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SSB64 Icon.png SSBM Icon.png SSBB Icon.png SSB4 Icon.png SSBU Icon.png
For fighter info, see Mario (SSB), Mario (SSBM), Mario (SSBB), Mario (SSB4), and Mario (SSBU).
For his clone character, see Dr. Mario.
For the universe, see Mario (universe).

SMO Art - Mario.png

Builder Mario Super Mario Maker.png

SMO Art - Wedding Mario.png


Official artwork of Mario with his companion Cappy from Super Mario Odyssey, Builder Mario from Super Mario Maker, and Wedding Mario from Odyssey.

Universe Mario
Debut Donkey Kong (1981)
Smash Bros. appearances SSB
Most recent non-Smash appearance New Super Mario Bros. U Deluxe (2019)
Console of origin Arcade
Species Human
Gender Male
Place of origin Mushroom Kingdom
Created by Shigeru Miyamoto
Designed by Shigeru Miyamoto (Donkey Kong)
Yoichi Kotabe (Super Mario Bros. series)
Shigefumi Hino (Super Mario World)
Voice actor Charles Martinet
Article on Super Mario Wiki Mario

Mario (マリオ, Mario) is Nintendo's flagship character and is the long-running eponymous hero in the extensive Mario series of video games. Unanimously viewed as the mascot of Nintendo, Mario is said to be the most well-known and most popular video game character in the world, having appeared in over 200 video games. As a member of the "perfect-attendance crew", Mario appears as a main playable fighter in all five (six if both versions of Super Smash Bros. 4 are counted separately) Super Smash Bros. games and is depicted as the most basic traditional fighter of the series and always receives first billing among the cast, much like his position within Nintendo itself. Mario was also the rival to Sega's Sonic the Hedgehog in the 1990s. His voice actor in all five Super Smash Bros. games is Charles Martinet, who also voices Luigi, Wario, Waluigi, and Toadsworth, all of whom are other characters from his series.

Character description[edit]

Mario's official artwork in Super Mario 64, the basis of his design in Super Smash Bros. and Super Smash Bros. Melee.

Years before video gaming exploded into mainstream popularity, prominent game designer Shigeru Miyamoto designed the original arcade game Donkey Kong in 1981, debuting Mario as the main playable character and Donkey Kong as his in-game nemesis. Mario's character design was heavily influenced by the extreme technical limitations of digital games at the time; as a small batch of pixels, Mario was given a mustache under his big nose to show he had a face, and suspenders with his shirt to show a distinction between his arms and body. In this game Mario was originally known as "Jumpman" in the initial Japanese release, and he was portrayed as a carpenter whose girlfriend Pauline (originally "Lady" in Japan) was held captive by the colossal ape Donkey Kong, and must jump his way over the barrels and flames DK throws at him to rescue Pauline.

After his initial appearance in this pioneering game, Mario, under his proper name for the first time in Japan, was introduced in the sequel, Donkey Kong Junior, and identified as of Italian ethnicity by Nintendo's president Hiroshi Yamauchi. Mario was named as such due to his comical resemblance to Nintendo of America's landlord Mario Segale. Then Mario and his newly introduced brother Luigi starred in the 1983 arcade game Mario Bros. as plumbers.

Miyamoto's next game was the world-famous Super Mario Bros. for the Famicom/NES, the game that single-handedly brought video gaming into the mainstream and made Nintendo a major company in a now-major industry [1]. Many iconic aspects of Mario and his franchise were established: Mario and Luigi now live in the magical Mushroom Kingdom ruled by Princess "Peach" Toadstool with her mushroom-like servants known as Toads, where the Koopa king Bowser kidnaps the princess and Mario must rescue her. Mario bounds across side-scrolling platform stages, jumping on the heads of common enemies like Goombas and Koopa Troopas to defeat them. He starts out small but can grow to double his size if he grabs a Super Mushroom power-up, gain the ability to shoot out fireballs by grabbing a Fire Flower, and turn invincible for a short period of time by grabbing a Super Star. Super Mario Bros. became a franchise with these elements lasered into video game iconography, consistent in future games in the Mario series.

