Wolf (SSBU)

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This article is about Wolf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wolf O'Donnell.
Wolf
in Super Smash Bros. Ultimate
Wolf SSBU.png
StarFoxSymbol.svg
Universe Star Fox
Other Smash Bros. appearance in Brawl


Availability Unlockable
Final Smash Team Star Wolf
WolfHeadSSBU.png
The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wolf (ウルフ, Wolf) is a playable character in Super Smash Bros. Ultimate. He was confirmed playable on June 12th, 2018. Wolf is classified as fighter #44.

Mike West, Wolf's voice actor from Star Fox 64 3D, Star Fox Zero, and Starlink: Battle for Atlas, reprises his role with new voice clips, replacing Jay Ward from Brawl.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Wolf must then be defeated on Lylat Cruise.

Changes from Super Smash Bros. Brawl[edit]

Aesthetics[edit]

  • Change Wolf's bust is based on his appearance in Star Fox Zero. He now sports a traditional eye patch, and his eye is red instead of purple. His fur is also more detailed and fluffier.
  • Change Wolf's design is mostly original to Ultimate. His jacket is now purple with heliotrope accents and has a more traditional appearance: it has a collar, buttons, a zipper, and a belt; it also appears to have more depth, and his necklace and choker have been replaced with a hopbush bandana (also wears one on his left leg). His gloves match his jacket and are wrapped around in bands. Wolf's boots are less metallic and instead have metallic detailing protruding from his heels and toe boxes; he also now wears shin guards that possess similar metallic details, and his knee pads are asymmetrical. The spikes on his shoulder pads and knee pad are significantly more protruding and they are old gold. Lastly, Wolf no longer carries his Reflector on his person.
  • Change Like many other characters, Wolf is now more expressive.
  • Change The majority of Wolf's animations are more fluid and polished, and none are visibly borrowed from other characters unlike Brawl. Many of his attacks also sport purple claw trails.
  • Change Dash and crouch's animations have also changed. Wolf no longer limps when he dashes, and he now kneels akin to the other spacies instead of laying on all four limbs when crouching. However, he transitions to his couching animation from Brawl when holding a small item.
  • Change Wolf now has a new side taunt, a beckoning gesture with one finger while asking, "Are you scared?" This replaces his taunt from Brawl, in which he kicked the air three times and said "What's the matter, scared?".
  • Change Wolf now says "You're good, but I'm better." during his claw-swiping victory pose, one of his famous lines from Star Fox 64. This will replace the line from Brawl, "I will be the one to... Take you down!".
  • Change Wolf's victory poses where he reaches for the sky is now a bit different. He now turns around and extends his right arm, keeping his left arm closer to his face as the camera zooms in. In addition, he says "Weaklings! The lot of you!" instead of "Weaklings! The bunch of you!".

Attributes[edit]

  • Buff Wolf's upright posture adjusts his hurtbox, resulting in its shape being less awkward. However, he will revert to his posture and idle poses from Brawl while holding a small item.
  • Change Wolf's new upright posture has translated into his moveset, be it through a tweaked animation or a completely new move.
  • Buff Like all characters, Wolf's jumpsquat animation now takes three frames to complete (down from 5).
  • Nerf Wolf walks slower (1.3 → 1.208).
  • Buff Wolf dashes faster (1.4 → 1.54).
  • Buff Wolf's air speed is faster (1.222 → 1.281).
  • Buff The removal of meteor canceling benefits Wolf, as he is now equally as vulnerable to meteor smashes as the rest of the cast instead of having a significantly longer meteor cancel delay. It also makes his meteor smashes much more effective.
  • Buff The removal of chain grabbing significantly improves Wolf's endurance against certain characters.
  • Buff Wolf's fast fall speed is much more in line with the rest of the roster (1.9 → 2.88), being far more useful than before.
  • Change Wolf is significantly lighter (102 → 92), and is no longer classified as a heavy weight. This significantly hinders his endurance but makes him less susceptible to combos.

