Lucas (SSBU)

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SSBU Icon.png
This article is about Lucas' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucas.
Lucas
in Super Smash Bros. Ultimate
Lucas SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other Smash Bros. appearances in Brawl
in SSB4

Availability Unlockable
Final Smash PK Starstorm
LucasHeadSSBU.png
Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lucas is classified as fighter #37.

As in Smash 4, Lani Minella's portrayal of Lucas from Brawl was repurposed for Ultimate.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Lucas being the 36th character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the seventh character unlocked after Corrin.
  • Have Lucas join the player's party in World of Light.

With the exception of the third method, Lucas must then be defeated on New Pork City.

Changes from Super Smash Bros. 4[edit]

Lucas received a mix of buffs and nerfs. His combo game was significantly toned down as down throw no longer combos into any of his aerials beyond very low percentages and techable footstools also hinders him. PK Thunder 2 also has halted momentum at the end of its animation which shortens his recovery. Lucas also has a slightly harder time landing thanks to him only being able to air dodge once in the air and PSI Magnet no longer halts his momentum.

However, Lucas also received some buffs as his previously lacking mobility is somewhat better, helping his approach. Lucas also has improved specials, aerials, and ground attacks giving him a much more useful ground game, safer aerials, and more useful moves for his neutral game.

Ultimate's engine also significantly benefits Lucas. Thanks to changes to air dodges and the return of directional air dodges, Lucas's has another option to mix up his recovery. Furthermore, because players can only air dodge once before landing, and combining it with a retooled PK Freeze, Lucas's edgeguard game is much more lethal than before.

Lucas has achieved some great results on a local level, most notably around the MD/VA scene. His results at majors though have been fairly poor making it uncertain as to how he stands in Ultimate's current metagame.

Aesthetics[edit]

  • Change As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
  • Change The Rope Snake's scales are more pronounced.
  • Change Like Ness, Lucas’ stance is now mirrored, always facing the screen regardless of which direction he turns.
  • Change All of Lucas’ PSI-based attacks are now dominantly light blue. This closely resembles the colors of PK Love in Mother 3.
  • Change Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
  • Change Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
  • Change Lucas has a new idle pose where he points to his forehead with his eyes closed with his leading hand then waves it in front of him, similar to Ness's head-pointing idle pose. It replaces the animation of Lucas waving his fists in front of him.
  • Change Lucas now strikes a different pose during his Seven Needles victory animation.

Attributes[edit]

  • Buff Like all characters, Lucas's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Lucas dashes faster (1.5 → 1.65).
  • Buff Lucas's initial dash is faster (1.3→1.815).
  • Buff Lucas walks slightly faster (0.85 → 0.893).
  • Buff Lucas' air speed is slightly higher (1.1 → 1.155).
  • Buff Lucas jumps higher.
  • Nerf Because footstools can now be teched, Lucas's combo game is less varied.

Ground attacks[edit]

  • Neutral attack:
    • Change All three hits of Lucas's neutral attack have more hitlag (1.0 → 2.0).
    • Buff Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.
    • Buff Neutral attack deals slightly more damage (8.5% → 9.5%).
    • Buff The third hit launches at a lower angle (48 → 361).
  • Dash attack:
    • Buff Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 39 → 38).
    • Buff Dash attack has increased knockback scaling (70 → 81), increasing its KO power.
  • Forward tilt:
    • Buff Sweetspot forward tilt deals more base knockback (30 → 45 (unangled)/35 (angled)) and knockback scaling (75 → 80), increasing its KO power.
  • Up tilt:
    • Buff Up tilt has less ending lag (FAF 37 → 34).
  • Down tilt:
    • Buff Down tilt deals more damage (3% → 5%).
    • Buff Down tilt's close hit has more vertical angle (76 → 84), allowing more consistent follow-ups.
    • Buff Down tilt has increased base knockback (8/18 → 10/20) and combined with its higher damage, makes it easier to combo at lower percent.
    • Nerf Down tilt has an altered animation and one of its hitboxes was removed, lowering its vertical range.
  • Forward smash:
    • Buff Forward smash has slightly less ending lag (FAF 47 → 46).
    • Buff Sweetspotted forward smash has higher knockback growth (88 → 91).
    • Change The reflector activates later, though the total duration is unchanged (frame 10-19 → 11-20).
  • Up smash:
    • Buff Up smash's second hit deals more damage (19/18/16/14/12% → 21/20/18/16/14%) without its knockback compensated, increasing its KO power.
    • Nerf It has a smaller hitbox (12u/11u/10u/8u/6.5u → 11u/10u/9u/6u).
    • Buff Up smash has more active frames (frames 30-53 → frames 30-55) due to having an additional hitbox.
  • Down smash:
    • Change Lucas now bends his elbow after each shot of down smash, and his fingers are more pronounced throughout.
    • Buff All hits of down smash have increased active frames (2 → 3 frames).
    • Buff The three hits of Lucas's down smash now have separate hitbox IDs, allowing it to hit opponents or shields multiple times.
      • Nerf The individual hits of down smash deal significantly less shield damage to compensate (0/0/0 → -10/-8/-6).

