Forward aerial
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
- "fair" redirects here. For the American smasher, see Smasher:fair.
Jigglypuff's forward aerial attack in Melee.
A forward aerial (前空中攻撃, front/forward midair attack; commonly abbreviated as fair or f-air, internally AttackAirF) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick in the direction the character is facing. Its official term varies between titles; it is known as a front midair attack in Super Smash Bros. Melee, a front air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a forward air attack in Super Smash Bros. Ultimate.
Forward aerials generally cover the area in front of the user, with a good horizontal reach. Compared to back aerials, on average they have less power but better frame data, making them well-suited for spacing, approaching and edgeguarding.
List of forward aerials[edit]
| Character | Description |
|---|---|
| Banjo & Kazooie | Banjo swings one fist in a downward arc. |
| Bayonetta | Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage natural combo. |
| Bowser | |
| Bowser Jr. | Deploys a wrecking ball from the Koopa Clown Car and waves it in front of himself. Possesses a landing hitbox. |
| Byleth | Hits with the side of Areadbhar's blade. |
| Captain Falcon | |
| Charizard | |
| Chrom | Slashes in a heavy downward arc. |
| Cloud | Slashes in a large downward arc with a double grip after a delay. |
| Corrin | Slashes in a downward arc. |
| Daisy | Grabs her crown and swings it in a downward arc. |
| Dark Pit | Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times. |
| Dark Samus | Unleashes five small electric blasts from her Arm Cannon from top to bottom. |
| Diddy Kong | Performs a spinning dropkick. |
| Donkey Kong | Performs a double axe handle swing. |
| Dr. Mario | Swings one fist in a downward arc. |
| Duck Hunt | The dog thrusts his lower back to propel the duck, who performs a corkscrew peck. |
| Falco | |
| Fox | |
| Ganondorf | Punches in a large downward arc. |
| Greninja | Slashes horizontally with a large kunai made out of water. |
| Hero | Slashes in a heavy downward arc. |
| Ice Climbers | Swing their hammers in a downward arc. |
| Ike | Slashes in a downward arc. |
| Incineroar | Performs a dropkick. |
| Inkling | Performs a dropkick. |
| Isabelle | Fires a pellet from a slingshot. |
| Ivysaur | Swings both vines in a downward arc. |
| Jigglypuff | Performs a dropkick. |
| Joker | Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick. |
| Kazuya | Performs a flying kick. |
| Ken | Performs a flying kick. |
| King Dedede | |
| King K. Rool | Performs a dropkick. |
| Kirby | |
| Link | |
| Little Mac | Weakly throws out a hook. |
| Lucario | Performs a stretch kick. |
| Lucas | Performs a lunging kick, releasing a PSI spark from his foot. |
| Lucina | Slashes in a downward arc. |
| Luigi | |
| Mario | |
| Marth | Slashes in a downward arc. |
| Mega Man | Swings his Flame Sword in a downward arc. |
| Meta Knight | Performs three consecutive arcing slashes. |
| Mewtwo | Swipes horizontally with one hand infused with dark energy. |
| Mii Brawler | Throws out two consecutive kicks with their respective legs. |
| Mii Gunner | Fires a blue energy shot from their arm cannon. |
| Mii Swordfighter | Performs three consecutive stabs at different angles. |
| Min Min | Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon. |
| Mr. Game & Watch | |
| Mythra | Slashes the Aegis Sword in front of herself in a wide arc starting below herself. |
| Ness | |
| Olimar | Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect. |
| Pac-Man | Performs an outward spin kick. |
| Palutena | Performs a lunging kick, releasing a spark from her foot. |
| Peach | Grabs her crown and swings it in a downward arc. |
| Pichu | Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals recoil damage to Pichu. |
| Pikachu | Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. |
| Piranha Plant | Swings its pot in an upward arc. |
| Pit | |
| Pyra | Slashes the Aegis Sword in front of herself in a wide arc starting below herself. |
| R.O.B. | Swings both arms in a downward arc. |
| Richter | Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery. |
| Ridley | Performs three consecutive stabs with his tail at different angles. |
| Robin | Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword. |
| Rosalina & Luma | Rosalina: Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times. Luma: Performs a headbutt. |
| Roy | |
| Ryu | Performs a flying kick. |
| Samus | Unleashes five small fiery blasts from her Arm Cannon from top to bottom. |
| Sephiroth | Stabs forward with the Masamune. |
| Sheik | Swipes her arm in a downward arc. |
| Shulk | Slashes in a downward arc. |
| Simon | Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery. |
| Snake | Performs an axe kick. |
| Sonic | Spins in a horizontal corkscrew, hitting multiple times. |
| Sora | A three-hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase. |
| Squirtle | |
| Steve | A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker forward swing with a sword instead. |
| Terry | A diagonally angled kick. |
| Toon Link | Slashes in an upward arc from a horizontal spin. |
| Villager | Fires a pellet from a slingshot. |
| Wario | Performs a flying kick. |
| Wii Fit Trainer | Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well. |
| Wolf | Swipes his claws with one arm in a downward arc. |
| Yoshi | Swings his head in a downward arc. |
| Young Link | Slashes horizontally in front of himself, then does a full spin and delivers a second slash. |
| Zelda | Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick. |
| Zero Suit Samus | Throws out two consecutive kicks with her respective legs. |
Notable forward aerials[edit]
Mario's forward aerial attack in Melee
- The forward aerials of Cloud, Donkey Kong, the Ice Climbers (only the partner's in Brawl and Ultimate), Mario (from Melee onward), Steve, Snake, Yoshi, and Wii Fit Trainer can all meteor smash.