Ground attacks[edit]

  • Neutral attack:
    • Change Neutral attack has a much cleaner look overall. The ending hit is now a third claw swipe, instead of a dashing bite.
      • Buff The second and third hits of neutral attack have less startup lag (frame 5 → 4).
      • Nerf All hits have a shorter duration (2 frames → 1).
  • Forward tilt:
    • Change Forward tilt retains two hitboxes and has an updated animation where he forcefully brings his claws together.
      • Nerf Forward tilt has more ending lag (frame 33 → 35).
  • Up tilt:
    • Change Up tilt has a new ending animation where Wolf flicks his nose with his thumb while smirking.
  • Dash attack:
    • Change Dash attack is now a short ranged kick instead of a backflip. It has more horizontal range but less vertical.
      • Buff Dash attack no longer halts Wolf's forward momentum.
      • Buff Dash attack is now a great burst option that can KO at reasonable percents.
      • Buff Dash attack has a longer duration (2 frames → 8).
  • Forward smash:
    • Nerf Forward smash is now a forceful, standing palm strike that deals one hit. The new animation gives it more startup lag (frame 10 → 20), and Wolf does not lunge forward, decreasing its reach.
      • Buff Forward smash deals more knockback and has less ending lag (frame 46 → 42).
  • Up smash:
    • Change Up smash has an altered animation, now performing a breakdance-style rotation before the kick.
      • Buff The second hit of up smash has a longer duration (3 frames → 4).
      • Nerf Up smash has more ending lag (frame 44 → 48).
      • Nerf The removal of DACUS significantly hinders up smash's approach potential.
  • Down smash:
    • Change Down smash has an altered animation, Wolf now swipes both sides with one hand.
      • Nerf Down smash has more startup (frame 8 → 14 (hit 1), frame 14 → 21 (hit 2)) and ending lag (frame 35 → 44).

Aerial attacks[edit]

  • Neutral aerial:
    • Change Neutral aerial is now a sex kick similar to Fox's.
      • Buff Neutral aerial now has more range.
      • Buff Neutral aerial has slightly less landing lag (10 frames → 9 frames).
      • Buff The sweet spot of Neutral aerial makes it a strong finisher at high percent, while the sour spot allows it to be followed up with another aerial or dash attack.
      • Nerf Neutral aerial has more startup lag and a shorter duration (frames 4-34 → 7-26).
  • Forward aerial:
    • Change Forward aerial has an altered animation.
      • Buff Forward aerial has less ending (frame 52 → 41) and landing lag (30 frames → 10). When combined with the changes to hitstun canceling, this allows it to combo into a multitude of moves beyond low percents, including another forward air, other aerials, Wolf Flash and into grab.
  • Back aerial:
    • Change Back aerial has an altered animation, closely resembling Ridley's back aerial.
      • Nerf Back aerial has much more startup (frame 6 → 13), ending (frame 30 → 45) and landing lag (9 frames → 16). It also has a shorter duration (4 frames → 3).
  • Up aerial:
    • Buff Up aerial is much stronger and the changes to hitstun canceling improve its combo potential beyond low percents.
      • Nerf Up aerial has slightly increased landing lag (9 frames → 10).
  • Down aerial:
    • Buff Down aerial has less ending lag (frame 60 → 54). The removal of meteor canceling also improves its reliability and allows for follow ups when used on grounded opponents beyond lower percents.

Throws/other attacks[edit]

  • Grabs:
      • Buff Dash grab has less startup lag (frame 11 → 8).
      • Nerf All grabs have more ending lag (frame 30 → 37 (standing), frame 40 → 45 (dash), frame 35 → 40 (pivot).
  • Forward throw:
    • Change Forward throw has a new animation: Wolf now slashes downward. It now also has a slash effect.
  • Back throw:
    • Change Back throw has a new animation: Wolf now slashes upward.
    • Buff Back throw has increased damage and knockback, making it a viable kill option at high percents.
  • Up throw:
    • Change Up throw has a new animation. Wolf now jumps and slashes the opponent with one claw, instead of two like in Brawl. The animation is also cleaner overall.
    • Buff Up throw can now be followed up with different aerials due to the changes to hitstun canceling.
  • Down throw:
    • Change Wolf has a new down throw. Wolf now grabs the opponent by the head, jumps while spinning around once, and slams them into the ground.
    • Buff Wolf can now follow up after down throw with different aerials.
      • Nerf Wolf can no longer chain grab with his down throw. Additionally, its new angle hinders its tech chasing and edgeguarding potential.
  • Change Wolf has a new edge attack, an inward slash.

