Luigi (SSBB)

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This article is about Luigi's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Luigi.
in Super Smash Bros. Brawl
Luigi SSBB.jpg
Universe Mario
Other Smash Bros. appearances in SSB
in Melee
in SSB4
in Ultimate
Availability Unlockable
Final Smash Negative Zone
Tier E (28)

Luigi (ルイージ, Luigi) is an unlockable character in Super Smash Bros. Brawl, who also appeared as an unlockable character in the previous two games, Super Smash Bros. and Super Smash Bros. Melee. He was announced on the Smash Bros. DOJO!! website on February 18th, 2008. Unlike his voice in the previous two games, which was just a higher-pitched version of Mario's, Luigi now has a unique voice recorded separately from Mario's by Charles Martinet.

Luigi is currently ranked 28th on the current Brawl tier list, on the top of the lower-mid tier, placing him three places above his older brother Mario. This is a moderate drop from his Melee tier, where he was 13th out of 26. He is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably KO under 100%, including, but not limited to, his forward smash and Fire Jump Punch. His attacks also flow well together, making for a lot of effective set-up moves and combos. However, Luigi himself is slow moving and has poor mobility, adding to the fact that he is floaty, a slow dasher, and slow in the air as well, which makes approaching opponents difficult. These problems are further worsened by the general reach of his attacks being among the worst in Brawl, his signature lack of traction which causes him to be pushed back considerably while shielding and limiting out of shield punishing options, and his only projectile being too slow and short-ranged to effectively camp most characters. He is also crippled by the removal of wavedashing more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle, giving him more negative points than positive. This results in him having mostly poor matchups, especially against characters with disjointed hitboxes and strong camping abilities, like Meta Knight. This, combined with his general lack of representation in tournaments, results in him having below average tournament results.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.


Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his Fireballs are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to Falco's), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for King Dedede's infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be chain grabbed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to crawl, which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during Luigi Cyclone while moving upward (as the movement is momentum based), Luigi will rise up, greatly aiding his recovery. His side special, the Green Missile, can be used for horizontal recovery to make up for the lack of horizontal recovery from his Super Jump Punch. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A green missile misfire can be good in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to self-destruct. His Super Jump Punch is unique in the fact that if sweetspotted, it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge.

Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and Kirby's throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing Diddy Kong's banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like Marth and Lucario) fare well.

Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. But his abysmal approach and his poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.

Luigi's taunt is also unique in the sense that it can hit opponents and deal 2% of damage, but if it is used when the opponent is on the ledge or in the air, it is a meteor smash.

Changes from Melee to Brawl[edit]

In the transition from Melee to Brawl, Luigi has received a mix of buffs and nerfs, with the buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's loss of wavedashing has harmed him drastically, especially with the stronger defensive play of Brawl (and the defensive nature of Brawl also makes his poor traction much more of a liability, as the inability to punish out of shield with it is a more significant problem in Brawl). As such, despite the overall buffs, Luigi is a much less effective character than he was in Melee.


  • Change Luigi has new animations for his down smash and his free fall, in order to further distinguish him from his brother.
  • Change Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his recent appearances in the Mario games. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.
  • Change His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.


  • Buff Luigi's slow air speed has been slightly improved (0.68 → 0.7332), going from the lowest in Melee to the 2nd lowest in Brawl.
  • Nerf Luigi walks slightly slower (1.1 → 1.08).
  • Change Luigi is lighter (100 → 97).
  • Change Luigi falls slower (1.6 → 1.22).
  • Nerf Luigi's traction is lower (0.025 → 0.022).
  • Nerf The loss of wavedashing has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in Brawl's more defensive environment. Considering his very poor mobility, his traction now does more harm than good.
  • Buff Luigi now has the ability to crawl, giving him the ability to duck under moves or shrink his hurtbox.

