Assist Trophy

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Assist Trophy

Assist Trophy

AssistTrophyWiiU.png

Assist Trophy.jpg


SmashBrosSymbol.svg
Official artwork of an Assist Trophy.
Universe Super Smash Bros.
Appears in Brawl
SSB4
Ultimate
Item class Summoning
Spawns a character to help you.
Brawl manual description

The Assist Trophy (アシストフィギュア, Assist Figure) is an item introduced in Super Smash Bros. Brawl that, when picked up, breaks open and summons a random Nintendo or third-party character to aid the user.

Overview[edit]

Assist Trophies work very similarly to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Some Assist Trophies must be unlocked in order to be used, such as Gray Fox from Metal Gear. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's Inhale, and Munchlax. In Smash 4 and Ultimate, all of the assist trophies in the base game are available from the start.

The majority of Assist Trophies in Brawl are undamageable, with only Starfy and Lakitu being able to be interrupted or otherwise hit or even KO'd. In Super Smash Bros. 4, however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In Super Smash Bros. Ultimate, more than one Assist Trophy can be on the stage at once. A larger number of Assist Trophies are also made able to be KO'd, which grants the player who KO'd them one point. When the Assist Trophy is close to becoming KO'd, the player who summoned it can KO it to prevent other players from gaining a point.

List of Assist Trophies[edit]

Assist Trophy Description Universe Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Akira Runs around and attacks with various martial arts moves. Virtua Fighter No No Yes
Alucard Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in Castlevania: Symphony of the Night. CastlevaniaSymbol.svgCastlevania No No Yes
Andross Appears in the background and shoots tiles at the players. StarFoxSymbol.svgStar Fox Yes Yes Yes
Arcade Bunny Operates a giant claw machine in order to grab opponents. Nintendo Badge Arcade No No Yes
Ashley Conjures a cloud which causes various adverse effects. WarioSymbol.svgWario No Yes Yes
Barbara Strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. Jam with the Band Yes No No
Black Knight Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. FireEmblemSymbol.svgFire Emblem No No Yes
Bomberman Drop bombs which create an cross shaped explosion similar to an X Bomb. Bomberman No No Yes
Burrowing Snagret Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. PikminSymbol.svgPikmin No No Yes
Chain Chomp Jumps at and bites players while chained to a stake. MarioSymbol.svgMario No Yes Yes
Chef Kawasaki Captures players using his ladle and cooks them in a boiling pot, which produces food. If he doesn't catch anyone in his ladle, he may throw plates or try again. KirbySymbol.svgKirby No No Yes
Color TV-Game 15 Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. Color TV-Game No Yes Yes
Dark Samus Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. MetroidSymbol.svgMetroid No Yes No[1]
Devil Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. Devil World Yes Yes Yes
Dillon Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. Dillon's Rolling Western No Yes Yes
Dr. Kawashima Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. Brain Age No Yes Yes
Dr. Wright Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper. SimCity Yes Yes Yes
Elec Man Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage. MegaManSymbol.svgMega Man No Yes No
Excitebikes Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. Excite Yes No No
Flies & Hand A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. MarioSymbol.svgMario No No Yes
Ghirahim Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. ZeldaSymbol.svgThe Legend of Zelda No Yes Yes
Ghosts Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. PacManSymbol.svgPac-Man No Yes Yes
Gray Fox Runs around slashing opponents. Also reflects stray projectiles. MetalGearSymbol.svgMetal Gear Yes No Yes
Guile Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. StreetFighterSymbol.svgStreet Fighter No No Yes
Hammer Bro Throws hammers at opponents. MarioSymbol.svgMario Yes Yes Yes
Helirin Floats around the stage while rotating, acting as a wall. Kururin Yes No No
Infantry and Tanks SpecialStagesSymbol.svgNintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. Nintendo Wars Yes Yes No
Isaac Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. Golden Sun Yes No Yes
Isabelle Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. AnimalCrossingSymbol.svgAnimal Crossing No Yes No[1]
Jeff Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. EarthboundSymbol.svgEarthBound Yes Yes Yes
Jill Attacks opponents with her drill. Drill Dozer Yes No No
Kapp'n Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen. AnimalCrossingSymbol.svgAnimal Crossing No No Yes
Kat & Ana Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. WarioSymbol.svgWario Yes Yes No
Klaptrap Lunges across the screen and latches onto foes before launching them. DKSymbol.svgDonkey Kong No No Yes
Knuckle Joe Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. KirbySymbol.svgKirby Yes Yes Yes
Knuckles the Echidna Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. SonicSymbol.svgSonic the Hedgehog No No Yes
Krystal Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. StarFoxSymbol.svgStar Fox No No Yes
Lakitu and Spinies Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed. MarioSymbol.svgMario Yes Yes No
Little Mac Runs and jumps around, attacking with powerful jabs and uppercuts. PunchOutSymbol.svgPunch-Out!! Yes No[1] No[1]
Lyn The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback. FireEmblemSymbol.svgFire Emblem Yes Yes Yes
Magnus Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. KidIcarusSymbol.svgKid Icarus No Yes No
Metroid Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. MetroidSymbol.svgMetroid Yes Yes Yes
Midna Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. ZeldaSymbol.svgThe Legend of Zelda No Yes Yes
Mr. Resetti Gives speeches about different topics. If attacked, he causes an explosion. AnimalCrossingSymbol.svgAnimal Crossing Yes No No
Moon Crashes into the stage, dealing massive damage with a very large area of impact. ZeldaSymbol.svgThe Legend of Zelda No No Yes
Mother Brain Uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. MetroidSymbol.svgMetroid No Yes Yes
Nightmare Causes the screen to become dark temporarily. KirbySymbol.svgKirby No Yes Yes
Nikki Doodles various objects on the stage, some of which can attack players. Swapnote No No Yes
Nintendog A "Nintendog" blocks the screen. Its breed varies by game.
  • In Brawl, it's a labrador retriever.
  • In Smash 4, it's a French bulldog.
  • In Ultimate, it's a toy Poodle.
NintendogsSymbol.svgNintendogs Yes Yes Yes
Phosphora Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. KidIcarusSymbol.svgKid Icarus No Yes Yes
Rathalos Unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. It also serves as a boss character. Monster Hunter No No Yes
Ray Mk III Flies around the stage shooting missiles and green energy bullets. Custom Robo Yes No No
Riki Uses several different arts from Xenoblade, including Happy Happy, Freezinate, and Yoink. XenobladeSymbol.svgXenoblade No Yes Yes
Rodin Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. BayonettaSymbol.svgBayonetta No No Yes
Sablé Prince Releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. Kaeru no Tame ni Kane wa Naru No Yes Yes
Saki Amamiya Slashes and fires with his Dolphin Gun. Sin and Punishment Yes Yes No
Samurai Goroh Slashes his swords while chasing opponents. FZeroSymbol.svgF-Zero Yes Yes Yes
Shadow the Hedgehog Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. SonicSymbol.svgSonic the Hedgehog Yes Yes Yes
Sheriff Walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. Sheriff No Yes Yes
Shovel Knight Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. Shovel Knight No No Yes
Skull Kid Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. ZeldaSymbol.svgThe Legend of Zelda No Yes Yes
Spring Man Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. ARMS No No Yes
Squid Sisters They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. SplatoonSymbol.svgSplatoon No No Yes
Starfy Spins, hurting players. Can be knocked off stage. Starfy Yes Yes Yes
Starman Moves side-to-side across the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. EarthboundSymbol.svgEarthBound No Yes Yes
Sukapon Moves around with his arms raised, launching heads at opponents or grabbing and tossing them. Joy Mech Fight No No Yes
Takamaru Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. The Mysterious Murasame Castle No Yes Yes
Thwomp Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. MarioSymbol.svgMario No No Yes
Tiki Transforms into a dragon, attacking with large flame breaths from the air. FireEmblemSymbol.svgFire Emblem No No Yes
Tingle Randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
  • He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
  • He can cause a Hammer and Golden Hammer shower, spawning lots of these items on the stage.
  • He can create a Banana Peel effect. This makes all fighters on the ground (including the summoner) slip repeatedly until Tingle disappears.
  • He can burst into flames, which gives everybody a Superspicy Curry effect.
  • He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
ZeldaSymbol.svgThe Legend of Zelda Yes Yes No
Vince Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. Art Academy No No Yes
Waluigi Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. MarioSymbol.svgMario Yes Yes Yes
Wily Capsule Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. MegaManSymbol.svgMega Man No No Yes
Yuri Kozukata Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. Fatal Frame No No Yes
Zero Fights using his Z-Saber and special techniques acquired from Mavericks. MegaManSymbol.svgMega Man No No Yes
Total 27 39 59
  1. ^ a b c d Became a fighter.

In Super Smash Bros. Brawl[edit]

There are 27 Assist Trophies in Super Smash Bros Brawl.

