Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was revealed along with all other previous veterans on June 12th, 2018 and is classified as fighter #37.
How to unlock
Complete one of the following:
With the exception of the third method, Lucas must then be defeated on New Pork City.
Being a pseudo-clone of Ness, Lucas shares many attributes with him in terms of special moves and playstyle. However, the two are very different from each other in a few key ways. Lucas is a middleweight that has slow walking speed, average dashing speed, average gravity, fast air speed, and below average falling speed. He makes up for his lack of ground mobility with the speed of his attacks, with many possessing low lag, allowing him to rack up damage quickly.
One of Lucas's greatest strengths is his grab game: his Rope Snake tether grab has very low endlag and moderate range. His up and back throws are among the strongest of their kind, making them decent KOing options. His forward throw is also very powerful, though not to the same degree as his up and back throws. His down throw has low knockback allowing some degree of combo potential, although it has increased knockback and endlag compared to SSB4, thus lowering its combo potential.
Lucas's smash attacks are among the strongest in the game. His side smash is fast and has decent knockback, plus has the ability to reflect projectiles, while his down smash is very powerful on the first of its three hits and can be used for edge-guarding. As with previous games, his up smash, despite leaving him vulnerable due to considerable startup and endlag, is among the strongest in the game, having a large disjointed hitbox and being able to KO reliably at low percentages. Lucas also possesses good range thanks to disjointed hitboxes: all of his smash attacks are disjointed, plus the majority of his aerials and a few ground attacks are also disjointed, which can be even further supplemented by his projectiles.
Lucas's aerial game is also good, as his aerials are fast, powerful, and most are disjointed. His neutral aerial has a large hitbox and is difficult to SDI out of, his back aerial is a meteor smash when sweetspotted, and his forward aerial has strong knockback for a reliable KOing option. His down aerial consists of four hits with the final hit having a modest meteor effect, his up aerial is a decent juggling tool, and finally his grab aerial sends out Rope Snake who deals damage and can be used as a tether recovery.
Three of Lucas's special moves, PK Fire, PK Thunder and PSI Magnet, are shared with Ness but function differently, while PK Freeze is unique to him. PK Freeze freezes opponents and now launches opponents horizontally with high knockback, making it one of his most infamous edge-guarding techniques. PK Fire doesn't repeatedly damage opponents like Ness's but instead deals a single blow; it is a decent spacing tool that deals moderate knockback. PK Thunder does not disappear upon hitting an opponent, instead hitting multiple times. PK Thunder 2 sends him a much greater distance than Ness's, allowing a much safer and reliable recovery, though it lacks the early KO potential of its counterpart. Finally, PSI Magnet instead puts the forcefield in front of him instead of surrounding him as with Ness, and it also has a damaging hitbox upon disappearing with low knockback.
However, Lucas is not without his drawbacks. Like Ness, one of his most notable weaknesses is his main recovery move PK Thunder, which despite sending him an impressive distance, leaves him vulnerable to edge-guarding moves such as meteor smashes during the start of the move. Additionally characters can easily reflect or absorb the move, such as Villager or Rosalina & Luma, easily gimping his recovery. Although he still has other alternative recovery options such as air dodges and his tether recovery, they do not cover as much distance. Other issues include his lack of ground mobility which can give him problems against fast characters, as well as his predictable approach due to his reliance on zoning tools. Additionally because footstools can now be teched, Lucas has lost some of his combo potential from SSB4.
Changes from Super Smash Bros. 4
Lucas received a mix of buffs and nerfs. His combo game was significantly toned down as down throw no longer combos into any of his aerials beyond very low percentages and techable footstools also hinders him. PK Thunder 2 also has halted momentum at the end of its animation which shortens his recovery. Lucas also has a slightly harder time landing thanks to him only being able to air dodge once in the air and PSI Magnet no longer halts his momentum.
However, Lucas also received some buffs as his previously lacking mobility is somewhat better, while his forward, back and up aerials autocancel at frame 34, allowing all three of them to autocancel in a short hop, helping his poor approach. Lucas also has improved specials, aerials, and ground attacks giving him a much more useful ground game, safer aerials, and more useful moves for his neutral game. In particular, his PK Freeze has been drastically improved, dealing more damage, no longer makes Lucas helpless, it can travel trough soft and semisoft platforms, has better edgeguarding potential and it no longer disappears on contact with hard platforms
Ultimate's engine also significantly benefits Lucas. Thanks to changes to air dodges and the return of directional air dodges, Lucas's has another option to mix up his recovery. Furthermore, because players can only air dodge once before landing, and combining it with a retooled PK Freeze, Lucas's edgeguard game is much more lethal than before.
Overall, some of Lucas's strongest traits were toned down, some of his most glaring weaknesses were improved as well as some of his less-potent moves becoming much stronger. This makes it uncertain as to whether he was buffed or nerfed. So far, Lucas has achieved great results in the MD/VA and California scenes. However, his representation in regionals and nationals has been sparse outside of Mekos. As of now, his viability remains up for debate.
Lucas has been buffed by game updates. Update 2.0.0 buffed his neutral aerial by allowing him to grab edges earlier and reducing its landing lag. Update 4.0.0 buffed him in more ways by giving his dash attack more range and a larger hitbox, giving his up smash more invincibility frames during start-up, and reducing his up aerial's ending lag.
For a gallery of Lucas' hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Magic, Sacred Powers, and PSI!
All of Lucas' opponents have supernatural abilities.
Role in World of Light
Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Lucas can be found on a village covered in fog as a callback to his home of Tazmily Village.
Lucas's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucas in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video