Aerial attacks[edit]

  • Buff All aerials aside from grab aerial have reduced landing lag (Neutral: frame 13 → 12, Forward: 12 → 7, Back: 15 → 9, Up: 12 → 7, Down: 24 → 16).
  • Neutral aerial:
    • Buff Neutral aerial has a larger hitbox (5.3u (loop)/8u (last) → 6.9u/10.2u).
    • Buff Neutral aerial is harder to SDI out of, despite retaining its 2x modifier, as its hitlag has been reduced (1 → 0.44).
    • Nerf The looping hitbox has fewer active frames (7-24 → 7-22 frames), consequently reduces the maximum number of hits to 4, reducing its total damage (12% → 10%).
    • Nerf Neutral aerial now sends opponents behind or in front of Lucas depending on which part of the hitbox hits the last hit. This makes it more difficult to guarantee combos with.
      • Buff Although this grants it followups with back aerial which it didn't have before.
  • Forward aerial:
    • Buff Forward aerial auto-cancels earlier (frame 38 → 34), enabling it to auto-cancel out of a short hop.
    • Buff Forward aerial's sweetspot deals more damage (11.5% → 12.5%), and has increased knockback growth (96 → 103), significantly improving its KO potential, even beyond its power in Brawl.
    • Buff Forward aerial's late hit has been removed, with the clean hit instead lasting longer (9-10 → 9-12).
  • Back aerial:
    • Buff Back aerial auto-cancels earlier (frame 39 → 34), enabling it to auto-cancel out of a short hop.
    • Buff Back aerial has more active frames (frame 15-20 → 15-22), giving it additional vertical range below Lucas and allowing it to hit small targets.
    • Change Back aerial can now spike grounded opponents. While this benefits from opponents' inability to tech grounded spikes, this hinders its ability to send grounded opponents offstage from behind him.
  • Up aerial:
    • Buff Up aerial auto-cancels earlier (frame 38 → 34), enabling it to auto-cancel out of a short hop.
    • Buff Up aerial's hitbox is now attached to Lucas's head.
      • Change A motion trail has been added above Lucas's head to indicate the hitbox's new pattern.
    • Buff Up aerial has reduced ending lag (FAF 46 → 34).
    • Buff Up aerial has increased active frames (7-9 → 7-10 frames), giving it additional horizontal range, and improving its juggling potential.
    • Nerf Up aerial deals less damage (13% → 11%) without its knockback properly compensated (base knockback 10 → 20), giving it considerably less KO power.
      • Buff Although it is now safer on hit at low percents.
  • Down aerial:
    • Buff Down aerial now connects on aerial opponents more reliably.
    • Nerf Down aerial now pushes grounded opponents away from its hitboxes, rather than picking them up from the ground as in Smash 4.
    • Nerf Down aerial has a smaller hitbox and closer hitbox placement.
  • Grab aerial:
    • Nerf Grab aerial has reduced range.
    • Buff Grab aerial has more active frames.
    • Buff Grab aerial deals slightly more damage (4% (clean)/2.8% (late) → 5%/3%).
    • Buff Grab aerial has less ending lag (FAF 60 → 52).
    • Buff Grab aerial can be double jump canceled, allowing Lucas to use it very close to the ground to start combos and approach.