Ground attacks[edit]

  • Buff Forward tilt no longer deals set knockback when angled down.
  • Change Up tilt deals slightly more damage and knockback. This allows for juggling at low percents and improved KO potential.
  • Change The final hit of his dash attack now has a new animation where Luigi punches forward with both fists.
  • Buff Dash attack now produces real knockback that makes the move much less punishable.
  • Nerf Dash attack deals less damage (11.1% → 9%).
  • Buff Forward smash deals slightly more damage (14% (angled up)/13% (unangled)/12% (angled down) → 15%/14%/13%) and drastically higher knockback, now reliably KOing under 100%.
  • Nerf Up smash now has a sourspot (which deals less damage (16% → 13%) and knockback than the sweetspot), and the sweetspot deals slightly less damage (16% → 15%).
  • Change Up smash's animation is altered where Luigi, now akin to his original up smash animation from the first game, hops forward for the headbutt. This is shared with Mario.
  • Change Down smash launches at a lower angle, which makes it less effective at KOing, but increases its combo potential.
  • Buff Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.

Aerial attacks[edit]

  • Nerf Neutral aerial deals slightly less damage (15% → 14%), though it can still KO opponents reliably around 120%.
  • Buff Forward aerial has significantly less ending lag and much more combo potential.
  • Nerf Forward aerial deals slightly less damage (12% → 10%) and much weaker knockback, no longer being able to KO until around 200% outside of edgeguarding.
  • Buff Back aerial deals slightly more damage (11% → 12%) and knockback, while it still has better combo ability due to Luigi's higher air speed.
  • Change Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original Super Smash Bros.. The move also, akin to Mario's back aerial, has late hitboxes which deal 8% damage and much lower knockback.
  • Change Up aerial deals more damage and knockback. This increases its edgeguarding ability, but hinders its comboing and juggling potential.
  • Nerf Down aerial deals less damage (16% → 11%) and much weaker knockback, where now opponents have to be around 150% for it to KO effectively.

Throws/other attacks[edit]

  • Change Luigi's throws (except down throw) have increased damage outputs; his forward and back throws dealing 2% more damage (7% → 9% and 10% → 12%), while his up throw deals 1% more damage (7% → 8%). However, this hinders forward and up throw's combo potential.
  • Buff Forward throw has more utility due to being able to chaingrab.
  • Buff Back throw deals more knockback, improving its already impressive KO potential.
  • Buff Down throw deals slightly less damage (7% → 6%), improving its combo potential.
  • Change Down throw sends the opponent vertically rather than behind Luigi. This grants him new follow-up options, but causes him to lose some as well. This also removes its ability to chaingrab.
  • Buff Luigi's returning taunt (down taunt) deals drastically more knockback and slightly more damage (1% → 2%), with it now being strong enough to KO offstage opponents at 0% without proper meteor cancelling.

Special moves[edit]

  • Nerf Fireball travels slightly less distance.
  • Buff Green Missile can now be held indefinitely, and it is much harder to self-destruct with misfires due to the significantly lower distance it travels. Luigi can now also grab ledges out of it, and Brawl's slower falling speeds allows Luigi to charge it up longer when recovering.
    • Nerf However, Green Missile's lowered distance when misfired hinders its recovery potential.
  • Change Green Missile, upon misfiring no longer has Luigi close his eyes fully, instead having him keep the same expression as with the normal Green Missile.
  • Buff Super Jump Punch allows for much more horizontal movement after the move, giving Luigi significantly more breathing room when recovering. Grounded Fire Jump Punch also deals much more knockback and can KO reliably around 50%.
  • Nerf Super Jump Punch has significantly greater landing lag, making Luigi much easier to punish when he whiffs the move; this is made even worse with it having an even smaller sweet spot hitbox.
  • Buff Luigi Cyclone now hits multiple times, allowing its hits to connect more reliably, and it moves faster along the ground, improving Luigi's subpar approach. Additionally, its much easier to rise with the move due to less required button mashing. Vertical distance has been slightly buffed when the move is used at the apex of a jump, and horizontal distance has been extended as well. It also no longer requires being used on the ground before being used in the air.
  • Nerf Luigi Cyclone deals 8% less damage overall (20% → 12%) with much less knockback, removing its KO potential (except at the upper blast line) and hindering its combo potential.
  • Change Luigi no longer says "Yahoo!" when using Luigi Cyclone.


