
0.1× |
-18
|
Desperate Speedster |
Improved speed in a crisis |
1.55× speed for 20 seconds when damage reaches 100%. |
1.55× ground mobility 1.35× air mobility 1.28× jump power |
1.68× 1.43× 1.34× |
1.8× 1.53× 1.4× |
-20
|
Desperate Specialist |
Powered up in a crisis |
Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%. |
1.5× dmg dealt 0.5× dmg taken 1.4× ground mobility 1.25× air mobility 1.2× jump power |
1.65× 0.33× 1.5× 1.3× 1.27× |
1.8× 0.25× 1.6× 1.35× 1.34× |
-33 |
Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash. Increase is set, and effect wears off completely when time is up. Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|
Desperate Immortal |
Invincibility in a crisis |
Gain 7 seconds of invincibility when your damage reaches 100%. |
7 seconds |
8 |
9 |
-36 |
Some Final Smashes, such as Blue Falcon, will ignore this bonus effect if it catches the user before they reach 100%. Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|
Unharmed Attacker |
Improved attack at 0 damage |
1.5× attack power while damage is at 0%. |
1.5× dmg dealt |
1.75× |
2.0× |
-24 |
|
Unharmed Speedster |
Improved speed at 0 damage |
1.32× speed while damage is at 0%. |
1.32× ground mobility 1.3× air mobility 1.2× jump power |
1.43× 1.37× 1.27× |
1.55× 1.42× 1.34× |
-8 |
|
Unharmed Speed Demon Swift-Striker  |
Improved attack/speed at 0% |
Attack and speed gradually increase while damage is at 0%. |
1.4× dmg dealt 1.26× ground mobility 1.2× air mobility 1.18× jump power |
1.55× 1.34× 1.25× 1.24× |
1.7× 1.43× 1.3× 1.3× |
-26 |
Increase is set, and effect wears off when not at 0%.
|
Trade-off Attacker |
Improved trade-off attack |
Start each life with 30% damage, but you have 1.15× attack power. (1.15× attack power from the start of the match...as well as 30% damage.) |
1.15× dmg dealt 30% initial damage |
1.25× 40% |
1.35× 50% |
-16 |
The user glows red (Wii U only).
|
Trade-off Defender |
Improved trade-off defense |
Start each life with 30% damage, but take only 0.8× damage from attacks. (1.2× damage resistance from attacks...as well as 30% damage.) |
0.8× dmg taken 30% initial damage |
0.7× 50% |
0.6× 70% |
-25 |
The user glows blue (Wii U only).
|
Trade-off Speedster |
Improved trade-off speed |
Start each life with 30% damage, but you move 1.3× faster. (1.3× speed from the start of the match...as well as 30% damage.) |
1.3× ground mobility 1.2× air mobility 1.18× jump power 30% initial damage |
1.4× 1.24× 1.22× 40% |
1.5× 1.28× 1.26× 50% |
-21 |
The user glows green (Wii U only).
|
All-Around Trade-off |
Improved trade-off ability |
Start with 60% damage but slowly gain attack, defense, and speed. |
1.1× dmg dealt 0.8× dmg taken 1.28× ground mobility 1.18× air mobility 1.15× jump power 60% initial damage |
1.2× 0.7× 1.36× 1.21× 1.21× 75% |
1.3× 0.6× 1.44× 1.24× 1.26× 90% |
-27 |
Increase appears to be set, not slowly gained. The user glows (Wii U only).
|
Moon Launcher |
Improved launch ability |
1.3× attack power when launching enemies upward. |
1.3× up-launch power |
1.4× |
1.5× |
-29 |
Works between angles of 60º and 120º.
|
Vampire |
Lifesteal |
When directly striking an opponent, may recover health relative to damage inflicted. |
Heals 0.5× damage dealt |
0.65× |
0.8× |
-43 |
Activates 50% of the time. Striking multiple targets with attacks allows multiple instances of healing. Doesn't activate from projectiles.
|
No-Flinch Smasher  Solid Smasher  |
No-flinch charged smashes |
You cannot be launched by standard attacks when charging a smash attack. |
1.33× damage taken while charging |
1.2× |
1.1× |
-30 |
Grants armor while charging, although it appears to be limited, with strong enough attacks still able to launch the user. [1]
|
Critical Hitter |
Critical-hit capability |
Attacks get a 20% chance of dealing extra damage. |
20% chance |
28% |
36% |
-58 |
Critical hits do about 3× damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user.
