Changes from Super Smash Bros. 4
Samus has received a mixture of buffs and nerfs in the transition to Ultimate, but has been significantly buffed overall. She greatly benefits from the universal changes, most notably the reduced landing lag and weakening of shields, making her aerials safer to use for approaching. Her mobility has been improved, with her previously slow and punishable roll having been significantly increased in speed, making it more usable as an escape option. Her grab game has also been considerably strengthened, with her grabs now having less ending lag relative to the rest of the cast, and all throws dealing more damage and knockback; in particular, her up throw is now her strongest throw and a viable KO option at high percents, while her down throw has increased combo potential due to its lower ending lag. Adding to this, her repertoire of projectiles has been further improved, as Bombs explode earlier on contact with enemies, Missiles deal more damage and have less ending lag, Super Missiles stall for a longer time before flying forward, and most notably, Charge Shot can now be charged in the air and deals far greater damage, being able to break shields if used in conjunction with almost any other attack in her arsenal. This gives Samus more opportunities to charge up her most threatening move, and strengthens her zoning and punish game, evoking her very projectile-heavy fighting style in her home series. Lastly, her dash attack, down tilt and down smash all deal noticeably more knockback, improving her KO ability. With her heightened offensive power, Samus' playstyle now more closely veers towards a balanced "mighty glacier" similar to Link, with potent KO ability (particularly through her Charge Shot), below-average mobility, and generally well-rounded attributes.
However, Samus has received some nerfs that, while fewer in comparison to her buffs, drastically affect her playstyle. The most notable is her dash attack, previously an excellent combo tool and often considered her best move, which has received higher ending lag and a more horizontal angle that prevent it from comboing, instead being repurposed into a KO move with much more situational use. Samus is also one of the characters hindered the most by the nerfs to rage, removing her ability to take off stocks at very early percents by setting up a Screw Attack with high rage, which was a commonly exploitable tactic in conjunction with her dash attack. Furthermore, her neutral attack, infamous for its inability to connect both hits at most percents, has been made even worse by the lower knockback on the first hit and its slower transition into the second hit, removing its most reliable setups at higher percents and rendering it nearly useless. Because of the nerfs to her more polarized offensive options, Samus now relies on a more patient playstyle that revolves around shield pressure and threatening foes with her improved Charge Shot.
Overall, Samus is a walking tank among the "all-rounder" characters like her Power Suit would suggest, with high endurance and focusing on hard-hitting punishes and combos both at long range and mid range, but having difficulty dealing with rushdown and disjoints. Together with her Echo Fighter, Dark Samus, Samus' results are developing more rapidly than they did in SSB4, with successes such as ESAM winning The Grind Fridays 60 and reaching 13th place in Glitch 6 while co-maining her and Pikachu. Samus' Ultimate incarnation is therefore considered by players to be one of her best along with her Melee appearance.
Throws and other attacks
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Classic Mode: Another Planet, Another Bounty
The opponents Samus faces are akin to the battles that she has faced throughout the Metroid series.
Credits roll after completing Classic Mode. Completing it as Samus has "Ending - Metroid" accompany the credits.
Character unlock tree
Samus' Classic Mode character unlock tree includes the following characters in order:
Each character can be unlocked by clearing Samus' Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic.
Role in World of Light
Samus was among the fighters summoned to the cliffside to fight an army of Master Hands.
During the opening cutscene, Samus was present when Galeem unleashed his beams of light. Samus attempted to fight back against the beams by shooting them with her arm cannon, but to no avail. Samus was vaporized and placed under Galeem's imprisonment alongside the rest of the fighters (except for Kirby).
In gameplay, Zero Suit Samus has a separate awakening battle from Samus.
Samus can be found blocking the path of the bridge once engulfed in light and a location reminiscent of Pac-Maze.
Samus is later seen among several other fighters, making their last stand against Galeem and Dharkon. She also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light.
Samus's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Samus in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Samus makes an appearance in various Primary and Support Spirits.
Character Showcase Video
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