Buried

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Sheik buried upright by Wii Fit Trainer in Ultimate

Buried is a status condition that can be inflicted by attacks with a bury or plunge effect. It debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A buried character is embedded in the ground, with the visible part of their body surrounded by churned dirt.

In Super Smash Bros. Ultimate, characters now have two buried poses, upright and upside-down. Fighters are normally buried upright, but King K. Rool, R.O.B., and Banjo & Kazooie's down throws will bury the thrown fighter upside-down. The upside-down buried pose is also used during the animation of Lucas's down throw, although it does not cause the buried condition. (While Lucas's down throw does show a character buried upside-down in SSB4, in that game it uses a character's grabbed animation rather than a specific buried pose). Being buried upright and upside-down affects the hurtbox placement of the buried character and therefore a character that is buried upright might not get hit by an attack that would hit a character buried upside down, and viceversa.

In Super Smash Bros. Ultimate, the Support Spirit skill Bury Immunity prevents the equipped fighter from being buried.

Overview[edit]

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Any fighter on the ground hit by an attack with a bury effect will be buried. In SSB4 and Ultimate, a character that is lying down cannot be buried, unless they are lying down due to Snake's down throw; however, a character who has tripped can be buried. In Melee, a character lying prone cannot be buried, but they can in Brawl. If a fighter cannot be buried, they will simply take knockback as usual from the bury attack.

Examples of attacks with the bury effect are Donkey Kong's Headbutt, Villager's down smash, and the Poké Ball Pokémon Togepi's Magnitude. Additionally, the Pitfall item will bury a fighter, but the Pitfall item uses the plunge effect rather than the bury effect.

A buried fighter is immobilized until the status wears off. While buried, they cannot be grabbed or be re-buried.

The amount of time a character remains buried is dependent on that character's damage percentage; the higher the number, the longer they will be stuck to the ground. This duration can be decreased by button mashing. If the ground below the character disappears, they are automatically unburied. When the buried condition fades, the released fighter gets some invincibility frames.

In Melee, buried characters remain stuck in the ground until the effect wears off or the ground disappears. From Brawl onward, a character hit by a move that deals more than 100 units of knockback will freed from being buried and launched as usual. In Brawl and Ultimate, the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters; however, in Smash 4, it is equal to 0.7x of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups. In Ultimate, attacks performed without unburying the opponent retain their properties when the effect wears off, including neutral attacks and meteor smashes.

The boss Rathalos (but not as an Assist Trophy) is affected by Pitfalls, having its own unique buried appearance with a very large amount of churned dirt surrounding it. It cannot be buried by attacks with the bury effect, however.

Technical information[edit]

Super Smash Bros. Ultimate[edit]

In Ultimate, the bury formula is 0.5p + 1.5k + r + u + 10, where:

  • p is the opponent's percentage after damage is added.
  • k is the knockback the move would have dealt.
  • r is a modifier from -30 to +15 based on the user's rank in the match, meaning that players with a stock advantage will bury for less time, while players at disadvantage gain a bonus.
  • u is a modifier from 0 to +30 if the user is losing and Underdog Boost is enabled, granting more benefit to players that are behind.

This formula outputs the duration of the bury in frames, which can be reduced by inputs.

Certain moves use their own bury formulas instead of the general one:

  • Banjo & Kazooie's down throw: 0.5p + 35
  • Donkey Kong's Headbutt: p + 0.5d + 130 if DK uses the move on the ground, and p + 0.5d + 115 if he is in the air, with d being the damage dealt by the move
  • King K. Rool's down throw: 0.75p + 60
  • R.O.B.'s down throw: 0.4p + 30

For these formulas, p is the opponent's percentage before the damage is dealt, instead of after.

Every directional input made while buried reduces the remaining time by 8 frames. Button inputs are 1.8x stronger for a reduction of 14.4 frames, but can only be made every other frame, making them worse by themselves.

Gallery[edit]