|
Insult to Injury |
Prone damage dealer |
1.4× damage when hitting a prone opponent. |
1.4× |
1.55× |
1.7× |
-25 |
|
First Striker |
First-strike advantage |
If you land the first strike of the battle, you will be invincible for 10 seconds. |
10 |
12 |
14 |
-9 |
The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on enemies or bosses. (As Master Shadow is treated as a playable character, the effect will activate against it.)
|
Countdown  Countdown Bonus  |
Countdown bonus |
Greatly improved launch power for the last five seconds of a battle. |
2.65× launching distance |
3.15× |
3.65× |
-23 |
The bearer will glow upon activation (3DS only).
|
Speed Crasher |
Crash run |
Do damage to an opponent if you crash into them while dashing. |
1–7% range |
2-12% |
3-17% |
-27 |
Damage dealt based on duration of dash.
|
Shield Exploder  Perfect Shield Blast  |
Explosive perfect shield |
Shield against an attack with perfect timing to create an explosion. |
15% explosion damage |
20% |
25% |
-30 |
|
Shield Healer  Healing Shield  |
Health-restoring shield |
Recover health when shielding relative to the power of received attacks. |
Heals for 0.3× the damage of blocked attacks 0.7× shield regen |
0.4× 0.7× |
0.5× 0.7× |
-33 |
Activates even if the incoming attack breaks the shield. Unlike Vampire, all incoming attacks will trigger heal. Doesn't activate from projectiles.
|
Shield Reflector  Shield Counter  |
Mirror shield |
When shielding, reflect some damage back at your attackers. |
Reflects 0.3× the damage of blocked attacks 0.8× shield regen |
0.4× 0.8× |
0.5× 0.8× |
-15 |
Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield.
|
Escape Artist |
Improved escapability |
Escape more easily from being grabbed, stunned, etc. |
0.5× status dur. |
0.33× |
0.25× |
-18 |
|
Item Hurler |
Stronger item throws |
1.5× attack power to thrown items. |
1.5× |
1.65× |
1.8× |
-40 |
|
Item Lobber  Item-Fumbler  |
Weakened item throws |
0.7× attack power to thrown items. |
0.7× |
0.5× |
0.3× |
+21 |
|
Item Hitter  Walloper  |
Battering item boost |
1.5× attack power to battering items. |
1.5× |
1.65× |
1.8× |
-35 |
|
Item Pitcher  Pitcher  |
Throwing item boost |
Item-throwing range increased. |
1.28× |
1.5× |
1.72× |
-15 |
|
Item Shooter  Shooter  |
Projectile item boost |
1.5× attack power and ammo for items that fire projectiles. |
1.5× item dmg dealt 1.5× item ammo |
1.65× 1.8× |
1.8× 2.0× |
-33 |
|
Quick Batter  Fast Bat Smasher  |
Quicker bat swing |
Faster smash attacks when using the Home-Run Bat. |
0.7× bat speed |
0.6× |
0.5× |
-26 |
Only works for the Home-Run Bat item (Ness's side-smash bat is out of effect).
|
Star Rod |
Star Rod equipped |
Start battles with a Star Rod. Wave it to fire star-shaped projectiles. |
Provides item on first stock only. |
Provides item on first and second stocks. |
Provides item on first 3 stocks. |
-12 |
Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in event matches, as they don't allow outside items.
|
Lip's Stick |
Lip's Stick equipped |
Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower. |
-11
|
Super Scope |
Super Scope equipped |
Start battles with a Super Scope. Attack with charge shots or rapid fire! |
-14
|
Ray Gun |
Ray Gun equipped |
Start battles with a Ray Gun. Blast your foes with lasers! |
-14
|
Fire Flower |
Fire Flower equipped |
Start battles with a Fire Flower. Roast your enemies! |
-6
|
Beam Sword |
Beam Sword equipped |
Start battles with a Beam Sword. The stronger the attack, the longer the reach. |
-12
|
Home-Run Bat |
Home-Run Bat equipped |
Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! |
-22
|
Bob-omb |
Bob-omb equipped |
Start battles with a Bob-omb. Just don't hold on to it for too long... |
-12
|
Mr. Saturn |
Mr. Saturn equipped |
Start matches with Mr. Saturn. He does huge damage to fighters' shields. |
-4
|
Food Lover  Mega Metaboliser  |
Increased healing from food |
1.5× damage healed when eating food. |
1.5× healing |
1.75× |
2.0× |
-17 |
|
Picky Eater  Meagre Metaboliser  |
Decreased healing from food |
0.7× damage healed when eating food. |
0.7× healing |
0.5× |
0.3× |
+7 |
|
Crouch Healer |
Heal while crouching |
Slowly heal damage while crouching. |
2.5%/1.5s |
3.5%/1.5s |
5%/1.5s |
-30 |
Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing.