- Snake's is among the strongest meteor smashes in both Brawl and Ultimate and boasts great reach, but is conversely one of the laggiest forward aerials.
- Wii Fit Trainer’s meteor smash is located on her back-kicking leg, making it the only forward aerial with a hitbox placed behind the user.
- Both Bayonetta and Sora's are the only ones in the series to comprise a natural combo.
- Villager's, Mii Gunner's, Isabelle's, and (in Ultimate) Mr. Game & Watch's are the only projectile forward aerials, and can be reflected, pocketed, and for Mii Gunner's and Mr. Game & Watch's, absorbed.
- Captain Falcon's from Melee onward, the Knee Smash, deals extremely high damage and semi-spike knockback with the clean hit, and is his signature finisher in several combos, making it highly renowned, especially for its superior Melee iteration. It is the strongest forward aerial in each game from Smash 4 onward, and is also the most damaging forward aerial in Ultimate.
- Zelda's is one of her Lightning Kicks, and similar to Knee Smash, but faster, deals extremely high damage and knockback when sweetspotted, but is extremely weak when sourspotted. Its strongest iteration in Melee has a very generous sweetspot with outstanding frame data, to the extent that her Lightning Kicks alone comprise the majority of her attacks used in competitive gameplay.
- Sheik's is one of the best aerials in the series, with an extremely early autocancel window and long range enabling her to space approach very safely, as well as chain into itself multiple times. In Melee, it is a devastating semi-spike with very high power for its speed. Conversely, its much lower knockback in Smash 4 and Ultimate allows it to better combo into itself and most of her other moves.
- Marth's is considered one of the best in Melee and Brawl due to its low lag all around, long range with a wide arc, and edgeguarding capabilities.
- Jigglypuff's is useful in performing the wall of pain, especially in Melee.
- Fox's from Brawl onward gives him a small vertical boost with each kick. In Smash 4 and Ultimate, its usage of the autolink angle with extremely high set knockback allows a single looping hit to effectively act as a meteor smash in a fast fall, potentially KOing very early, especially when followed with a footstool jump.
- Mewtwo's in Smash 4 and Ultimate is considered one of the best in the game due to being one of the strongest of its kind, yet also having very low lag all around, as well as combo potential at low percents.
- In Smash 4, Bayonetta's was widely considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag, allowing it to easily hit opponents and combo into various other moves, including setting up ladder combos, as well as loop into itself to drag opponents offstage.
- Mii Gunner's is the only one in the series that adds a backward velocity to the user.
- Much like Marth's in Melee and Brawl, Wolf's in Ultimate is often considered one of the best in the game due to its fast frame data, wide vertical arc and high launch angle that allow it to chain into itself and other moves even up to high percents.
- Simon and Richter's (along with their back aerials) have two unique distinctions from all others in the series: they can be angled up or down, and function as tether recoveries.
- Steve's is the only one that changes if performed using the short hop aerial shortcut in Ultimate; it becomes a faster and weaker combo-starting sword swing with similar properties to his neutral aerial. This property is shared with his back aerial.
- Sephiroth's can cling to walls up to three times before landing, allowing him to remain off-stage for prolonged periods of time.
- Min Min's is the longest ranged and most disjointed forward aerial in the game, especially when using the Dragon.
- It, along with her back aerial, are the only aerials to be able to be charged like a smash attack if smash inputted rather than tilt inputted.
| Attacks in the Super Smash Bros. series | |
|---|---|
| Standard ground attacks | Neutral attack · Dash attack |
| Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
| Smash attacks | Forward smash · Up smash · Down smash |
| Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
| Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
| Get-up attacks | Floor attack · Edge attack |
| Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |