Freezing, also known as ice, is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Fighters hit by a freezing attack are frozen for an amount of time based on the attack's knockback.
In Super Smash Bros. Melee only, being hit by a freezing attack causes a variation of the ping sound to play; high knockback-dealing attacks, such as the Freezie and Articuno's attack, cause the actual ping sound.
Freezing attacks are boosted by Freezing Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the Support Spirit skill Water & Ice Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. In Super Smash Bros. Ultimate, the Spirit skill or trait Water/Freezing Resist ↑ resists freezing attacks.
In Super Smash Bros. Ultimate, the Support Spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen or being damaged by Spirit Battle ice floors, but does not affect the damage it takes from freezing attacks.
The Subspace Emissary
Freezing is one of the more useful effects in The Subspace Emissary: it deals extra damage to flame-based enemies and about half of the bosses, and is only specifically resisted by Glices. However, it cannot cause non-fighter enemies to freeze, and attacks with the freezing effect are rare and almost exclusively indirect, which most enemies and bosses resist; Judge is the only non-indirect freezing attack available in The Subspace Emissary, and it can only be used at random.
List of freezing attacks
By enemies and bosses
By stage hazards
In addition to natural stage hazards, the Spirit Battle condition "The floor is frozen" creates a hazard that inflicts freezing damage.
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