For over 30 years afterward, Mario would star in many games for various Nintendo systems. Mario and his accompanying franchise can be viewed as Nintendo's thematic tileset with which to create games of a whimsical, colorful, and light-hearted nature. Mario himself is meant to be a character anyone can enjoy playing as, and can fit well as a protagonist figure and/or main balanced character in many genres of games. To this end, he is not portrayed as a character that undergoes development like what players would see with a character in an epic RPG's story, but is a character defined by the player's actions with a few defining traits of his own such as his cheer, whimsy, desire to help others, and humorous high-pitched Italian accent provided by Charles Martinet. As such, Mario is a semi-silent protagonist, who is rarely (but occasionally) depicted speaking coherent English sentences. In contemporary Mario games, most of his vocalizations are grunts and yells and the occasional catchphrase, such as "Mama-mia!", "It's-a me, Mario!", "Let's-a-go!", although he is shown to speak at length in some spin-off games and official interviews. Likewise, while Mario largely serves as a "blank slate" protagonist, he will occasionally show bits of characterization; for instance, the ending of Super Mario Odyssey has Mario comfort his longtime nemesis Bowser even after both have been rejected by Peach in marriage, showing him to be a selfless person who sees the best qualities in others. As a semi-silent, optimistic protagonist and the flagship character for both his series and company, Mario is inherently easy for players of his various games to appreciate, and he is usually the most balanced selectable character in any game he appears in, including the Smash Bros. games. While Mario's definitive, Martinet-voiced depiction was codified by Super Mario 64, most auxiliary media prior to that game (such as the live-action film and various cartoons produced by DIC Entertainment) provided different portrayals of the iconic plumber, typically as a mild caricature of a working-class Italian-American with a gruff Brooklyn accent.

Genres of games in which Mario appears in a playable role include the traditional 2D side-scrolling platformer Super Mario Bros. as well as its various sequels, the famed Super NES launch platformer Super Mario World, which introduced Yoshi as a mount of sorts for Mario, and the DS homage to these games in the form of New Super Mario Bros.. Mario has also had various 3D platforming adventures such as the seminal Super Mario 64 adventure game launched for the Nintendo 64, followed up by Super Mario Sunshine for the Nintendo GameCube, Super Mario Galaxy for the Wii, Super Mario 3D World for the Wii U and Super Mario Odyssey for the Nintendo Switch, with all five games being critical successes and 64, Galaxy and Odyssey being considered among the greatest and most influential games of all time. Spin-off titles include the Mario Kart series of power-up and obstacle course-based racing games, a long-running series of multiplayer-based party games named Mario Party, and various series of Mario-themed sports titles such as Mario Golf and Mario Tennis. There have even been hands-on RPGs such as the Paper Mario and Mario & Luigi series. Finally, there was a puzzle game named Dr. Mario, where Mario in the garb of a medicine man throws pills into a bottle to combat viruses. His persona in this game is also a playable character in the Super Smash Bros. series. A baby version of Mario, who is often treated as a separate character, has also appeared in many of these games. Mario made his first appearance in a fighting game in 1999's Super Smash Bros., and has appeared traditionally in all subsequent installments of that series.

In Super Smash Bros.[edit]

As a playable character[edit]

Main article: Mario (SSB)
Official artwork of Mario in Super Smash Bros.

Mario makes his first appearance in a fighting game in the original Super Smash Bros. as a starting playable character. He is based on his appearance in Super Mario 64. Like in many other games, he is touted as the most balanced character with no real strengths or weaknesses; therefore, new players of the game are encouraged to play as him first. In the competitive meta-game, he can combo well but lacks a multipurpose finisher. His lack of outstanding strengths make him only a mid-tier fighter, placing him at 7th in B tier on the SSB tier list. His neutral special move shoots a moderately fast, bouncing, low-damage Fireball in the direction he is facing; his up special move is an uppercut third-jump called the Super Jump Punch which can hit multiple times for minor damage (and coins briefly appear with each hit); and his down special move is the Mario Tornado, where he whirls his body to damage foes around him, before throwing them up into the air.

