Wario Waft (ワリオっぺ, Wario Fart) is Wario's down special move, which makes use of his flatulence to attack opponents. The move was first revealed in the E3 2006 trailer for Super Smash Bros. Brawl, albeit with Wario creating a much larger explosion than what can be performed in the games.
Wario Waft is an attack which automatically charges as a match goes on. When Wario uses his down special, he will fart, with his fart becoming more powerful the more time it has had to charge, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). The move has four stages and Wario's stomach grows as the move charges. If Wario eats using his Chomp, it will make his Waft charge faster. Interestingly similar to Oil Panic, this is one of the few chargeable moves where the charge is retained after the user is KOed.
At minimum charge, Wario performs a small fart. The fart will trip any opponent it hits, although it deals no damage and it has very high ending lag, making it almost completely useless to use, especially within a 1v1 match.
After 15 seconds, Waft reaches its second stage. Wario performs a bigger fart which damages nearby opponents. The move is faster than a Waft with no charge although it is still quite weak and it is overall mostly useless. The move's damage also additionally scales as time goes on, making it stronger the longer Wario waits to use it.
After 55 seconds, Waft reaches its third stage. Wario performs a bigger, faster and stronger fart, which propels him upwards. It is his fastest fart, coming out on frame 5 and having lower ending lag than his other farts. It also has solid KO potential and its damage scales as time goes on, making it even stronger as time goes on.
After 110 seconds, Wario starts flashing orange and Waft reaches its fourth and final stage. Wario performs his largest and most damaging fart which propels him very high upwards. The move comes out more slowly than a half charged waft (frame 9), although the move has super armor on startup and Wario himself has a powerful hitbox while he is rising. It is also his most powerful Waft starting from Smash 4, giving Wario players an incentive to fully charge his Waft. While the move does grant Wario a lot of vertical height, Wario has no protection from the upper blast zone, resulting in him being KOed if he Wafts too close to the blastzone.
In Super Smash Bros. Brawl, only Wario's stomach grows as Waft charges.
A Waft with no charge is completely useless due to its abysmal speed and with its reward failing to compensate for its speed. A quarter Waft is also largely useless as it is very weak and not particularly fast for the amount of power it has. The quarter waft deals 10%, with its damage scaling up to 13% depending on how long it has been charged for. Interestingly, Quarter Waft possesses two weaker sourspots which deal less damage and knockback. These sourspots are impossible to land however as they are placed completely within the sweetspot and they have lower priority than the sweetspot. These sourspots were retained in later games, and they continued to be impossible to land.
Haft Waft however, is by far Wario's most useful Waft. The move comes out on frame 5 and has very low ending lag (taking 29 frames to complete). The move also makes Wario rise upwards, making it very hard to punish (along with its low ending lag), and allowing it to be used as a recovery tool. What really makes the move shine though is its excellent KO power. The move deals 21% initially and has decent KO power however, its damage scales up to a massive 31% depending on how long it has been charged for. When the move has been charged for long enough to deal 31%, it has incredible KO potential, being able to KO middleweights under 60% at the center of Final Destination. Because of its speed and power, half Waft is easily one of Wario's most powerful tools, especially if he charges it as much as possible before it becomes fully charged.
A Fully charged Waft is not as useful however. The move deals an incredibly high 40%, although its knockback is not very high for how much damage it deals. It has decent KO power although it still hails in comparison to a near fully charged Waft, especially since it is slower. Wario does rise extremely high though and the rising hit deals 20% and has solid vertical knockback at higher percents, making it a great recovery tool and occasionally allowing it to catch opponents high in the air. As a result, a fully charged Waft can still be useful at times although Wario players would usually opt to charge Wario Waft as much as they can before it reaches full charge (ideally charging it for 105-109 seconds) to get Wario's most deadly and useful Waft.
Overall, Wario Waft is one of Wario's greatest tools due to the speed and strength of his half charged Waft. The sheer effectiveness of the move results in professional Wario players adopting a highly defensive playstyle, in order to charge up Waft as much as possible and then hopefully release it and land it shortly before it reaches maximum charge.
