Super Smash Bros. Brawl

Big Primid

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Big Primid
Big Primid.jpg
SubspaceSymbol.svg

A Big Primid stands in the Battlefield Fortress recreation.

Universe Super Smash Bros.
Level(s) appears in The Wilds I
The Research Facility II
The Canyon
The Subspace Bomb Factory I
Entrance to Subspace
Subspace I
The Great Maze
Point worth 1000

Big Primids (ビッグプリム, Big Prim) are some of the more powerful enemies in The Subspace Emissary. Although they are identical to normal Primids in appearance and function, they are much larger and far stronger. Additionally, they do not tend to appear in big groups, often appearing in pairs, or with 2-3 smaller enemies to support.

Big Primids have high HP, and they are among the most powerful SSE enemies in KO power. They also have minor flinch resistance. However, Big Primids have poorer mobility than regular Primids, and while their attacks are much stronger, they are also slower. The Big Primids' large size also makes them easy to hit and juggle, which can allow a player to take down a solo Big Primid with ease.

Moveset[edit]

Notes: The "d" below is a multiplier based on the difficulty value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.
Name Damage Description
Double Combo 8 + 3.0d (punch)
9 + 3.2d (kick)
Unlike a regular Primid's triple combo, a Big Primid only uses a punch and a kick. The first hit deals low fixed knockback, while the second hit deals moderately strong enough knockback to KO at very high percentages. A Big Primid will sometimes perform a kick without punching first.
Smash Punch 15 + 3.4d A Big Primid's smash attack. This move involves the Big Primid winding up and launching a powerful punch with massively powerful knockback, enough to KO the player under 50%. This is the strongest of the Big Primid's attacks, and one of the strongest attacks among SSE enemies. However, the wind up sequence is very long, resulting in very slow start-up lag. This makes it relatively easy to avoid, but its very long reach can catch a distracted player off guard, with heavy results. Despite its looks, it does not do fire damage. It deals an additional 20% damage to shields.
Rapid Punch 2 + 0.8d Gets into a boxing stance before performing a rapid jab. Always fires 11 punches even if no target is in range, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties. The timing between hits is slower compared to normal Primids and gives enough time to put up a shield or move. Each hit deals 5% shield damage. The ability to move along with an SDI multiplier of 3× makes it fairly easy to escape the attack, especially on shorter characters as some of the hits will miss them.
Spear Jump 8 + 2.6d (initial jump)
6 + 2.4d (spin)
Crouches down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. They can jump at a slight angle in the player's general direction instead of just straight up.
Foot Plant 8 + 2.6d One of a Big Primid's two aerial attacks, involving a stomp similar to other characters' down airs. It cannot meteor smash but instead deals respectable knockback with a Sakurai angle. Due to their slow animations and relatively weak jump, Big Primids rarely have time to perform this attack.
Front Kick 6 + 2.5d The other aerial attack, a forwards kick that deals fixed knockback with a Sakurai angle. Like with Foot Plant, this attack is rarely used. In the event it is used it is unlikely to hit as it has a rather small hitbox toward the center of the Big Primid's body.
Faceplant 8 + 3.0d Similar to King Dedede's dash attack, the Big Primid trips and slides forwards, dealing high damage with very powerful knockback. Deals 10% shield damage.
Careening 15 - 0.5d

Unlike normal Primids, Big Primids cannot use "Push" or "Acrobatic Stomp".

HP and damage taken[edit]

HP Values Lowest difficulty Below-middle difficulty Middle difficulty Above-middle difficulty Highest difficulty
35 43 48 56 64
  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.5 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×0.75

Trophy[edit]

Big Primid's trophy in Brawl
Big Primid
The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids?
Wii: Super Smash Bros. Brawl

Names in other languages[edit]

Language Name Meaning
Japan Japanese ビッグプリム, Big Prim Big Primid
UK English Big Primid
France French Primide géant Giant Primid
Germany German Riesen Primide Giant Primid
Spain Spanish Prímido gigante Giant Primid
Italy Italian Primide gigante Giant Primid
South Korea Korean 빅프림병