Mario's in-game character description reads as follows:

Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally-famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of Mushroom Kingdom for years, but to this day their true relationship remains a mystery.

In Super Smash Bros. Melee[edit]

As a playable character[edit]

Main article: Mario (SSBM)
Mario, as he appears in Super Smash Bros. Melee.

As a starting playable character in this game, Mario is touted as the most balanced character of the game's character roster, much like his appearances in other games, with no real strengths but no outstanding weaknesses either; therefore, new players of the game are encouraged to play as him first. His appearance is still based on his appearance in Super Mario 64 like in the previous game. His new side special move is whipping out his yellow Cape from Super Mario World to turn the enemy in front of him facing the opposite direction, which is useful for diverting enemy attack and recovery. In the competitive meta-game, he can easily combo opponents, has a long wavedash like Luigi, and is good at juggling opponents, but it is his lack of a reliable finisher that causes him to remain in the game's Middle Tier; his Smash attacks do not even feature all that much knockback and range, impairing his ability to fight like a character like Marth. He also has low grab range and bad recovery. It is notable that in both versions, Mario has great combo potential coupled with the lack of a good finisher.


In addition to the standard three trophies which playable characters in Melee get - a standard trophy won by defeating Classic Mode, and "Smash Red" and "Smash Blue" trophies won by beating the Adventure and All-Star modes, respectively - Mario, as Nintendo's mascot, also features on a number of other trophies as Dr. Mario (see Dr. Mario (SSBM)), Raccoon Mario, Metal Mario, Paper Mario, and Mario and Yoshi. The last trophy in particular is especially notable for being one of two "gift trophies" never found during normal play, only available at all in the NTSC version of Melee, and then only at special Japanese events or by using a hacking device. There is also a trophy for Baby Mario, a baby version of Mario that mostly appears in Yoshi games.

All trophies showing Mario, including his Baby Mario trophy, read as follows:

Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.

  • Donkey Kong, Arcade (1981)

Mario [Smash] (Adventure Mode)
Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's Straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons.

  • B: Fireball
  • Smash B: Cape

Mario [Smash] (All-Star)
Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way.

  • Up & B: Super Jump Punch
  • Down & B: Mario Tornado

Raccoon Mario
In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous.

  • Super Mario Bros. 3 (2/90)(NES)

Metal Mario
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Mario Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.

  • Super Mario 64 (9/96)(N64)

Paper Mario
The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3d polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.

  • Paper Mario (2/01)(N64)

Mario and Yoshi
Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.

  • Super Mario World (8/91)(SNES)
The description of the Baby Mario trophy in Melee.

Baby Mario
Long ago, when the stork was carrying Baby Mario and Baby Luigi to the Mario household, the stork was ambushed, causing Baby Mario to tumble onto Yoshi's Island. This marked the beginning of the Yoshi's adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts.

  • Super Mario World 2: Yoshi's Island (10/95)(SNES)

In Super Smash Bros. Brawl[edit]

As a playable character[edit]

Main article: Mario (SSBB)
Mario, as he appears in Super Smash Bros. Brawl.

Mario was again a playable character in Super Smash Bros. Brawl, ostensibly intended to be the most balanced character. His appearance is based on his appearance in contemporary Mario games, such as Luigi's Mansion and Super Mario Sunshine. He has undergone a visual redesign, like his Fireball, which looks more realistic, but he is essentially the same fighter as he appeared in Melee, retaining all of his moves (although his former down special attack, the Mario Tornado, has become his down aerial attack, its former slot taken by F.L.U.D.D.). Like all of the game's other returning characters, he incorporates a Final Smash attack which can be used once he collects a Smash Ball. His Final Smash is the Mario Finale, where he projects a colossal, intertwining fireball to engulf all opponents in his direction. The Mario Finale extends to both well above and well below Mario's position, so Smash Bros. DOJO!! recommends that he is standing on a moderately elevated platform for maximum effect.

Mario is ranked 31st on the current tier list in F tier. His tournament results have been very low, combined with his rather standard abilities are outshined by the abilities of characters who are higher on the list.


