Assist Trophy
| Assist Trophy | |
|---|---|
Official artwork of an Assist Trophy. | |
| Universe | Super Smash Bros. |
| Appears in | Brawl SSB4 Ultimate |
| Item class | Summoning |
| “ | Spawns a character to help you. | ” |
| —Brawl manual description | ||
The Assist Trophy (アシストフィギュア, Assist Figure) is an item introduced in Super Smash Bros. Brawl that, when picked up, breaks open and summons a random character to aid the user.
Overview[edit]
Assist Trophies function very similarly to Poké Balls. However, no Pokémon come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a jump, attack, or hitstun. This effectively gives that summoner a significant amount of landing lag if the Assist Trophy is caught in the air. It is also possible for an opponent to stunlock the summoner by hitting them with a weak attack, forcing the summon animation to reset infinitely until the Assist Trophy is dropped. In Brawl, some Assist Trophies must be unlocked in order to be used, such as Gray Fox from Metal Gear. In Super Smash Bros. 4 and Super Smash Bros. Ultimate, all Assist Trophies in the base game are available from the start. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's Inhale, and Munchlax. The number that can spawn is also more limited than Poké Balls, with only one in Brawl and Smash 4 and two in Ultimate.
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly—once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner—they either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy.
The majority of Assist Trophies in Brawl are undamageable, with only Starfy and Lakitu being able to be interrupted or otherwise hit or even KO'd. In Smash 4, however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy.
In Ultimate, the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. Every Assist Trophy that can be damaged now has a certain amount of hit points that decreases when they take damage. They start to emit smoke when at 50% of their starting HP and they emit a yellowish aura at 20% indicating they can be KO'd, and a hit with sufficient knockback will defeat them. If the attack that dropped the HP to 20% meets the knockback threshold, the Assist Trophy is KO'd instantly. The player who KO'd them will be granted one point as if they took an opponent's stock. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as some are programmed to go after any opponent instead of just fighters. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a blast line.
| Players | HP mult. |
|---|---|
| 2 | 1× |
| 3 | 1.15× |
| 4 | 1.3× |
| 5 | 1.45× |
| 6 | 1.6× |
| 7 | 1.75× |
| 8 | 2× |
Starting in Smash 4, Assist Trophies that can be KO'd will have more HP if there are more players in the match. The same values are also used in Ultimate. Note that Training Mode will use the 4-player value even if there aren't enough CPUs enabled.
Starting in Smash 4, some Assist Trophies won't appear on certain stages likely due to either complications with the stage or the character's appearance in the background (e.g. because vampires don't have reflections Alucard cannot appear in Wii Fit Studio which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery). The stages where all Assist Trophies can appear are:
- Smash 4: Battlefield, Final Destination, Mario Galaxy, Kalos Pokémon League, Town and City, Pilotwings, Windy Hill Zone, Mario Circuit (Brawl), Bridge of Eldin, Kongo Jungle 64, Yoshi's Island (SSBM), Yoshi's Island (SSBB), Smashville, Lylat Cruise, and Big Battlefield.
- Ultimate: Training, Battlefield, Small Battlefield, Big Battlefield, Mushroom Kingdom, Yoshi's Island, Skyworld, Smashville, Windy Hill Zone, Yggdrasil's Altar, and Northern Cave.
List of Assist Trophies[edit]
| Assist Trophy | Description | Universe | |||
|---|---|---|---|---|---|
| Akira | Runs around and attacks with various martial arts moves. | ||||
| Alucard | Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in Castlevania: Symphony of the Night. | ||||
| Andross | Appears in the background and shoots tiles at the players. | ||||
| Arcade Bunny | Operates a giant claw machine in order to grab opponents. | ||||
| Ashley | Conjures a cloud which causes various adverse effects. | ||||
| Barbara | Strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. | ||||
| Black Knight | Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. | ||||
| Bomberman | Drop bombs which create a cross shaped explosion similar to an X Bomb. | ||||
| Burrowing Snagret | Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. | ||||
| Chain Chomp | Jumps at and bites players while chained to a stake. | ||||
| Chef Kawasaki | Captures players using his ladle and cooks them in a boiling pot, which produces food, similar to Cook Kirby. If he doesn't catch anyone in his ladle, he may throw plates or try again. | ||||
| Color TV-Game 15 | Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. | ||||
| Dark Samus | Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. | ||||
| Devil | Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. | ||||
| Dillon | Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. | ||||
| Dr. Kawashima | Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. | ||||
| Dr. Wright | Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper that deals even more knockback and damage. | ||||
| Elec Man | Moves around freely and attacks characters with his Thunder Beam; he can be KO'd if he takes enough damage. | ||||
| Excitebikes | Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. | ||||
| Flies & Hand | A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. | ||||
| Ghirahim | Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. | ||||
| Ghosts | Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. | ||||
| Gray Fox | Runs around slashing opponents. Also reflects stray projectiles. | ||||
| Guile | Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. | ||||
| Hammer Bro | Throws hammers at opponents. | ||||
| Helirin | Floats around the stage while rotating, acting as a wall. | ||||
| Infantry and Tanks | Nintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. | ||||
| Isaac | Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. | ||||
| Isabelle | Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. | ||||
| Jeff | Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. | ||||
| Jill | Attacks opponents with her drill. | ||||
| Kapp'n | Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen. | ||||
| Kat & Ana | Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. | ||||
| Klaptrap | Lunges across the screen and latches onto foes before launching them. | ||||
| Knuckle Joe | Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. | ||||
| Knuckles | Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. | ||||
| Krystal | Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. | ||||
| Lakitu and Spinies | Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed. | ||||
| Little Mac | Runs and jumps around, attacking with powerful jabs and uppercuts. | ||||
| Lyn | The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback. | ||||
| Magnus | Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. | ||||
| Metroid | Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. | ||||
| Midna | Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. | ||||
| Mr. Resetti | Gives speeches about different topics. If attacked, he causes an explosion. | ||||
| Moon | Crashes into the stage, dealing massive damage with a very large area of impact. |