In Super Smash Bros. 4, the Wario Waft returns and it has seen some changes. Wario's entire torso now grows as the Waft charges, which negatively effects the move as it makes Wario's hurtboxes extend further. Uncharged Waft was unchanged from Brawl, still being an extremely slow and extremely weak attack.
Quarter Waft is stronger, now dealing 12% and having increased knockback. This overall makes quarter Waft more effective although the move is still rarely useful and the move also has increased ending lag to compensate. Strangely, the sourspots also received increased damage and knockback, despite still being impossible to land.
Half Waft has become noticeably less effective. The move now only deals 20% and the move's damage only scales up to 24% now, making the move much less powerful when it is close to being fully charged. In addition to this, the move has much higher ending lag (taking 20 more frames to complete), and the move does not travel as high, making it much more punishable and generally making it less useful than in Brawl (although this is also due to the changes to Wario's fully charged Waft).
Fully charged Waft has seen the most drastic changes however. The move now deals a much less extreme 27% however, it deals much more knockback, now being capable of KOing middleweights at around 50% from the center of Final Destination (about half as early as in Brawl). Additionally, due to the changes to hitstun cancelling and DI, Wario now has reliable ways he can combo most of the cast into a fully charge Waft and if he has rage (which he can easily build up to the his high weight), Waft can KO even earlier. This makes a fully charged waft much more devastating and effective despite its reduced damage.
Wario does not rise as high after performing a fully charged Waft. On the one hand, this does hinder its recovery potential, as well as its ability to chase aerial opponents. On the other hand, this makes it more difficult for Wario to self destruct in the upper blast zone after performing the move.
Overall, Waft remains an incredible tool due to the strength of a fully charged Waft.
Wario Waft returns in Super Smash Bros. Ultimate and it has only received some minor adjustments. The fart clouds have been redesigned and Wario's fully charged waft has seen a few adjustments. The move has a new animation where Wario faces away from the screen and it now triggers Special Zoom when it connects. One minor yet negative change Wario Waft has received is that it has received one more frame of ending lag.
Because the move is largely the same, Wario Waft continues to be an incredible tool, as Wario's fully charged Waft is still devastating if it lands. Wario has even more ways to combo into Waft both due to universal changes and buffs Wario himself has received, potentially making it even deadlier than before.
In Brawl and Smash 4, Wario-Man possesses a Waft of his own with unique properties. His uncharged Waft is similar to Wario's although it stuns grounded opponents and it pushes aerial opponents back. A stage 2 Waft only takes one second to charge and it is stronger than Wario's. A stage 3 Waft only takes 5 seconds to charge although it is weaker than Wario's, dealing less damage (in Brawl) and knockback. Wario Man's fully charged Waft still takes 110 seconds to charge but it is incredibly powerful when fully charged, dealing 50% and being capable of OHKOing.
In Smash 4, Wario-Man's stage 2 and 3 Wafts retain the higher ending lag Wario's versions received. His stage 3 Waft is also stronger, dealing 2% more damage than in Brawl.
Special move customization was added in Super Smash Bros. 4. These are the variations:
The move is based on Wario's scatological personality and his general love for toilet humor as seen in numerous game manuals and promotional websites for many of his games, mainly for the Japanese market, as Western promotional materials for earlier Wario games would often reject the toilet humour synonymous with Wario's character in favor of a more masculine and tough portrayal, a similar treatment to that given to Kirby. One of the first instances concerning Wario and farting is the Japanese manual for Wario Land II, where Wario mentions that his Hot Wario reaction was not produced "because his fart caught on fire". However, farting would not be part of the actual Wario games until the WarioWare: Smooth Moves microgame He Who Smelt It..., where Wario is seen constantly farting, forcing the player to waft the air by waving the Wii Remote side-to-side to win the game. Mario Strikers Charged released one year before Brawl, and it includes Wario farting as his Super Ability in that game. Named "Gas Mask!", Wario will fart and release a trail of toxic green gas behind him. Wario Waft later makes an appearance as Wario's skill in Mario & Sonic at the Olympic Winter Games and other installments.
In Smash 4