Item prefix 
Bonus effect name 
Ingame description 
Numerical effect 
Stat modifier 
Notes

x1 
x2 
x3

Sprinter 
Increased run speed 
1.3x running speed. 
1.3x dash speed, dash accel., run speed 
1.45x 
1.6x 
25 

Stroller Jogger 
Decreased run speed 
0.8x running speed. 
0.8x dash speed, dash accel., run speed 
0.7x 
0.6x 
+30 

Glider Pro Glider 
Increased lateral air movement 
1.25x lateral air movement speed. 
1.25x air mobility 
1.3x 
1.35x 
25 

Antiglide Slow Glider 
Decreased lateral air movement 
0.8x lateral air movement speed. 
0.8x air mobility 
0.73x 
0.65x 
+38 

Leaper Springer 
Improved jump 
1.2x jump height. 
1.2x 
1.27x 
1.34x 
34 
Also increases footstool jump height.

Antileap Hopper 
Weakened jump 
0.8x jump height. 
0.8x 
0.72x 
0.65x 
+36 
Also lowers footstool jump height.

Speed Skater Skater 
Skating traction 
1.5x movement speed on land, but watch that you don't slip! 
1.5x ground mobility 0.6x traction 
1.65x 0.5x 
1.8x 0.4x 
34 

HiJump High Jump 
Improved ground jumps 
1.3x jump height from the ground. 
1.3x 
1.36x 
1.42x 
27 
Also increases footstool jump height.

LoJump 
Weakened ground jumps 
0.7x jump height from the ground. 
0.7x 
0.64x 
0.58x 
+35 
Also lowers footstool jump height.

DoubleJump Boost MidAir Springer 
Improved double jump 
1.3x midair jump height. 
1.3x 
1.36x 
1.42x 
34 

DoubleJump Drag 
Weakened double jump 
0.7x midair jump height. 
0.7x 
0.64x 
0.58x 
+43 

Thistle Jump Floaty Jump 
Floaty jumps 
0.6x speed when falling. 
0.95x gravity 0.6x fall speed 0.7x fastfall speed 
0.925x 0.5x 0.65x 
0.9x 0.4x 0.6x 
19 

Anchor Jump Heavy Jump 
Heavy jumps 
1.4x speed when falling. 
1.4x gravity 1.4x fall speed 1.1x fastfall speed 
1.55x 1.55x 1.1x 
1.7x 1.7x 1.1x 
+43 

Speed Walker PowerWalker 
Increased walk speed 
1.3x walking speed. 
1.3x walk speed, walk accel. 
1.4x 
1.5x 
12 

Meanderer Dawdler 
Decreased walk speed 
0.8x walking speed. 
0.8x walk speed, walk accel. 
0.7x 
0.6x 
+8 

Lingering Edge Hanging Ace 
Increased edgegrab duration 
Hang on to the edges of stages for twice as long. 
2.0x edgehang dur. 
3.0x 
4.0x 
10 

Hasty Edge Hanging Amateur 
Decreased edgegrab duration 
Hang on to the edges of stages for half as long. 
0.5x edgehang dur. 
0.33x 
0.2x 
+5 

Gluey Edge EdgeGripper 
Easier edge grabs 
Increased range for grabbing stage edges. 
1.3x edgegrab range 
1.5x 
1.7x 
27 
Also increases tether range.

Tough Edge EdgeSlipper 
Harder edge grabs 
Decreased range for grabbing stage edges. 
0.75x edgegrab range 
0.6x 
0.45x 
+32 
Also decreases tether range.

