Daisy (デイジー, Daisy) is a playable character in Super Smash Bros. Ultimate. She was revealed as a newcomer alongside Inkling and Ridley on June 12th, 2018. Daisy is Peach's Echo Fighter and was the first new Echo Fighter to be revealed, thus being classified as Fighter #13ε.
Deanna Mustard, Daisy's voice actress since Mario Golf: Toadstool Tour, reprises her role in all regions, albeit via repurposed voice clips from Mario Kart Wii, Mario Super Sluggers, Mario Party 9, Mario Kart 8, Mario Party 10, Mario & Sonic at the Rio 2016 Olympic Games and Super Mario Run.
How to unlock
Complete one of the following:
Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and poor jump height who is extremely floaty, but possesses the second-best air acceleration in the game and retains Peach's unique floating ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.
Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as Battlefield, Final Destination, Smashville or Town and City. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough technical skill, especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Daisy's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and interestingly has a vertical launch angle much like Sheik and Yoshi's forward tilts. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Daisy also has a potent if somewhat situational set of smash attacks, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; down smash is a multi-hit attack good for catching rolls and edge recovery options; and her up smash is a particularly powerful move when sweetspotted, while also granting intangibility to her head and arms.
Her special moves have their uses as well. Toad is a counterattack where if either Daisy or the Toad are attacked, the latter will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably Ike's Aether and Chrom's Soaring Slash. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while the Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as Mario's Cape or Fox's aptly-named Reflector. Daisy Bomber is a move where Daisy lunges forward and strikes with her butt; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish out of shield because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. Daisy Parasol is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn.
Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to juggling and vertical combos. Daisy's ability to approach suffers against swordfighters like Shulk and Cloud or zoners like R.O.B. and Samus, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
Compared to Peach, Daisy has lower representation in comparison. Despite this, she receives decent results from the few players who use her, such as Umeki, and also shares Peach's positive competitive reception, as both characters are collectively regarded as viable top-tier characters.
Even amongst all other Echo Fighters in the game (and even past clones in the Smash Bros. series), Daisy is more or less exactly the same as Peach gameplay-wise in almost every single area. All of Daisy's basic attributes are identical to Peach's, in addition to all of her moves having identical animations, hitbox properties and frame data. The only major gameplay difference between Daisy and Peach is that Daisy's altered idle and running animations somewhat alter her hurtbox shape compared to Peach's equivalent animations, but this does not have a significant enough impact on her gameplay or competitive viability. Additionally certain other parameters (see the "Misc." section) have been altered, but these differences are extremely situational even compared to the aforementioned hurtbox shifting resulting from altered animations, and have no relevance in competitive play due to involving non-legal stages or Spirits. Otherwise, Daisy plays and acts identically to Peach, and as such, choosing between one or the other is entirely a matter of personal preference.
While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes in spite of this, including some unique non-attack animations such as her altered idle and running animations as mentioned above, a blue Toad replacing Toad himself during her grab and neutral special, and bright orange flower and petal effects in place of Peach's pink heart effects for several of her attacks. Daisy's Final Smash, Daisy Blossom, has also been visually altered from Peach's Peach Blossom; Daisy summons giant daisies instead of peaches as food items, and the move features visuals and animated artwork directly themed around Daisy herself.
In earlier versions, Daisy had a notable gameplay difference, as the turnips from Vegetable copied the knockback values from Peach in SSB4 instead of the latter's new knockback values. After this difference was discovered several months after Ultimate's release, version 3.0.0 removed this difference, leaving Daisy without any practical differences for any of her moves.
Much like her original parent, Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. Additionally, update 3.0.0 altered the knockback values of Vegetable to match Peach's variant, removing the only genuine gameplay difference between the two.
For a gallery of Daisy's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
At the beginning of Ultimate's metagame, players immediately recognized the viability of Peach and Daisy. They also noticed how Peach has improved from the last installment. Their combo game became one of the best in the game, with their down tilt, aerials, Vegetable, forward tilt, and up tilt serving as powerful combo starters to lead into difficult and technical high damaging float cancel combos. Together with her echo fighter, Daisy, Peach has amassed results that are among the best, resulting in being a top-tier threat.
Prior to patch 3.1.0., Peach and Daisy were considered as a definite top-tier and even potentially the best character in the game. Subsequent patches have nerfed them; however, the nerfs did not hurt them in the long run. Peach and Daisy still continue to find more success across the meta with strong tournament representation and results from Samsora, MuteAce, Meru, Kie, Umeki and LingLing. The two princesses are still considered as a top tier by a majority of players with a few going as far to say they're the best character in the game.
Most historically significant players
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: Sarasaland Represent!
Most of Daisy's opponents are princesses in their respective franchise.
Role in World of Light
Daisy was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the Dracula's Castle sub-area where she is guarded by a ghost; the nearby Dry Bowser spirit must be freed to access the cannon able to destroy the ghost.
Daisy's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 Gold, but only after Daisy has been unlocked. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Fighter Showcase Video