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For the condition that occurs causing characters to shake back and forth while immobile, see Paralyze.
For the effect when a shield is hit, see Shieldstun.
"Dizzy" redirects here. For the Smasher, see Smasher:Dizzy.
Rosalina stunned by Mewtwo in Ultimate.

Being stunned or dazed (referred to as FuraFura in Super Smash Bros. Melee's debug menu and in-game files for Brawl, Smash 4 and Ultimate, after the Japanese onomatopoeia for dizziness), an effect known as dizziness in Brawl, is a special condition that leaves a character immobile for a short period of time.


Mario's stun animation in Melee.

A stunned character is dazed for a few seconds and can't perform any actions. They can only naturally recover by waiting for the condition to end. Button mashing and shaking the control stick reduces the duration of the effect, and suffering any amount of knockback ends it prematurely. Since Brawl, characters were given a short animation showing them regaining consciousness.

Unlike most other status effects, characters are stunned longer at lower percentages (whereas sleeping, for example, lasts longer at higher percentages). In Smash 64, the base time in frames that a character is stunned can be determined by the formula (400-damage)+60.

Stun is accompanied by a cartoony tweet sound effect that loops until the condition is stopped, as well as small stars that occasionally pop up around the character's head on top. This sound effect debuted in Melee, and its volume was increased in Brawl. In all games, characters also have a flashing red overlay applied to their model; in Smash 4 and Ultimate, however, this only happens when a character's shield is broken. Also, in Smash 4, a halo of stars appears around a stunned character's head. In Ultimate, the number of stars is reduced to 2, but a solid orange halo appears around the character's head as well.

It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.

Knockback resistance (such as from the Metal Box) causes the hitbox to fail to stun the target if it doesn't deal any knockback, however stun duration itself is independent of knockback.

Causes of stunning[edit]

By moves[edit]

Moves Condition Games
Reflector shattering Attempting to reflect a projectile that deals above a certain amount of damage will shatter the reflector and stun its user. Super Smash Bros.Super Smash Bros. Melee
Shield break If a shield's HP drops to 0 or below, it will break and the user will be stunned. Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By characters[edit]

Character Move(s) Games
King K. Rool Belly Super Armor (When the armor breaks as a result of sustaining 36.02% damage) (inflicted on the player) Super Smash Bros. Ultimate
Luigi Negative Zone (Grounds aerial opponents and stuns them.) Super Smash Bros. Brawl
Mewtwo Disable Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Sephiroth Supernova (One of the move's possible effects) Super Smash Bros. Ultimate
Wario Garlic Breath (Custom move) Super Smash Bros. 4
An uncharged Wario Waft as Wario-Man Super Smash Bros. BrawlSuper Smash Bros. 4

By items[edit]

Item Attack Games
Assist Trophies Rathalos: Roars Super Smash Bros. Ultimate
Deku Nut Any attack on the ground Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball Pokémon Ditto: Transform (if the summoner is Mewtwo) Super Smash Bros. Ultimate
Marshadow: Spectral Thief (trapping hit)
Weavile: False Swipe Super Smash Bros. Brawl

By enemies and bosses[edit]

Enemy/Boss Attack(s) Games
Crazy Hand Paralyzing Glaze Super Smash Bros. Ultimate
Master Hand Snapper Super Smash Bros. 4Super Smash Bros. Ultimate
Master Hand and Crazy Hand Shadow Puppet (third bark) Super Smash Bros. Ultimate
ReDead Scream Super Smash Bros. for Nintendo 3DS
Rathalos Roar Super Smash Bros. Ultimate

By stage[edit]

In Wrecking Crew, getting trapped in a barrel and taking heavy damage will occasionally result in the trapped character being stunned upon breaking out. This can only be done with low-knockback attacks, however.



  • Bowser is the only character in Brawl to lack the tweeting sound effect while he is stunned. The reason for this unique property is unknown.
  • Jigglypuff ends up getting launched into the upper blast line upon breaking its shield, likely a reference to it being the balloon Pokémon and getting "popped." However, its stun animation can be seen if the shield breaks while underneath a solid ceiling platform.
  • When Samus is stunned, her Power Suit starts to short-circuit, causing erratic and almost glitch-like movement. The same applies to Dark Samus, even though her "suit" is technically part of her body.
  • In Super Smash Bros. Ultimate, the Zap-Floor immunity spirits state that the user becomes immune to stun attacks; this is technically incorrect, as it actually prevents users from being paralyzed rather than stunned.
  • In Ultimate, using button mashing to escape the status quicker will make the character's animation play at a faster speed.