Galleom
- Not to be confused with Galeem.
| Galleom | |
|---|---|
| A boss in | Brawl Ultimate |
| Universe | Super Smash Bros. |
| Point worth | 30000 |
| Location | The Wilds (Part I) The Ruined Hall Base |
Galleom (ガレオム, Galleom) is a boss native to the Super Smash Bros. series who appears in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. Its name is a corruption of "gallium", a metallic element.
Boss description[edit]
Galleom appears to be a giant and purple robotic being that has primate-like attributes and is also capable of transforming into a jet propelled tank dubbed as its "Tank Form". It is covered from head to toe in a heavy mechanized arsenal, possessing a pair of missile launchers as shoulder weapons and powerful jets on its feet. It wears an iron mask that covers its face, as well as metallic arm braces over its bulky forearms. It is also quite agile in its true form, capable of performing extremely large jumps, leading to the possibility that its jumps are jet propelled. In its tank form, it is much more compact, only being able to attack by either firing the missiles on its back, or simply by ramming into its foe at a high speed. As a last resort, it can set off a Subspace Bomb hidden within its head.
In Super Smash Bros. Brawl[edit]
Role in The Subspace Emissary[edit]
Galleom is the fourth boss introduced in The Subspace Emissary. Marth, Ike and Meta Knight were the first to spot Galleom as it was traveling through the desert in its tank form. The trio quickly caught up to it, causing Galleom to transform and fight the heroes. It was defeated and then jumps off the cliff to make a tactical retreat, only for it to land onto unstable ground which gives way and causes Galleom to stumble into The Ruined Hall, where Lucas and the Pokémon Trainer challenge it. The duo manage to defeat it and, in a last desperate attempt, Galleom seizes them both, starts the countdown on its emergency Subspace Bomb, then blasts off into the sky. Lucas manages to free both himself and the Pokémon Trainer by using PK Thunder, but in the process causes them both to fall a great distance as Galleom detonates. Meta Knight manages to catch the duo just before they land, then flies them to safety. Galleom is then sucked into The Great Maze, along with the trophified Wario, and revived; it must eventually be fought again in the Maze.
Moveset[edit]
Galleom's attacks are very powerful, and several of them gain one-hit KO power on Intense. Move names with a Japanese name listed afterwards are sourced from the official Japanese strategy guide to Super Smash Bros. Ultimate.
- Notes: The "d" below is a multiplier based on the difficulty value. Final damage is rounded down to the nearest whole number. Boss Battles halves the final damage, rounding down again. Move names not from the strategy guide are fan-made in the absence of an official source.
| Name | Damage | Description | Move number |
|---|---|---|---|
| Trample (踏みつぶし) |
16 + 2.2d | Galleom stomps forward with one foot. This is one of Galleom's fastest and least telegraphed attacks (coming out on frame 48), but it is also one of its least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). Deals 16% additional shield damage. | 1 |
| Hammer Knuckle (ハンマーナックル) |
16 + 2.1d (early) 22 + 2.9d (late) 7 + 1.7d (shockwave, sourspot) 12 + 2.2d (shockwave, sweetspot) |
Galleom raises his arms, spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power and deals 16% shield damage. The shockwave deals decent damage and hit with completely horizontal knockback. The shockwave deals 15% shield damage and the sourspot can hit every 3 frames, causing it to rack up damage or break shields quickly. On higher difficulties, the shockwave can send the player very far, potentially past the blast lines. The shockwave covers the length of the entire stage. | 2 |
| Double Arm Press (ダブルアームプレス) |
14 + 2.1d (early) 16 + 2.3d (mid) 1 + 0.2d (body, late) |
Galleom slams its fists on both sides of itself, similar to Donkey Kong's down smash. This is Galleom's fastest attacks (coming out frame 46), though it can be avoided by running into to Galleom. Being too close can still cause damage to grounded players, but it is negligible compared to being hit by the arms. The arms deal 25% shield damage. | 2 |
| Uppercut (アッパーカット) |
16 + 2.3d (early) 25 + 3.5d (mid) 16 + 2.5d (late) |
Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The attack deals the most damage just before the uppercut with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. The move gets faster the higher the difficulty is. | 1 |
