Toon Link (SSBU)

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This article is about Toon Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Toon Link.
Toon Link
in Super Smash Bros. Ultimate
Toon Link SSBU.png
Universe The Legend of Zelda
Other Smash Bros. appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triforce Slash
He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Toon Link is classified as fighter #43.

As in Brawl and Smash 4, Sachi Matsumoto's portrayal of Toon Link from The Legend of Zelda: The Wind Waker were repurposed for Ultimate.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Toon Link being the 44th character to be unlocked.
  • Clear Classic Mode with Link or any character in his unlock tree, being the last character unlocked.
  • Have Toon Link join the player's party in World of Light.

With the exception of the third method, Toon Link must then be defeated on Pirate Ship.

Differences from Young Link[edit]

Because both Toon Link and Young Link are lighter and faster clones of the original Link, Toon Link is considered a counterpart to Young Link. However, Toon Link has a fair share of unique attacks and animations that set him apart from both Links.


  • Change While Young Link is based on Link's appearance in The Legend of Zelda: Ocarina of Time, Toon Link is based on Link's appearance in The Legend of Zelda: Wind Waker. As such, Toon Link's entire skeleton is a different shape.
  • Change Toon Link wields the Master Sword and Hero's Shield, whereas Young Link wields the Kokiri Sword and Deku Shield.
  • Change Toon Link's on-screen appearance, taunts, idle animation and victory poses are all different from Young Link's.
  • Change Toon Link has many different animations such as his jumping and spot dodge animations.


  • Change Toon Link is slightly shorter than Young Link, which makes him harder to hit, but also gives him less reach while attacking.
  • Buff Toon Link walks slightly faster than Young Link (1.26 → 1.288).
  • Buff Toon Link dashes faster than Young Link (1.749 → 1.906).
  • Buff Both of Toon Link jumps are higher than Young Link's (33.66 → 33.8)
  • Buff Toon Link is heavier than Young Link (88 → 91);This gives him superior survivability.
  • Change Toon Link falls much more slowly than Young Link (1.8 → 1.38), being tied for 55th fastest fall speed compared to Young Link being tied for 10th fastest fall speed. While this hinders his vertical endurance, it also makes him less vulnerable to combos.
  • Change Toon Link's gravity is lower (0.096 → 0.081).
  • Buff Toon Link's air speed is faster (0.966 → 1.05).
  • Buff Toon Link's air acceleration is faster (0.06 → 0.09).
  • Nerf Toon Link's traction is lower than Young Link's (0.105 → 0.086).
  • Buff Toon Link's Hero's Shield covers more of his body than Young Link's Deku Shield, increasing its overall reliability.
  • Buff Except for the downward throw, Toon Link releases items 1 frame earlier than Young Link does then throwing them (8/10/12/5/6 (forward/backward/up/dash/drop) → 7/9/11/4/5).
  • Nerf Toon Link releases heavy items 1 frame later than Young Link when throwing them either forward or backwards (19 → 20).

Ground attacks[edit]

