Gravity

From SmashWiki, the Super Smash Bros. wiki
Super Smash Bros. series

Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster. Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity. Naturally, a character with higher gravity would jump lower than a character with lower gravity (assuming they have the same jump force).

Gravity does not take a direct effect on vertical knockback in Super Smash Bros. and Super Smash Bros. Melee, although since a fighter's falling physics remain intact during hitstun, fighters with a combination of high falling speed and gravity will effectively resist vertical launch distance. From Super Smash Bros. Brawl onward, vertical knockback's velocity suffered by characters is now based on both their weight and their gravity (once they enter tumble); the formula to determine the gravity penalty is (g - 0.075) x 5 . This causes higher-gravity characters to be launched at a higher velocity, but horizontal launch speed is not directly affected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, and in fact results in their endurance being slightly worse than a fighter with lower gravity, due to the formula overcompensating while not considering falling speed. Despite horizontal launch speed being unaffected, fighters with higher gravity also tend to have poorer horizontal endurance, due to the way the game decays launch speed. Fighters' total launch speed decays over time, with the horizontal and vertical components decaying such that they both reach 0 at the same time, and as such, when vertical launch speed is increased, horizontal launch speed decays more slowly. An example that shows the effect on gravity with knockback is with Zelda and Sheik in Melee and Brawl. In both games, Zelda and Sheik have the same weight and in Melee, Zelda and Sheik have the same horizontal endurance but Sheik has better vertical endurance due to her higher falling speed and gravity. In Brawl however, Zelda has better endurance both horizontally and vertically due to her lower gravity (although Sheik has slightly better vertical endurance with momentum canceling).

Gravity also affects how difficult the character is to combo - gravity does not take effect on knockback if a character is not put into tumble. By applying slightly more knockback to characters that more quickly fall into the next attack, it slightly normalizes the effect of setup and multi-hit moves on the cast. This also makes characters with higher gravity considerably more vulnerable to chain grabs in Brawl, and in Brawl and Smash 4, it makes moves with low knockback chain into them-self and other moves more reliably on characters with higher gravity when combined with Brawl removing DI against moves which do not put opponents into tumble (an example of this being Sheik's forward tilt, which can easily chain into itself multiple times).

In Melee and Brawl, gravity also affects how high a character will travel if they are aerial grab released. A character with high gravity will gain little height and will land quickly while a character with low gravity will gain a lot more height. Characters with very high gravity are at an advantage especially in Brawl as they will land before their grab release animation will end (although this puts them in a bad position if they end up off stage). Characters with very low gravity are also at an advantage as they will be released much higher into the air making it harder for characters to chase them and followup (in Brawl).

In Super Smash Bros. 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.

In Super Smash Bros. Ultimate, while gravity still plays a factor on determining knockback, characters now use a different gravity value that is linearly correlated to their weight, with floatier characters using a lower gravity value, and heavier characters using a higher one; though a few exceptions to this exist. As a result of this change, moves that deal vertical knockback are generally easier to survive compared to Brawl and SSB4, thus making vertical survivability among the cast much more consistent than in both previous games.

Super Smash Bros. gravity values[edit]

Compared to the later Smash games, Smash 64 has very low gravity values for all characters and as with most attributes, Smash 64 uses a different scale to measure gravity.

Source: [1]

Super Smash Bros. Melee gravity values[edit]

Melee significantly increased the gravity for all characters and it is largely the main factor as to why Melee is a less floaty game than its predecessor. Melee also uses an alternate scale to measure gravity which would be reused in later games.