| Double Lariat (ダブルラリアット) |
5 + 1.7d (start) 2 + 1.0d (middle) 12 + 1.9d (end) |
Galleom kneels, charges up, then spins around, somewhat similar to Spinning Kong. It creates a very powerful vacuum to suck players in, though its range is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage with guaranteed OHKO power on Intense. The ending hits deal vertical knockback. All hits deal 20% shield damage and have an SDI multiplier of 0.5×. All except the landing hits deal slash damage. | 2 |
| Giant Jump (大ジャンプ) |
20 + 2.4d (fall) 26 + 3.5d (landing) 2 + 0.35d (quake) |
Galleom jumps high, and then lands with a big stomp. Regardless of where it lands, it will slide to the side opposite of where it jumped. It can one-hit KO on Intense when Galleom is at low health, but not when at full health. The falling hit deals 10% shield damage and the landing hit deals 30% shield damage. The landing and quake hits only affect grounded players. | 2 |
| Shooting (射撃) |
13 + 2.4d (missile) 10 + 2.3d (body) |
Galleom transforms into a tank, then shoots four missiles. On the higher difficulties the missiles can KO slightly under 60%. Despite being projectiles, the missiles cannot be reflected. The missiles deal flame damage and 15% shield damage. Galleom's body deals flame damage and 10% shield damage while firing the missiles. | 2 |
| Missile (ミサイル) |
12 + 2.3d (missile) 10 + 2.3d (body) |
Galleom shoots two missiles twice. During this time, its body has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid. The missiles deal flame damage and 15% shield damage. Galleom's body deals flame damage and 10% shield damage. | 1 |
| Collapse (倒れこみ) |
24 + 3.2d (head) 26 + 3.6d (upper body) 22 + 2.9d (waist/lower body) 16 + 2.1d (legs) |
Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar to Luigi's side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches lower body, they will take much less damage and knockback, being the only possibility to survive on the higher difficulties. The upper hitboxes deal 25% shield damage, the waist and lower body deal 35% shield damage, and the legs deal 15% shield damage. | 2 |
| Rush (突進) |
16 + 2.3d | Galleom transforms into a tank, then rushes forward, dealing vertical knockback. Deals 15% shield damage. | 2 |
| Slam | 26 + 3.4d 2 + 1.0d (quake) |
Used at low health, Galleom uses Rush then also tries to fall on the player from above. Deals enormous horizontal knockback and will OHKO on Intense, much like Collapse. Afterwards, it will stay vulnerable on the ground for a long time (up to three seconds). It is easy for it to be KO'd during this down time, as it must be at low HP already to initiate the fall (usually 25% or lower). All hits deal 15% shield damage. | 2 |
| Stomping Jump | 12 + 2.2d (fall) 12 + 2.7d (landing, sweetspot) 10 + 1.8d (landing, sourspot) |
Galleom stomps across the stage, burying grounded players that are directly below it, and meteor smash airborne players. Galleom will stomp four times, and will stomp in place if it reaches the edge of the screen before finishing the move. | 1 |
HP and damage taken[edit]
| Damage taken | ×1.0 | ×1.0 | ×1.0 | ×1.3 | ×0.75 | ×1.0 | ×1.3 | ×1.0 | ×1.0 | ×1.0 | ×0.95 |
| Phase changes | Phase 2 | Phase 1 set | Phase 2 set |
|---|---|---|---|
| The Wilds (Part I) | 40% | 1 | 2 |
| The Ruined Hall | 40% | 1 | 3 |
| The Great Maze | 40% | 2 | 4 |
| Boss Battles (round 1-3) | 30% | 1 | 2 |
| Boss Battles (round 4-6) | 30% | 1 | 3 |
| Boss Battles (round 7-9) | 40% | 2 | 3 |
| Note: When HP% is checked it is rounded down, causing the phase changes to occur 1% sooner. | |||
Like all bosses in Brawl, Galleom gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all their stocks.
As a playable character[edit]
Trophies[edit]
Galleom has two trophies, one featuring its Robot Form (which is obtained by using a Trophy Stand on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completing Boss Battles mode on Intense difficulty. Completing Boss Battles on Intense difficulty is the only way to get this trophy in the NTSC version of Brawl, as using a Golden Hammer on the challenge square holding the trophy will not work—this is not the case in the PAL version, where every box can be broken.
- Galleom
- An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
: Super Smash Bros. Brawl
- Galleom (Tank Form)
- Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
: Super Smash Bros. Brawl
In Super Smash Bros. Ultimate[edit]
Galleom returns in Super Smash Bros. Ultimate, playing a role as a boss in Classic Mode and in the World of Light adventure mode.