For a visual representation of Luigi's attack hitboxes, see this page.
  Name Damage Description
Neutral attack   3% Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick. Can jab lock by jab canceling and can also be followed up by a Fire Jump Punch.
Forward tilt   10% Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up.
Up tilt   9% Luigi swipes over his head with his fist that is great for juggling and it can KO at 129%.
Down tilt   9% Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
Dash attack   1% (hits 1-6), 2% (hit 7) Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
Forward smash   15% Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged. Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra shield damage. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier interruptibility, making it a great move.
Up smash   15% (head), 12% (body) Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
Down smash   16% (feet), 17% (legs) Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
Neutral aerial   14% (clean), 6% (late) Luigi does a sex kick that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws, like Falco and Pikachu's chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest sex kicks in the game.
Forward aerial   10% Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
Back aerial   12% (clean), 8% (late) Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original Super Smash Bros. KOs at 113% at the ledge and 153% from the center of Final Destination.
Up aerial   13% (clean), 7% (late) Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
Down aerial   11% Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a meteor smash - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless edgeguarding.
Grab   Luigi's grab range is short.
Pummel   3% Luigi headbutts the opponent. A slow pummel.
Forward throw   9% Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
Back throw   12% (throw), 8% (collateral) Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in Super Mario 64. This is one of the strongest throws in the game, being capable of KOing as early as 91% at the ledge, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
Up throw   8% Luigi tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback, but being unable to KO until 188%.
Down throw   6% Luigi slams his opponent onto the ground. This move is a great combo starter, as it allows him to easily follow up with a up tilt, up smash, neutral aerial, forward aerial, or up aerial at very low to medium percentages.
Floor attack (front)   6% Gets up then kicks behind him, then in front of him.
Floor attack (back)   6% Gets up then punches behind him, then in front of him.
Floor attack (trip)   5% Kicks behind him, then in front of him while getting up.
Edge attack (fast)   8% (legs), 6% (body) Flips over the edge, kicking the opponent during the flip.
Edge attack (slow)   10% Slowly gets up and kicks.
Neutral special Fireball 6% Fires a small, weak projectile. The fireball isn't affected by gravity.
Side special Green Missile 5%-26% (normal), 25% (misfire) Charges up and shoots forward like a missile. This move has a 12.5% chance of misfiring, which has greater damage, knockback, and always go the same distance no matter the charge. KOs at 377% when uncharged and 70% when fully charged, while a misfire can KO at 53%.
Up special Super Jump Punch 25% (clean ground), 20% (clean air), 1% (late) Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a Fire Jump Punch, which can KO at 50%, although the aerial version is much weaker, not KOing until 84%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack.
Down special Luigi Cyclone 2% (loop hits), 4% (last hit) Luigi performs a series of spinning backfists and discus spinning clotheslines, trapping and dealing damage to the opponent before sending them flying with a backfist body stretch. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise.
Final Smash Negative Zone 0% Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: flowering, dizziness, sleep, greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced taunting.

On-screen appearance[edit]

  • A green pipe appears, Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"


  • Up taunt: Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in Luigi's Mansion where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he's sad. Finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo GameCube game Luigi's Mansion. The switch between each expression is so fast, it can't be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
  • Side taunt: Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in Melee and Brawl). He says something that resembles "Pow pow".
  • Down taunt: Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in Brawl, strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in the minigames of Mario Party 2. Deals 2%.
Up taunt Side taunt Down taunt
LuigiUpTauntBrawl.gif LuigiSideTauntBrawl.gif LuigiDownTauntBrawl.gif

Idle pose[edit]

  • Rubs the back of his head sheepishly.
  • Pulls on his nose, stretching it and snapping it back.
LuigiIdle.png Luigi Idle Pose 1 Brawl.png

Crowd cheer[edit]

English Japanese
Luigi Cheer NTSC Brawl.ogg
Luigi Cheer JP Brawl.ogg
Description Lu-i-gi! Lu-i-gi!
Pitch Male Male

Wii Remote selection sound[edit]

  • Luigi says "Hii-yah!".
Luigi's selection sound

Victory poses[edit]

