Super Smash Bros. series


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Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster. Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity. Naturally, a character with higher gravity would jump lower than a character with lower gravity (assuming they have the same jump force).

Gravity does not take a direct effect on vertical knockback in Super Smash Bros. and Super Smash Bros. Melee, although since a fighter's falling physics remain intact during hitstun, fighters with a combination of high falling speed and gravity will effectively resist vertical launch distance. From Super Smash Bros. Brawl onward, vertical knockback's velocity suffered by characters is now based on both their weight and their gravity (once they enter tumble); the formula to determine the gravity penalty is (g - 0.075) x 5 . This causes higher-gravity characters to be launched at a higher velocity, but horizontal launch speed is not directly affected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, and in fact results in their endurance being slightly worse than a fighter with lower gravity, due to the formula overcompensating while not considering falling speed. Despite horizontal launch speed being unaffected, fighters with higher gravity also tend to have poorer horizontal endurance, due to the way the game decays launch speed. Fighters' total launch speed decays over time, with the horizontal and vertical components decaying such that they both reach 0 at the same time, and as such, when vertical launch speed is increased, horizontal launch speed decays more slowly. An example that shows the effect on gravity with knockback is with Zelda and Sheik in Melee and Brawl. In both games, Zelda and Sheik have the same weight and in Melee, Zelda and Sheik have the same horizontal endurance but Sheik has better vertical endurance due to her higher falling speed and gravity. In Brawl however, Zelda has better endurance both horizontally and vertically due to her lower gravity (although Sheik has slightly better vertical endurance with momentum canceling).

Gravity also affects how difficult the character is to combo - gravity does not take effect on knockback if a character is not put into tumble. By applying slightly more knockback to characters that more quickly fall into the next attack, it slightly normalizes the effect of setup and multi-hit moves on the cast. This also makes characters with higher gravity considerably more vulnerable to chain grabs in Brawl, and in Brawl and Smash 4, it makes moves with low knockback chain into them-self and other moves more reliably on characters with higher gravity when combined with Brawl removing DI against moves which do not put opponents into tumble (an example of this being Sheik's forward tilt, which can easily chain into itself multiple times).

In Melee and Brawl, gravity also affects how high a character will travel if they are aerial grab released. A character with high gravity will gain little height and will land quickly while a character with low gravity will gain a lot more height. Characters with very high gravity are at an advantage especially in Brawl as they will land before their grab release animation will end (although this puts them in a bad position if they end up off stage). Characters with very low gravity are also at an advantage as they will be released much higher into the air making it harder for characters to chase them and followup (in Brawl).

In Super Smash Bros. 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.

In Super Smash Bros. Ultimate, while gravity still plays a factor on determining knockback, for launch angles between 70˚ and 110˚ characters now use a different gravity value that is linearly correlated to their weight, with floatier characters using a lower gravity value, and heavier characters using a higher one; though a few exceptions to this exist. As a result of this change, moves that deal vertical knockback are generally easier to survive compared to Brawl and SSB4, thus making vertical survivability among the cast much more consistent than in both previous games. Conversely, Ultimate has the largest range of gravity stats in the entire series, including Melee, and as a consequence, the effect on horizontal launch distance is still significant. This can even lead to counter-intuitive results, such as Fox dying earlier horizontally from near the ledge than Jigglypuff, despite the former's weight being 9 points higher than the latter.

Super Smash Bros. gravity values[edit]

Compared to the later Smash games, Smash 64 has very low gravity values for all characters and as with most attributes, Smash 64 uses a different scale to measure gravity.

