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List of updates (SSBU)/13.0.1 changelog

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This is the list of known changes in version 13.0.1 of Super Smash Bros. Ultimate.

Donkey Kong[edit]

  • Buff The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).
  • Buff Down tilt has 5 additional frames of hitstun on all hitboxes.
  • Buff Fully charged Giant Punch has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.

Link[edit]

  • Buff The first hit of neutral attack has reduced startup (frame 8 → 7, FAF 25 → 24).
  • Buff Down tilt launches at a higher angle (80˚ → 85˚), improving its combo potential.
  • Buff The final hit of up smash has higher knockback scaling (96 → 101).

Kirby[edit]

  • Buff Kirby's version of Lightning Buster has less ending lag (FAF 71 → 69), now matching Mythra's.

Peach[edit]

  • Buff Peach Bomber can grab edges for longer (frame 16-37 → frame 16 onwards).

Daisy[edit]

  • Buff Daisy Bomber can grab edges for longer (frame 16-37 → frame 16 onwards).

Ice Climbers[edit]

  • Buff Down smash has higher knockback scaling (100 → 105 (Popo), 120 → 126 (Nana)).
  • Buff Dash attack has less startup (frame 11 → 9, FAF 42 → 40).
  • Buff Belay has less startup (frame 16 → 14).

Falco[edit]

The change in Falco's Forward Smash.
  • Buff Dash attack deals more damage on both early and late hitboxes (9% (early)/6% (late) → 10.5%/7.5%) with compensated knockback growth (70 → 63/61).
  • Buff Forward smash's hitboxes have been moved forward on frame 17, moving back again on frame 18. This makes it better match the move's animation and gives it better hit detection.

Mewtwo[edit]

  • Buff Forward tilt deals more damage with no compensation on knockback (close/mid/far: 11%/10%/9% → 12%/11%/10%).
  • Buff Forward throw's Shadow Balls deal more damage (2% → 2.4%; total: 13% → 15%).

Meta Knight[edit]

The change in the first two hits of Meta Knights's Up Smash.
The change in the third hit of Meta Knights's Up Smash.
  • Buff Up smash now has more range (hits 1-2: 4.5u → 5.5u, hit 3: 6u → 7u) and now has a trip chance of -1, making it so the opponent can't trip and fall out of the move.
  • Buff The first two hits of forward and back aerial deal 0.5% more damage (1.5% → 2%).
  • Buff Up throw has more knockback growth (70 → 76).

Wario[edit]

  • Neutral attack:
    • Buff The first hit deals more damage (4% → 5%) and has less ending lag (FAF 30 → 28).
    • Buff The second hit deals more damage (5% → 7%) and has less ending lag (FAF 34 → 30).

Ike[edit]

  • Buff Neutral attack's third hit deals more damage (5% → 7%), and thus deals more knockback.
  • Buff Up smash has altered knockback (base/scaling: 50/86 → 49/90), increasing it overall).
  • Buff Quick Draw deals more base damage (6% → 9%), and thus deals more knockback.

Mega Man[edit]

The change in Mega Man's Down Smash.
  • Buff Dash attack has less startup (frame 8 → 7, FAF 61 → 60).
  • Buff Down smash has more downward range, hitting below the stage more reliably.
  • Buff Crash Bomber deals more damage.

Rosalina & Luma[edit]

The change in Rosalina & Luma's Down Smash.
  • Buff Luma slows down more quickly when launched, resulting in it not being launched as far.
  • Buff Rosalina's down smash has more vertical range as well as more range close to Rosalina.

Robin[edit]

The change in Robin's Rapid Jab.
The change in Robin's Rapid Jab Finisher.
  • Neutral attack:
    • Buff Rapid jab deals more damage (0.7% → 0.9%).
    • Buff Rapid jab and finisher extends slightly further forward (Z: 11.0 → 12.0 (loop), 16.0 → 17.0 (last hit)).

