Mega Man (SSBU)
Mega Man (ロックマン, Rockman) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Mega Man is classified as fighter #46.
How to unlock
Complete one of the following:
With the exception of the third method, Mega Man must then be defeated on Wily Castle.
As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.
Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options ranging from his up tilt and his forward aerial to his projectile-based forward smash, which can be used to edgeguard. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low reach can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is a heavyweight character, weighing only slightly less than Ryu, meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper DI and his good recovery move, Rush Coil.
Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with reflectors or other methods to render his projectiles ineffective, such as the Villager and Isabelle's Pocket. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.
In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves.
Changes from Super Smash Bros. 4
Despite being a low-high tier in Smash 4, Mega Man received a mix of buffs and nerfs, but was buffed overall. Most of his projectile attacks have longer range and less ending lag, with several notable examples. His Mega Buster shots, a staple of his neutral game in Smash 4, cover a longer distance, allowing him to apply more pressure from afar, and his forward smash has been drastically improved, with longer range and much less ending lag that enable it to be used much more safely as a projectile and KO option. Leaf Shield has also been buffed significantly, with the shield activating noticeably faster, hitting opponents at a quicker rate, and the leaves no longer disappearing on hit. Mega Man's close-up game has been improved as well, as his dash attack deals more damage and connects more reliably, and his forward aerial has decreased landing lag with considerably more knockback, allowing it to combo at lower percents and KO reliably at higher percents. Furthermore, alongside his direct buffs, Mega Man benefits drastically from the universal changes in Ultimate. The ability to run-cancel with any ground attack gives him more opportunities to land his powerful up tilt, and his overall faster mobility alongside the nerfs to air dodges allow him to challenge and pressure opponents more effectively with his projectiles, especially his up aerial to juggle them. The reintroduction of directional air dodges also increases his recovery's safety and total distance.
Alongside his buffs, Mega Man has received some nerfs. Most notably, because footstools can now be teched, his well-known jab lock and KO setups are less consistent, hindering his guaranteed damage racking and KO ability. However, his direct nerfs are comparatively scarcer, with the only significant ones being his forward smash's weaker power increase when charged, and his inability to shield or grab while using Leaf Shield. As a result, Mega Man's arsenal is generally more potent, and he remains a solid character, though due to many other veterans also having received buffs to varying degrees, his specific position relative to the rest of the cast is currently unclear. While his involvement in the metagame has been relatively low, he has still amassed some strong results in tournaments, especially with players such as kameme and yeti. This resulted with most professionals calling Mega Man a high-tier character. Notably, ESAM considers Mega Man as top 15. As of now, this is up for debate.
Throws and other attacks
Mega Man has been nerfed overall in game updates.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Variable Weapons System: Online!
Mega Man's opponents are stylized similar to the many boss fights that are in the Mega Man series, (e.g. Dr. Mario being Dr. Wily). Mega Man also fights Galleom as the penultimate boss. The final battle is against Dr. Mario and Mewtwo.
Note: Every round except the bonus stage plays a track from the Mega Man series.
Note 2: All rounds except the fifth and sixth round have stages being in Ω form.
Role in World of Light
Mega Man was among the fighters that were summoned to fight against the army of Master Hands.
During the opening cutscene, Mega Man was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby. A puppet fighter cloned from him is later seen, alongside ones cloned from Mario, Pikachu, Palutena, and other fighters.
Mega Man can be found near the entrance of the Base sub-area, guarded by the spirit of Sigma.
Mega Man's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Mega Man in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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