Throws/other attacks[edit]

  • Grab:
    • Change The endings of Lucas's grabs now feature interruptible animations during which the Rope Snake doubles back to return to Lucas.
    • Change Lucas's animation when holding a grabbed opponent has been altered; he now holds Rope Snake in one hand and uses the other to hold the opponent in place with telekinesis.
    • Change Lucas now looks angry during his grab animation.
    • Nerf Lucas's standard grab has one frame more ending lag (FAF 46 → 47).
    • Buff Lucas's dash grab has one frame less ending lag (FAF 56 → 55).
  • Pummel:
    • Change Lucas's pummel animation now has him attack the grabbed opponent with PSI.
  • Change Lucas has a new back throw animation.
  • Forward throw:
    • Change Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
    • Buff Forward throw has increased knockback scaling (65 → 69).
  • Back throw:
  • Up throw:
    • Buff Up throw has increased knockback scaling (68 → 73) which gives it greater KO power despite its reduced base knockback (78 → 77).
  • Down throw:
    • Change Lucas has a new down throw animation. Lucas lifts the opponent in the air using telekinesis, then forcefully slams them into the ground, sending them up and away.
    • Buff Down throw deals more damage (6.5% → 11.0%).
    • Nerf Down throw has more ending lag (FAF 50 → 58), reducing its combo potential at low percentages due to its increased knockback and removes his KO confirm from an up aerial at higher percentages, which was one of his more potent finishers in Smash 4.

Special Moves[edit]

  • PK Freeze:
    • Change Lucas's animations during the move have been tweaked; Lucas himself now completely faces the screen, and the particle effects of the explosion now feature the PK Freeze graphic effects from Mother 3.
    • Buff PK Freeze deals 1% more damage on all charges (9%-22% → 10%-23%).
    • Buff The projectile travels faster.
    • Buff The projectile can now travel through soft and semisoft platforms.
    • Buff PK Freeze no longer dissipates upon making contact with hard platforms and can instead be held at the ground until the move is fully-charged.
    • Buff The projectile now launches opponents at a horizontal angle away from Lucas (no matter which direction he faces), making it better for edgeguarding and KO'ing.
    • Buff Lucas no longer becomes helpless when firing PK Freeze in the air.
  • PK Fire:
    • Change Lucas's hands now feature a red spark until PK Fire is fired, similarly to his finger in his down smash animation. The same spark appears when PK Fire successfully connects.
    • Buff PK Fire has slightly increased damage (9% → 10%).
  • PK Thunder:
    • Change Lucas's PK Thunder's graphic effects have been changed; rather than maintaining its magenta coloration from Smash 4, PK Thunder has been changed to be varying hues of blue. The move has also gained particle effects which resemble its respective PSI graphics from Mother 3.
    • Buff PK Thunder's electric ball travels faster.
    • Buff Grounded PK Thunder has reduced ending lag.
  • PK Thunder 2:
    • Nerf Lucas's momentum at the end of PK Thunder 2 is lower, slightly shortening its recovery distance.
    • Buff PK Thunder 2 has reduced landing lag.
    • Nerf PK Thunder 2 deals less damage when all hits connect. (35.5% → 32.5%)
    • Change PK Thunder 2 last hit now triggers Special Zoom.
    • Buff The window for using PK Thunder again after bouncing against a wall is much bigger.
  • PSI Magnet:
    • Change PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
    • Buff PSI Magnet has significantly less start-up (17 → 7 frames) and ending lag (37 → 28 frames).
    • Buff PSI Magnet now features a hitbox which drags opponents closer to Lucas's hand on startup.
    • Buff PSI Magnet's launching hitbox is larger.
    • Nerf PSI Magnet no longer halts Lucas's momentum in the air. This prevents Lucas from being able to use it to mix up his landing as effectively.
      • Buff Thanks to the changes mentioned above, Lucas can use PSI Magnet in combos.
  • Final Smash:
    • Change PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His pose during the move no longer reuses Ness's Final Smash animation and is instead replaced with one reminiscent of his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in Mother 3, including the background from the Final Boss.
      • Change However, the trajectory of the meteors can still be angled.

Update history[edit]

Lucas has been slightly buffed in game updates so far.

Super Smash Bros. Ultimate 2.0.0

  • Buff Shortened the amount of time Lucas cannot grab the ledge after performing his neutral aerial (73 frames → 69).
  • Buff Neutral aerial has less landing lag (14 frames → 12).
  • Change Up tilt, down aerial, and pummel now deal electrical damage.