Image Assist Trophy Relative frequency Description Universe Unlock criteria
Andross brawl.jpg Andross 30 Andross (as he appears in the original Star Fox) appears in the background and shoots tiles at the players. StarFoxSymbol.svgStar Fox
BarbaraAT.jpg Barbara 30 Barbara strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. SpecialStagesSymbol.svgJam with the Band Obtain 25 songs
Devil.jpg Devil 30 Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. SpecialStagesSymbol.svgDevil World
Wright.jpg Dr. Wright 30 Doctor Wright summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper. SpecialStagesSymbol.svgSimCity
Bike.jpg Excitebikes 30 Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. SpecialStagesSymbol.svgExcite
GrayFox.jpg Gray Fox 30 Frank Jaeger, the Gray Fox, runs around slashing opponents. Also reflects stray projectiles. MetalGearSymbol(preUltimate).svgMetal Gear Unlocked with Snake
HammerBroAssist.jpg Hammer Bro 30 Hammer Bro throws hammers at opponents. MarioSymbol.svgMario
HelirinAssist.jpg Helirin 12 Helirin floats around the stage while rotating, acting as a wall. SpecialStagesSymbol.svgKururin
Infantry and Tanks Brawl.jpg Infantry and Tanks 30 The SpecialStagesSymbol.svgNintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. SpecialStagesSymbol.svgNintendo Wars Play 300 Brawls
Isaac Brawl.png Isaac 24 Isaac pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. SpecialStagesSymbol.svgGolden Sun Play 200 Brawls
JeffAssist.jpg Jeff 24 Jeff Andonuts shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. EarthboundSymbol.svgEarthBound
JillAssist.jpg Jill 24 Jill attacks opponents with her drill. SpecialStagesSymbol.svgDrill Dozer
KatAna.jpg Kat & Ana 30 Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. WarioSymbol.svgWario
Knuckle Joe.jpg Knuckle Joe 30 Knuckle Joe delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. KirbySymbol.svgKirby
LakituAssist.jpg Lakitu and Spinies 30 Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed. MarioSymbol.svgMario
Mac.jpg Little Mac 30 Little Mac runs and jumps around, attacking with powerful jabs and uppercuts. PunchOutSymbol.svgPunch-Out!!
Lyndis.jpg Lyn 30 The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback. FireEmblemSymbol.svgFire Emblem
MetroidAssist.jpg Metroid 30 A Metroid latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. MetroidSymbol.svgMetroid
Resetti-BrawlArtwork.jpg Mr. Resetti 18 Mr. Resetti gives speeches about different topics. If attacked, he causes an explosion. AnimalCrossingSymbol.svgAnimal Crossing
NintendogAssist.jpg Nintendog 18 A "Nintendog" (Labrador Retriever) blocks the screen. NintendogsSymbol.svgNintendogs
CustomRoboAT.jpg Ray Mk III 30 Ray Mk III flies around the stage shooting missiles and green energy bullets. SpecialStagesSymbol.svgCustom Robo Play 100 Brawls
SakiAmamiya.jpg Saki Amamiya 30 Saki Amamiya slashes and fires with his Dolphin Gun. SpecialStagesSymbol.svgSin and Punishment
Goro.jpg Samurai Goroh 30 Samurai Goroh slashes his swords while chasing opponents. FZeroSymbol.svgF-Zero
ShadowAT.jpg Shadow the Hedgehog 30 Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. SonicSymbol.svgSonic Unlocked with Sonic
StarfyDojo.jpg Starfy 40 Starfy spins, hurting players. Can be knocked off stage. SpecialStagesSymbol.svgStarfy
TingleAssist.jpg Tingle 30 Tingle randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
  • He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
  • He can cause a Hammer and Golden Hammer shower, spawning lots of these items on the stage.
  • He can create a Banana Peel effect. This makes all opponents on the ground slip repeatedly until Tingle disappears.
  • He can burst into flames, which gives everybody a Superspicy Curry effect.
  • He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
ZeldaSymbol.svgThe Legend of Zelda
Waluigi Assist Trophy.jpg Waluigi 30 Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. MarioSymbol.svgMario

In addition to the above characters, scrapped Assist Trophy data for Ridley was found when hacking Super Smash Bros. Brawl. In the final game, he was a boss in The Subspace Emissary.

In Super Smash Bros. 4[edit]

Assist Trophies return in Super Smash Bros. 4 with a more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in Brawl. Unlike in Brawl, where all Assist Trophies apart from Starfy and Lakitu could not be damaged nor defeated, several Assist Trophies can now be KO'd, including several returning ones who could not be attacked in Brawl. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from Brawl, while nine were cut. Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in Brawl, there are no unlockable Assist Trophies.