Hard Braker Quick Stopper 
Improved braking ability 
Stop on a dime even when dashing. 
1.5x traction 
2.0x 
3.0x 
5 

PerfectShield Helper PerfectShield Whiz 
Easy perfect shield 
More easily nullify attacks when blocking at the last second. 
2.34x powershield window 
3.0x 
3.67x 
40 

Imperfect Shield 
No perfect shield 
Only get a normal shield no matter how good your timing is. 
0.0x powershield window 
0.0x 
0.0x 
+35 

Shield Regenerator Speedy Shield Recharge 
Improved shield regeneration 
Recharge your shield more quickly. 
1.5x shield regen 
2.0x 
2.5x 
21 

Shield Degenerator Sluggish Shield Recharge 
Weakened shield regeneration 
Recharge your shield more slowly. 
0.5x shield regen 
0.33x 
0.25x 
+22 

Air Defender 
Improved air defense 
0.75x damage received when in midair. 
0.75x dmg taken 
0.68x 
0.6x 
27 

Air Piñata 
Weakened air defense 
1.2x damage received when in midair. 
1.2x dmg taken 
1.3x 
1.4x 
+38 

Nimble Dodger 
Improved dodge ability 
Gives a little extra time to dodge an enemy attack. 
1.1x 
1.2x 
1.3x 
22 
Increases the number of intangibility frames in a dodge.

Dodgy Dodger 
Weakened dodge ability 
Gives a bit less time to dodge an enemy attack. 
0.75x 
0.63x 
0.5x 
+33 
Reduces the number of intangibility frames in a dodge.

Smooth Lander 
Reduced landing impact 
Start moving again more quickly after landing. 
0.7x aerial landing lag, heavy landing lag 
0.6x 
0.5x 
33 

Crash Lander 
Increased landing impact 
After landing, take more time to start moving again. 
1.3x aerial landing lag 2.0x heavy landing lag 2.0x light landing lag 
1.5x 2.5x 3.0x 
1.7x 3.0x 4.0x 
+36 

Quick Smasher 
Quick smash attacks 
Charge smash attacks faster when holding the attack button. 
2.0x smash charge speed 
2.5x 
3.0x 
28 

Hyper Smasher 
Hyper smash attacks 
Charge smash attacks for longer to get 1.3x power. 
0.65x smash charge speed 1.3x smash charge dmg 
0.5x 1.4x 
0.4x 1.5x 
29 

Air Attacker Air Scrapper 
Improved air attacks 
1.15x attack power while airborne. 
1.15x 
1.25x 
1.35x 
15 

Air Pushover Air Tapper 
Weakened air attacks 
0.7x attack power while airborne. 
0.7x 
0.6x 
0.5x 
+35 

Meteor Master 
Improved meteor effect 
1.5x power when using moves that launch opponents downward. 
1.5x meteor power 
1.6x 
1.7x 
40 

Desperate Attacker 
Improved attack in a crisis 
1.7x attack power for 20 seconds when damage reaches 100%. 
1.7x dmg dealt 
1.9x 
2.1x 
27 
Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash. Activates in Stamina Smash when the player's health falls below 20% of their max HP.

Desperate Defender 
Improved defense in a crisis 
Take 0.33x damage for 20 seconds when damage reaches 100%. 
0.33x dmg taken 
0.2x 
0.1x 
18

Desperate Speedster 
Improved speed in a crisis 
1.55x speed for 20 seconds when damage reaches 100%. 
1.55x ground mobility 1.35x air mobility 1.28x jump power 
1.68x 1.43x 1.34x 
1.8x 1.53x 1.4x 
20

Desperate Specialist 
Powered up in a crisis 
Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%. 
1.5x dmg dealt 0.5x dmg taken 1.4x ground mobility 1.25x air mobility 1.2x jump power 
1.65x 0.33x 1.5x 1.3x 1.27x 
1.8x 0.25x 1.6x 1.35x 1.34x 
33 
Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash. Increase is set, and effect wears off completely when time is up. Activates in Stamina Smash when the player's health falls below 20% of their max HP.

Desperate Immortal 
Invincibility in a crisis 
Gain 7 seconds of invincibility when your damage reaches 100%. 
7 seconds 
8 
9 
36 
Some Final Smashes, such as Blue Falcon, will ignore this bonus effect if it catches the user before they reach 100%. Activates in Stamina Smash when the player's health falls below 20% of their max HP.