Moveset[edit]

  • Lucas possesses a special jump. When jumping in mid air, Lucas will ascend in a floaty curved arc, which is slightly different to Ness'. Momentum can be cancelled using PSI Magnet.
  • Lucas possesses a tether attack and grab.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2.5% A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2, making it Lucas' fastest ground attack. The first and second hits can jab lock. The second hit can be interrupted sooner than in Smash 4, and lead into a grab or aerial attack.
1.5%
3.5%
Forward tilt   11% (sweetspot), 7.5% (sourspot) A palm thrust that emits a small blast of PSI energy from his hand. It can be angled and has a disjointed hitbox, although its sweetspot is located inside of the blast. This move's sourspot can lock opponents at low percents.
Up tilt   1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2) Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can combo into itself, a neutral aerial or an up aerial at low to medium percents.
Down tilt   5% A legsweep. Although weak, it is fast and reliable for either racking up damage or chaining into itself, a neutral attack or a grab. Hits on frame 3, making it tied with Ness, Little Mac, R.O.B., and Meta Knight's down tilts for being the fastest down tilt in the game. The edge of down tilt unfortunately doesn't lock opponents like it used to do in other iterations.
Dash attack   13% (sweetspot), 9% (sourspot) A dashing palm thrust that emits a blast of PSI energy from his hand. Has noticeable start-up and deals more damage the farther the opponent is from Lucas.
Forward smash   14% (base), 15% (tip), 1.5× (reflected projectiles) Swings a stick in front of himself. The stick's tip deals slightly more damage and knockback, while the move overall functions very similarly to Ness' forward smash, including the ability to reflect projectiles. Compared to Ness' version, it has less start-up and ending lag, but deals less damage, knockback and has a lower damage multiplier when reflecting projectiles.
Up smash PK Smash Geyser 2% (hit 1), 21%, 20%, 18%, 16%, or 14% (clean to late hit 2) Emits a large blast of PSI energy above his head. Despite in-game tips saying it can attack opponents hanging on the edge, this is not true; the completely whiffs most edge-hanging characters unless their head pokes above the edge. It is a huge "high-risk, high-reward" attack; it has an extreme amount of ending lag, which makes it very punishable if missed, but it is strong enough to KO at 80% when uncharged and at 54% when fully charged. It also has other positives, as it renders Lucas invincible on frames 1-4, grants intangibility to his head on frames 15-29 and has a very large hitbox, making it a good anti-air attack if used correctly. The animation appears to based on Lucas' Seven Needles pulling animation.
Down smash PK Blow 17% (clean), 14% (mid), 11% (late) Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in SSB4, each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once.
Neutral aerial   2% (hits 1-3), 4% (hit 4) Tumbles while emitting blasts of PSI energy around his torso. A good combo starter. Unlike in the previous game, its launching angle is more horizontal, and the last hit launches the opponent depending on which side they are on in relation to Lucas.
Forward aerial   12.5% (sweetspot), 9% (sourspot) A flying kick that emits a blast of PSI energy from his foot. It is is fast and disjointed, making it a good off-stage option and one of Lucas' better spacing options. Its sweetspot deals the most knockback and can KO at high percents. This move's sourspot can lock opponents at early percents. It can also now autocancel.
Back aerial PK Meteor Kick 12% (sweetspot), 9% (sourspot), 7% (late) A backflip kick that emits a trail of PSI energy from his foot. It can meteor smash at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The last hitbox of this move can lock opponents at early percents. It can also autocancel if buffered out of a shorthop.
Up aerial   11% An upward headbutt. The move's hitbox is now properly attached to Lucas' head unlike in SSB4, making it a more reliable attack. Deals respectable knockback, making it a good KO option near the upper blast line. It can also autocancel. At low percentages, it is an effective juggling and combo tool, leading into itself and other aerials on landing.
Down aerial PK Foot Stomp 3.5% (hits 1-3), 5% (hit 4) An alternating series of stomps, with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial, it is disjointed and has a meteor smash hitbox below himself on the last hit, although it is fairly weak. The move itself is also difficult to fully land on smaller grounded opponents, such as Pikachu and Kirby. The last hitbox of this move can lock opponents at low percents.
Grab aerial Rope Snake 5% (clean), 3% (late) Unfurls Duster's Rope Snake in front of himself. It can damage opponents and act as a tether recovery.
Grab Rope Snake Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow.
Pummel   1.3% Attacks the opponent with a discharge of PSI energy.
Forward throw   10% Telekinetically throws the opponent in front of himself. Can KO at high percentages.
Back throw   10% Telekinetically throws the opponent behind himself. It is his strongest throw. It can KO even super heavyweights at 154% near the edge without rage.
Up throw   10% Telekinetically whirls the opponent around his head, then throws them directly overhead. One of the strongest up throws in the game, as it KOs around 116%-180% depending on the opponent's weight and DI.
Down throw   11% Telekinetically slams the opponent into the ground head first. Shows a bury effect, however this is purely aesthetic as the opponent is immediately unburied, and the duration of the bury does not change, even at 999%. Has significantly less combo ability than it did in SSB4 due to it's higher ending lag. Despite this, it still can combo at 0% on most characters, though the options are very limited.
Floor attack (front)   7% Kicks around himself while getting up.
Floor attack (back)   7% Kicks around himself while getting up.
Floor attack (trip)   5% Kicks behind himself and then in front of himself while getting up.
Edge attack   9% Performs a low-angle kick while climbing up.
Neutral special PK Freeze 10%-23% Emits a snowflake-shaped blast of PSI energy from his head that freezes opponents. The direction of the blast's path can be controlled, it can be made stronger by holding the special button and it can be concluded at a deceptively fast speed. A notoriously effective edgeguarding tool, as it launches opponents away from Lucas and has great maneuverability, as well as having a large hitbox.
Side special PK Fire 3% (lightning), 7% (fire) Thrusts both of his hands forward to release a lightning bolt-shaped PSI projectile from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent away, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing tool than Ness' PK Fire, but less of a combo tool.
Up special PK Thunder 2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last) Emits a streaming, electrical PSI projectile from his head. Like Ness' PK Thunder, it can be directed into Lucas to launch him at a high speed. Unlike Ness' version, however, it does not disappear after hitting an opponent and instead hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them. Deals immense damage if all of PK Thunder 2's hits connect, making it one of the most damaging up specials in the game. It is also a versatile recovery option if used correctly, as it covers great distance while being hard to properly counter itself due to its multi-hit and intangible properties.
Down special PSI Magnet 8% (ending), heals 2× the damage of absorbed projectiles (maximum 30%) Thrusts his arm forward to emit a glowing orb of PSI energy around his outstretched hand, which comes out quicker and absorbs more damage than Ness' variant. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back as it did in Brawl. It can also be used offensively, due to it being safe on shield, dealing damage and having a semi-spike knockback to opponents inside of it when it dissipates. The move now has a windbox box that drags in opponents near it.
Final Smash PK Starstorm 6.5% (per hit) Boney and Kumatora join Lucas, who summons a shower of falling stars that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.