Image Assist Trophy Relative frequency Description Universe Defeatable
AndrossTrophyWiiU.png Andross 30 Spits out projectiles at players. StarFoxSymbol.svgStar Fox No
AshleyTrophyWiiU.png Ashley 32 Conjures a cloud which causes various adverse effects. WarioSymbol.svgWario No
ChainChompTrophyWiiU.png Chain Chomp 32 Jumps at and bites players while chained to a stake. MarioSymbol.svgMario No
ColorTVGame15TrophyWiiU.png Color TV-Game 15 38 Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. SpecialStagesSymbol.svgColor TV-Game No
DarkSamusTrophyWiiU.png Dark Samus 38 Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. MetroidSymbol.svgMetroid Yes
DevilTrophyWiiU.png Devil 30 Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. SpecialStagesSymbol.svgDevil World No
DillonTrophyWiiU.png Dillon 32 Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. SpecialStagesSymbol.svgDillon's Rolling Western Yes
KawashimaTrophyWiiU.png Dr. Kawashima 38 Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. SpecialStagesSymbol.svgBrain Age No
DrWrightTrophyWiiU.png Dr. Wright 30 Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. SpecialStagesSymbol.svgSimCity No
ElecManTrophyWiiU.png Elec Man 38 Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage. MegaManSymbol.svgMega Man Yes
GhirahimTrophyWiiU.png Ghirahim 38 Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. ZeldaSymbol.svgThe Legend of Zelda Yes
PacGhostsTrophyWiiU.png Ghosts 38 Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. PacManSymbol.svgPac-Man No
HammerBroTrophyWiiU.png Hammer Bro 24 Throws hammers at opponents. It can be KO'd if it takes enough damage (with the same animation as when enemies die in Super Mario Bros.) MarioSymbol.svgMario Yes
InfantryTanksTrophyWiiU.png Infantry and Tanks 24 Infantrymen and tank sprites roam across the stage, shooting at players. When spawning, they follow the direction of the summoner. SpecialStagesSymbol.svgNintendo Wars No
IsabelleTrophyWiiU.png Isabelle 38 Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. While Isabelle cannot be defeated, she can be stunned if attacked. AnimalCrossingSymbol.svgAnimal Crossing No
JeffTrophyWiiU.png Jeff 30 Shoots rockets from his Multi Bottle Rocket 5 at his opponents. EarthboundSymbol.svgEarthBound No
KatAnaTrophyWiiU.png Kat & Ana 30 Kat and Ana fly in different directions, slashing at anybody in front of them, while crossing in the same spot. WarioSymbol.svgWario No
KnuckleJoeTrophyWiiU.png Knuckle Joe 30 Like in Brawl, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can be KO'd if he takes enough damage. KirbySymbol.svgKirby Yes
LakituSpiniesTrophyWiiU.png Lakitu and Spinies 24 A Lakitu appears on a cloud and hurls Spinies from above. The Spinies are capable of meteor smashing. Lakitu and Spinies are faster than they were in Brawl. Lakitu can be KO'd if it takes enough damage. MarioSymbol.svgMario Yes
LyndisTrophyWiiU.png Lyn 30 After a moment, appears next to an opponent and attacks with a single, strong sword swipe. She can be KO'd if she takes enough damage. FireEmblemSymbol.svgFire Emblem Yes
MagnusTrophyWiiU.png Magnus 32 Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. KidIcarusSymbol.svgKid Icarus Yes
MetroidTrophyWiiU.png Metroid 30 Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage. MetroidSymbol.svgMetroid Yes
MidnaTrophyWiiU.png Midna 38 Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. ZeldaSymbol.svgThe Legend of Zelda Yes
MotherBrainTrophyWiiU.png Mother Brain 38 She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. MetroidSymbol.svgMetroid Yes
NightmareTrophyWiiU.png Nightmare 32 Causes the screen to become dark temporarily. KirbySymbol.svgKirby No
NintendogTrophyWiiU.png Nintendog 30 A French bulldog blocks the screen. NintendogsSymbol.svgNintendogs No
PhosphoraTrophyWiiU.png Phosphora 38 Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. KidIcarusSymbol.svgKid Icarus Yes
RikiTrophyWiiU.png Riki 38 He uses several different arts from Xenoblade, including Happy Happy, Freezinate, and Yoink. XenobladeSymbol.svgXenoblade No
SablePrinceTrophyWiiU.png Sablé Prince 32 Sablé Prince releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgKaeru no Tame ni Kane wa Naru Yes
SakiTrophyWiiU.png Saki Amamiya 30 Moves around on his own accord and slashes players, and can also shoot a stream of gunfire. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgSin and Punishment Yes
SamuraiGorohTrophyWiiU.png Samurai Goroh 30 Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage. FZeroSymbol.svgF-Zero Yes
ShadowTheHedgehogTrophyWiiU.png Shadow the Hedgehog 30 Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring. SonicSymbol.svgSonic No
SheriffTrophyWiiU.png Sheriff 32 Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. SpecialStagesSymbol.svgSheriff Yes
SkullKidTrophyWiiU.png Skull Kid 32 Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. ZeldaSymbol.svgThe Legend of Zelda No
StarfyTrophyWiiU.png Starfy 24 Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgStarfy Yes
StarmanEBTrophyWiiU.png Starman 32 Starman moves side-to-side across the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. EarthboundSymbol.svgEarthBound Yes
TakamaruTrophyWiiU.png Takamaru 38 Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgThe Mysterious Murasame Castle Yes
TingleTrophyWiiU.png Tingle 24 Functions the same as Brawl, in which he enacts one of a variety of strange effects. ZeldaSymbol.svgThe Legend of Zelda No
WaluigiTrophyWiiU.png Waluigi 30 Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage. MarioSymbol.svgMario Yes