Galleom appears in a battlefield that resembles the large hangar in Shadow Moses Island from Metal Gear Solid, where Solid Snake fights Metal Gear REX, crashing onto the ground before transforming out of its tank form and letting out a roar, jets of steam bursting from its body. Galleom appears to have most of its attack patterns from its past incarnation in Super Smash Bros. Brawl, with some new additions:
- Its attacks deal less damage and knockback, even on the highest difficulty with no spirits.
- Galleom can now launch six missiles after transforming into its tank form, firing in three bursts of two missiles each.
- Galleom's missiles can now be reflected.
- Galleom has a new move called "Grab" (つかみ) in which it stretches its arms out, then tries to grab the fighter. If the grab is successful, Galleom will crush the player, dealing constant damage and slamming them into the ground which launches them unless the fighter breaks free. Like other grabs, this can bypass shields as well as counters.
- When charging in its tank form, Galleom will turn around and charge back as it returns to the battlefield in an attempt to hit the fighter again.
- Galleom now uses the hover jets on its feet to aim its jump attack, aiming for the fighter as it lands.
- When reduced to a quarter of its health, Galleom turns red and stomps around wildly, dealing flame damage if it hits the player with one of its stomps. Afterwards, all of its attack patterns are sped up and the lag between its attacks is significantly decreased.
When defeated, explosions erupt across Galleom's body as pieces of it (including one of its arms) fly off before the metal monster falls over with its remaining hand on its chest, like it did in the Subspace Emissary.
The fighters that are assigned to fight Galleom in Classic Mode at the end of their runs are R.O.B., Snake, Wolf, Dark Pit, King K. Rool and Min Min. Mega Man and Sephiroth are also assigned to fight Galleom, but not for the final round, as Mega Man fights Dr. Mario (representing Dr. Wily), then Mewtwo (upon Dr. Mario’s defeat, who represents Wily Alien) afterwards, and Sephiroth fights Galleom in the second round of his route. Usually, Boss Battle - Super Smash Bros. Brawl plays during the battle, but Guts Man Stage plays in Mega Man's Classic Mode, ARMS Grand Prix Final Battle plays in Min Min's Classic Mode, and Galeem / Dharkon plays during the boss rush.
Spirit[edit]
| No. | Image | Name | Type | Class | Slots | Base |
Max |
Base |
Max |
Base |
Max |
Ability | Series |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1,098 | Galleom | ★★ | 3 | 1565 | 6334 | 715 | 2893 | 790 | 3198 | Fist Attack ↑ | Super Smash Bros. Series |
Role in World of Light[edit]
Galleom is assigned by Galeem to guard the Base sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.
Galleom is later fought again during the final stage, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate that it is considered the first boss in World of Light.
Names in other languages[edit]
Trivia[edit]
- Galleom has two different death animations. The first involves it falling over and kneeling, weakened but still operational, while the second involves it falling onto its back and subsequently exploding. The latter appears in the last few rounds of Boss Battles, and sometimes appears after defeating Galleom with a powerful attack at low health, such as with Falcon Punch and Kafrizz.
- In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
- Galleom is the only boss in The Subspace Emissary who is battled twice before The Great Maze.
- After the Great Maze is completed, the player cannot fight Galleom in The Wilds (Part I).
- As of version 12.0.0, Galleom is the most common boss for Ultimate's Classic Mode who isn't Master Hand or Master Hand and Crazy Hand together, being fought by 8 characters.
- If Galleom is defeated in Tank Form, it will continue the attack (Rush or Rush & Slam) until the end, even falling on the player. However, these attacks cannot KO the player in this state, as the blastzones cease to exist once Galleom's health is fully depleted.
| Bosses | |
|---|---|
| Super Smash Bros. | Master Hand · Metal Mario · Giant Donkey Kong · Fighting Polygon Team |
| Melee | Master Hand · Crazy Hand · Giga Bowser · Fighting Wire Frames (Male · Female) |
| Brawl | Master Hand · Crazy Hand · Petey Piranha · Rayquaza · Porky · Galleom · Ridley · Duon · Meta Ridley · Tabuu · Fighting Alloy Team (Red · Blue · Yellow · Green) · False characters |
| Smash 4 | Master Hand · Crazy Hand · Master Core · Fighting Mii Team |
| Ultimate | Master Hand · Crazy Hand · Rathalos · Galleom · Giga Bowser · Galeem · Dharkon · Dracula · Ganon · Marx · Fighting Mii Team · False characters |