Unharmed Attacker 
Improved attack at 0 damage 
1.5x attack power while damage is at 0%. 
1.5x dmg dealt 
1.75x 
2.0x 
24 

Unharmed Speedster 
Improved speed at 0 damage 
1.32x speed while damage is at 0%. 
1.32x ground mobility 1.3x air mobility 1.2x jump power 
1.43x 1.37x 1.27x 
1.55x 1.42x 1.34x 
8 

Unharmed Speed Demon SwiftStriker 
Improved attack/speed at 0% 
Attack and speed gradually increase while damage is at 0%. 
1.4x dmg dealt 1.26x ground mobility 1.2x air mobility 1.18x jump power 
1.55x 1.34x 1.25x 1.24x 
1.7x 1.43x 1.3x 1.3x 
26 
Increase is set, and effect wears off when not at 0%.

Tradeoff Attacker 
Improved tradeoff attack 
Start each life with 30% damage, but you have 1.15x attack power. (1.15x attack power from the start of the match...as well as 30% damage.) 
1.15x dmg dealt 30% initial damage 
1.25x 40% 
1.35x 50% 
16 
The user glows red (Wii U only).

Tradeoff Defender 
Improved tradeoff defense 
Start each life with 30% damage, but take only 0.8x damage from attacks. (1.2x damage resistance from attacks...as well as 30% damage.) 
0.8x dmg taken 30% initial damage 
0.7x 50% 
0.6x 70% 
25 
The user glows blue (Wii U only).

Tradeoff Speedster 
Improved tradeoff speed 
Start each life with 30% damage, but you move 1.3x faster. (1.3x speed from the start of the match...as well as 30% damage.) 
1.3x ground mobility 1.2x air mobility 1.18x jump power 30% initial damage 
1.4x 1.24x 1.22x 40% 
1.5x 1.28x 1.26x 50% 
21 
The user glows green (Wii U only).

AllAround Tradeoff 
Improved tradeoff ability 
Start with 60% damage but slowly gain attack, defense, and speed. 
1.1x dmg dealt 0.8x dmg taken 1.28x ground mobility 1.18x air mobility 1.15x jump power 60% initial damage 
1.2x 0.7x 1.36x 1.21x 1.21x 75% 
1.3x 0.6x 1.44x 1.24x 1.26x 90% 
27 
Increase appears to be set, not slowly gained. Also, the user glows (Wii U only).

Moon Launcher 
Improved launch ability 
1.3x attack power when launching enemies upward. 
1.3x uplaunch power 
1.4x 
1.5x 
29 
Works between angles of 60º and 120º.

Vampire 
Lifesteal 
When directly striking an opponent, may recover health relative to damage inflicted. 
Heals 0.5x damage dealt 
0.65x 
0.8x 
43 
Activates 50% of the time. Only heals for 12%, depending on the move's strength, against enemy NPCs.

NoFlinch Smasher Solid Smasher 
Noflinch charged smashes 
You cannot be launched by standard attacks when charging a smash attack. 
1.33x damage taken while charging 
1.2x 
1.1x 
30 
Grants armor while charging, although it appears to be limited, with strong enough attacks still able to launch the user. [1]

Critical Hitter 
Criticalhit capability 
Attacks get a 20% chance of dealing extra damage. 
20% chance 
28% 
36% 
58 
Critical hits do about 3x damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user.

Insult to Injury 
Prone damage dealer 
1.4x damage when hitting a prone opponent. 
1.4x 
1.55x 
1.7x 
25 

First Striker 
Firststrike advantage 
If you land the first strike of the battle, you will be invincible for 10 seconds. 
10 
12 
14 
9 
The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on enemies or bosses. (As Master Shadow is treated as a playable character, the effect will activate against it.)

Countdown Countdown Bonus 
Countdown bonus 
Greatly improved launch power for the last five seconds of a battle. 
2.65x launching distance 
3.15x 
3.65x 
23 
The bearer will glow upon activation (3DS version only).