A cover of the "Level Completed" music from Super Mario Bros.
  • Up: Turns around and makes gun motions with his fingers, saying "Bang, bang."
  • Left: Falls to the ground twice, stiff as a board. His nose twitches occasionally. Similar to his side taunt.
  • Right: Childishly swings his arms at the air (like his dash attack, but he stands still) and gasps twice with exhaustion. (This is a reference to what he did when chosen in Super Smash Bros.)
Up Left Right
Luigi-VictoryUp-SSBB.gif Luigi-VictoryLeft-SSBB.gif Luigi-VictoryRight-SSBB.gif

In competitive play[edit]


Notable players[edit]

See also: Category:Luigi professionals (SSBB)

Role in The Subspace Emissary[edit]

Luigi in the Subspace Emissary

Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming Waddle Dees. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by King Dedede, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for Wario, who is coming down the road. Wario takes the bait, and Dedede manages to steal Peach/Zelda, Ness, and Luigi's trophy along with Wario's Cargo.

Dedede places a special badge on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when Bowser flies off with the princess in his Koopa Clown Car and is later swallowed by Kirby. King Dedede's castle, along with the trophies of Luigi, Ness, and King Dedede are sucked into Subspace when the Ancient Minister and two R.O.B. units detonate a Subspace Bomb at the castle. Luigi is not seen again until much later in the story when Tabuu turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, the Pokémon Trainer and Ike. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu, with help from Sonic and restored the World Of Trophies to normal (except the Isle Of The Ancients that couldn't return due to the massive number of Subspace Bombs going off at once).

Playable appearances[edit]

Luigi was ambushed and turned into a trophy by King Dedede during the epilogue of The Battlefield Fortress, and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.

Using stickers[edit]

Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.

In Event Matches[edit]

Solo Events[edit]

Co-op Events[edit]


Luigi's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Luigi.

Trophy descriptions[edit]

Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
NES: Mario Bros
GameCube: Luigi's Mansion
Negative Zone
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Luigi Palette (SSBB).png
LuigiHeadSSBB.png LuigiHeadOrangeSSBB.png LuigiHeadPinkSSBB.png LuigiHeadBlueSSBB.png LuigiHeadWhiteSSBB.png LuigiHeadPurpleSSBB.png


  • Luigi is one of only three characters in Brawl able to perform three aerials in one short hop. He is the only one that can string any two of his aerials in a single short hop.
  • The sparsity of Luigi's crowd chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the Super Mario series that Luigi is rarely mentioned or remembered as well as his older brother.
    • The fact that Luigi is consistently considered number two to Mario is also referenced in Super Smash Bros. Brawl; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the Sound Test.
  • In the Home-Run Contest, Luigi's forward smash is notable for being able to send the Sandbag farther than the Warlock Punch at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
    • Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14 feet (2937.4 meters), as seen in this video [1].
  • Like Zelda, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though some data on the disc shows that Luigi was intended to have a trophy with a similar pose.
  • Luigi and Snake are the only characters in Brawl to have a taunt that can damage a player.
  • Luigi's AI has a reputation of being the best AI of any character in the game (though Pikachu's is also debatable for this title). As such, "level nine Luigi" is often joked about in the Smash community as an unbeatable character, and occasionally players who lack a partner will enter doubles tournaments with a level nine CPU Luigi if the TO allows it. Level nine Luigi is also the CPU partner of choice in Melee too, though Melee Luigi's AI does not have the same reputation. The AI's success with Luigi can be attributed to the fact that the AI's extremely fast reactions is its best trait, while Luigi, with his very fast and very powerful attacks, and who is also heavily reliant on perfect-shielding, is perhaps the character who benefits from such fast reactions the most.
  • In Super Smash Bros. Brawl, Luigi's pant-legs are rolled up to his ankles. This is a reference to the Mario & Luigi series, where Luigi's pants would never reach his shoes.
  • This is the first time Luigi is given his own voice in a Super Smash Bros. game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in Melee, his Green Missile sound effects were taken from Pikachu's Skull Bash.
  • Whenever Luigi throws an item downwards while in midair, his model becomes disfigured until the animation is finished. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.

External links[edit]

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