In Super Smash Bros. Ultimate[edit]

For the first time in the series, multiple Assist Trophies can appear at once. Players are rewarded points in Time battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. They can also now be affected by status effects such as freezing. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from SSB4. There are 59 total Assist Trophies, with 27 new ones, 30 returning from SSB4, and two returning from Brawl after being cut from SSB4. Nine Assist Trophies from SSB4 were also cut.

On some stages, certain Assist Trophies are unable to spawn for various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even Alucard not appearing in front of mirrors).

Image Assist Trophy Relative frequency Description Universe Defeatable
Akira Assist Trophy (SSBU).png
Akira Runs around and attacks with various martial arts moves. SpecialStagesSymbol.svgVirtua Fighter Yes
Alucard Assist Trophy (SSBU).png
Alucard Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage. CastlevaniaSymbol.svgCastlevania Yes
Andross Assist Trophy (SSBU).png
Andross Spits out projectiles at players. StarFoxSymbol.svgStar Fox No
Arcade Bunny Assist Trophy (SSBU).png
Arcade Bunny Operates a giant claw machine in order to grab opponents. SpecialStagesSymbol.svgNintendo Badge Arcade No
Ashley Assist Trophy (SSBU).png
Ashley Conjures a cloud which causes various adverse effects. WarioSymbol.svgWario No
Black Knight Assist Trophy (SSBU).png
Black Knight Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. FireEmblemSymbol.svgFire Emblem Yes
Bomberman Assist Trophy (SSBU) alt.png
Bomberman Drop bombs which create an cross shaped explosion similar to an X Bomb. It is possible for him to be affected by his own bombs SpecialStagesSymbol.svgBomberman Yes
Burrowing Snagret Assist Trophy (SSBU).png
Burrowing Snagret Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. PikminSymbol.svgPikmin Yes
Chain Chomp Assist Trophy (SSBU).png
Chain Chomp Bounces around before targeting an opponent and attacking them by lunging and biting them. Head can also damage opponents while bouncing. MarioSymbol.svgMario Yes
Chef Kawasaki Assist Trophy (SSBU).png
Chef Kawasaki Captures players using his ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl. If he fails to catch anyone in his ladle, he may throw plates or attempt to use his ladle again. KirbySymbol.svgKirby Yes
Color TV-Game 15 Assist Trophy (SSBU).png
Color TV-Game 15 Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. SpecialStagesSymbol.svgColor TV-Game Yes
Devil Assist Trophy (SSBU).png
Devil Points in various directions while moving the camera and stage boundaries. SpecialStagesSymbol.svgDevil World No
Dillon Assist Trophy (SSBU).png
Dillon Attacks opponents by rolling at them. After a couple times, he charges up a very powerful rolling attack that does large knockback. SpecialStagesSymbol.svgDillon's Rolling Western Yes
Dr. Kawashima Assist Trophy (SSBU).png
Dr. Kawashima Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. SpecialStagesSymbol.svgBrain Age No
Dr. Wright Assist Trophy (SSBU).png
Dr. Wright Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. SpecialStagesSymbol.svgSimCity Yes
Flies & Hand Assist Trophy (SSBU).png
Flies & Hand A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. MarioSymbol.svgMario Yes
Ghirahim Assist Trophy (SSBU).png
Ghirahim Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge. ZeldaSymbol.svgThe Legend of Zelda Yes
Ghosts Assist Trophy (SSBU).png
Ghosts Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. PacManSymbol.svgPac-Man Yes
Gray Fox Assist Trophy (SSBU).png
Gray Fox Runs around slashing opponents. Also reflects stray projectiles. MetalGearSymbol.svgMetal Gear Yes
Guile Assist Trophy (SSBU).png
Guile Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. StreetFighterSymbol.svgStreet Fighter Yes
Hammer Bro. Assist Trophy (SSBU).png
Hammer Bro Throws hammers at opponents. MarioSymbol.svgMario Yes
Isaac Assist Trophy (SSBU).png
Isaac Utilizes various abilities known as Psynergy. In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of Lift. SpecialStagesSymbol.svgGolden Sun Yes
Jeff Assist Trophy (SSBU).png
Jeff Shoots rockets from his Multi Bottle Rocket 5 at his opponents. EarthboundSymbol.svgEarthBound No
Kapp'n Assist Trophy (SSBU).png
Kapp'n Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen. AnimalCrossingSymbol.svgAnimal Crossing No
Klaptrap Assist Trophy (SSBU).png
Klaptrap Lunges across the screen and latches onto foes before launching them. DKSymbol.svgDonkey Kong Yes
Knuckle Joe Assist Trophy (SSBU).png
Knuckle Joe Like in Brawl and SSB4, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. KirbySymbol.svgKirby Yes