Speed Crasher 
Crash run 
Do damage to an opponent if you crash into them while dashing. 
17% range 
212% 
317% 
27 
Damage dealt based on duration of dash.

Shield Exploder Perfect Shield Blast 
Explosive perfect shield 
Shield against an attack with perfect timing to create an explosion. 
15% explosion damage 
20% 
25% 
30 

Shield Healer Healing Shield 
Healthrestoring shield 
Recover health when shielding relative to the power of received attacks. 
Heals for 0.3x the damage of blocked attacks 0.7x shield regen 
0.4x 0.7x 
0.5x 0.7x 
33 
Activates even if the incoming attack breaks the shield. Only heals for 12%, depending on the move's strength, against enemy NPCs.

Shield Reflector Shield Counter 
Mirror shield 
When shielding, reflect some damage back at your attackers. 
Reflects 0.3x the damage of blocked attacks 0.8x shield regen 
0.4x 0.8x 
0.5x 0.8x 
15 
Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield.

Escape Artist 
Improved escapability 
Escape more easily from being grabbed, stunned, etc. 
0.5x status dur. 
0.33x 
0.25x 
18 

Item Hurler 
Stronger item throws 
1.5x attack power to thrown items. 
1.5x 
1.65x 
1.8x 
40 

Item Lobber ItemFumbler 
Weakened item throws 
0.7x attack power to thrown items. 
0.7x 
0.5x 
0.3x 
+21 

Item Hitter Walloper 
Battering item boost 
1.5x attack power to battering items. 
1.5x 
1.65x 
1.8x 
35 

Item Pitcher Pitcher 
Throwing item boost 
Itemthrowing range increased. 
1.28x 
1.5x 
1.72x 
15 

Item Shooter Shooter 
Projectile item boost 
1.5x attack power and ammo for items that fire projectiles. 
1.5x item dmg dealt 1.5x item ammo 
1.65x 1.8x 
1.8x 2.0x 
33 

Quick Batter Fast Bat Smasher 
Quicker bat swing 
Faster smash attacks when using the HomeRun Bat. 
0.7x bat speed 
0.6x 
0.5x 
26 
Only works for the HomeRun Bat item (Ness's sidesmash bat is out of effect).

Star Rod 
Star Rod equipped 
Start battles with a Star Rod. Wave it to fire starshaped projectiles. 
Provides item on first stock only. 
Provides item on first and second stocks. 
Provides item on first 3 stocks. 
12 
Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in event matches, as they don't allow outside items.

Lip's Stick 
Lip's Stick equipped 
Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower. 
11

Super Scope 
Super Scope equipped 
Start battles with a Super Scope. Attack with charge shots or rapid fire! 
14

Ray Gun 
Ray Gun equipped 
Start battles with a Ray Gun. Blast your foes with lasers! 
14

Fire Flower 
Fire Flower equipped 
Start battles with a Fire Flower. Roast your enemies! 
6

Beam Sword 
Beam Sword equipped 
Start battles with a Beam Sword. The stronger the attack, the longer the reach. 
12

HomeRun Bat 
HomeRun Bat equipped 
Start battles with a HomeRun Bat. Use smash attacks and aim for the stands! 
22

Bobomb 
Bobomb equipped 
Start battles with a Bobomb. Just don't hold on to it for too long... 
12

Mr. Saturn 
Mr. Saturn equipped 
Start matches with Mr. Saturn. He does huge damage to fighters' shields. 
4

Food Lover Mega Metaboliser 
Increased healing from food 
1.5x damage healed when eating food. 
1.5x healing 
1.75x 
2.0x 
17 

Picky Eater Meagre Metaboliser 
Decreased healing from food 
0.7x damage healed when eating food. 
0.7x healing 
0.5x 
0.3x 
+7 

Crouch Healer 
Heal while crouching 
Slowly heal damage while crouching. 
2.5%/1.5s 
3.5%/1.5s 
5%/1.5s 
30 
Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing.