  • Neutral attack:
    • Nerf Toon Link does not a have multi-hit neutral attack like Young Link.
    • Buff The first hit of Toon Link's neutral attack is faster (frames 6-7 → 5-6).
    • Buff Toon Link's jab does more damage than Young Link's basic jab (2.0%, 1.5%, 3.5% → 2.0%, 2.0%, 4.0%).
  • Forward tilt:
    • Buff Toon Link's forward tilt reaches farther behind him, allowing him to hit opponents behind him.
    • Buff Toon Link's forward tilt has less startup lag and a longer duration (frames 10-12 → 9-13).
    • Nerf Toon Link's forward tilt deals less damage (12%/11% → 9%).
  • Up tilt:
    • Buff Toon Link's up tilt has less start-up lag (frame 9 → 8) and ending lag (frame 32 → 26).
    • Nerf Toon Link's up tilt has fewer active frames (frames 9-14 → 8-12) and deals less damage (8% → 5%).
  • Down tilt:
    • Change Toon Link's down tilt knocks opponents horizontally, as opposed to the vertical knockback from Young Link's down tilt. This reduces the amount of followups from the move, but opens the ability to tech chase and edgeguard with the move.
    • Nerf Toon Link's down tilt deals less damage (7%/9%/10% → 7%).
    • Buff Toon Link's down tilt has less end lag (frame 26 → 23), can trip and lock opponents, and has a bonus chance of tripping opponents (50%).
  • Dash attack:
    • Buff Toon Link's dash attack has less start-up lag (frame 8 → 7) and end lag (frame 35 → 29). It also travels much further forward, making it a better burst option.
    • Nerf Toon Link's dash attack deals less knockback and damage (11%/10% → 8%), hindering its KO potential.
  • Forward smash:
    • Change Toon Link's forward smash is a single upward slash as opposed to Young Link's two-part slash.
    • Nerf Toon Link's forward smash deals less damage than the two hits of Young Link's forward smash (6% + 12%/10% → 14%) and is slightly slower (frames 15-16 → 16-17). The lack of a second inputted swing also removes its mixup potential, severely hindering the moves utility.
    • Buff Toon Link's Forward smash has less end lag, increasing its ability to combo into some aerials at mid to high percents.
    • Buff Toon Link's forward smash deals more knockback, increasing its ability to KO.
  • Up smash:
    • Change Toon Link's up smash is a single upward slash rather than three slashes.
    • Buff Toon Link's up smash has much less endlag (frame 70 → 43) and is capable of KO'ing opponents earlier than Young Link's.
    • Nerf Toon Link's up smash is slightly slower than Young Link's up smash (frame 10 → 11) and deals less damage than the three hits combined (14% total → 13%/10%).
  • Down smash:
    • Change Toon Link's down smash is essentially the inverse of Young Link's down smash; while Young Link's down smash has a stronger first hit, Toon Link's down smash has a stronger second hit.
    • Buff The second hit of Toon Link's down smash has less startup lag (frame 21 → 17), and the move has less ending lag overall (frame 50 → 47). Toon Link's down smash also lacks the sourspots that Young Link's possesses, making the move more consistent.
    • Buff Toon Link's down smash deals more damage (6% (clean)/7% (late) → 12%/13%).

Aerial attacks[edit]

  • Neutral aerial:
    • Change Toon Link has a different neutral aerial, which consists of two quick sword swipes on either side of him.
    • Buff Toon Link's neutral aerial has disjointed hitboxes, making it safer to use. It is also capable of dealing more damage if both hits connect (10% → 8.5% + 7%).
    • Nerf Toon Link's neutral aerial has more startup lag and a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)), along with a greater amount of ending lag (frame 36 → 42). It also has less KO potential than Young Link's neutral aerial.
  • Forward aerial:
    • Change Toon Link's forward aerial consists of only one hit instead of two.
    • Buff Toon Link's forward aerial has more KO power than Young Link's. The damage is also more consistent due to it only hitting once.
    • Buff Toon Link's forward aerial has the ability to autocancel out of a short hop, unlike Young Link. It also has less ending lag (47 → 39), allowing Toon Link to double jump or input another attack before landing.
    • Nerf Forward aerial has more landing lag (frame 6 → 11) and deals less damage overall (6% + 8% → 13%). It also lacks the ability to drag down opponents into a follow-up like Young Link, giving it less versatility.
  • Back aerial:
    • Change Toon Link has a different back aerial where he swings his sword behind him in an upward arc. It only hits once, and has a more vertical knockback angle.
    • Buff Toon Link's back aerial has a disjointed hitbox, making it safer to use. It also deals more consistent damage due to its single-hit nature.
    • Nerf Back aerial has more landing lag (6 → 8) and ending lag (30 → 36), and its maximum damage output is lower (12% → 8%).
    • Nerf Toon Link's back aerial lacks much of the combo potential that the first hit of Young Link's back aerial possesses due to it not having set knockback. The lack of a second hitbox also makes the move easier to punish.
  • Up aerial:
    • Buff Toon Link's up aerial is a much stronger KO move than Young Link's. It also has a much bigger hitbox.
    • Buff Due to the way Toon Link positions his body, he has a much easier time hitting grounded opponents with an up aerial than Young Link.
    • Nerf Toon Link's up aerial has more startup lag and a shorter duration (frames 5-49 → 11-40). The clean hit also deals less damage (15% → 14%) as well as the late hit (12% → 11%).
  • Down aerial:
    • Nerf Due to the stall-then-fall nature of the attack, Toon Link's down aerial is significantly more risky off stage, but allows him to reach the ground or his opponents much faster. Additionally, it lacks the ability to bounce off of opponents and shields like the other two Links.
    • Nerf Toon Link's down aerial has more start-up lag (frame 13 → 17) and landing lag (frame 17 → 23), making it a riskier move to use.
    • Buff Unlike Young Link's down aerial, Toon Link's down aerial has the ability to meteor smash opponents. This allows him to net early kills and follow up on grounded opponents hit by a down aerial. Toon Link can also situationally lock opponents with this ability.
    • Change Toon Link's down aerial possesses windboxes, which can push away opponents on landing.
  • Grab aerial:
    • Change Toon Link's grab aerial produces a different sound when successfully hitting an opponent.

