Crawling (also known as crouch walking) is a technique introduced in Super Smash Bros. Brawl. While crouching, certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or projectiles. In Brawl, crawling characters only have access to down tilt and down special as immediate offensive options, but subsequent entries in the series allow any regular grounded option to be used out of a crawl immediately, greatly expanding the technique's utility.
The usefulness of crawling primarily depends on how low the character's crouch is. For example, Snake has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while Steve has a much higher posture while crouching that barely even lowers his height let alone his hurtbox, rendering it almost useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.
Crawling is not often used in competitive matches, as other methods of approach tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain matchups, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as Falco's Blaster.
|Rosalina & Luma
|Wii Fit Trainer
|Zero Suit Samus
Crawl-sliding is a technique in Brawl which allows the player to slide across the ground backwards for a short period of time. This was first discovered by SmashBoards member lilscrappy561, who attempted to moonwalk as in Melee by just walking instead of dashing. If done with a Bunny Hood, a character will slide even further, as if they wavedashed. This can only be done with characters that can crawl.
Performing the crawl slide
To do this, the player must tilt the control stick or d-pad so the character will walk. Once the character is walking, the player must then make a half circle in the opposite direction and let go of the analog stick or pad. The character will slide for a short distance unless they are wearing a Bunny Hood, in which case they will go further. It is easiest to do this with Luigi.
Crawl sliding is most often used as a double-cross-up, used more by characters with short jumps. For example, Bowser can crawl-slide behind an opponent who is in front of him while charging his forward smash, so less time is spent vulnerable.
Some characters have down tilts that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls: a full pseudo-crawl and a semi pseudo-crawl.
A full pseudo-crawl involves down tilts which deliberately move the user a considerable distance forward. They solely move the user forward and they do not return them to their original position after the down tilt. These moves often have a good amount of range making them solid whiff punishers however, they can leave the user vulnerable for a punish if the down tilt is blocked or if their opponent is a long distance in front of them.
Characters with a full pseudo-crawl:
- Banjo & Kazooie
- King Dedede
- Kazuya: Tombstone Crusher (forward crouching attack)
- Mega Man
- Min Min
- Zero Suit Samus
A semi pseudo-crawl involves down tilts which initially move the user forward but then move the user back to where they started, although they can use multiple down tilts to continue inching forward. A down tilt needs two things to semi-pseudo crawl:
- It grants forward momentum at the start of the animation.
- It has interruptibility frames. (Some down tilts such as Captain Falcon's down tilt in Brawl have the forward momentum needed but lack interruptibility frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)
Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with Meta Knight being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include Peach's down tilt in Brawl and Lucario's down tilt in Ultimate. This creates an additional movement option for the user, further increasing their utility.
Characters with a semi pseudo-crawl:
- Captain Falcon
- Dark Pit
- Meta Knight
- Wii Fit Trainer
- Zero Suit Samus
Snake crawling in Brawl.
- Pikachu's hurtbox height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like Fox's Blaster; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
- Similarly, when Rosalina crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
- Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the control stick or D-pad to the opposite direction they are facing, and they will turn around.
- When Samus is in a higher gravity situation (such as being metal or being in The Subspace Emissary), upon using her Bombs, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
- Compared to wall jumping, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in Super Mario 64 DS (along with Super Mario 64 for Mario) and the former two can walk while crouching in Super Mario Galaxy, Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World and Super Mario Odyssey, Mario cannot crawl in Smash Bros. Pit can crawl in the original Kid Icarus but is unable to do so in Smash Bros. Zero Suit Samus can crawl in Metroid: Zero Mission and in Smash Bros., while Toon Link can crawl in The Legend of Zelda: The Wind Waker but not in Smash Bros. Joker also cannot crawl in Smash Bros., despite doing so in Persona 5 as well as Terry being able to crouch walk in early titles such as Fatal Fury 2 and The King of Fighters '94. Link cannot crawl in Smash Bros., despite being able to do so in The Legend of Zelda: Breath of the Wild (which serves as the basis for his appearance in Ultimate). Conversely, Sora cannot crawl (let alone crouch) in Kingdom Hearts, yet is able to do so in Smash Bros.
- Snake, Lucario (in Ultimate), Pac-Man (in SSB4), Wii Fit Trainer, Zero Suit Samus, Simon Belmont, and Richter Belmont are the only characters who can both pseudo-crawl and crawl regularly.
- None of the DLC characters in SSB4 can crawl.
- Wii Fit Trainer (in SSB4) and Steve have the slowest crawling speed in both directions.
- In SSB4, Wii Fit Trainer's irregular crawl allows for a tech known as Sashimi Wiggling, where Wii Fit Trainer slides along the ground similarly to a wavedash.
- Steve's crawling is designed to resemble the sneaking mechanic from Minecraft. His crawling speed is also identical to the speed of sneaking with two movement keys pressed, 1.8 meters/second (0.3 units/frame*(60 frames/second)*(0.1 meters/unit) = 1.8 meters/second).