Special Moves[edit]

  • Blaster:
    • Change Wolf has an altered animation for firing lasers from his blaster, which is significantly faster to fire than the old version.
      • Buff Both the melee hitbox of the attack and the lasers from the blaster deal more damage than before.
      • Buff The lasers now have an increased duration (frames 16-48 → 16-50).
      • Nerf The melee hitbox has more startup lag (frame 10 → 15). Blaster also has more ending lag (frame 45 → 50).
      • Change The lasers fired from Wolf's Blaster are now colored purple instead of green. The blaster itself has a new design and updated sound effects.
  • Wolf Flash:
    • Change Wolf Flash has been given updated visual effects: its trail now features three long, red slash-marks. Another shorter, identical trail also appears in front of Wolf, which indicates the sweetspot.
    • Buff Wolf Flash can now be angled by inputting up or down on the control stick, increasing recovery options. [3][4]
    • Buff Wolf Flash's sweetspot is much stronger and benefits from the removal of meteor canceling. Wolf now also has various ways to combo into Wolf Flash due to the changes to hitstun canceling for a risky yet deadly kill confirm.
  • Fire Wolf:
    • Change Fire Wolf has an altered animation, now being enveloped in purple aura. [5]
    • Change Fire Wolf goes a much longer distance vertically than it does when angled.
    • Nerf Fire Wolf goes a much shorter distance than before, making it a worse vertical recovery.
      • Buff Fire Wolf has less startup lag (frame 23 → 18).
    • Buff Fire Wolf's final hit deals far more knockback, and all of its hits connect properly.
  • Reflector:
    • Change Reflector has an altered animation.
      • Buff Reflector has less startup lag and a longer duration (frames 8-9 → 7-9).
    • Nerf Reflector has more ending lag (frame 27 → 32).
    • Change Reflector now sends diagonally up and away instead of forward and down. This potentially allows it to be followed up with aerials, but weakens its gimping potential. [6]
  • Final Smash:
    • Change Wolf has a new Final Smash, Team Star Wolf, replacing the Landmaster from Brawl. It functions similarly to Team Star Fox, Fox's and Falco's new Final Smash. Upon activating, Wolf yells, "Wolf Pack!" If the Wolfens successfully catch their target, Wolf yells, "Grahaha! The hunt is on, boys!" with it captioned on screen during the cinematic. The target is then fired at with the Wolfen's lasers, and then launched with an explosion at the end.
      • Change If Team Star Wolf is used against Fox, or Falco, Wolf will say, "I've got you now, Star Fox!"
      • Nerf Team Star Wolf is much easier to avoid compared to Landmaster and is overall less versatile.

Classic Mode: Reunited Roster[edit]

Wolf fights fighters who are veterans that didn't appear in Super Smash Bros. 4.

Round Opponent Stage Notes
1 Ice Climbers Summit
2 Young Link Great Bay
3 Pichu Pokémon Stadium
4 Squirtle Pokémon Stadium 2 Squirtle's Pokémon Trainer is absent.
5 Ivysaur Spear Pillar Ivysaur's Pokémon Trainer is absent.
6 Snake Shadow Moses Island
Bonus Stage
Final Galleom ?

Role in World of Light[edit]

Although Wolf does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Wolf is unlocked in the Mysterious Dimension of the World of Dark. The player must defeat the Andross spirit (which is the answer to a given question) to reveal a path leading to a wrecked airplane. His unlock battle is on the plane's tail (just to the left of the Krystal spirit).

Alternate costumes[edit]

Wolf Palette (SSBU).png

Gallery[edit]

Character Showcase Video[edit]

Trivia[edit]

  • There are a few inconsistencies between Wolf's official render and his in-game model. The soles of his boots are blue in his official render while they are red in his in-game model, the straps behind his right shin guard is white instead of black, and his jacket and gloves are dark purple instead of light purple. [1] [2]
    • Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox.
    • Additionally, the inconsistencies are used for his model in the first five screenshots of his character page on the Smash Bros. Ultimate official website.
    • They also appear in Mewtwo's character showcase video.
  • The visual effects for all of Wolf's claw-based attacks displays three slashes despite Wolf using four fingers to strike.

References[edit]


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