Throws/other attacks[edit]

  • Nerf Due to the hook of Toon Link's hookshot being smaller, Toon Link's grab has slightly less range than Young Link's.
  • Buff All of Toon Link's throws deal more damage.
  • Change Toon Link's forward and back throws have different animations.
  • Buff The collateral hitbox on Toon Link's up throw is much stronger than Young Link's.
  • Buff Toon Link's back throw is a much more potent KO move than Young Link's back throw.
  • Nerf Toon Link's down throw lacks the combo potential that Young Link's down throw possesses.

Special moves[edit]

  • Hero's Bow:
    • Buff An arrow fired from the Hero's Bow lasts much longer than Young Link's Fire Arrow. When combined with the slow travel time of the arrows, this allows Toon Link to keep the projectile in play longer than Young Link can to limit an opponent's options.
    • Nerf Toon Link's Hero's Bow fires and charges more slowly, has more ending lag, takes longer to travel, and deals less damage and knockback than Young Link's Fire Arrows. It also lacks the combo potential that the Fire Arrows possess.
    • Buff The lower knockback on Toon Link's arrows allow them to lock opponents, increasing their setup potential.
    • Buff The lack of negative shield damage on Toon Link's arrows allows them to deal slightly more damage to shields.
    • Change The arrows fired from Hero's Bow send at a different angle than Fire Arrows.
    • Change They also lack a flame effect.
  • Boomerang:
    • Buff The strong hit of Toon Link's Boomerang lasts much longer than Young Link's Boomerang.
    • Buff The returning hit of Toon Link's Boomerang has set knockback, granting it more combo potential than Young Link's version. The returning hit also has more knockback compared to Young Link's nominal knockback, and also deals more damage (2% → 3%).
    • Nerf Toon Link's Boomerang does much less damage at close range (13.2%/11% → 9.6%/8%) and at a distance (8.4%/7% → 6%/5%) than Young Link's Boomerang. The knockback angle of Toon Link's close-range Boomerang also makes it slightly worse for combos.
    • Change Toon Link's Boomerang travels slightly farther and returns more slowly than Young Link's Boomerang.
  • Spin Attack:
    • Buff Grounded Spin Attack has significantly more KO potential. It also has a faster start-up (frame 9 → 6).
    • Nerf Toon Link's grounded Spin Attack has more ending lag (frame 71 → 78) than Young Link's version, making it a more risky move. Additionally, it lacks the combo potential and KO setups that Young Link's Spin Attack possesses.
    • Change Toon Link's grounded Spin Attack sends at a more horizontal angle.
    • Buff Toon Link's grounded Spin Attack has slightly more horizontal range.
    • Buff When all frontal hits connect, Toon Link's aerial Spin Attack deals more damage (12% → 14%) than Young Link's.
    • Nerf Toon Link's aerial Spin Attack has less aerial drift and recovery height than Young Link's Spin Attack, making it a worse recovery option overall.
    • Change The sword trails of Young Link and Toon Link's Spin Attacks have different visuals.
  • Bomb:
    • Buff Toon Link's Bomb pull animation has less endlag than Young Link (frame 40 → 37).
    • Buff Toon Link's Bombs have a much bigger blast radius than Bombs from Young Link, making them easier to hit. Their damage is also more consistent due to being a single hit.
    • Nerf Toon Link's Bombs deal much less damage (minimum damage: 9.8 → 4.2) than Young Link's. They are also much harder to lay on the ground without having them explode, limiting their ability to trap opponents.
    • Nerf Toon Link's Bombs hits only once compared to Young Link's which limit their ability to combo.
    • Change Toon Link's Bombs have a much longer fuse time than Young Link's Bombs (219 frames → 299 frames.)
    • Change The explosion from Toon Link's Bombs produce cartoon-like smoke and explosion graphics, as opposed to the more realistic look of Young Link's Bomb explosions. Toon Link's Bombs are also based on their appearance in The Wind Waker, as opposed to Ocarina of Time.
  • Triforce Slash:
    • Nerf Triforce Slash deals less damage.
    • Change Triforce Slash is much brighter and opaque compared to Young Link’s.