Rank Character Gravity
n/a Giga Bowser 0.25
1 FoxHeadSSBM.png Fox 0.23
2 FalcoHeadSSBM.png Falco 0.17
3-5 BowserHeadSSBM.png Bowser 0.13
3-5 GanondorfHeadSSBM.png Ganondorf 0.13
3-5 CaptainFalconHeadSSBM.png Captain Falcon 0.13
6 SheikHeadSSBM.png Sheik 0.12
7 RoyHeadSSBM.png Roy 0.114
8-11 LinkHeadSSBM.png Link 0.11
8-11 YoungLinkHeadSSBM.png Young Link 0.11
8-11 PikachuHeadSSBM.png Pikachu 0.11
8-11 PichuHeadSSBM.png Pichu 0.11
12-13 DonkeyKongHeadSSBM.png Donkey Kong 0.1
12-13 IceClimbersHeadSSBM.png Ice Climbers 0.1
14-16 MarioHeadSSBM.png Mario 0.095
14-16 DrMarioHeadSSBM.png Dr. Mario 0.095
14-16 MrGame&WatchHeadSSBM.png Mr. Game & Watch 0.095
17 YoshiHeadSSBM.png Yoshi 0.093
18 NessHeadSSBM.png Ness 0.09
19 MarthHeadSSBM.png Marth 0.085
20 MewtwoHeadSSBM.png Mewtwo 0.082
21-22 PeachHeadSSBM.png Peach 0.08
21-22 KirbyHeadSSBM.png Kirby 0.08
23 ZeldaHeadSSBM.png Zelda 0.073
24 LuigiHeadSSBM.png Luigi 0.069
25 SamusHeadSSBM.png Samus 0.066
26 JigglypuffHeadSSBM.png Jigglypuff 0.064

Notes[edit]

  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Super Smash Bros. Brawl gravity values[edit]

Much like with falling speeds, every character's gravity (except for Sheik's) was decreased. Brawl also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble.

Rank Character Gravity
n/a Giga Bowser 0.1975
1 FoxHeadSSBB.png Fox 0.175
2 SheikHeadSSBB.png Sheik 0.1409
3 WolfHeadSSBB.png Wolf 0.13
4 FalcoHeadSSBB.png Falco 0.112
5 SquirtleHeadSSBB.png Squirtle 0.1067
6-8 BowserHeadSSBB.png Bowser 0.1027
6-8 GanondorfHeadSSBB.png Ganondorf 0.1027
6-8 CaptainFalconHeadSSBB.png Captain Falcon 0.1027
9 MetaKnightHeadSSBB.png Meta Knight 0.0956
10 DiddyKongHeadSSBB.png Diddy Kong 0.092
11 LucasHeadSSBB.png Lucas 0.09
n/a Wario Man 0.09
12 LinkHeadSSBB.png Link 0.089
13 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 0.0884
14 PikachuHeadSSBB.png Pikachu 0.087
15-16 CharizardHeadSSBB.png Charizard 0.085
15-16 SonicHeadSSBB.png Sonic 0.085
17 WarioHeadSSBB.png Wario 0.0842
18-19 KingDededeHeadSSBB.png King Dedede 0.0837
18-19 IkeHeadSSBB.png Ike 0.0837
20 DonkeyKongHeadSSBB.png Donkey Kong 0.081
21 SnakeHeadSSBB.png Snake 0.08
22 IceClimbersHeadSSBB.png Ice Climbers 0.077
23 MrGame&WatchHeadSSBB.png Mr. Game & Watch 0.07505
24-25 MarioHeadSSBB.png Mario 0.075
24-25 PitHeadSSBB.png Pit 0.075
26 YoshiHeadSSBB.png Yoshi 0.07347
27 NessHeadSSBB.png Ness 0.0711
28-29 ToonLinkHeadSSBB.png Toon Link 0.07
28-29 IvysaurHeadSSBB.png Ivysaur 0.07
30 MarthHeadSSBB.png Marth 0.06715
31 ZeldaHeadSSBB.png Zelda 0.067
32-33 LuigiHeadSSBB.png Luigi 0.065
32-33 ROBHeadSSBB.png R.O.B. 0.065
34 PeachHeadSSBB.png Peach 0.0632
35 LucarioHeadSSBB.png Lucario 0.0625
36 KirbyHeadSSBB.png Kirby 0.061
37 OlimarHeadSSBB.png Olimar 0.06
38 SamusHeadSSBB.png Samus 0.058
39 JigglypuffHeadSSBB.png Jigglypuff 0.05056

Notes[edit]

  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Super Smash Bros. 4 gravity values[edit]

Much like with falling speeds, gravity was increased across the board with most characters having higher gravity.