|
Caloric Attacker  Post-Snack Attacker  |
Improved attack after eating |
1.4× attack power for 15 seconds after eating food. |
1.4× dmg dealt |
1.5× |
1.6× |
-26 |
|
Caloric Speedster  Post-Snack Speedster  |
Improved speed after eating |
1.38× speed for 15 seconds after eating food. |
1.36× ground mobility 1.3× air mobility 1.21× jump power |
1.47× 1.37× 1.26× |
1.58× 1.42× 1.32× |
-16 |
|
Caloric Defender  Post-Snack Defender  |
Improved defense after eating |
0.5× damage received for 15 seconds after eating food. |
0.5× dmg taken |
0.4× |
0.3× |
-16 |
|
Caloric Powerhouse  Post-Snack Powerhouse  |
Power up after eating |
Attack, defense, and speed rise gradually for 15 seconds after eating food. |
1.3× dmg dealt 0.65× dmg taken 1.3× ground mobility 1.2× air mobility 1.15× jump power |
1.4× 0.52× 1.4× 1.25× 1.2× |
1.5× 0.4× 1.5× 1.3× 1.25× |
-27 |
The increase is set, not gradual. User glows white (Wii U only).
|
KO Healer |
KOs heal damage |
Recover damage when you KO an enemy. |
15% per KO |
20% |
25% |
-22 |
|
Caloric Immortal  Post-Snack Invincibility  |
Invincibility after eating |
Become invincible for 5 seconds after eating food. |
5 seconds |
5.5 |
6 |
-32 |
|
Auto-Healer |
Auto-heal capability |
Heal damage gradually over time. |
2%/3s |
3%/3s |
4%/3s |
-42 |
|
Smash Ball Attractor |
Smash ball gravitation |
Automatically draw Smash Balls to you. |
Always moves toward the bearer. Revolves around bearer when caught up. |
Chases bearer with more speed. Revolves around bearer more closely. Less knockback when struck by bearer. |
Chases bearer with great speed and little curvature in its path. Attaches to bearer's body when caught up. Much less knockback when struck by bearer. |
-16 |
The Smash Ball will move between multiple players that have at least one of this effect active.
|
Pity Final Smasher |
Respawn Final Smash |
If you're losing badly, you have a higher chance of respawning with a Final Smash ready. |
50% chance |
60% |
70% |
-5 |
Activates upon the same conditions as a Pity Final Smash (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game.
|
Smash Ball Clinger  Smash Ball Hog  |
Smash Ball retention |
When glowing with your Final Smash, resist losing it when attacked. |
0.5× Smash Ball drop chance |
0.3× |
0.1× |
-6 |
|
Super Final Smasher  Smash Ball Power  |
Powered up Final Smash |
Attack, defense, and speed rise gradually while you have the Final Smash glow. |
1.5× dmg dealt 0.5× dmg taken 1.3× ground mobility 1.25× air mobility 1.2× jump power |
1.65× 0.33× 1.45× 1.3× 1.27× |
1.8× 0.25× 1.6× 1.35× 1.34× |
-20 |
|
Final Smash Healer  Healing Smash Ball  |
Healing Final Smash |
Heal damage gradually while you have the Final Smash glow. |
6%/2s |
9%/2s |
12%/2s |
-16 |
|
Double Final Smasher |
Chance of double Final Smash |
After using a Final Smash, you have a 20% chance of being able to use it again. |
20% chance |
30% |
40% |
-23 |
If a character somehow manages to die when attempting a Final Smash, the equipment will still activate.
|
Sudden Death Gambler |
Chance of lucky Sudden Death |
Get a 50% chance of going into Sudden Death with only 100% damage. |
50% chance |
70% |
90% |
-16 |
|
Safe Respawner |
Extended respawn invincibility |
Invincibility will last three times as long after being KO'd. |
3.0× respawn invincibility |
4.0× |
5.0× |
-28 |
|
Risky Respawner |
No respawn invincibility |
Get no invincibility after being KO'd. |
0.0× respawn invincibility |
0.0× |
0.0× |
+33 |
|