Changes from Super Smash Bros. 4[edit]

Toon Link has received a notable mix of buffs and nerfs in the transition from SSB4 to Ultimate. Many of his standard attacks have been improved, but the general pace of Ultimate, combined with the worsening of his camping tools, seem to counterbalance this. As a result, it's difficult to determine whether Toon Link has been buffed or nerfed overall.

Several of Toon Link's attacks where he uses the Master Sword have been notably improved, alleviating one of his weaker points from SSB4. Particularly, Toon Link now boasts a vastly buffed grounded game compared to SSB4: neutral attack's first two hits can now lock, and the third hit now has the tech-chasing ability his adult counterpart has. Forward tilt has less ending lag and one hitbox is more consistent; the changes to the Sakurai angle allow down tilt to launch aerial opponents lower, improving its tech chasing potential; dash attack is much faster, has more range and the sweetspots outprioritize the sourspot; up smash is more consistent on landing the sweetspot; and down smash now has consistent KO potential on both sides of the move instead of pulling opponents into a second hit. Toon Link's aerial game, while seeing less buffs, has also become more useful; additionally, his neutral aerial has more range, forward aerial can once again autocancel if performed in a short hop, back aerial is faster and has regained some of its old combo potential, and up aerial is notably much safer to use due to its altered animation. Finally, Toon Link's Spin Attack has received the most improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining KO potential, while the aerial version's power and safety has improved.

However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his forward smash; the move no longer has a second hit, while its single hit instead is slightly slower, has a much lower damage potential, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major nerf was to his Bombs, which no longer beat weak projectiles and keeping on, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. Other nerfs to his camping ability include his item throws having more ending lag, which worsens his combo game via his Bombs; and his grab aerial now bouncing off of any hitbox or hurtbox it makes contact with, instead of keeping on. Aside from forward smash, a few of his sword-based moves also received some nerfs, since his up tilt has slightly inferior combo potential at high percentages due to the changes to knockback, his up smash has fewer active frames, and his back aerial dealing lower damage, which removes its KO potential in favor of more combo potential.

The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to use any attack out of a run also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to shieldstun make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster walking and dashing speeds) and improves his camping ability if he has the advantage (despite his worsened grab aerial and Bombs), but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.

Overall, both Toon Link's buffs and nerfs are equally notable, as while he has much more utility in his sword-based attacks, his worsened camping tools and the faster pace of Ultimate makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Initially, Toon Link was initially thought to fare worse in competitive play than in Brawl and SSB4 due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than the two other Links. However, as the metagame has progressed, many dedicated Toon Link professionals such as Hyuga, Ri-ma, Sigma, Tsuna and Xcal have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high-tier character once more.


  • Change As with all veterans returning from Smash 4, Toon Link's model features a more subdued color scheme. His clothing now features simple woven and stitched detailing, similar to his design in Brawl, though his hair remains clay-like.
  • Change Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.
  • Change Toon Link's hair is now affected by gravity and wind. His hat also now has more physics-based movement than before.
  • Change Like many other returning characters, Toon Link is more expressive. He is now more consistently angry and serious to match the other Links. In general, he now has wide variety of expressions in his animations.
  • Change Several of Toon Link's animations have been altered to further distinguish him from the other Links.
    • Change While jumping, he raises his shield more.
    • Change During his falling animation, he spreads his legs apart. His helpless animation is also different, now leaning more forward as he falls. However, he reuses his falling animations from Smash 4 when moving forward or backwards while falling.
    • Change His double jump animation is now an upward flip similar to Roy and Ganondorf.
  • Change Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.
  • Change Toon Link's taunts have all been modified:
    • Change His up taunt now faces the screen regardless of the direction he is facing.
    • Change His side taunt has a more surprised expression and pose. The fairy also now disappears in a Wind Waker style puff of smoke.
    • Change His down taunt now has him visibly sweating. Like his up taunt, it now faces the screen regardless of the direction he's facing.
  • Change Toon Link's victory pose where he conducts with the Wind Waker has been modified to be more in line with his official art from The Legend of Zelda: The Wind Waker and its HD version.


