In Super Smash Bros. Melee only, being hit by a freezing attack causes a variation of the ping sound to play; high knockback-dealing attacks, such as the Freezie and Articuno's attack, cause the actual ping sound.
Freezing attacks are boosted by Freezing Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the Support Spirit skill Water & Ice Attack ↑, as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. In Super Smash Bros. Ultimate, the Spirit skill or trait Water/Freezing Resist ↑ will worsen freezing attacks.
In Super Smash Bros. Ultimate, the Support Spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen or being damaged by Spirit Battle ice floors, but does not affect the damage the player takes from freezing attacks.
The base time an opponent is frozen is calculated with 5 × d + 0.5 × p, rounded down, where;
Fighters hit by a freezing attack are frozen for an amount of time based on the damage dealt by the attack; in Ultimate only, the duration is typically increased by 1 frame for every 2 percent of the victim's current damage. For example, if Mario is hit by PK Freeze at max charge at 25%, the equation will be 5 × 21.8 + 0.5 × 25. As a result, the base time spent frozen will be 121.5 frames. Since only damage influences the equation, factors such as weight and knockback are irrelevant.
Similar to when buried, opponents can mash to reduce the number of frames spent frozen. For every input, 4 frames of ice are removed. However, if opponents are hit by an attack, they suffer an additional 4 frames of ice as well.
Fighters will take 0.5× damage and 0.25× knockback while frozen. As a result, it is very difficult to KO an opponent while frozen, with even powerful meteor smashes dealing negligible knockback. However, given the amount of time an opponent can stay frozen, despite the halved damage, it is an excellent way to build damage, since they are immobile. Setting opponents up with other external factors such as items and projectiles is also effective.
The Subspace Emissary
Freezing is one of the more useful effects in The Subspace Emissary: it deals extra damage to flame-based enemies and about half of the bosses, and is only specifically resisted by Glices. However, it cannot cause non-fighter enemies to freeze, and attacks with the freezing effect are rare and almost exclusively indirect, which most enemies and bosses resist; Judge is the only non-indirect freezing attack available in The Subspace Emissary, and it can only be used at random.
List of freezing attacks
By enemies and bosses
By stage hazards
In addition to natural stage hazards, the Spirit Battle condition "The floor is frozen" creates a hazard that inflicts freezing damage.