Mario has a trophy that is awarded each time Classic mode is completed with him on any difficulty. The player can get a Mario Finale Trophy each time the player completes All-Star mode with Mario. See Mario Finale for the trophy description of Mario's Final Smash.

A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multi-talented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?

NES: Donkey Kong
NES: Super Mario Bros.

Baby Mario

Mario as a baby...a crybaby at that. Even then he wore overalls, and we can see the trademark red hat at this young age.[1] Everyone's favorite hero was riding Yoshi and adventuring from his youngest days, and even as a baby it's clear that Mario had quite the nose.

SNES: Super Mario World 2: Yoshi's Island
Nintendo DS: Yoshi's Island DS

Paper Mario

A legendary hero whose adventure unfolds when he sets out to rescue Princess Peach from the nefarious clutches of Count Bleck. He has the ability to flip the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll transform into a pixelated giant Mario. In this state, he's invulnerable and capable of stomping through enemies and obstacles with ease.

Wii logo.svg: Super Paper Mario


Name Game Effect Characters
Baby Mario Super Mario World 2: Yoshi's Island AttackFlame+005EffectIcon(Flame).png Attack +5 All charactersRandomHeadSSBB.png
Bubble Baby Mario Yoshi's Island AttackBite+006TypeIcon(Bite).png Attack +6 Yoshi Wario Wolf Pokémon TrainerYoshiHeadSSBB.pngWarioHeadSSBB.pngWolfHeadSSBB.pngPokémonTrainerHeadSSBB.png
Mario & Luigi Mario & Luigi: Superstar Saga DefenseFlame+019EffectIcon(Flame).png Resistance +19 Mario Luigi Peach Bowser YoshiMarioHeadSSBB.pngLuigiHeadSSBB.pngPeachHeadSSBB.pngBowserHeadSSBB.pngYoshiHeadSSBB.png
Mario & Yoshi Super Mario Sunshine AttackSpecialsIndirect+013SpecialsIndirect.png Attack +13 Mario Luigi Peach Bowser YoshiMarioHeadSSBB.pngLuigiHeadSSBB.pngPeachHeadSSBB.pngBowserHeadSSBB.pngYoshiHeadSSBB.png
Mario Mario Kart DS AttackLeg+022TypeIcon(Foot).png Attack +22 Mario Luigi Peach Bowser YoshiMarioHeadSSBB.pngLuigiHeadSSBB.pngPeachHeadSSBB.pngBowserHeadSSBB.pngYoshiHeadSSBB.png
Mario Super Mario Baseball SpecialCarryHomeRunBatCarry Home-Run Bat All charactersRandomHeadSSBB.png
Mario Super Paper Mario AttackElectric+020EffectIcon(Electric).png Attack +20 All charactersRandomHeadSSBB.png
Raccoon Mario Super Mario Bros. 3 SpecialFlinchResistance+112StickerIconFlinchResistance.png +112 All charactersRandomHeadSSBB.png
Brawl Sticker Baby Mario (Yoshi's Island).png
Baby Mario
(Yoshi's Island)
Brawl Sticker Bubble Baby Mario (Yoshi's Island).png
Bubble Baby Mario
(Yoshi's Island)
Brawl Sticker Mario & Luigi (Mario & Luigi SS).png
Mario & Luigi
(Mario & Luigi: SS)
Brawl Sticker Mario & Yoshi (Super Mario Sunshine).png
Mario & Yoshi
(Super Mario Sunshine)
Brawl Sticker Mario (Mario Kart DS).png
(Mario Kart DS)
Brawl Sticker Mario (Mario Superstar Baseball).png
(Mario Superstar Baseball)
Brawl Sticker Mario (Super Paper Mario).png
(Super Paper Mario)
Brawl Sticker Raccoon Mario (Super Mario Bros. 3).png
Raccoon Mario
(Super Mario Bros. 3)

In Super Smash Bros. 4[edit]

As a playable character[edit]

Main article: Mario (SSB4)
Mario as he appears without the fire in Super Smash Bros. 4

Mario was confirmed as a playable character during the E3 2013 Nintendo Direct. His appearance is based of his recent Mario games, such as Super Mario 3D World and Mario Kart 8.

