Daisy (SSBU)

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This article is about Daisy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Daisy.
in Super Smash Bros. Ultimate
Daisy SSBU.png
Universe Mario
Availability Unlockable
Final Smash Daisy Blossom
Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Daisy (デイジー, Daisy) is a playable character in Super Smash Bros. Ultimate. She was revealed as a newcomer alongside Inkling and Ridley on June 12th, 2018. She is an Echo Fighter of Peach, thus being classified as fighter #13ε.

Deanna Mustard's portrayals of Daisy in the Mario games, mainly Mario Kart Wii and Mario Kart 8, were repurposed for Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with Daisy being the 28th character to be unlocked.
  • Clear Classic Mode with Fox or anyone in his unlock tree, being the fifth character unlocked after Falco.
  • Have Daisy join the player's party in World of Light.

With the exception of the third method, Daisy must then be defeated on Figure-8 Circuit.


Daisy is a somewhat light character who is quite slow in terms of walking speed and dashing speed, and has an extremely slow falling speed and very low gravity, while her air speed is only average. While this is an unfavorable combination of traits, it is compensated by her unique floating ability and her very high air acceleration. Her float ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. This, combined with a potent aerial moveset, makes her a force to be reckoned with.

Daisy can play an effective keep-away game. Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn. Daisy's floating ability also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, as with good spacing she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Her tilt attacks are less safe, but given the right opportunity have decent combo potential; down tilt in particular, is one of her best grounded combo starters. She has a decent grab game, as her down throw can be followed up with a variety of moves and her back throw is relatively strong. All of this gives her a solid set of options in the neutral game.

Daisy does not have trouble KOing, either. Her forward aerial's high knockback makes it her best finishing move, and it can be used while floating to "fish" for a kill with relative safety. Back throw is also a good KO option. Floating allows for effective edgeguarding as well, potentially leading to early KOs. Daisy also has a potent if somewhat situational set of smash attacks: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; her down smash is a multi-hit attack good for catching rolls and edge recovery options; and her up smash is a particularly powerful move when sweetspotted.

Daisy does of course have drawbacks, mainly relating to her slow movement. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and this along with her low weight makes her susceptible to juggling and vertical KOs. Daisy's ability to approach suffers against characters with long reach and disjoints, as she lacks the agility to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on Daisy Parasol, and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable and slow, making it possible for her to be gimped.

Overall, Daisy is a technical character that, once mastered, is a major threat to any opponent. Daisy's floating ability, very high air acceleration, and solid aerial attacks give her a fantastic air game that allows her to easily outmaneuver her opponents, and initiate devastating set-ups. Her specials grant her a disruptive projectile, two good recovery options—one of which has good KO potential—and a counterattack. However, Daisy players have to be weary of her slow grounded movement, somewhat light weight, and extreme floatiness by maximizing her floating ability to constantly switch between the ground and the air, and carefully utilize her moveset to avoid being punished for even a simple mistake. Daisy's strengths outweigh her weaknesses, and alongside her original fighter, Peach, she has received excellent results in tournaments thanks to players such as Samsora, MuteAce, CaptainZack and Umeki.

Differences from Peach

Unlike all other Echo Fighters in the game, Daisy is exactly the same as Peach gameplay-wise, with all of her major differences (barring her altered hurtbox shapes during her idle and running animations) being purely aesthetic; this essentially means that Daisy is comparable to an alternate costume of Peach with a separate character slot.

In earlier versions, Daisy's only actual gameplay difference was that the turnips from Vegetable had different knockback values from the ones from Peach's version of the move; in version 3.0.0, this difference was removed, rendering Daisy identical to Peach.


  • Change As with all other Echo Fighters, Daisy has different taunts and victory animations.
  • Change Daisy's on-screen appearance is different.
  • Change Daisy has a more energetic idle stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.
  • Change Daisy only has two unique idle animations, compared to Peach's four.
  • Change Daisy's dashing and turnaround animations are different, resembling her run animation in Mario Party 10, though her initial dash animation is identical.
  • Change Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.