Source: [1]

Rank Character Gravity
1 FoxHeadSSB.png Fox 4
2 CaptainFalconHeadSSB.png Captain Falcon 3.4
3 LinkHeadSSB.png Link 3.2
4-5 DonkeyKongHeadSSB.png Donkey Kong 3
PikachuHeadSSB.png Pikachu
6-7 YoshiHeadSSB.png Yoshi 2.7
NessHeadSSB.png Ness
8-9 MarioHeadSSB.png Mario 2.4
KirbyHeadSSB.png Kirby
10 LuigiHeadSSB.png Luigi 2.1
11 JigglypuffHeadSSB.png Jigglypuff 2
12 SamusHeadSSB.png Samus 1.9
Rank Character Gravity
1 FoxHeadSSB.png Fox 4
2-3 LinkHeadSSB.png Link 3.4
CaptainFalconHeadSSB.png Captain Falcon
4-5 DonkeyKongHeadSSB.png Donkey Kong 3
PikachuHeadSSB.png Pikachu
6 YoshiHeadSSB.png Yoshi 2.8
7 NessHeadSSB.png Ness 2.7
8-9 MarioHeadSSB.png Mario 2.4
KirbyHeadSSB.png Kirby
10 LuigiHeadSSB.png Luigi 2.1
11 JigglypuffHeadSSB.png Jigglypuff 2
12 SamusHeadSSB.png Samus 1.9

Super Smash Bros. Melee gravity values[edit]

Melee significantly increased the gravity for all characters and it is largely the main factor as to why Melee is a less floaty game than its predecessor. Melee also uses an alternate scale to measure gravity which would be reused in later games.

Rank Character Gravity
n/a GigaBowserHeadSSBM.png Giga Bowser 0.25
1 FoxHeadSSBM.png Fox 0.23
2 FalcoHeadSSBM.png Falco 0.17
3-5 CaptainFalconHeadSSBM.png Captain Falcon 0.13
BowserHeadSSBM.png Bowser
GanondorfHeadSSBM.png Ganondorf
6 SheikHeadSSBM.png Sheik 0.12
7 RoyHeadSSBM.png Roy 0.114
8-11 LinkHeadSSBM.png Link 0.11
PikachuHeadSSBM.png Pikachu
PichuHeadSSBM.png Pichu
YoungLinkHeadSSBM.png Young Link
12-13 DonkeyKongHeadSSBM.png Donkey Kong 0.1
IceClimbersHeadSSBM.png Ice Climbers
14-16 MarioHeadSSBM.png Mario 0.095
DrMarioHeadSSBM.png Dr. Mario
MrGame&WatchHeadSSBM.png Mr. Game & Watch
17 YoshiHeadSSBM.png Yoshi 0.093
18 NessHeadSSBM.png Ness 0.09
19 MarthHeadSSBM.png Marth 0.085
20 MewtwoHeadSSBM.png Mewtwo 0.082
21-22 KirbyHeadSSBM.png Kirby 0.08
PeachHeadSSBM.png Peach
23 ZeldaHeadSSBM.png Zelda 0.073
24 LuigiHeadSSBM.png Luigi 0.069
25 SamusHeadSSBM.png Samus 0.066
26 JigglypuffHeadSSBM.png Jigglypuff 0.064


  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Super Smash Bros. Brawl gravity values[edit]

Much like with falling speeds, every character's gravity (except for Sheik's) was decreased. Brawl also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble.

Rank Character Gravity
n/a Giga Bowser 0.1975
1 FoxHeadSSBB.png Fox 0.175
2 SheikHeadSSBB.png Sheik 0.1409
3 WolfHeadSSBB.png Wolf 0.13
4 FalcoHeadSSBB.png Falco 0.112
5 SquirtleHeadSSBB.png Squirtle 0.1067
6-8 CaptainFalconHeadSSBB.png Captain Falcon 0.1027
BowserHeadSSBB.png Bowser
GanondorfHeadSSBB.png Ganondorf
9 MetaKnightHeadSSBB.png Meta Knight 0.0956
10 DiddyKongHeadSSBB.png Diddy Kong 0.092
11 LucasHeadSSBB.png Lucas 0.09
n/a Wario Man 0.09
12 LinkHeadSSBB.png Link 0.089
13 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 0.0884
14 PikachuHeadSSBB.png Pikachu 0.087
15-16 CharizardHeadSSBB.png Charizard 0.085
SonicHeadSSBB.png Sonic
17 WarioHeadSSBB.png Wario 0.0842
18-19 IkeHeadSSBB.png Ike 0.0837
KingDededeHeadSSBB.png King Dedede
20 DonkeyKongHeadSSBB.png Donkey Kong 0.081
21 SnakeHeadSSBB.png Snake 0.08
22 IceClimbersHeadSSBB.png Ice Climbers 0.077
23 MrGame&WatchHeadSSBB.png Mr. Game & Watch 0.07505
24-25 MarioHeadSSBB.png Mario 0.075
PitHeadSSBB.png Pit
26 YoshiHeadSSBB.png Yoshi 0.07347
27 NessHeadSSBB.png Ness 0.0711
28-29 IvysaurHeadSSBB.png Ivysaur 0.07
ToonLinkHeadSSBB.png Toon Link
30 MarthHeadSSBB.png Marth 0.06715
31 ZeldaHeadSSBB.png Zelda 0.067
32-33 LuigiHeadSSBB.png Luigi 0.065
ROBHeadSSBB.png R.O.B.
34 PeachHeadSSBB.png Peach 0.0632
35 LucarioHeadSSBB.png Lucario 0.0625
36 KirbyHeadSSBB.png Kirby 0.061
37 OlimarHeadSSBB.png Olimar 0.06
38 SamusHeadSSBB.png Samus 0.058
39 JigglypuffHeadSSBB.png Jigglypuff 0.05056


  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Super Smash Bros. 4 gravity values[edit]

Much like with falling speeds, gravity was increased across the board with most characters having higher gravity.

Rank Character Gravity
n/a Giga Bowser 0.198
1 FoxHeadSSB4-U.png Fox 0.19
2 GreninjaHeadSSB4-U.png Greninja 0.18
3 SheikHeadSSB4-U.png Sheik 0.15
4 FalcoHeadSSB4-U.png Falco 0.13
5-8 CaptainFalconHeadSSB4-U.png Captain Falcon 0.12
ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus
RyuHeadSSB4-U.png Ryu
BayonettaHeadSSB4-U.png Bayonetta
n/a Giga Mac 0.12
9 RoyHeadSSB4-U.png Roy 0.114
10-12 BowserHeadSSB4-U.png Bowser 0.11
MetaKnightHeadSSB4-U.png Meta Knight
CharizardHeadSSB4-U.png Charizard
13 GanondorfHeadSSB4-U.png Ganondorf 0.107835
14 MegaManHeadSSB4-U.png Mega Man 0.1071
n/a Wario-Man 0.1071
15-16 DiddyKongHeadSSB4-U.png Diddy Kong 0.105
PalutenaHeadSSB4-U.png Palutena
17 MiiBrawlerHeadSSB4-U.png Mii Brawler 0.1
18 CloudHeadSSB4-U.png Cloud 0.098
19-20 LinkHeadSSB4-U.png Link 0.096
MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 0.096
n/a MiiSwordfighterHeadTeamSSB4-U.png Mii Swordfighter (Fighting Mii Team) 0.096
21 PikachuHeadSSB4-U.png Pikachu 0.095
22-25 WarioHeadSSB4-U.png Wario 0.092
IkeHeadSSB4-U.png Ike
BowserJrHeadSSB4-U.png Bowser Jr.
CorrinHeadSSB4-U.png Corrin
26-29 LucasHeadSSB4-U.png Lucas 0.09
SonicHeadSSB4-U.png Sonic
ROBHeadGreySSB4-U.png R.O.B.
WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer
n/a MiiBrawlerHeadTeamSSB4-U.png Mii Brawler (Fighting Mii Team) 0.09
30 RobinHeadSSB4-U.png Robin 0.089
31 KingDededeHeadSSB4-U.png King Dedede 0.087885
32-34 MarioHeadSSB4-U.png Mario 0.08715
DrMarioHeadSSB4-U.png Dr. Mario
MiiGunnerHeadSSB4-U.png Mii Gunner 0.08715
n/a MiiGunnerHeadTeamSSB4-U.png Mii Gunner (Fighting Mii Team) 0.087
35 DonkeyKongHeadSSB4-U.png Donkey Kong 0.08505
36 ShulkHeadSSB4-U.png Shulk 0.085
37 LucarioHeadSSB4-U.png Lucario 0.084
n/a Mega Lucario 0.084
38 MewtwoHeadSSB4-U.png Mewtwo 0.082
39-40 PitHeadSSB4-U.png Pit 0.081
DarkPitHeadSSB4-U.png Dark Pit
41-43 YoshiHeadSSB4-U.png Yoshi 0.08
MrGame&WatchHeadSSB4-U.png Mr. Game & Watch
LittleMacHeadSSB4-U.png Little Mac
44 ToonLinkHeadSSB4-U.png Toon Link 0.079
45 VillagerHeadSSB4-U.png Villager 0.078
46-47 SamusHeadSSB4-U.png Samus 0.077
NessHeadSSB4-U.png Ness
48 DuckHuntHeadSSB4-U.png Duck Hunt 0.076
49-51 LuigiHeadSSB4-U.png Luigi 0.075
MarthHeadSSB4-U.png Marth
LucinaHeadSSB4-U.png Lucina
52 Pac-ManHeadSSB4-U.png Pac-Man 0.072
53 ZeldaHeadSSB4-U.png Zelda 0.071
54-55 PeachHeadSSB4-U.png Peach 0.068
OlimarHeadSSB4-U.png Olimar
56 KirbyHeadSSB4-U.png Kirby 0.06405
57 Rosalina&LumaHeadSSB4-U.png Rosalina 0.062
58 JigglypuffHeadSSB4-U.png Jigglypuff 0.053088

