Wario (ワリオ, Wario) is a villainous character from the Mario series, who eventually became popular enough to spawn his own side-franchise. He made a cameo in Super Smash Bros. Melee as a trophy and became a full playable character in Super Smash Bros. Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate. He is known to be Mario's rival.
When Nintendo launched the Game Boy handheld system in 1989, Gunpei Yokoi's Super Mario Land launched with it. Mario's 8-bit adventure was so successful that three years later, a sequel arrived. Super Mario Land 2: 6 Golden Coins takes place directly after the first game, when Mario comes home after defeating the evil alien Tatanga. When he arrives, he discovers that his castle has been taken over by his antagonistic, greedy counterpart, Wario, and he must retrieve the 6 Golden Coins hidden around the land to get his home back, while Tatanga's appearance as a boss in one of the levels provided possible hints that Wario could have been behind the events of the original Super Mario Land. In the final showdown, Wario was revealed to look very much like Mario himself, except fatter, more muscular, slightly shorter, and with a big, bulbous nose that had a jagged, pointy mustache jutting out of it. In a three-part battle, Wario uses the same power-ups that Mario had access to throughout the game, and adds his own abilities to the mix. Wario charges at his opponent with his shoulder, and crashes to the floor butt first, which became staple moves for the character in future games. When conquered by Mario, he reverted to a "tiny" form, and escaped out the window to search for better treasures.
And search for them he did, as he landed a starring role in the third game in the series, Wario Land: Super Mario Land 3. It takes place directly after Super Mario Land 2: 6 Golden Coins, in which Wario sets out to earn as much gold as humanly possible, so he can buy his own castle and rub it in Mario's face. This game played differently than the first two games, because Wario brought his own style with him. Instead of deploying acrobatics like Mario, Wario relied on his brute strength and the ability to sport various hats that gave him different powers, such as a dragon hat that spewed fire. He also gained his own villain in this adventure, the equally greedy Captain Syrup, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario gives both Syrup and the Genie a sound thrashing, and pays the Genie to grant him his castle.
After antagonizing Mario and his friends yet again in games such as Wario's Woods and Mario & Wario, Wario continued to have three more adventures on various Game Boy platforms. In Wario Land II, Wario experiences a case of bad karma when Captain Syrup kicks him out of his own castle and steals it. Wario Land 3 involves Wario doing his first unselfish deed, saving the inhabitants of a music box from the devious Rudy the Clown - on the condition that he gets to keep all the treasure that he earned along the way. In Wario Land 4, he does what Mario had been doing for the last decade and rescues a princess of his own (Princess Shokora), albeit unknowingly. This trend would continue years later in Wario Land: Shake It! where Wario would again, unwillingly rescue a princess while in pursuit of the Shake Dimension's legendary treasure, The Bottomless Coin Sack. Through these games, Wario eventually evolved from the classification of "villain" to the title of "anti-hero", one he still holds to this day.
After all these platforming escapades, Wario, now sporting biker gear as opposed to a yellow and purple version of Mario's duds, notices the boom of the video game industry, and decides to take advantage of this craze by forming his own game company. Due to his short attention span, instead of creating a single game of reasonable length, he opts to make over two hundred games, each of them a mere five seconds long. Too short to even be called "minigames", they were dubbed "microgames". Finally, since he was too lazy to make all these games himself, he hires a handful of his fellow residents of Diamond City to do his work for him, among them the feisty multi-talented Mona, and the Nintendo superfan 9-Volt. Thus, the WarioWare franchise was born.
Wario has also made appearances in a great number of Mario spin-offs, including the Mario Kart and Mario Party games, as well as a large number of Mario sports titles. In these titles, Wario is no longer evil, but acts as more of a bumbling comic relief character. His partner-in-crime bent on bothering Mario's brother, Luigi, is soon revealed, being named Waluigi. Like Donkey Kong, Wario also appeared as a baby in Yoshi's Island DS, where it is revealed that Wario did not have a true home to be returned to by the stork, which may explain his greedy personality and his jealousy towards Mario. However, Wario did team up with Mario and Luigi in Super Mario 64 DS, the DS remake of the iconic N64 launch title, where he made his only playable appearance in the Super Mario series.
Due to Wario's popularity, he was one of the newcomers in Super Smash Bros. Brawl. Instead of being added as yet another Mario character, though, Wario was made a represenative of his own Wario franchise; however, most of his moveset was derived from his appearance in the WarioWare games, with only a few moves being taken from the Wario Land series.
Wario did not directly appear in the original Super Smash Bros. in any capacity. A popular rumor though claims he was planned to be playable in the game along with Bowser, King Dedede, Mewtwo, and Marth, among other characters, before being cut for space/time constraints. However, unlike the aforementioned four characters, no definitive official source has ever been found that proves Wario was ever planned to be included as a playable character.