Mario was buffed significantly from Brawl to Smash 4, resulting in a high tier list placement, currently ranking 9th place out of 55 characters, placing him within A tier, his highest tier placement to date. He received buffs to his speed, power and reach. His comboing game, while not as powerful as other characters like Luigi and Sheik, is still very solid, with the most notable example being down throw following up into multiple up tilts. His fast attacks give him a surprisingly threatening neutral game as well, as the generally low cooldown in his moves does not leave him too open to getting punished himself. His Cape and F.L.U.D.D. specials also grant him commendable edge-guarding capabilities. Nonetheless, Mario's weaknesses include some trouble dealing with characters with disjointed reach due to his own below average range, and a subpar recovery. Overall, Mario's little weaknesses, as well as his all-rounded and easy-to-play status, has allowed him be to very successful in tournament play, earning strong representation and results.



North America As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"
Europe It's-a him! Maaario! Whether he's wearing one of his special outfits or just his normal blue dungarees, this running, jumping, Bowser-bashing, princess-saving hero is an all-round superstar. And in this game, he's got enough tricks up his sleeve to deal with anything. If you don't know which fighter to pick, Mario's a solid choice.
Appears In
NES: Donkey Kong Classics 09/1988
NES: Super Mario Bros. 10/1985

Mario (Alt.)

North America Super Jump Punch is an up-special move that lets you leap high into the air, carrying any fighters you strike along with you. You'll be invincible for a moment after you launch this attack. The default side-special move, Cape, will flip a fighter around. Keep a foe from returning with this move!
Europe Mario's Super Jump Punch takes you high into the air, and if you catch an opponent with it, they'll go up with you. Try to hit them at the very start of the move to do the most damage. His default side special, Cape, can flip fighters around. If you're really crafty, you can even use it to keep someone from getting back on the stage!
Appears In
NES: Donkey Kong Classics 09/1988
NES: Super Mario Bros. 10/1985

Mario + Standard Kart

North America Customizing your ride is part of the fun of Mario Kart 7. Choose the best frame, tires, and glider to make your own dream machine! You can come up with some outlandish combinations, but I think Mario looks best when you keep things simple.
Europe Customising your kart in Mario Kart 7 is a lot of fun. Pick your favourite frame, tyres and glider, and make your mark out on the track! Maybe your favourites are the basic ones. Nothing wrong with that! Flashy is all well and good, but there's something to be said for "simple-but-effective".

Mario + Standard Bike

In Mario Kart Wii, bikes were the big, new thing. This Standard Bike M is, as you'd expect, a very standard bike--its speed, weight, acceleration, handling, off-road, drift, and mini-turbo stats are all decidedly middle of the road. This makes it a great choice for Mario Kart beginners or for series veterans trying out bikes for the first time.
Wii logo.svg: Mario Kart Wii 04/2008

Tanooki Mario & Kitsune Luigi

North America If you find a Super Leaf, Mario transforms into Tanooki Mario! His newfound tail works as a weapon and as a propeller to slow his fall. His brother, Luigi, won't turn into a Tanooki, though—he becomes Kitsune Luigi. Wouldn't want to have trouble telling the two apart, would we?
Europe When Mario uses a Super Leaf, he grows a tail and turns into Tanooki Mario, a very handy form indeed. Likewise, Luigi turns into Kitsune Luigi. Both of them can swing their tails to attack enemies, or wag their tails to slowly float down after a jump, almost like they're walking on air.

Statue Mario

North America Statue Mario is invincible and will be ignored by his enemies. If he transforms in midair, he'll do a nice Thwomp impression but he can't move! Well, unless a moving platform carries him into unlucky enemies. Give it a try in Super Mario 3D Land!
Europe Statue Mario's not just invincible - he's invisible to enemies. If Mario turns into Statue Mario in mid-air, he'll slam down and be stuck to the spot. Moving platforms will still carry him, though, and he'll knock down anyone in his way. Try it next time you play Super Mario 3D Land!