Update history[edit]


  • Change Samus's gravity: 0.075 → 0.077

Super Smash Bros. Ultimate gravity values[edit]

Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback.

Rank Character Gravity During vertical knockback
1 FoxHeadSSBU.png Fox 0.23 0.0679
2 GreninjaHeadSSBU.png Greninja 0.18 0.0716
3 MiiBrawlerHeadSSBU.png Mii Brawler 0.169 0.0736
4 SheikHeadSSBU.png Sheik 0.15 0.0682
5-6 PichuHeadSSBU.png Pichu 0.14 0.0628
PiranhaPlantHeadSSBU.png Piranha Plant 0.0796
7-8 FalcoHeadSSBU.png Falco 0.13 0.0696
WolfHeadSSBU.png Wolf 0.0729
9 SquirtleHeadSSBU.png Squirtle 0.128 0.0672
10 JokerHeadSSBU.png Joker 0.127 0.073248
11 IncineroarHeadSSBU.png Incineroar 0.126 0.081
12-13 BowserHeadSSBU.png Bowser 0.125 0.0874
DiddyKongHeadSSBU.png Diddy Kong 0.0722
14-19 CaptainFalconHeadSSBU.png Captain Falcon 0.12 0.0769
ZeroSuitSamusHeadSSBU.png Zero Suit Samus 0.0689
PalutenaHeadSSBU.png Palutena 0.0726
RyuHeadSSBU.png Ryu 0.0766
KenHeadSSBU.png Ken
BayonettaHeadSSBU.png Bayonetta 0.0692
20-21 RoyHeadSSBU.png Roy 0.114 0.0739
ChromHeadSSBU.png Chrom
22-25 MetaKnightHeadSSBU.png Meta Knight 0.11 0.0689
CharizardHeadSSBU.png Charizard 0.081
Banjo&KazooieHeadSSBU.png Banjo & Kazooie 0.0776
MinMinHeadSSBU.png Min Min 0.0769
26-27 GanondorfHeadSSBU.png Ganondorf 0.108 0.0816
26-27 SephirothHeadSSBU.png Sephiroth 0.108 0.068544
28-29 WarioHeadSSBU.png Wario 0.107 0.078
MegaManHeadSSBU.png Mega Man 0.0763
30 MiiSwordfighterHeadSSBU.png Mii Swordfighter 0.106 0.0756
31 KingKRoolHeadSSBU.png King K. Rool 0.105 0.0867
32-34 MiiGunnerHeadSSBU.png Mii Gunner 0.098 0.0769
ShulkHeadSSBU.png Shulk 0.098 0.0746
CloudHeadSSBU.png Cloud 0.098 0.0756
35 KingDededeHeadSSBU.png King Dedede 0.097 0.0847
36-37 LinkHeadSSBU.png Link 0.096 0.0769
YoungLinkHeadSSBU.png Young Link 0.0716
38 PikachuHeadSSBU.png Pikachu 0.095 0.0685
39 HeroHeadSSBU.png Hero 0.094 0.075936
40-42 IkeHeadSSBU.png Ike 0.092 0.078
BowserJrHeadSSBU.png Bowser Jr. 0.0783
CorrinHeadSSBU.png Corrin 0.0749
43-49 LucasHeadSSBU.png Lucas 0.09 0.0736
SonicHeadSSBU.png Sonic 0.0709
ROBHeadGreySSBU.png R.O.B. 0.0776
WiiFitTrainerHeadSSBU.png Wii Fit Trainer 0.09 0.0743
LittleMacHeadSSBU.png Little Mac 0.09 0.0712
RidleyHeadSSBU.png Ridley 0.078
TerryHeadSSBU.png Terry 0.078288
50-51 RobinHeadSSBU.png Robin 0.089 0.0739
BylethHeadSSBU.png Byleth 0.074592
52-54 MarioHeadSSBU.png Mario 0.087 0.0749
DrMarioHeadSSBU.png Dr. Mario
InklingHeadSSBU.png Inkling 0.0736
55-57 DonkeyKongHeadSSBU.png Donkey Kong 0.085 0.0847
SimonHeadSSBU.png Simon 0.078
RichterHeadSSBU.png Richter
58 LucarioHeadSSBU.png Lucario 0.084 0.0729
59 LuigiHeadSSBU.png Luigi 0.083 0.0746
60-62 IceClimbersHeadSSBU.png Ice Climbers 0.082 0.0729
MewtwoHeadSSBU.png Mewtwo 0.0685
IvysaurHeadSSBU.png Ivysaur 0.0743
63-65 PitHeadSSBU.png Pit 0.081 0.0743
DarkPitHeadSSBU.png Dark Pit
ToonLinkHeadSSBU.png Toon Link 0.0726
66-68 YoshiHeadSSBU.png Yoshi 0.08 0.0769
MrGame&WatchHeadSSBU.png Mr. Game & Watch 0.0672
SnakeHeadSSBU.png Snake 0.0776
69 VillagerHeadSSBU.png Villager 0.078 0.0729
70 NessHeadSSBU.png Ness 0.077 0.0736
71 DuckHuntHeadSSBU.png Duck Hunt 0.076 0.0709
72-75 SamusHeadSSBU.png Samus 0.075 0.0783
DarkSamusHeadSSBU.png Dark Samus
MarthHeadSSBU.png Marth 0.0722
LucinaHeadSSBU.png Lucina
76 Pac-ManHeadSSBU.png Pac-Man 0.072 0.0739
77 ZeldaHeadSSBU.png Zelda 0.071 0.0706
78-81 PeachHeadSSBU.png Peach 0.07 0.0719
DaisyHeadSSBU.png Daisy
IsabelleHeadSSBU.png Isabelle 0.0716
SteveHeadSSBU.png Steve 0.0729
82 OlimarHeadSSBU.png Olimar 0.068 0.0685
83 KirbyHeadSSBU.png Kirby 0.064 0.0685
84 RosalinaHeadSSBU.png Rosalina 0.062 0.0696
85 JigglypuffHeadSSBU.png Jigglypuff 0.053 0.0648


  • Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
  • Lucas is the only character from the transition from Brawl to Smash 4 to have his gravity value kept the same. Similarly, fellow DLC veterans Roy and Mewtwo's gravity values are the same as in their last appearance in Melee.
  • Sheik is the only character to debut in Melee whose gravity has been increased in Brawl and Smash 4.

See also[edit]