  • Buff Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.
    • Nerf However Daisy's idle having arms held up by her side expands her hurtbox, making her easier to hit horizontally. This means that the Ice Climbers' up tilt will reliably connect on a standing Daisy but not a standing Peach, for instance.
  • Nerf Daisy's hurtbox is wider when she runs and when she reverses her running animation.

Ground attacks

  • Dash attack:
    • Change The visuals for dash attack, in addition to featuring petals instead of hearts, commence 1 frame earlier than Peach's. This in particular causes the second hit to appear to come out late.
  • Forward smash:
    • Change The tennis racket has a different design, matching the one she uses in the Mario Tennis games.

Throws/other attacks

  • Change A Blue Toad appears instead of Toad himself when Daisy grabs an opponent.

Special moves

  • Toad:
    • Change A Blue Toad appears instead of Toad himself during Toad.
    • Change Daisy smiles instead of looking terrified when the Blue Toad appears.
  • Final Smash:
    • Change Daisy Blossom summons giant daisies instead of peaches, and is themed around Daisy herself.

Update history

Much like her original parent, Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. Additionally, update 3.0.0 altered the knockback values of Vegetable to match Peach's variant, removing the only genuine gameplay difference between the two.

Super Smash Bros. Ultimate 1.1.0

  • Change The animation for Toad has been adjusted.
  • Nerf Dash attack's knockback scaling has been reduced (140 → 130).

Super Smash Bros. Ultimate 2.0.0

  • Change Daisy Parasol's multi hits have reduced knockback.
    • Nerf This makes it much less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.
  • Bug fix Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Super Smash Bros. Ultimate 3.0.0

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Buff Vegetable's knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making them identical to Peach's variant, improving both their combo and KO potential.
    • Nerf However, this limits their combo potential at higher percents.
  • Nerf Vegetable deals less shield damage.
  • Nerf Daisy Blossom has a reduced sleep time period.
  • Change The animations for Daisy's ledge attack and swinging animation have been adjusted.

Super Smash Bros. Ultimate 3.1.0

  • Change Daisy's dress physics were adjusted. It is now less likely for her animations to show visible seams or artifacts.
  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Change Introduced a minor bug where neutral attack 1 would no longer produce the correct sound unless Peach is also in the match.
  • Buff Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).
  • Nerf Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).
  • Nerf Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.
  • Nerf Daisy Bomber has more ending lag if it connects (FAF 19 → 25).
  • Buff Daisy Parasol's linking hits connect more reliably.
  • Nerf Vegetable has more ending lag (FAF 37 → 40).

Super Smash Bros. Ultimate 4.0.0

  • Change Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.
  • Bug fix Neutral attack 1 now makes the correct sound regardless of whether Peach is present in the match or not, fixing an issue introduced in 3.1.0.
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Daisy Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Super Smash Bros. Ultimate 5.0.0

  • Buff Daisy Parasol's linking hits connect more reliably.


  • Daisy can float for 2.5 seconds.