Rank Character Gravity
n/a Giga Bowser 0.198
1 FoxHeadSSB4-U.png Fox 0.19
2 GreninjaHeadSSB4-U.png Greninja 0.18
3 SheikHeadSSB4-U.png Sheik 0.15
4 FalcoHeadSSB4-U.png Falco 0.13
5-8 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 0.12
5-8 CaptainFalconHeadSSB4-U.png Captain Falcon 0.12
5-8 RyuHeadSSB4-U.png Ryu 0.12
5-8 BayonettaHeadSSB4-U.png Bayonetta 0.12
n/a Giga Mac 0.12
9 RoyHeadSSB4-U.png Roy 0.114
10-12 BowserHeadSSB4-U.png Bowser 0.11
10-12 MetaKnightHeadSSB4-U.png Meta Knight 0.11
10-12 CharizardHeadSSB4-U.png Charizard 0.11
13 GanondorfHeadSSB4-U.png Ganondorf 0.107835
14 MegaManHeadSSB4-U.png Mega Man 0.1071
n/a Wario-Man 0.1071
15-16 DiddyKongHeadSSB4-U.png Diddy Kong 0.105
15-16 PalutenaHeadSSB4-U.png Palutena 0.105
17 MiiBrawlerHeadSSB4-U.png Mii Brawler 0.1
18 CloudHeadSSB4-U.png Cloud 0.098
19-20 LinkHeadSSB4-U.png Link 0.096
19-20 MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 0.096
n/a MiiSwordfighterHeadSSB4-U.png Mii Swordfighter (Fighting Mii Team) 0.096
21 PikachuHeadSSB4-U.png Pikachu 0.095
22-25 BowserJrHeadSSB4-U.png Bowser Jr. 0.092
22-25 WarioHeadSSB4-U.png Wario 0.092
22-25 IkeHeadSSB4-U.png Ike 0.092
22-25 CorrinHeadSSB4-U.png Corrin 0.092
26-29 LucasHeadSSB4-U.png Lucas 0.09
26-29 ROBHeadSSB4-U.png R.O.B. 0.09
26-29 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 0.09
26-29 SonicHeadSSB4-U.png Sonic 0.09
n/a MiiBrawlerHeadSSB4-U.png Mii Brawler (Fighting Mii Team) 0.09
30 RobinHeadSSB4-U.png Robin 0.089
31 KingDededeHeadSSB4-U.png King Dedede 0.087885
32-34 MarioHeadSSB4-U.png Mario 0.08715
32-34 DrMarioHeadSSB4-U.png Dr. Mario 0.08715
32-34 MiiGunnerHeadSSB4-U.png Mii Gunner 0.08715
n/a MiiGunnerHeadSSB4-U.png Mii Gunner (Fighting Mii Team) 0.087
35 DonkeyKongHeadSSB4-U.png Donkey Kong 0.08505
36 ShulkHeadSSB4-U.png Shulk 0.085
37 LucarioHeadSSB4-U.png Lucario 0.084
n/a Mega Lucario 0.084
38 MewtwoHeadSSB4-U.png Mewtwo 0.082
39-40 PitHeadSSB4-U.png Pit 0.081
39-40 DarkPitHeadSSB4-U.png Dark Pit 0.081
41-43 YoshiHeadSSB4-U.png Yoshi 0.08
41-43 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 0.08
41-43 LittleMacHeadSSB4-U.png Little Mac 0.08
44 ToonLinkHeadSSB4-U.png Toon Link 0.079
45 VillagerHeadSSB4-U.png Villager 0.078
46-47 SamusHeadSSB4-U.png Samus 0.077
46-47 NessHeadSSB4-U.png Ness 0.077
48 DuckHuntHeadSSB4-U.png Duck Hunt 0.076
49-51 LuigiHeadSSB4-U.png Luigi 0.075
49-51 MarthHeadSSB4-U.png Marth 0.075
49-51 LucinaHeadSSB4-U.png Lucina 0.075
52 Pac-ManHeadSSB4-U.png Pac-Man 0.072
53 ZeldaHeadSSB4-U.png Zelda 0.071
54-55 PeachHeadSSB4-U.png Peach 0.068
54-55 OlimarHeadSSB4-U.png Olimar 0.068
56 KirbyHeadSSB4-U.png Kirby 0.06405
57 Rosalina&LumaHeadSSB4-U.png Rosalina 0.062
58 JigglypuffHeadSSB4-U.png Jigglypuff 0.053088