Knuckles the Echidna Assist Trophy (SSBU).png
Knuckles the Echidna Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. SonicSymbol.svgSonic Yes
Krystal Assist Trophy (SSBU).png
Krystal Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. StarFoxSymbol.svgStar Fox Yes
Lyn Assist Trophy (SSBU).png
Lyn After a moment, appears next to an opponent and attacks with a single, strong sword swipe that has high launching power. FireEmblemSymbol.svgFire Emblem Yes
Metroid Assist Trophy (SSBU).png
Metroid Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen. MetroidSymbol.svgMetroid Yes
Midna Assist Trophy (SSBU).png
Midna Grabs opponents and throws them, while dealing darkness damage. ZeldaSymbol.svgThe Legend of Zelda Yes
Moon Assist Trophy (SSBU).png
Moon Crashes into the stage, dealing massive damage with a very large area of impact. ZeldaSymbol.svgThe Legend of Zelda No
Mother Brain Assist Trophy (SSBU).png
Mother Brain She uses her signature laser attack when summoned, and is guarded by Rinka enemies. MetroidSymbol.svgMetroid Yes
Nightmare Assist Trophy (SSBU).png
Nightmare Obscures the stage and fighters in darkness. KirbySymbol.svgKirby No
Nikki Assist Trophy (SSBU).png
Nikki Doodles various obstacles on the stage. SpecialStagesSymbol.svgSwapnote No
Nintendog Assist Trophy (SSBU).png
Nintendog A toy poodle blocks the screen. NintendogsSymbol.svgNintendogs No
Phosphora Assist Trophy (SSBU).png
Phosphora Teleports around while shooting lightning bolts and various other electric attacks. KidIcarusSymbol.svgKid Icarus Yes
Rathalos Assist Trophy (SSBU).png
Rathalos Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. SpecialStagesSymbol.svgMonster Hunter Yes
Riki Assist Trophy (SSBU).png
Riki He uses several different arts from Xenoblade, including Happy Happy, Freezinate, and Yoink. XenobladeSymbol.svgXenoblade No
Rodin Assist Trophy (SSBU).png
Rodin Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. BayonettaSymbol.svgBayonetta Yes
Sablé Prince Assist Trophy (SSBU).png
Sablé Prince Turns into either a frog or a snake. Can only be KO'd in his human form. SpecialStagesSymbol.svgKaeru no Tame ni Kane wa Naru Yes
Samurai Goroh Assist Trophy (SSBU).png
Samurai Goroh Samurai Goroh slashes his swords while chasing opponents. FZeroSymbol.svgF-Zero Yes
Shadow Assist Trophy (SSBU).png
Shadow the Hedgehog Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving. SonicSymbol.svgSonic No
Sheriff Assist Trophy (SSBU).png
Sheriff Sheriff walks around in the air, shooting at opponents with his pistol. SpecialStagesSymbol.svgSheriff Yes
Shovel Knight Assist Trophy (SSBU).png
Shovel Knight Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. SpecialStagesSymbol.svgShovel Knight Yes
Skull Kid Assist Trophy (SSBU).png
Skull Kid Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible. ZeldaSymbol.svgThe Legend of Zelda No
Spring Man Assist Trophy (SSBU).png
Spring Man Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. SpecialStagesSymbol.svgARMS Yes
SSBUWebsiteSquidSistersArtwork.png
Squid Sisters They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. SplatoonSymbol.svgSplatoon No
Starfy Assist Trophy (SSBU).png
Starfy Wanders around and spin attacks opponents. The Legendary Starfy Yes
Starman Assist Trophy (SSBU).png
Starman Moves side-to-side across the stage, shooting PK Beam out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen. EarthboundSymbol.svgEarthBound Yes
Sukapon Assist Trophy (SSBU).png
Sukapon Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll). SpecialStagesSymbol.svgJoy Mech Fight Yes
Takamaru Assist Trophy (SSBU).png
Takamaru Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. SpecialStagesSymbol.svgThe Mysterious Murasame Castle Yes
Tiki Assist Trophy (SSBU).png
Tiki Transforms into a dragon, attacking with large flame breaths from the air. FireEmblemSymbol.svgFire Emblem Yes
Thwomp Assist Trophy (SSBU).png
Thwomp Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position MarioSymbol.svgMario No
Vince Assist Trophy (SSBU).png
Vince Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. SpecialStagesSymbol.svgArt Academy No
Waluigi Assist Trophy (SSBU).png
Waluigi Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. MarioSymbol.svgMario Yes
Wily Capsule Assist Trophy (SSBU).png
Wily Capsule Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. MegaManSymbol.svgMega Man Yes
Yuri Assist Trophy (SSBU).png
Yuri Kozukata Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. SpecialStagesSymbol.svgFatal Frame No
Zero Assist Trophy (SSBU).png
Zero Zero attacks by using his Z-Saber and several Z-Saber moves from his home games. MegaManSymbol.svgMega Man Yes

