Ganondorf (SSBU)

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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other Smash Bros. appearances in Melee
in Brawl
in SSB4
Availability Unlockable
GanondorfHeadSSBU.png
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then [sic] he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Takashi Nagasako reprises his role as Ganondorf after having previously voiced the character in The Legend of Zelda: Ocarina of Time and Super Smash Bros. Melee.

Changes from Super Smash Bros. 4[edit]

Notice.png NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Ganondorf was granted some of the most notable changes during the transition from Smash 4 to Ultimate, further separating him from his former clone/semi-clone Captain Falcon. His design is once again based off of his appearance in The Legend of Zelda: Ocarina of Time, and many of his moves feature different animations; notably, he now utilizes his sword from the Space World 2000 tech demo for his smash attacks. Although he is still one of the slowest characters in the game, he benefits greatly from universal gameplay changes, and the decreased lag on many of his aerials and special moves makes them safer to use.

Aesthetics[edit]

  • Change Ganondorf's appearance is based off of his original design from Ocarina of Time like it was in Melee, albeit with a complete graphical update. He bears a close resemblance to his official art from Ocarina of Time 3D.
  • Change Ganondorf's initial dash and running animations were altered, with his arms positioned further out to the side.
  • Change Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
  • Change All attacks that utilize darkness have more intense particle effects.
  • Change Ganondorf has new victory animations:
    • The first has him flip his cape before pumping his fist.
    • The second has him levitate in the air, land on the ground while punching his hand into his palm, then reel back his fist before thrusting his hand towards the screen.
    • The third has him flip his cape before laughing wickedly. [1]

Attributes[edit]

  • Buff Like all characters, Ganondorf's jumpsquat animation now takes 3 frames to complete (down from 7 frames.) This significantly improves his mobility when transitioning into the air.
  • Buff The universal ability to dash cancel into any ground attack greatly benefits Ganondorf, allowing him to use his relatively quick forward tilt and down tilt while approaching.
  • Buff Ganondorf dashes slightly faster and his initial dash animation is both faster and longer.
  • Buff Ganondorf jumps higher and has greater air speed.

Ground attacks[edit]

  • Buff Neutral attack deals slightly more damage and no longer has a sourspot.
  • Buff Forward tilt and down tilt deal slightly more damage.
  • Buff Up tilt has significantly faster startup and less end lag.
    • Change Up tilt now has a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.
  • Change All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo.
  • Forward smash:
    • Change Forward smash is now a downward sword slash, similar to Ike's.
    • Buff Forward smash has has significantly improved range. Its hitbox is disjointed and covers overhead.
    • Buff Forward smash deals slightly more damage.
    • Nerf Forward smash has more startup frames.
    • Nerf Forward smash has more end lag.
    • Nerf Forwad smash has fewer active frames.
  • Up smash:
    • Change Up smash is now a powerful overhead sword swing, similar to Ike's.
    • Buff Up smash has fewer startup frames and more active frames.
    • Buff Up smash has significantly improved range. Its hitbox is disjointed and covers around Ganondorf's body.
    • Nerf Up smash has more end lag and interrupts significantly later, removing its ability to bait opponents into approaching.
  • Down smash:
    • Change Down smash is a forward hilt thrust that leads into a backwards stab, similar to Cloud's.
    • Buff Down smash's second hit sends opponents at a semi-spike angle.
    • Buff Down smash's second hit has slightly fewer startup frames.
    • Buff Down smash has less end lag.
    • Buff Down smash's lower hitbox placement allows it to hit low crouching opponents and lowers Ganondorf's hurtbox. The hitbox on the first hit that previously sent opponents away from the second hit has been removed, allowing both hits to connect more reliably.
    • Nerf Down smash's first hit deals slightly less damage.

Aerial attacks[edit]

  • Buff All aerials have significantly lower landing lag.
  • Buff Forward aerial has more range due to Ganondorf leaning further forward as he swings his fist.
    • Bug fix Forward aerial's auto-cancel window was restored.
  • Buff Back aerial deals more damage.
    • Change Back aerial's animation no longer has Ganondorf crossing his legs.
  • Up aerial:
    • Change Up aerial has Ganondorf kick with his right leg instead of his left.
    • Nerf Up aerial has more startup frames.
    • Nerf Up aerial's hitbox no longer hits below Ganondorf, significantly weakening its gimping potential and removing its jab reset combos.
  • Change Down aerial has Ganondorf lean back slightly as he stomps, similar to its animation in Melee.

Throws/other attacks[edit]

  • Buff Standing grab has more range.
    • Nerf Standing grab has slightly more startup frames and end lag.
    • Change Ganondorf now grabs with his left hand and has an altered dash grab animation.
  • Buff Pummel is much faster.
    • Nerf Pummel deals less damage.
  • Change Forward throw is now an uppercut.
  • Buff Up throw deals more damage.

Special Moves[edit]

  • Buff Warlock Punch deals more damage and knockback.
  • Flame Choke:
    • Buff Grounded Flame Choke has less end lag, significantly improving its combo potential and allowing more possible follow-ups on missed techs; in particular, a combo into down tilt is now guaranteed against all characters.
    • Buff Grounded Flame Choke no longer causes Ganondorf to be sent over the edge, making it safer to use.
    • Buff Grounded Flame Chocke deals more damage.
    • Nerf Aerial Flame Choke can now be escaped via button mashing, significantly hindering Ganoncide's utility.
  • Dark Dive:
    • Buff Dark Dive deals more damage.
    • Buff Dark Dive deals more knockback and launches opponents at a lower angle.
    • Buff Dark Dive's grab release has less end lag. Opponents released by trading attacks now receive damage.
    • Change Dark Dive's attack now causes a vibrant burst of purple magic rather than a fiery explosion.
  • Bug fix The landing lag glitch on Flame Choke and Dark Dive have been fixed.
  • Wizard's Foot:
    • Buff Grounded Wizard's Foot deals more damage, and its late hits are no longer weaker than its early hit.
    • Buff Grounded Wizard's Foot no longer has a blindspot.
    • Buff Grounded Wizard's Foot travels faster with significantly lower end lag, making it safer to use at low percentages and giving the move combo potential.
    • Buff Aerial Wizard's Foot can no longer be teched by opponents during the initial hit.
    • Change Wizard's Foot's animation is closer to how it appeared in Melee.
  • Change Ganondorf's Final Smash, Beast Ganon, is now based on his bipedal appearance from Ocarina of Time. Instead of slamming the ground with his body, Beast Ganon slashes with his swords before rushing forward. When Ganondorf activates his Final Smash, the Triforce of Power can briefly be seen on the back of his hand.

Role in World of Light[edit]

Ganondorf was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes[edit]

Ganondorf Palette (SSBU).png

Gallery[edit]

Character Showcase video[edit]

Trivia[edit]

  • Ultimate marks the first time in the Smash series that Ganondorf utilizes a sword in his base moveset.
  • The voice clip played during Ganondorf's down smash features him shouting "Oooh-yah!", which was a clip that went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.
  • Ganondorf's entry on the official Super Smash Blog has a grammatical error, utilizing the word "then" instead of the correct "than." Also, the words "Final Smash" are lowercase instead of uppercase like on other fighter entries.


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