Dark Pit (SSBU)
Dark Pit (ブラックピット, Black Pit) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. He is an Echo Fighter of Pit, thus being classified as fighter #28ε.
Antony Del Rio and Minami Takayama's portrayals of Dark Pit from Smash 4 were repurposed for the English and Japanese versions of Ultimate, with the former once again remaining uncredited. However, they both provide new voice clips for certain Palutena's Guidance conversations.
How to unlock
Complete one of the following:
With the exception of the third method, Dark Pit must then be defeated on Reset Bomb Forest.
Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same walking speed, dashing speed, air speed, falling speed and three double jumps. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his Final Smash). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.
The only major differences lie in Dark Pit's special moves. The first is Dark Pit's Silver Bow: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and gimping them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state.
The second is his side special, Electroshock Arm. When compared to Pit's side special, Electroshock Arm is more effective due to its higher damage, electric hitbox (which makes it safer on shield), and altered knockback; when including its horizontal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.
All in all, in line with Dark Pit's Idol description in Uprising, the "flawed clone of Pit" is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters Daisy, Richter and Dark Samus), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.
Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters.
Differences from Pit
As in SSB4, Dark Pit is almost completely identical to Pit. Unlike in SSB4, he no longer has a weaker forward tilt or a smaller neutral finisher - because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special (Silver Bow), side special (Electroshock Arm), and Final Smash (Dark Pit Staff). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like Lightning Chariot, making it better for catching multiple opponents scattered around, but the move has less power to compensate.
However, Dark Pit's differences are marginal compared to other Echo Fighters (such as Lucina, Chrom, and Ken). Aside from matchups where Dark Pit's higher power or Pit's better camping ability would prove better, choosing Dark Pit over Pit is almost entirely up to personal preference.
Changes from Super Smash Bros. 4
Dark Pit shares most of the same buffs with Pit. He has increased KO ability on several of his moves, toning down one of his previously largest weaknesses in SSB4. His aerial game has notably improved thanks to a combination of more damage and power, and lower landing lag, and Silver Bow has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in Ultimate, with the changes to air dodges making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable.
Among Dark Pit's unique buffs are those to his Silver Bow and Electroshock Arm: the former is a much more reliable projectile for KOing and edgeguarding, as it deals more damage and fired arrows travel faster, and they send at a much lower angle; meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker forward tilt or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his Guardian Orbitars having less HP and shrinking the more time they're held out; Power of Flight halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from SSB4.
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Dark Pit fares much better than he did in SSB4, he has not improved significantly relative to the cast. Like his original counterpart, Dark Pit has seen minimal tournament representation and results in the early metagame of Ultimate, leading to the same increasingly negative reception he had received during SSB4, though he has a small playerbase in the form of players such as KiraFlax.
Throws and other attacks
Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4.0.0.
For a gallery of Dark Pit's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Created Warriors
Dark Pit's opponents (with the exception of Pit) are characters that were man-made creations or genetically enhanced fighters. While never explicitly mentioned to be artificially created, the boss of his route, Galleom, could be assumed as such, due to the fact that he is a robot.
Role in World of Light
Dark Pit was among the fighters that were summoned to fight the army of Master Hands.
Dark Pit was present when Galeem unleashed its beams of light. He was flying alongside Pit to escape the beams, but after Palutena was vaporized, they lost their Power of Flight and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
Dark Pit was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area, having to climb a chimney and beat the Boo spirit fight to reach him.
Dark Pit's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Dark Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
As an ally
Character Showcase Video