Bowser Jr.[edit]

  • Buff Clown Kart Dash has more base knockback when spinning out (60 → 67).
  • Buff Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.
  • Down tilt:
    • Buff The first and second hit of down tilt has less knockback growth (30 → 11) less base knockback (20 → 17) and the final hit of down tilt launches at a lower angle (45 → 40).
    • Nerf Only the first hit of down tilt will hit opponents hanging from the ledge, whereas before the first hit would lift opponents into the rest of the attack. Additionally, airborne opponents with frame 1 intangible options (such as Rest) can now escape the final hit, as the lower knockback reduces hitstun.

Ryu[edit]

  • Buff Both hits of forward tilt (heavy) have less startup (frames 15 (hit 1)/17-18 (hit 2) → 14/16-17).
  • Hadoken:
    • Buff Hadoken, and in turn True Hadoken, deal more damage (7% (light)/7.5% (medium)/8% (heavy) → 9%/9.5%/10%).
    • Buff Shakunetsu Hadoken's last hit deals more damage (7.3% → 9.3%).
    • Change Input multiplier reduced, but overall damage is still higher due to the base damage increase (1.25× → 1.2×).
    • Nerf All variants have less base knockback (Hadoken: 68/68/67 → 67/67/66, 58 → 57 (late, light and medium), 58/68/58 → 57/67/57 (late, heavy), Shakunetsu Hadoken: 60 → 58 (last hit)).
  • Buff Grounded Tatsumaki Senpukyaku has less ending lag (FAF 31 → 27).

Cloud[edit]

  • Buff Finishing Touch has less startup (grounded/aerial: 14/16 → 12/14, FAF grounded/aerial: 87/90 → 85/88).

Inkling[edit]

The change in Inkling's Forward Smash.
The change in Inkling's Up Tilt.
  • Buff Inkling can act earlier after refilling ink (FAF 30 → 25).
  • Buff Forward tilt deals more damage (9% → 10%).
  • Buff Up tilt has an additional hitbox in front of Inkling during its first active frame, making it less susceptible to low-profiling.
  • Buff Forward smash's sourspot has been pulled back (Z: 12.0 → 9.0) and the sweetspot is extended backwards (Z2 : N/A → 16.0). This makes the sweetspot easier to hit.
  • Buff Splattershot has more range (shots' active frames: 13 → 14).

Ridley[edit]

  • Buff Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70 → 67).

Piranha Plant[edit]

  • Buff Forward tilt 2 has more knockback growth (110 → 117).
  • Buff Down tilt has more active frames (9-10 → 9-11) and less endlag (FAF 29 → 27).
  • Buff Down aerial's clean hit is active for longer (9-10/11-14 → 9-11/12-14).
  • Buff Long-Stem Strike gains armor one frame earlier and can be manually released earlier (frame 28 → 26).

Min Min[edit]

  • Buff The animation for jab resets was adjusted to no longer be much longer than the rest of the cast.
  • Nerf Neutral aerial has more landing lag (10 frames → 12 (Ram Ram)/ 13 (Dragon/Megawatt)).
  • Nerf Forward tilt deals less shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).
  • Nerf Forward smash deals less shield damage (0 (all) → -4 (Ramram)/-6 (Megawatt)/-3.5 (Dragon).
  • Nerf Forward smash's Dragon laser has less active frames.

Steve[edit]

  • Nerf Hitbox ID 0 of up smash's magma block has less fixed knockback (40 → 20), making it harder for Steve to combo off of it should he cancel the move with his blocks.

Pyra[edit]

  • Change Adjusted jab resets animation to match other fighters.
  • Nerf Blazing End has more ending lag (FAF grounded 53 → 56, aerial 48 → 51).

Mythra[edit]

  • Change Adjusted jab resets animation to match other fighters.
  • Nerf Forward smash has less knockback scaling (65 → 62).

Sora[edit]

  • Change Adjusted jab resets animation to match other fighters.