Update history[edit]

1.1.5[edit]

  • Change Samus's gravity: 0.075 → 0.077

Super Smash Bros. Ultimate gravity values[edit]

Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback.

Rank Character Gravity During vertical knockback
1 FoxHeadSSBU.png Fox 0.23 0.0679
2 GreninjaHeadSSBU.png Greninja 0.18 0.0716
3 MiiBrawlerHeadSSBU.png Mii Brawler 0.169 0.0736
4 SheikHeadSSBU.png Sheik 0.15 0.0682
5-6 PichuHeadSSBU.png Pichu 0.14 0.0628
5-6 PiranhaPlantHeadSSBU.png Piranha Plant 0.14 0.0796
7-8 FalcoHeadSSBU.png Falco 0.13 0.0696
7-8 WolfHeadSSBU.png Wolf 0.13 0.0729
9 SquirtleHeadSSBU.png Squirtle 0.128 0.0672
10 JokerHeadSSBU.png Joker 0.127 0.073248
11 IncineroarHeadSSBU.png Incineroar 0.126 0.081
12-13 BowserHeadSSBU.png Bowser 0.125 0.0874
12-13 DiddyKongHeadSSBU.png Diddy Kong 0.125 0.0722
14-19 BayonettaHeadSSBU.png Bayonetta 0.12 0.0692
14-19 CaptainFalconHeadSSBU.png Captain Falcon 0.12 0.0769
14-19 KenHeadSSBU.png Ken 0.12 0.0766
14-19 PalutenaHeadSSBU.png Palutena 0.12 0.0726
14-19 RyuHeadSSBU.png Ryu 0.12 0.0766
14-19 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 0.12 0.0689
20-21 ChromHeadSSBU.png Chrom 0.114 0.0739
20-21 RoyHeadSSBU.png Roy 0.114 0.0739
22-24 CharizardHeadSSBU.png Charizard 0.11 0.081
22-24 MetaKnightHeadSSBU.png Meta Knight 0.11 0.0689
22-24 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 0.11 0.0776
25 GanondorfHeadSSBU.png Ganondorf 0.108 0.0816
26-27 MegaManHeadSSBU.png Mega Man 0.107 0.0763
26-27 WarioHeadSSBU.png Wario 0.107 0.078
28 MiiSwordfighterHeadSSBU.png Mii Swordfighter 0.106 0.0756
29 KingKRoolHeadSSBU.png King K. Rool 0.105 0.0867
30-32 CloudHeadSSBU.png Cloud 0.098 0.0756
30-32 MiiGunnerHeadSSBU.png Mii Gunner 0.098 0.0769
30-32 ShulkHeadSSBU.png Shulk 0.098 0.0746
33 KingDededeHeadSSBU.png King Dedede 0.097 0.0847
34-35 LinkHeadSSBU.png Link 0.096 0.0769
34-35 YoungLinkHeadSSBU.png Young Link 0.096 0.0716
36 PikachuHeadSSBU.png Pikachu 0.095 0.0685
37 HeroHeadSSBU.png Hero 0.094 0.075936
38-40 BowserJrHeadSSBU.png Bowser Jr. 0.092 0.0783
38-40 CorrinHeadSSBU.png Corrin 0.092 0.0749
38-40 IkeHeadSSBU.png Ike 0.092 0.078
41-47 LittleMacHeadSSBU.png Little Mac 0.09 0.0712
41-47 LucasHeadSSBU.png Lucas 0.09 0.0736
41-47 ROBHeadSSBU.png R.O.B. 0.09 0.0776