Boomerang Mario

North America If you know how the Boomerang Bros. like to fight, they really aren't that tough. But if Mario BECOMES a Boomerang Bro—Boomerang Mario—what then? Will his opponents be stunned by his new moves? At the least, throwing a boomerang makes things more fun!
Europe "Before you judge someone, walk a mile in their shoes." Mario's taken that to the next level with the Boomerang Bros. - he's put on the whole outfit! As Boomerang Mario, he'll not just have more attack power - he'll have a big dollop of fun flinging that boomerang around. Great times!

Mario (With Propeller Box)

North America Mario with his head in a Propeller Box. He looks like something you'd see in a parade. But wait! That propeller isn't just for show—Mario can use it in the middle of a jump to go even higher. And it'll slow his fall back to the ground too!
Europe It's Mario, but with a Propeller Box on his head. It looks like some kind of weird parade costume... Unlike a parade costume, though, the propeller isn't just for show - Mario can use it mid-jump to send himself soaring into the air, and then float gently back down to the ground afterwards!

North AmericaMario (Gold Block)
EuropeMario (With Gold Block)

North America Oh no! Has the karma for smashing all those blocks finally caught up with Mario, and now he's doomed to wear a block on his head forever? Not at all! This Gold Block gives Mario coins whenever he runs and jumps. Cha-ching! Everyone loves getting more coins!
Europe Uh-oh! is this payback for all the blocks Mario's smashed over the years?! Oh, wait. It's actually an awesome bonus! With the Gold Block on his head, running and jumping make that familiar sound: Da-ding! Da-ding! Da-di-di-di-di-ding! That's right - you get coins! Coins galore!

Mario Golf: World Tour

North America Looks like Mario is really on his game today! Or he just sent his ball off the course and into the trees—it's hard to tell. Getting a ball out of the rough is part of golf! It adds a bit of adventure to the game, though the undersea course in this world tour probably adds more.
Europe Mario looks like he's having a good game here! Or maybe he's just whacked his ball out of sight and into the trees. It's anyone's guess, really. Well getting a ball out of the rough can still be fun. Things like that give the game a touch of adventure, which is something world tour is just full of - especially the underwater course!

Bee Mario

North America Do you hear that buzzing? Whatever could it...bee? Bee Mario! Finding a Bee Mushroom allows Mario to buzz around in the air, land on flowers, and stick to walls covered in honey. Oh, this is the bee's knees! However, Bee Mario can't sting his foes. But that's fine--you don't really want to be that kind of bee, do you?
Europe If you don't want to be Mario any more, be Bee Mario instead! Just find a Bee Mushroom, and you can buzz around in the air, land on flowers and stick to walls covered in honey. See? It'll be the bee's knees! The only bee thing you won't be doing is stinging. But that's not the kind of bee you want to be anyway, now is it?
Wii logo.svg: Super Mario Galaxy 11/2007
Wii logo.svg: Super Mario Galaxy 2 05/2010

Boo Mario

North America Are you afraid of ghosts? Maybe it will help to see the world as they do. Become Boo Mario with a Boo Mushroom, and then explore their world! Shake your Wii Remote to make Boo Mario go through walls. Boo Mario blends in OK, but even as a ghost he keeps his trademark hat. The other Boos don't seem to mind, thankfully.
Europe Boos are always tricky to deal with, so if you can't beat 'em, join 'em! All you need to do is grab a Boo Mushroom, and you'll become a Boo, letting you turn invisible, slip straight through walls and even speak Booish! You'd think Boos wouldn't fall for it, what with that trademark cap still firmly on top of your head...but luckily, they do.
Wii logo.svg: Super Mario Galaxy 11/2007
Wii logo.svg: Super Mario Galaxy 2 05/2010

