Skyworld

From SmashWiki, the Super Smash Bros. wiki
Jump to: navigation, search
SSBB Icon.png SSB4-U Icon.png SSBU Icon.png
This article is about the Brawl stage for multiplayer use. For the Subspace Emissary side-scrolling stage, see Skyworld (SSE).
Kid Icarus
Skyworld
Skyworld
Skyworld in Super Smash Bros. Ultimate.
KidIcarusSymbol.svg
Universe Kid Icarus
Appears in Brawl
SSB4 (Wii U)
Ultimate
Home stage to Brawl:
Pit
SSB4:
Pit
Palutena
Dark Pit
Ultimate:
Pit
Palutena
Dark Pit
Availability Starter
Crate type Normal
Maximum players 4 (Brawl)
6 (Wii U)
8 (Wii U Ω form, Ultimate)
Tracks available In Brawl:
Underworld
Skyworld
Title (Kid Icarus)
Kid Icarus Original Medley
Bolded track must be unlocked.
In SSB4:
Underworld
Title (Kid Icarus)
Overworld
Kid Icarus Retro Medley
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Article on Icaruspedia Skyworld

Skyworld (天空界, Skyworld) is a stage from the Kid Icarus series in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

Stage overview[edit]

The stage consists of four floating cloud platforms, arranged in a pattern somewhat resembling Battlefield, which each have sets of yellow stone platforms resting on them. The right-most platform is connected to the bottom one by a chain, and can raise and move right, or fall and move left. An additional stone platform occasionally appears, moving horizontally below the stage, from one end of the screen to the other.

All of the stone platforms are solid and cannot be passed through, and there are grabbable edges on the far ends of each set. All of them except for the one that moves underneath the stage can be individually attacked, showing visible cracks after taking some damage, and will break if they are damaged enough. In addition to player attacks, the platforms can be damaged and broken by items such as Bob-ombs, Hammers, and Assist Trophy or Poké Ball summons.

If a platform is broken, the cloud underneath it will serve as the new platform. The clouds act as soft platforms, but unlike any other platforms in the game, players can pass through these clouds from above in powerful knockback from a meteor smash or stage spike. The clouds do not have any grabbable edges. After a certain amount of time, the breakable stone platforms will regenerate.

If the stone platforms at the edges are broken, this can hinder players' recoveries, as the clouds do not have grabbable edges on them. The moving platform below the stage can boost recovery, by giving players ground where there is normally none.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form features only one flat yellow platform. Unlike the normal form, this platform is not breakable.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the yellow stone platforms of the normal form.

Origin[edit]

Sky World as it originally appeared in Kid Icarus.

Sky World is the third level for Kid Icarus and its sequel Kid Icarus: Of Myths and Monsters. The majority of the elements in this stage are made up for Smash and have no origin, with a few exceptions: In Kid Icarus' Sky World, there are platforms that are made out of stone and some that are clouds. Throughout the level, there are columns that go through the cloud platforms and support some of the stone platforms. In this stage in Smash, the main platforms are made out of clouds with destructible stone platforms on top. In the background can be seen numerous columns. Also in Kid Icarus are floating platforms that go from one side of the level to the other, which Pit can use to his advantage to reach his destination. In Smash, there are times where a floating platform towards the bottom of the stage will go from the left side of the stage to the right.

Tournament legality[edit]

The stage is banned in most competitive tournaments, as the unbroken platforms can create a cave of life, allowing for teching players to survive to unusually high damage percentages. Additionally, the unique platforms cause an over-reliance on stage spikes.

Glitches[edit]

A few glitches can occur on Skyworld:

  • One of them concerns Mr. Game & Watch. If the player plays as him, breaks the middle section of the main platform, and walks towards one of the platforms on either side of the new empty space, the player will drop through the cloud, as if they had smashed the Control Stick down. However, even if he just walks towards either platform, he will still drop through.
  • Another can be performed on this stage with Meta Knight. When using his side special, Drill Rush, aiming up into a breakable platform causes Meta Knight to appear above the platform once the move has been finished.
  • Another one involves a Hothead. If the left side of the highest platform is destroyed, the Hothead will rapidly move back and forth on the right side's top left corner while it circles clockwise.

Gallery[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Trivia[edit]

  • Ironically, Pit's Final Smash in Brawl, Palutena's Army, is hindered in its effectiveness when used on this stage. The Centurions hit the breakable stone platforms and are knocked out of flight, allowing characters with a fast enough spot dodge to completely dodge the attack.
  • In the Super Smash Bros. for Wii U 50-Fact Extravaganza, this stage is mistakenly labeled as part of the Zelda universe. In this case, it may have been confused with Skyloft, which is part of the Zelda universe.
  • One of the floating islands in the background features a temple with a Palutena statue. This statue is modeled after her artwork from the first Kid Icarus game.

External links[edit]


Ads keep SmashWiki independent and free :)