41-47 RidleyHeadSSBU.png Ridley 0.09 0.078
41-47 SonicHeadSSBU.png Sonic 0.09 0.0709
41-47 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 0.09 0.0743
41-47 TerryHeadSSBU.png Terry 0.09 0.078288
48-49 RobinHeadSSBU.png Robin 0.089 0.0739
48-49 BylethHeadSSBU.png Byleth 0.089 0.074592
50-52 DrMarioHeadSSBU.png Dr. Mario 0.087 0.0749
50-52 InklingHeadSSBU.png Inkling 0.087 0.0736
50-52 MarioHeadSSBU.png Mario 0.087 0.0749
53-55 DonkeyKongHeadSSBU.png Donkey Kong 0.085 0.0847
53-55 RichterHeadSSBU.png Richter 0.085 0.078
53-55 SimonHeadSSBU.png Simon 0.085 0.078
56 LucarioHeadSSBU.png Lucario 0.084 0.0729
57 LuigiHeadSSBU.png Luigi 0.083 0.0746
58-60 IceClimbersHeadSSBU.png Ice Climbers 0.082 0.0729
58-60 IvysaurHeadSSBU.png Ivysaur 0.082 0.0743
58-60 MewtwoHeadSSBU.png Mewtwo 0.082 0.0685
61-63 DarkPitHeadSSBU.png Dark Pit 0.081 0.0743
61-63 PitHeadSSBU.png Pit 0.081 0.0743
61-63 ToonLinkHeadSSBU.png Toon Link 0.081 0.0726
64-66 MrGame&WatchHeadSSBU.png Mr. Game & Watch 0.08 0.0672
64-66 SnakeHeadSSBU.png Snake 0.08 0.0776
64-66 YoshiHeadSSBU.png Yoshi 0.08 0.0769
67 VillagerHeadSSBU.png Villager 0.078 0.0729
68 NessHeadSSBU.png Ness 0.077 0.0736
69 DuckHuntHeadSSBU.png Duck Hunt 0.076 0.0709
70-73 DarkSamusHeadSSBU.png Dark Samus 0.075 0.0783
70-73 LucinaHeadSSBU.png Lucina 0.075 0.0722
70-73 MarthHeadSSBU.png Marth 0.075 0.0722
70-73 SamusHeadSSBU.png Samus 0.075 0.0783
74 Pac-ManHeadSSBU.png Pac-Man 0.072 0.0739
75 ZeldaHeadSSBU.png Zelda 0.071 0.0706
76-78 DaisyHeadSSBU.png Daisy 0.07 0.0719
76-78 IsabelleHeadSSBU.png Isabelle 0.07 0.0716
76-78 PeachHeadSSBU.png Peach 0.07 0.0719
79 OlimarHeadSSBU.png Olimar 0.068 0.0685
80 KirbyHeadSSBU.png Kirby 0.064 0.0685
81 RosalinaHeadSSBU.png Rosalina 0.062 0.0696
82 JigglypuffHeadSSBU.png Jigglypuff 0.053 0.0648

Trivia[edit]

  • Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
  • Lucas is the only character from the transition from Brawl to Smash 4 to have his gravity value kept the same. Similarly, fellow DLC veterans Roy and Mewtwo's gravity values are the same as in their last appearance in Melee.
  • Sheik is the only character to debut in Melee whose gravity has been increased in Brawl and Smash 4.

See also[edit]