Zackray (ザクレイ) is an Ultimate Joker and R.O.B. player with a Wario secondary from Tokyo, Japan. He is considered to be one of the best Joker players in the world (along with MkLeo), the best R.O.B. player in the world, one of the best Wario players in the world, one of the best Mr. Game & Watch and Mario players in the world prior to dropping the characters, and the best Wolf player in the world when he solo-mained the character. With his success in his home country and at the international level including 1st place finishes at EGS Cup 2, Umebura SP 7, Sumabato SP 8, Sumabato SP 9, EGS Cup 3, Sumabato SP 12, Maesuma TOP 2, Eastern Powerhouse Invitational FINAL and most notably The Big House 9, he is widely considered to be the best player in Japan and is ranked 1st on the Japan Player Rankings as well as 7th on the Fall 2019 PGRU.
Zackray is known for his mastery of many characters and his ability to quickly pick up new characters. He mained Wolf before switching to (mostly) co-maining R.O.B. and Joker, and has already played high-level tournaments with more than 20 different characters. This gives him many options when it comes to counterpicking characters; an example of this can be seen when he switched from Sonic to Joker to pull off a reverse 3-0 against Maister at The Big House 9. He notably won The Big House 9 using seven different characters and won at least a game with five of them.
In SSB4, Zackray was a Corrin and Bayonetta main who also used Marth as a secondary. He was considered the best Corrin player in Japan and has taken sets off of top players such as KEN, Abadango, Kirihara, Tsu, Nietono, Raito, HIKARU, Atelier, Shogun, and shky. He is currently ranked 8th on the JAPAN Power Rankings and 88th on the Panda Global Rankings 100.
Zackray is able to play unconventionally with normally considered passive characters, such as R.O.B., aggressively searching through weaknesses in an opponent’s mindset, yet able to maintain a calm and calculating stance throughout sets. In neutral situations, he patiently waits for the opponent to move and counterattack at the right opportunity.