For a gallery of Daisy's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Slaps the enemy twice with her leading arm: the first being an inward forehand slap, and the second being an outward backhand slap. At low percentages, the first hit can lock.
Forward tilt   7% (early, clean leg), 8% (clean foot) Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos.
Up tilt   10% (blast), 8% (arm) Extends her arm upward, creating a discharge of orange magic in the form of a flower.
Down tilt   7% A low sweep kick. This move meteor smashes grounded opponents. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents.
Dash attack   4% (hit 1), 6% (hit 2) Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out.
Forward smash   18% (frying pan) Strikes with a bludgeon, depending on the angle of the smash attack: angling upward uses a frying pan, angling downward uses the tennis racket, and no angling uses the golf club. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
15% (golf club)
13.5% (tennis racket)
Up smash Ribbon Dance 12% (ribbon), 17% (flower) Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
Down smash   2% (hits 1-6), 3% (hit 7) Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
Neutral aerial   13% (clean), 6% (late arms), 5% (late body) Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock.
Forward aerial   15% (crown), 14% (arm) Daisy grabs the crown off her head and strikes with it in a vertical arc with magic sparkles. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial, if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
Back aerial   12% (clean), 10.2% (mid), 7% (late) Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic and possesses no hitbox. At low percent, even hitting clean, can lock.
Up aerial   4% (hit 1), 6% (hit 2) Swipes above her head with her arms from left to right, creating 2 magic rainbow trails. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Down aerial   2% (hits 1-3), 5% (hit 4) Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. From a short hop, it can even combo into another down aerial after her double jump.
Grab   Reaches out with her arm.
Pummel   1.3% The Toad punches the opponent.
Forward throw   2% (hit 1), 8% (throw) The Toad leaps forward, headbutting the opponent away.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps them away with her rear. The Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent.
Down throw   1% (hit 1), 7% (throw) After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back air and forward tilt at low to mid percents.
Floor attack (front)   7% Swirls around in a similar fashion to Mario's down smash.
Floor attack (back)   7% Swings her legs around.
Floor attack (trip)   5% Two kicks to either side.
Edge attack   9% While getting up, swipes forward with a hand at ground level.
Neutral special Toad 3.5% (per hit) Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores, and Daisy will wince. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing.
Side special Daisy Bomber 12% Daisy lunges her body forward to deliver a powerful bash with her rear. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further.
Up special Daisy Parasol 3% (first hit), 1% (hits 2-5), 2% (last hit), 2% (open) Daisy jumps upward and then opens a parasol similar to Peach's, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.
Down special Vegetable Varies Plucks a Vegetable from Super Mario Bros. 2 from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out Mr. Saturns and Bob-ombs.
Final Smash Daisy Blossom 30% (close), 20% (mid), 10% (far) Daisy performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant flowers appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
Vegetable Damage Data
Face Power Level Chance
Grin 5 60.14%
Stare 5 10.14%
Closed Eyes 5 8.62%
Surprised 5 5.17%
Happy 5 5.14%
Wink 10 6.89%
Dot-Eyes 16 1.72%
Stitch-Face 24 1.72%
Mr. Saturn 7~9% 0.6%
Bob-omb 25~36% 0.4%

On-screen appearance

  • Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".


  • Up taunt: Raises her left arm up while saying "Woo-hoo!". Resembles her official artwork.
  • Side taunt: Spins around once and gives a peace sign, saying "Yeah!" as she finishes.
  • Down taunt: Places her hands on her hips while letting out a small grunt. Resembles her official artwork from Mario Kart 7.

Idle poses

  • Stretches her arms above her head.
  • Puts her hands on her hips and shakes them while winking.

Victory poses

  • Left: Stretches her back towards her right side, then points skyward while exclaiming "Yeah!".
  • Up: Jumps for joy twice while exclaiming "Whoo-hoo!", then poses with her right arm on her hip and her left arm bent, all while smiling. Her teeth are visible in her smile. The pose she assumes is identical to that of Peach's "Up" victory animation.
  • Right: Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign.
A flourished remix of the Course Clear Fanfare used in Super Mario Bros., slightly sped up.

In competitive play

Notable players

Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.



Classic Mode: Sarasaland Represent!

Daisy's congratulations screen.

Daisy's opponents are princesses in their respective franchise.

Round Opponent Stage Music Notes
1 Zelda ZeldaHeadSSBU.png Temple Ocarina of Time Medley
2 Lucina LucinaHeadSSBU.png Castle Siege Id (Purpose)
3 Rosalina & Luma RosalinaHeadSSBU.png Mario Galaxy Rosalina in the Observatory / Luma's Theme
4 Corrin CorrinHeadFemaleSSBU.png Coliseum Lost in Thoughts All Alone (Remix)
5 Mii Fighter (x6) MiiBrawlerHeadSSBU.pngMiiSwordfighterHeadSSBU.pngMiiGunnerHeadSSBU.pngMiiBrawlerHeadSSBU.pngMiiSwordfighterHeadSSBU.pngMiiGunnerHeadSSBU.png Peach's Castle Underwater Theme - Super Mario Bros. Horde Battle.
6 Peach PeachHeadSSBU.png Princess Peach's Castle Ground Theme - Super Mario Bros. (Melee)
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Daisy has Mario Tennis / Mario Golf accompany the credits.

