Inhale (King Dedede)
The attack is similar to Kirby's Inhale in appearance, but with slightly increased range and no copying ability. By pressing the special move button, Dedede will begin to inhale the air in front of him, creating a vortex. He will continue to inhale as long as the button is held down. If a character comes near him, they will automatically be sucked inside of him and will be trapped in his stomach.
When swallowed, Dedede's stomach enlarges to hold the victim, which hinders his mobility, disables dashing, and he can only perform ground jumps. He also becomes monumentally more heavy with a 0.25x Knockback Reduction multiplier, being virtually impossible to KO. For example, Joker's forward smash with Arsene active doesn't KO on the edge of Battlefield until 377.5% (with DI towards the stage). As a result, Inhale can be used as a survival measure in free for all or team battles. Dedede can spit the character back out when the attack button is pressed, unless they break free. Unlike Kirby, if the inhaled opponent is stagnant for whatever reason, Dedede will automatically spit them out after a short period of time. King Dedede also has 25 frames of invincibility after he inhales someone.
Other similarities to Kirby's Inhale include the ability to eat items, though unlike Kirby he cannot recover damage from doing so. He can also perform a form of sacrificial KO, sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in Brawl, as King Dedede is able to fast-fall while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling.
To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and he can inhale projectiles. This attack does 10% when the opponent is exhaled; if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents.
In Super Smash Bros. Ultimate, Dedede’s Inhale will spit out projectiles rather than swallow, acting as a reflector. This includes the Gordos thrown by Gordo Throw, letting him quickly reflect them back if they’re hit by an opponent. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Dedede's Inhale (and Kirby's copied Inhale) has several glitches, most of which are visual.
In Brawl, when inhale is used on a mine from Snake's down smash, the explosion will go off continuously until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on Ike in the middle of a Quick Draw, Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.
In Super Smash Bros. for 3DS, if King Dedede inhales another King Dedede, his feet will detach from his body.
In Ultimate, there is a visual glitch that forces King Dedede to permanently show his "pained" expression for the entire match. It involves using Inhale to grab a fighter who is holding a Bob-omb, and waiting for the bomb to explode within King Dedede. This glitch was removed as of version 2.0.0.
Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs Dede-Rush.
In nearly every Kirby game with King Dedede in it, King Dedede has shown the ability to Inhale, like Kirby. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the Kirby series, with the exception of Kirby's Dream Land 2, where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile.
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