Spring Mario

North America Boingee boingee boingee... It's Spring Mario, bouncing along and having a grand time! Just get a Spring Mushroom, and then press the A Button right when you land for a super-high jump! If you have a fear of heights, though, there's nothing wrong with staying in place and just bouncing a little.
Europe Boing! Sproing! Mario's turned into a spring! One touch of a Spring Mushroom and he becomes Spring Mario. He'll bounce SUPER high if you press the A Button right when he lands. Doesn't it make you feel like just bouncing on the spot? Boing, boing, boing...
Wii logo.svg: Super Mario Galaxy 11/2007
Wii logo.svg: Super Mario Galaxy 2 05/2010

Rainbow Mario

North America What would you get if you combined Mario with a bouncing, rainbow-colored star? An amazing, invincible Rainbow Mario, of course! Plus, Mario will glow with twinkling stars and have and an energetic song play for the duration. Doesn't that make you want to run out and grab a Rainbow Star right now?
Europe What would you do if you found a star that glowed in seven colours? "Grab it quick"? Well, that would be the smart thing to do, because it'd probably be a Rainbow Star! It turns everyone's favourite moustachioed man into a...well, a rainbow-coloured mouastachioed man. Not only does he become invincible, but he looks fab!
Wii logo.svg: Super Mario Galaxy 11/2007
Wii logo.svg: Super Mario Galaxy 2 05/2010

Propeller Mario

North America You can tell just by the sound that there's something different about the propeller on Mario's head. It must be because it's made of rubber! In any case, Propeller Mushrooms transform Mario into Propeller Mario. Shake the Wii Remote to send Mario zooming up into the air!
Europe The propeller on Propeller Mario's head makes such an awesome sound. Not like an engine or a motor - it's more like it's powered by an elastic band. Grabbing a Propeller Mushroom turns Mario into this form, letting you send him whirling waaaaay up into the air, making that awesome sound as he goes!
Wii logo.svg: New Super Mario Bros. Wii 11/2009
Wii U Logo.svg: New Super Mario Bros. U 11/2012

Penguin Mario

North America Ahh, the life of a penguin... So carefree. At last, Mario too can enjoy the feeling of gliding across the ice by donning the Penguin Suit. Not only that, but this suit unlocks other penguin abilities too! Mario can swim gracefully and, just like a penguin, dream of a day when he can fly.
Europe What sort of penguin-y activities do you think Mario can get up to while wearing a Penguin Suit? Sliding around on his belly? Swimming gracefully through water? Tragically looking to the skies, reflecting on unfulfilled dreams of using his penguin wings to fly? Well, the truth is...he can do all of these things, just like a real penguin!
Wii logo.svg: New Super Mario Bros. Wii 11/2009
Wii U Logo.svg: New Super Mario Bros. U 11/2012

Cloud Mario

Guess what happens when Mario collects a Cloud Flower! Oh, wait. You can already see exactly what happens... That's right, Mario dons a fluffy hat, overalls, and a scarf and gets a whole lot lighter. He can jump farther, stay in the air longer, walk on clouds, and even make cloud platforms. This outfit is all silver lining!
Wii logo.svg: Super Mario Galaxy 2 05/2010

Rock Mario

If you're a fan of rock and roll, try picking up a Rock Mushroom. When Mario's transformed into Rock Mario, a simple shake of the Wii Remote can turn him into a big, rolling boulder, allowing him to plow through crystals and tough foes. The most amazing thing about Rock Mario, though, is that he can still jump.
Wii logo.svg: Super Mario Galaxy 2 05/2010

Flying Squirrel Mario

North America When Mario grabs a Super Acorn, he turns into Flying Squirrel Mario! Like a real flying squirrel, he can hold out his arms and glide through the air. That must feel really, really awesome! This power isn't just for fun, though—it has practical uses, too, like helping him grab the coins in midair. Da-ding! Da-ding! Da-ding!
Europe When Mario grabs a Super Acorn, he turns into Flying Squirrel Mario! Like a real flying squirrel, he can hold out his arms and glide through the air, which probably feels really awesome. This power isn't just for fun, though — it has practical uses, too, like helping him grab coins floating in mid-air. Da-ding! Da-ding! Da-ding! Da-ding!
Wii U Logo.svg: New Super Mario Bros. U 11/2012

Baby Mario

North America A baby version of Mario, sans mustache, who first appeared in Yoshi's Island. Still in diapers, he mostly leaves the adventuring to Yoshi unless a Super Star is involved. If that happens, he becomes invincible and runs around with a cape— a little smooth-faced Super Mario!
Europe A baby version of Mario (sans moustache) who first appeared in Yoshi's Island. Since he's still in nappies, it's up to Yoshi to keep him safe. Give him a Super Star, though, and he'll turn invincible, just like grown-up Mario! If only it gave him a moustache too... That would be awesome.