Trophy descriptions[edit]

Super Smash Bros. Brawl[edit]

The Assist Trophy trophy in Brawl.
Assist Trophy

A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!

Super Smash Bros. 4[edit]

Assist Trophy trophy in Super Smash Bros. for Nintendo 3DS.
Assist Trophy trophy in Super Smash Bros. for Wii U.
Assist Trophy
North America This strange capsule contains a guest character who will aid you in your battle. Who will emerge? Grab it to find out! Maybe it'll be a famous character from a popular game, or perhaps a goofy sidekick here to prove his or her worth. Too bad you can't choose who shows up or control them...
Europe A mystery capsule containing a guest character who'll stand by you in battle. You won't know who's in it till you open it! It could be almost anyone from all sorts of games - a famed warrior or a slightly loopy sidekick! Whoever it is, you can't control them, so you'll just have to trust them.
Wii: Super Smash Bros. Brawl (03/2008)
Wii U: Super Smash Bros. for Wii U

Gallery[edit]

Trivia[edit]

  • Assist Trophies are not affected by the changes to knockback introduced in Ultimate.
  • Despite containing living things in them, Wario can eat them with Chomp.
  • Super Smash Bros. Ultimate is the first game to feature third-party Assist Trophies who are exclusively protagonists in their series, as all previous ones have been antagonists at least once in their series.
    • Gray Fox was an antagonist in Metal Gear 2: Solid Snake.
    • Shadow was an antagonist during most of the events of Sonic Adventure 2.
    • The Ghosts are the antagonists of the original Pac-Man arcade game.
    • Elec Man was a boss under the command of Dr. Wily in the first Mega Man game.
  • Little Mac, Dark Samus and Isabelle are the only Assist Trophies in the series to become playable characters in later installments.
  • Isaac and Gray Fox are the only Assist Trophies to skip an installment in the franchise and return in a later game. Ironically, both were treated as "newcomer" Assist Trophies on the Ultimate website.
  • Gray Fox is the only Assist Trophy in Brawl cut in Smash 4 to be from a universe with a playable character (as Animal Crossing did not have a playable character in Brawl).
  • Andross, Devil, Dr. Wright, Hammer Bro., Jeff, Knuckle Joe, Lyn, Metroid, Nintendog, Samurai Goroh, Shadow, Starfy, and Waluigi are the only Assist Trophies to appear in all three games since their introduction in Brawl.
    • Likewise, Infantry and Tanks, Kat & Ana, Lakitu and Spinies, Saki Amamiya, and Tingle are the only Assist Trophies that have appeared in two installments, but are absent in Ultimate.
  • Magnus and Elec Man are the only Assist Trophies that appeared only in Super Smash Bros. 4 and did not return in Ultimate, excluding the assists-turned-playable Isabelle and Dark Samus.
  • The Yoshi and Pokémon series are the only "Original 10" universes to lack Assist Trophies. Other universes that share this distinction but debuted in later installments are Ice Climber, Game & Watch, R.O.B., Wii Fit, Punch-Out!! (although Little Mac was an Assist Trophy in Brawl), Mii (While Nikki was originally a Mii, the Swapnote universe is not considered to be a Mii sub-universe), Duck Hunt, Final Fantasy and the DLC universes in Ultimate.
    • Because the Pokémon series uses Poké Balls instead, the Yoshi series is the only one to lack any assist characters whatsoever.
    • Final Fantasy is the only non-DLC third-party universe in Ultimate with a playable character to not have an Assist Trophy.
  • Dillon's Rolling Western is the only Assist Trophy-only universe introduced in Super Smash Bros. 4 to have solely been developed by a second-party developer (being Vanpool).
  • Hammer Bro is the only Assist Trophy character to appear as an enemy in the Subspace Emissary.
  • Not counting the Nintendog (which becomes a completely different individual breed in each installment), Dillon is the only Assist Trophy to receive a substantial aesthetic change in his appearance between installments, as in SSB4 he was based off of his appearance in Dillon's Rolling Western and its sequel, while in Ultimate, he is based off of his Dillon's Dead-Heat Breakers appearance.