On-screen appearance[edit]

  • Rides in on a Mr. Saturn-style coffee table, then hops off. The table is based on the one that Lucas rides in order to reach Saturn Valley in Mother 3.

Taunts[edit]

  • Trips, shakes his head, and gets back up.
  • Duster's Rope Snake taps Lucas on the shoulder and has a brief conversation with him, as Lucas shrugs at it.
  • Positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy.

Idle poses[edit]

  • Taps the toes of his shoes on the ground.
  • Holds one finger to his forehead, and then swings his arm outward.

Victory poses[edit]

  • Forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose.
  • With his back toward the screen, he crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression.
  • Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers.
A flourished combination of the final two out of the Eight Melodies in Mother / EarthBound Beginnings.

Classic Mode: Magic, Sacred Powers, and PSI![edit]

All of Lucas' opponents have some sort of magical abilities.

Round Opponent Stage Music Notes
1 Ness NessHeadSSBU.png Magicant Magicant
2 Robin (x2) RobinHeadSSBU.pngRobinHeadFemaleSSBU.png Arena Ferox Conquest (Ablaze)
3 Rosalina & Luma RosalinaHeadSSBU.png Mario Galaxy Gusty Garden Galaxy
4 Giant Palutena PalutenaHeadSSBU.png Palutena's Temple (Ω form) Underworld
5 Bayonetta BayonettaHeadSSBU.png Umbra Clock Tower Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)
6 Mewtwo MewtwoHeadSSBU.png Kalos Pokémon League Battle! (Team Galactic)
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Lucas has Mother 3 Love Theme accompany the credits.