Paper Mario

North America The paper-thin Mario from the Paper Mario series recently quested for the wish-granting Royal Stickers. These magic stickers are for more than just collecting, though. Mario can use them to change his paper world, and nothing helps him in battle more than a sticker!
Europe A paper-thin version of Mario from the Paper Mario series.. Most recently, he set off on a sticker-packed adventure to find the wish-granting Royal Stickers. Stickers aren't just for collecting, though - they're for making bridges, opening ancient doors, and even for taking on foes in battle!

In Super Smash Bros. Ultimate[edit]

As a playable character[edit]

Main article: Mario (SSBU)
Mario as he appears in Super Smash Bros. Ultimate.

Mario returns in Super Smash Bros. Ultimate, as the second character to be confirmed for the game in the March 2018 teaser trailer. While his moveset is near-identical to how it was in Super Smash Bros. 4, his animations and aesthetics have been updated to reflect his appearance in Super Mario Odyssey, including having Cappy in place of his usual hat and having two alternate costumes from the game. One of these two, the Builder Outfit, first appeared in Super Mario Maker.

Comparatively to other fighters, Mario has received very few major direct changes in his transition from SSB4 to Ultimate, possibly less than any other fighter. However, changes and overhauls to pre-established mechanics from SSB4 to Ultimate have impacted Mario to a higher degree, resulting in a healthy mix of buffs and nerfs overall.



  • Despite being a character primarily known for his jumping abilities outside Super Smash Bros., Mario has had below average jumping abilities in the first three Smash Bros. games.
  • Despite being able to crawl in his home series, Mario has been unable to do so in any Smash Bros. game.
  • Mario has officially appeared alongside all other third-party playable characters in Super Smash Bros. except Cloud, Ryu, Simon Belmont, and Richter Belmont as well as in crossovers with all third-party franchises represented by playable characters in the Super Smash Bros. series, save for Castlevania:
  • Mario and Marth are the only characters to have two different characters as full clones, Mario's being Luigi in Super Smash Bros. and Dr. Mario in Melee, Smash 4 and Ultimate.
    • In Melee and Smash 4, Mario is the only character whose full clone is another form of himself.
    • In Smash 4, both Mario and Marth each have one clone (Dr. Mario and Lucina, respectively) and one semi-clone (Luigi and Roy, respectively).
  • Mario has been one of the first characters, if not the first character, to be confirmed as a playable character for each game from Melee onward.
  • Mario is the only Mario character to remain a starter in every installment, not counting sub-series characters Yoshi and Donkey Kong.
  • Mario is always the first character to be listed in every roster for the Smash games, as an affimation of his status as Nintendo's mascot and the earliest introduced character among the Original 12.
  • Not counting sub-series characters Wario and Yoshi, Mario is the only main Mario character to not made his debut in a game from his own universe.
    • However the Donkey Kong arcade game can also count as a Mario game due to Mario being playable as well as marking the beginning of the Mario universe.
  • Mario's voice actor, Charles Martinet, received a Guinness World Record for playing the same character 100 times with Super Smash Bros. Ultimate.
  • Mario and Pikachu are the only Original 8 members to never have been sole representatives.
  • Both Mario and Donkey Kong are the earliest introduced characters at the time of Smash 64's release.


  1. The NTSC version of the Baby Mario trophy claimed that "he lacks overalls", even though the trophy itself depicts him with his trademark red/blue overalls. This was corrected for the PAL release of Brawl. [The full second sentence of the NTSC version read: "Although he lacks overalls, we can see the trademark red hat even at this young age."]

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