Freezing: Revision history

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January 15, 2026

January 14, 2026

  • curprev 22:0122:01, January 14, 2026CanvasK talk contribs 13,227 bytes +108 →‎Freeze time: Did my own testing and DrakRoar was right, this is weird. Disabled the timer in memory, which I think is the only sane way to test this. It explains the recent conflicting edits, where a strong attack like Skewer even on a high % target increases the timer because it goes negative. I don't know where 1.65 comes from, not in the params but 0.38 is but didn't manifest--maybe 5*.38-.25. https://docs.google.com/spreadsheets/d/1b8FZTRVNeUlFW6kbU0J1l65eJ4nvTj_FAHyK5fiLBKE undo

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