Role in World of Light[edit]

Finding Lucas in World of Light

Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Lucas can be found on a village covered in fog as a callback to his home of Tazmily Village.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
37
Lucas SSBU.png
Lucas Shield 6,600 New Pork City (Ω form) Unfounded Revenge / Smashing Song of Praise


Spirits[edit]

Lucas's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucas in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles[edit]

As the main opponent[edit]

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
462
Legendarybirds.png
Articuno, Zapdos, & Moltres Pokémon series •Reflect Lucas (×3) (LucasHeadCyanSSBU.pngLucasHeadOrangeSSBU.pngLucasHeadRedSSBU.png)
Attack
13,700 Find Mii (Battlefield form) N/A •The enemy reflects projectiles
•The enemy's PSI attacks have increased power
•Stamina battle
Pokémon Red / Pokémon Blue Medley
585
Kumatora2.png
Kumatora Earthbound series Lucas LucasHeadCyanSSBU.png
Attack
4,200 New Pork City (Battlefield form) •Hazard: Ice Floor •The floor is frozen
•The enemy starts the battle with a Fire Flower
Mother 3 Love Theme
589
MaskedMan.png
Masked Man Earthbound series Lucas LucasHeadGreySSBU.png
Attack
9,400 New Pork City (Ω form) N/A •Stamina battle
•The enemy will charge up a powerful Final Smash
•The enemy has increased attack power
Porky's Theme
590
Claus Spirit.png
Claus Earthbound series Lucas LucasHeadOrangeSSBU.png
•Metal Lucas LucasHeadGreySSBU.png
Neutral
13,200 Garden of Hope (Battlefield form) •Strengthen Weapon •Reinforcements will appear after an enemy is KO'd
•All fighters' melee weapons have increased power after a little while
•The enemy is metal
Mother 3 Love Theme
1,078
Kiddracula.png
Kid Dracula Kid Dracula Lucas LucasHeadGreySSBU.png
Grab
9,600 Dracula's Castle •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy's melee blows will heal them when they hit
Dwelling of Doom

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
307
Slugger Green Glove Spirit.png
Slugger & Green Glove Yoshi Ness NessHeadYellowSSBU.png
Lucas LucasHeadGreenSSBU.png
Grab
1,500 Yoshi's Island •Item: Beastball •The enemy starts the battle with a Home-Run Bat Obstacle Course - Yoshi's Island Green Glove
581
Flint Spirit.png
Flint Earthbound series Snake SnakeHeadChartreuseSSBU.png
Lucas LucasHeadOrangeSSBU.png
Attack
4,200 Onett (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy starts the battle with a Franklin Badge
Mother 3 Love Theme Claus
582
Hinawa.png
Hinawa Earthbound series Zelda ZeldaHeadPurpleSSBU.png
Lucas (×2) (LucasHeadOrangeSSBU.pngLucasHeadBlueSSBU.png)
Attack
13,100 Yoshi's Island •Easy to Launch •All fighters are easy to launch Mother 3 Love Theme Lucas and Claus
583
Boney.png
Boney Earthbound series Duck Hunt DuckHuntHeadBrownSSBU.png
Lucas LucasHeadGreenSSBU.png
Neutral
1,500 Onett N/A •Take your strongest team into this no-frills battle Mother 3 Love Theme Lucas
1,116
Pitcher Batter Spirit.png
Pitcher & Batter Baseball Ness NessHeadBlueSSBU.png
Lucas LucasHeadRedSSBU.png (×2)
Grab
1,700 Pokémon Stadium 2 (Ω form) •Item Tidal Wave
•Item: Sports
•The enemy favors side smash attacks
•The enemy starts the battle with a Home-Run Bat
•Certain items will appear in large numbers
Baseball (Training) Catcher(s)

Alternate costumes[edit]

Lucas Palette (SSBU).png
LucasHeadSSBU.png LucasHeadOrangeSSBU.png LucasHeadBlueSSBU.png LucasHeadRedSSBU.png LucasHeadGreySSBU.png LucasHeadCyanSSBU.png LucasHeadGreenSSBU.png LucasHeadPurpleSSBU.png

Gallery[edit]

Character Showcase Video[edit]

Trivia[edit]

  • Because Lucas' PSI-based attacks now have light blue effects, this creates an inconsistency with his artwork in the panoramic "Everyone Is Here!" illustration, which features his former pink-and-yellow PSI effects.
  • Lucas' character portrait is based off of his side taunt.
  • Lucas is in Kirby's Classic Mode unlock column, the same one as Ness.
  • Lucas is the first and only Brawl newcomer to receive a completely new victory theme.


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