Samus Aran (サムス・アラン, Samus Aran) is a starter character in Super Smash Bros.. As in her games, she fights inside the hi-tech, powerful Varia Suit, giving her a strong endurance to attacks as well as varied options for attack. Her sound clips are entirely "technologic" sounds.
She is ranked 8th on the current tier list, placing her at the top of the C tier. Samus is a heavy, yet floaty, character with decent horizontal recovery. She has arguably the highest raw damage output in the game, courtesy of her many options for attacking, and due to the long range of her moves, she is able to space them well. The high damage output of her moves also translates well to her power, having many powerful finishers like her Charge Shot and her neutral and back aerials. Despite her weight, her floaty nature also allows her to not be comboed as easily as others.
However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her very sluggish frame data, with some of her moves having lots of ending lag. Altogether, this gives her an almost non-existent approach. While she seemingly has many combo starters due to said moves having low knockback, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to KO.
The few things that save Samus from being the worst character in the NTSC version are spacing, recovery, and the fact she is hard to combo. Even so, she still has mediocre matchups, as well as terrible representation and results in North America. However, she is ranked higher in the Japanese version at 7th, due to the different gameplay mechanics having an impact on her moveset, and she has a notable smasher in Jouske, who achieves great results with her (despite refusing to travel to North America).
Samus is a tall heavyweight character that is also rather floaty, an uncommon trait for most heavyweights. She has the 4th fastest dashing speed, but combined with the 4th slowest air speed, second slowest falling speed, and a long and slow roll heavily decrease her mobility. She has decent range and also has two projectiles, including Charge Shot, which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and Bomb, which can aid her horizontal recovery. Spacing works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow short hop. Her grab is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with Pikachu and Donkey Kong's back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a zero-to-death combo with her regular moves, though to compensate, she escape many zero deaths with her floaty weight and Screw Attack.
Overall, most of Samus's moves have a high amount of ending lag, and she has no quick, easy-to-land KO moves, though her down aerial is an extremely fast meteor smash. While Samus's dair is a great edgeguarding move, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the Screw Attack, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs.
Samus is known for being the only character in Smash 64 who cannot 0-death easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the Smash 64 community, as there are players who state that Samus has no combos and that it is virtually impossible to make a combo video of her without hacking.
Difference between game versions
Japan to NTSC
Samus was nerfed in her transition to NTSC. Both of her nerfs have affected her noticeably, with the higher SDI presence making her moves even harder to correctly link into the other, and the Screw Attack has less invincibility frames making her easier to gimp. Overall, Samus is worse than in the Japanese version.
NTSC to PAL
Samus was buffed indirectly in her transition to PAL, due to the teleport glitch covering more distance, which in turn gives her a slightly better approach option, though still inferior compared to Jigglypuff.
In Competitive play
In the game's Single-player mode, Samus is fought on the Planet Zebes stage.
Main article: Teleport (SSB)
In Super Smash Bros. Melee, Samus can bomb jump to greatly extend her horizontal recovery. In Smash 64, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. However, when a bomb jump is used, her double jump cannot be used until Samus lands.
Fake ledge jump
Main article: Fake ledge jumping
From the Game
Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form, Metroid, throughout the universe.
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