In an official poll held on Smabura-Ken (the game's official Japanese website) regarding characters for a potential sequel, Wario was the third most wanted character overall with 65 votes, after Bowser (169 votes) and Princess Peach (66 votes).
As a color scheme
Wario was strongly considered for Melee's roster, but Sakurai passed over him, as he did not want to include more than three newcomers from the Mario series. Sakurai also explained that he could've implemented Wario instead with the development time allocated to Mewtwo or Marth and Roy, but had opted not to, so he could avoid having an excessive number of Mario characters.
As a color scheme
Wario is once again referenced by a costume with his colors being sported by Mario. As in Smash 64, this costume change has no effect on gameplay. The only changes to the overall "Wario" color scheme are the blue M and the silver rivets and buttons.
Main article: List of SSBM trophies (Super Mario Bros. series)
An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat.
As a playable character
Main article: Wario (SSBB)
Wario is a playable character in Super Smash Bros. Brawl. His moveset draws inspiration from WarioWare, with the exception of his forward smash, which is his iconic Shoulder Bash from the Wario Land series, and his dash attack, which is based on his sliding attack in Wario Land: Shake It! while running with the use of a Max Fastosity Dasherator. As a fighter, his attacks and manoeuvres are animated in a choppy, frame-by-frame nature, causing Wario's movements to be very erratic and sometimes comical in nature; this ranges from a dash where he appears to be dancing (similar to Mr. Game and Watch's movement), to a fart attack that builds up in power as time passes. Mario still has a Wario color scheme, and the "M" on his cap is still blue. Wario can wear his WarioWare biker suit from his own series, as well as his original Mario-style suit from the Mario series and the Wario Land series. His Final Smash is Wario-Man, where he consumes garlic, turning the already insane anti-hero into a more powerful caped "superhero".
Main article: List of SSBB trophies (WarioWare series)
Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$.
Main article: List of stickers (WarioWare series)
As a playable character
Main article: Wario (SSB4)
Wario was unofficially revealed as a playable character in SSB4 with the Japanese release of the 3DS version, first publicised on September 11, 2014 in a Twitch livestream, before being formally confirmed on October 3. Prior to his reveal, the Nintendo 3DS eShop listed Super Smash Bros. for Nintendo 3DS on a list of games that include Wario, though it was later removed when this was made public. A supposed report from the Australia Classification Board provided further evidence for Wario's inclusion, as his design and Wario Waft attack apparently contributed toward the game receiving a PG rating.
Wario's moveset is mostly unchanged, with the exception of him having his up and side smash attacks replaced with different moves. Wario's animations now are far more fluid, which is best exemplified with his new running animation. Wario also lost palette swaps, now only having 8 color swaps (4 biker, 4 overall) like every other character (except Little Mac), as opposed to his 12 color swaps in Brawl. He is now an unlockable character, as opposed to being a starter like he was in Brawl.
In the transition from Brawl, Wario gained a number of decent buffs, yet the few nerfs he also received were relatively drastic. The removal of DACUS took away Wario's Gatling Combo, removing an effective part of his offensive game. While Wario's new forward smash delivers much more knockback, it is much slower in start-up lag, and also lacks the transcendent priority and armor of his old forward smash. His superb air acceleration was also reduced slightly, though it remains as one of the best in the game. Some of the buffs Wario gained include extra utility to Wario Bike, as it can now be ridden indefinitely until Wario dismounts manually or is forced off by an attack. It can also now be pulled out immediately upon despawning, ending a wheelie can now slam down on opponents for huge knockback, and throwing it at opponents has the potential to cause large amounts of damage. Wario Waft was also given more knockback at full charge, making it even more deadly. Forward throw also received more KO power, making it a viable KO throw, especially close to edges. Wario currently ranks 41st out of 55 characters on the tier list; while he has secured some noteworthy results in tournaments, his overall representation and results are relatively uncommon when compared to Brawl.
Main article: List of SSB4 trophies (WarioWare series)
As a playable character
Main article: Wario (SSBU)
Wario was officially revealed as a playable character in the Nintendo Direct at E3 2018 on June 12, 2018. Like in SSB4, he is an unlockable character.
Wario's moveset appears to be based on his moveset in SSB4, with some minor changes. Most notable is the replacement of his sliding dash attack with his iconic shoulder barge Dash Attack from the Wario Land series. He still retains his 8 color swaps (4 biker, 4 overall) from SSB4, although his overall costumes now occupy the even-numbered costume slots rather than the second half.
Names in other languages