Role in World of Light

Finding Daisy in World of Light

Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Daisy was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the Dracula's Castle sub-area where she is guarded by a ghost; the nearby Dry Bowser spirit must be freed to access the cannon able to destroy the ghost.

Fighter Battle

No. Image Name Type Power Stage Music
Daisy SSBU.png
Daisy Attack 10,600 Mushroom Kingdom U Underground Theme - Super Mario Land


Daisy's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles

As the main opponent

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
Lin Xenoblade Chronicles series Daisy DaisyHeadBlackSSBU.png
Mega Man MegaManHeadCyanSSBU.png
R.O.B. ROBHeadCyanSSBU.png
1,600 Shadow Moses Island N/A •Defeat the main fighter to win
•The enemy starts the battle with a Drill
Xenoblade Chronicles Medley
Tennis Player Spirit.png
Tennis Player Tennis Daisy DaisyHeadBlueSSBU.png
2,200 Pokémon Stadium (Ω form) Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors side smash attacks
Tennis (Training)
Idea Spirit.png
Idea Soma Bringer Daisy DaisyHeadBlueSSBU.png
1,800 Reset Bomb Forest •Health Recovery
•Move Speed ↓
•Item: Timer
•You have reduced move speed when the enemy's at high damage
•Stamina battle
•The enemy is healed when the enemy's at high damage
Attack - Soma Bringer
Mio & Mayu Amakura Fatal Frame series Daisy DaisyHeadPinkSSBU.png
Peach PeachHeadRedSSBU.png
4,700 Luigi's Mansion Assist Trophy Enemies (Yuri Kozukata) •Timed battle
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy tends to avoid conflict
On the Hunt -Gloomy Manor Ver.- (Instrumental) Mio Amakura
Risky Boots Spirits.png
Risky Boots Shantae series Daisy DaisyHeadBlueSSBU.png
3,800 Pirate Ship •Bob-omb Festival
•Item: Exploding Types
•Bob-ombs will rain from the sky after a little while
•The enemy is easily distracted by items

As a minion

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
Luigi Tennis.png
Luigi (Mario Tennis Aces) Mario Tennis Aces Luigi LuigiHeadWhiteSSBU.png
Daisy DaisyHeadGreenSSBU.png
3,400 Pokémon Stadium 2 N/A •The enemy favors smash attacks Stadium Theme - Mario Tennis Aces Daisy
Tora Xenoblade Chronicles series Jigglypuff JigglypuffHeadGlassesSSBU.png
Daisy DaisyHeadBlueSSBU.png
3,400 Gaur Plain N/A Stamina battle
•The enemy's shield has extra durability
Battle!! - Xenoblade Chronicles 2 Poppi α
Haru Persona 5.png
Haru Okumura Persona series Villager VillagerHeadPinkSSBU.png
Daisy DaisyHeadPurpleSSBU.png
2,300 Tomodachi Life (Ω form) •Item Tidal Wave •Defeat the main fighter to win
•Certain items will appear in large numbers after a little while
Last Surprise Milady

Alternate costumes

Daisy Palette (SSBU).png
DaisyHeadSSBU.png DaisyHeadGreenSSBU.png DaisyHeadPinkSSBU.png DaisyHeadBlueSSBU.png DaisyHeadRedSSBU.png DaisyHeadPurpleSSBU.png DaisyHeadWhiteSSBU.png DaisyHeadBlackSSBU.png