Caloric Attacker PostSnack Attacker 
Improved attack after eating 
1.4x attack power for 15 seconds after eating food. 
1.4x dmg dealt 
1.5x 
1.6x 
26 

Caloric Speedster PostSnack Speedster 
Improved speed after eating 
1.38x speed for 15 seconds after eating food. 
1.36x ground mobility 1.3x air mobility 1.21x jump power 
1.47x 1.37x 1.26x 
1.58x 1.42x 1.32x 
16 

Caloric Defender PostSnack Defender 
Improved defense after eating 
0.5x damage received for 15 seconds after eating food. 
0.5x dmg taken 
0.4x 
0.3x 
16 

Caloric Powerhouse PostSnack Powerhouse 
Power up after eating 
Attack, defense, and speed rise gradually for 15 seconds after eating food. 
1.3x dmg dealt 0.65x dmg taken 1.3x ground mobility 1.2x air mobility 1.15x jump power 
1.4x 0.52x 1.4x 1.25x 1.2x 
1.5x 0.4x 1.5x 1.3x 1.25x 
27 
The increase is set, not gradual. User glows white in Wii U version.

KO Healer 
KOs heal damage 
Recover damage when you KO an enemy. 
15% per KO 
20% 
25% 
22 

Caloric Immortal PostSnack Invincibility 
Invincibility after eating 
Become invincible for 5 seconds after eating food. 
5 seconds 
5.5 
6 
32 

AutoHealer 
Autoheal capability 
Heal damage gradually over time. 
2%/3s 
3%/3s 
4%/3s 
42 

Smash Ball Attractor 
Smash ball gravitation 
Automatically draw Smash Balls to you. 
Always moves toward the bearer. Revolves around bearer when caught up. 
Chases bearer with more speed. Revolves around bearer more closely. Less knockback when struck by bearer. 
Chases bearer with great speed and little curvature in its path. Attaches to bearer's body when caught up. Much less knockback when struck by bearer. 
16 
The Smash Ball will move between multiple players that have at least one of this effect active.

Pity Final Smasher 
Respawn Final Smash 
If you're losing badly, you have a higher chance of respawning with a Final Smash ready. 
50% chance 
60% 
70% 
5 
Activates upon the same conditions as a Pity Final Smash (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2player matches or if the user SDs, and only triggers once per player per game.

Smash Ball Clinger Smash Ball Hog 
Smash Ball retention 
When glowing with your Final Smash, resist losing it when attacked. 
0.5x Smash Ball drop chance 
0.3x 
0.1x 
6 

Super Final Smasher Smash Ball Power 
Powered up Final Smash 
Attack, defense, and speed rise gradually while you have the Final Smash glow. 
1.5x dmg dealt 0.5x dmg taken 1.3x ground mobility 1.25x air mobility 1.2x jump power 
1.65x 0.33x 1.45x 1.3x 1.27x 
1.8x 0.25x 1.6x 1.35x 1.34x 
20 

Final Smash Healer Healing Smash Ball 
Healing Final Smash 
Heal damage gradually while you have the Final Smash glow. 
6%/2s 
9%/2s 
12%/2s 
16 

Double Final Smasher 
Chance of double Final Smash 
After using a Final Smash, you have a 20% chance of being able to use it again. 
20% chance 
30% 
40% 
23 
If a character somehow manages to die when attempting a Final Smash, the equipment will still activate.

Sudden Death Gambler 
Chance of lucky Sudden Death 
Get a 50% chance of going into Sudden Death with only 100% damage. 
50% chance 
70% 
90% 
16 

Safe Respawner 
Extended respawn invincibility 
Invincibility will last three times as long after being KO'd. 
3.0x respawn invincibility 
4.0x 
5.0x 
28 

Risky Respawner 
No respawn invincibility 
Get no invincibility after being KO'd. 
0.0x respawn invincibility 
0.0x 
0.0x 
+33 