  • In Brawl, the Mario universe is the only universe to have more than one Assist Trophy.
    • In Super Smash Bros. 4, it is tied with The Legend of Zelda for the most Assist Trophies, with four.
    • In Ultimate, it has the most Assist Trophies, with five.
    • As such, it is the only universe to have always had more than one Assist Trophy.
  • Prince Sablé, Sukapon, Jill, Ray Mk III, Yuri Kozukata, Magnus, and Phosphora are the only Assist Trophy characters that have appeared in only one game outside of their Smash appearances.
  • Shovel Knight is the first and (as of Ultimate) only Assist Trophy from an Indie game developer.
  • Shadow the Hedgehog is the only Assist Trophy to have his voice actor change between Brawl and Smash 4.
  • The Mega Man franchise has the most Assist Trophies out of any third party franchise, at 3, with Elec Man appearing in Smash 4, and Zero and Wily Capsule appearing in Ultimate.
  • The Animal Crossing franchise is the only franchise to have a different Assist Trophy in each game, with Mr. Resetti appearing in Brawl, Isabelle appearing in Smash 4, and Kapp'n appearing in Ultimate.
  • In Brawl's Classic Mode, if the character who summoned an Assist Trophy is KO'd, the Assist Trophy disappears. However, this does not happen in All-Star Mode.
  • In the Smash Direct for SSB4, Waluigi was shown as a Wario series Assist Trophy, despite never appearing in a Wario game. By the game's release, he was corrected to represent the Mario series, like in Brawl.
  • In SSB4, the silhouette figure within the Assist Trophy capsule will occasionally blink its eyes.
  • In the GameCube preview issue of Electronic Gaming Monthly, the Super Smash Bros. Melee article comments that Nintendo originally tried to implement Assist Trophies in Melee. The only trophy concept they gave details on was one that would release the ducks from Duck Hunt to fly around the stage and interfere with the fighters.(at 5:40)
  • Attendants at the 2007 Whobby Game Festival who played a demo of Brawl claimed to have seen Assist Trophies of Duster from Mother 3, Muddy Mole from Mole Mania, and Rosalina, but the veracity of the claims was never proven, and there is no evidence in the final game that these characters were ever planned.
    • Similarly, attendants of E3 and players of the Smashfest event claimed to have seen Chunky Kong as an Assist Trophy in Super Smash Bros. 4, although he was not seen in any following public demos, and is absent in the 3DS and Wii U version of the game.
  • Prior to the Ultimate 2.0.0 Update, If two Isabelles used Fishing Rod to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former infinitely spawning the same Assist Trophy until she got hit.
  • Not counting Rathalos, who is fought as a boss, Rodin, Black Knight, Samurai Goroh, Phosphora, Thwomp, and Spring Man are the only Assist Trophy characters to not appear in any Spirit battle.
    • Out of all of these, Spring Man is the only one whose Spirit has a spirit battle (Rodin, Samurai Goroh, Phospora, and Thwomp are summon-exclusive, and Black Knight is an enhanced spirit).
  • In Ultimate, many Assist Trophies can't appear on certain stages:
    • Knuckles can't be summoned in Green Hill Zone due to being a background character in that stage.
    • Kapp'n can't be summoned in Smashville, Town and City, or Tortimer Island due to being a background character in these stages.
    • Moon can't be summoned in Great Bay due to appearing as a background character in that stage. It also can't appear in any large, flat, transforming, or indoor stage.
    • Nikki can't be summoned in Final Destination likely due to her drawings blending in with the background.
    • Andross can't be summoned in certain stages most likely due to conflicts with certain stage backgrounds.
    • Alucard can't be summoned in Wii Fit Studio due to the presence of mirrors (as vampires do not have reflections).
    • Skull Kid cannot be summoned on Spear Pillar due to his effects conflicting with the effects of Dialga and Palkia.
    • Devil cannot be summoned on 63 different stages for unknown reasons.