Character showcase video


  • Daisy is the first and so far only clone to not have any mechanical differences from her base fighter.
    • Richter and Dark Samus also do not have any major changes to their attack properties or attributes either, but they have different elemental properties for certain attacks.
    • However, her Vegetables had different knockback values prior to 3.0.0.
  • As an Echo Fighter of Peach with an identical moveset, Daisy utilizes several abilities exclusive to Peach that she never uses in the Mario series, such as floating, the use of a frying pan, and putting people to sleep.
    • Despite utilizing a Toad in her neutral special, grabs, and throws, Daisy has no affiliation with them in the Mario games. However, in Mario Strikers Charged, Daisy uses Blue Toad sidekicks as part of her soccer team, like in Ultimate. Additionally, if she defeats Bowser in Super Mario Run, she rescues Toad as a reward.
    • Aside from a unique color scheme for the Peach Parasol glider in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe (which is shared with Baby Daisy in the latter two games), Daisy has never been shown using a parasol similar to Peach's.
      • It should be noted one of Daisy's artworks from Mario Party 3 has her hovering midair with an umbrella like Peach. However, this refers to the Parasol Plummet minigame, where all characters, not just Peach, use umbrellas while descending.
  • Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous Mario spin-offs:
  • Daisy's pose in the group artwork for Ultimate is based on her back throw animation.
  • Daisy is one of only two newcomers in Ultimate to not have splash art and an introduction tagline, the other being Inkling.
  • Daisy is the only Ultimate newcomer revealed during E3 to not be playable in the E3 demo.
    • Additionally, she is also the only newcomer revealed there to not appear in any of the veterans' galleries on the official website.
  • Daisy is the only Echo Fighter to be featured on the full version of the box art.
  • Daisy and Dark Samus are the only Echo Fighters to be cloned from female characters.
  • Daisy was the first character to be shown on the new victory screen.
  • Daisy is among the few voiced fighters in Ultimate whose voice clips are sourced from their own games rather than specifically recorded for a Smash game. She shares this trait with Banjo & Kazooie, Rosalina & Luma, Yoshi, Inkling, Sonic, Young Link and Toon Link.
  • Daisy is the only newcomer (and only Echo Fighter) who uses both hands while hanging on an edge.
    • She is also the only one who cannot meteor smash with any of her aerial attacks at all. Although Joker's down aerial does not meteor smash under normal circumstances, doing so is possible when Arsene is active.
  • Daisy is one of five characters whose unlocking battle in World of Light is not on either Final Destination or an Ω form. The other four are Peach, King K. Rool, Toon Link, and Mii Gunner.
  • Daisy is one of three characters whose Classic Mode route centers around princesses for adversaries. The other two who share this trait with Daisy are King Dedede (who also fights any characters with royal titles) and Bowser Jr., both of which fight Daisy as an opponent in their own respective routes.
    • This makes Daisy present in all three routes in general, while her counterpart she echoes Peach and Zelda appear as opponents in all three.
    • Not to mention, all of Daisy's opponents are female, just like Isabelle.
  • Daisy is one of four characters whose playable Classic Mode opponents are all humans. The other three who share this trait are Young Link, Lucina, and Bowser Jr. each.
    • Coincidentally, both Mario characters mentioned travel to stages outside their own series, and face Mii Fighters with princess-themed costumes on Peach's Castle.
      • On the other hand, while Bowser Jr. fights Daisy in his own route, both characters also face Lucina as an opponent.
  • Daisy's winking expression is not mirrored as she always winks with her left eye, regardless of which direction she's facing. This also applies to Peach and Jigglypuff.
    • She also winks with her left eye in one of her victory poses.
    • In Jigglypuff's case, this only applies whenever it winces one eye from taking damage.
  • Oddly, the bottom lace at Daisy's dress vanishes when viewed from inside her dress.[1] This was not present in her early gameplay screenshots, most notably the third screenshot of her attacking Link.
    • Additionally, looking closely at Daisy's neck reveals a small gap in around her collar.[2]
  • The underside of Daisy's dress is not obscured by shadows, unlike Peach's dress. Instead, the section where Daisy's undergarments would be seen is textured black.
  • If Daisy crouches while holding a throwable item, her mouth will be open.