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A boss in SSBB
Universe Super Smash Bros.
Point worth 30000

Galleom (ガレオム, Galleom) is a boss who is encountered twice as the fourth boss in The Subspace Emissary. He is a native of the Super Smash Bros. series and debuted in Super Smash Bros. Brawl.

Character description[edit]

Galleom's Subspace Bomb when he is set to Self-Destruct.

Galleom appears to be a giant, purple robot/cyborg which has simian features, and is also capable of transforming into a jet propelled tank labelled as his "Tank Form". He is covered head to toe in a heavy mechanized arsenal, possessing two rocket launchers as shoulder weapons, and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his simian form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a Subspace Bomb hidden within his head.

Role in the Subspace Emissary[edit]

Galleom in his tank form fighting against Pokémon Trainer

Marth, Ike, and Meta Knight were the first to spot Galleom as he was traveling through the desert in his tank form. The trio quickly caught up to him and defeated him, knocking him down onto unstable ground which gave way, and Galleom landed in the Ruined Hall, where Lucas and the Pokémon Trainer challenge him. They manage to defeat him, and, in a last desperate attempt, Galleom grabs both Lucas and the Pokémon Trainer, starts the countdown on his emergency Subspace Bomb, then jets into the sky. Lucas manages to free both himself and the Pokémon Trainer by using PK Thunder, but in the process causes them both to fall a great distance as Galleom explodes. Meta Knight manages to catch the duo just before they land, then fly them away from the Subspace Bomb's blast. Galleom is then sucked into the Great Maze, along with the trophy of Wario, and revived; he must eventually be fought again in the Maze.

Galleom about to battle Marth, Ike, and Meta Knight.

Boss fight[edit]

Galleom's attacks[edit]

First move[edit]

  • Galleom stomps across the stage, which will bury grounded players, and meteor smash airborne players. Galleom will stomp four times, and will stomp in place if he reaches the other side before finishing the move.
  • Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact.
  • Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, strong enough to nearly OHKO on intense difficulty.
  • Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at high percents).

Second move[edit]

  • Galleom stiffens, and tries to fall on the player. Huge knockback, being a one-hit KO on intense difficulty.
  • Galleom slams his fists on both sides of him, similar to Donkey Kong's Down Smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom.
  • Galleom charges up, then spins around. It creates a powerful vacuum to suck players in, though any character can just walk away to not get sucked in even on intense difficulty. If a player does get sucked in near the beginning of the attack, they will sustain an extreme amount of damage (over 100% on intense difficulty). It is somewhat similar to Spinning Kong.
  • Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit with extreme power, and can nearly OHKO on intense difficulty.
  • Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped.
  • Galleom transforms into a tank, then rushes forward. At lower health, Galleom also tries to fall on the player from above, which can OHKO on intense difficulty. Despite this, he will stay on the ground, vulnerable, for a long time after doing this. It is not normal for him to be KO'ed during his down time, as he must be at low HP already to initiate the fall.
  • Galleom transforms into a tank, then shoots four missiles.

HP and damage taken[edit]

HP Values Lowest difficulty Below-middle difficulty Middle difficulty Above-middle difficulty Highest difficulty
The Ruined Hall 205 225 240 265 290
  EffectIcon(Normal).png EffectIcon(Slash).png EffectIcon(Electric).png EffectIcon(Freezing).png EffectIcon(Flame).png EffectIcon(Grass).png EffectIcon(Water).png EffectIcon(Darkness).png EffectIcon(Aura).png Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.0 ×1.0 ×1.3 ×0.75 ×1.0 ×1.3 ×1.0 ×1.0 ×1.0 ×0.95


Galleom has two Trophies, one featuring his Robot Form (which is obtained by using a Trophy Stand on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completing Boss Battles mode on Intense difficulty. As a side note, completing Boss Battles on Intense difficulty is the only way to get this Trophy in the NTSC version of Brawl, as using a Golden Hammer on the challenge square holding the Trophy will not work (this is not the case in the PAL version, where every box can be broken).

The Galleom trophy in Brawl.

An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from his back. He also has a Subspace Bomb set in his head, which he can use in times of desperation to blow himself up and drag the player into the darkness of Subspace. He's one tough robot!

Wii: Super Smash Bros. Brawl
The Galleom in Tank Form trophy in Brawl

Galleom (Tank Form)
Galleom with his arms and legs neatly compacted into tank form. In this form, he can get around the combat field at high speed. He can quickly change into humanoid form to take advantage of awesome combat capabilities. His last defense and most threatening trait is a built- in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. He never runs.

Wii: Super Smash Bros. Brawl


  • Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsesquently exploding, however, it is shown he is still breathing. The latter appears in the last few rounds of Boss Battles, and sometimes appears after defeating Galleom with a powerful attack at low health, such as with Falcon Punch.
  • In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
  • The music in the battle is the same as the Duon battle as they are both the only bosses who hail from Brawl, aside from Tabuu.
  • Galleom is the only boss in the Subspace Emissary who is battled twice before The Great Maze.
    • Therefore Galleom must be battled three times to complete the Subspace Emissary.
  • After the Great Maze is completed, one cannot fight him in The Wilds (Part I).
  • Galleom's Subspace Bomb is set for 15 seconds, whereas all of the other ones were at 3 minutes.
  • Galleom is the one of two bosses (the other being Tabuu) to appear in two forms of trophies; in Galleom it's the normal one via the Trophy Stand and the one for completing Boss Battles Mode on Intense.

Moveset Gallery[edit]

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