When activated, King Dedede Inhales his opponents, before slamming them with three flaming hammer spins, then finishing the move by throwing a bomb at the victim(s).
The attack deals total damage of 46%. Each flaming hammer spins deal 10% damage, the fourth hit deals 1% damage, and the bomb explosion deals 15% damage. This Final Smash can KO at around 45%. Unfortunately, the first two hits deal very little fixed knockback, which makes it possible for most fighters to escape from the Final Smash with an air dodge before it finishes.
While the move itself is unique to Super Smash Bros., the bomb Dedede throws at the end of the move resembles the Bomber enemy from the Kirby series. These enemies explode if Kirby gets too close to them, or if they fall to the ground from a cliff. Additionally, if Kirby swallows a Bomber, he obtains the Crash ability, which lets Kirby perform a huge explosion to wipe all onscreen enemies. Also, in Kirby's Adventure, an egg-catching mini-game also involves Dedede throwing bombs that end the mini-game if caught. Dedede's spiraling inhale move looks similar to his inhaling attack as Masked Dedede, who appears in Kirby Super Star Ultra and Kirby: Triple Deluxe, and Shadow Dedede from the franchise's sub-game: Dededetour, which itself is similar to the Hypernova ability from said game. The explosion caused by the bomb resembles the explosions of the Balloon Bomb items found in Kirby's Return to Dream Land. The flaming hammer spins bear a reminiscence of Dedede's hammer flip attack from Kirby's Return to Dreamland as a playable character in multi-player mode (although his hammer doesn't light up in flames while charging up the attack), and Kirby: Triple Deluxe as the sole playable character in the Dededetour sub-game.