  • Buff Like all characters, Toon Link's jumpsquat animation takes three frames to complete (down from 5).
  • Nerf Toon Link is slightly lighter (93 → 91), this slightly hinders his endurance.
  • Buff Toon Link walks slightly faster (1.2265 → 1.288).
  • Buff Toon Link dashes faster (1.7325 → 1.906).
  • Buff Toon Link's air speed has been increased (0.94 → 1.05).
  • Change Toon Link's falling speed has been increased (1.28 → 1.38).
    • Buff His fast fall speed has also been increased (2.048 → 2.208), making him harder to juggle.
  • Change Due to his higher falling speed, Toon Link's air time is shorter (SH timing: 41 → 40), (FH timing: 63 → 56).
  • Change Toon Link's sidestep has increased startup on his invincibility (2-15 → 3-16), but less ending lag (25 → 20), now being tied for the third fastest.
  • Change Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more ending lag (27 frames → 34).
  • Nerf Toon Link's forward roll has slightly longer duration (FAF 27 → 29).
  • Buff Toon Link can now Z-drop items such as his Bombs without releasing the Hookshot. This vastly improves its versatility and utility as a tactic, mixup, combo and disadvantage tool. This also sees the return of the Invincibomb technique.
    • Change This change no longer allows Toon Link to Z-drop and use hookshot at the same time.
  • Nerf The mechanical change to Tethers removes Toon Link's ability to cancel his airdodge into his hookshot, removing an option from his kit and vastly nerfing his recovery mixup potential.
    • Change Toon Link is still able to Tether to ledge while holding a bomb, by simply pressing Grab without holding a direction.

Ground attacks

  • Neutral attack:
    • Buff Neutral attack's first hit has faster startup (frame 6 → 5) and slightly lower duration (FAF 20 → 18).
      • Nerf Neutral attack's first hit does slightly less damage (3% → 2%).
    • Nerf Neutral attack's third hit has fewer active frames (frame 6-10 → 6-7), reducing consistency and utility.
    • Buff Neutral attack's third hit deals more base knockback but less knockback scaling (55 base/100 scaling → 70/75) and sends opponents at a lower angle (48° → 30°), granting it tech chase setups.
      • Change Toon Link strikes a pose at the end of his third neutral attack.
    • Buff As with nearly every other character, Toon Link's first and second neutral attack can now lock opponents.
    • Nerf Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).
  • Forward tilt:
    • Buff Forward tilt has less ending lag (FAF 33 → 29), improving its safety and utility.
    • Buff Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.
    • Change Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.
    • Nerf Forward tilt's arm hitbox is deleted on frame 10, slightly weakening the move's consistency.
  • Down tilt:
    • Buff Down tilt has a lower knockback angle, increasing its tech chase and setup potential.
    • Nerf Down tilt has an altered animation where Toon Link's sword doesn't stay pointed outwards for both frames of the active hitbox, reducing its effective duration.
  • Dash attack:
    • Buff Dash attack has less startup (frame 9 → 7) and ending lag (FAF 40 → 29), making it much more useful and safer in landing trap situations.
    • Buff Both sweetspot hitboxes now have priority over the sourspot.
    • Buff Dash attack's hitboxes are larger (3.5u/4u/3u → 4.2u/4u/3.5u).
  • Forward smash:
    • Change Toon Link has a new forward smash: a single upward swing.
    • Change Toon Link is now silent when performing the move.
    • Nerf Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit (21% → 14%).
      • Nerf Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.
    • Buff Forward smash's new animation has Toon Link swipe upwards and lunge farther, improving its vertical range.
      • Nerf The new animation also makes hitting grounded opponents more inconsistent, and no longer able to hit opponents hanging at the ledge.
    • Change The first hit has reduced knockback values compared to his old forward smash's second hit (25/32 base / 130 scaling → 25/20 / 110) to compensate for its increased damage (12% → 14%).
  • Up smash:
    • Change Up smash has a slightly altered animation. Toon Link slightly turns after leaping.
    • Buff Due to the altered animation, the sourspot hitbox is harder to land, improving its consistency and KO potential.
    • Nerf Up Smash has fewer active frames (frame 11-17 → 11-15).
  • Down smash:
    • Change Down smash has a tweaked animation.
    • Change Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.
      • Nerf This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).
    • Buff Down smash has less ending lag (50 frames → 46). Also, each hit of down smash does more damage (6%/7% → 12% (front)/13% (back)) and can KO on either side of Toon Link.
    • Buff This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.

Aerial attacks

  • Buff All aerials have less landing lag (12 frames → 7 (neutral), 18 → 11 (forward), 17 → 8 (back), 21 → 13 (up), 40 → 23 (down)).
  • Neutral aerial:
    • Buff Both of neutral aerial's hits have larger hitboxes (3u/3.6u/4u/2.5u → 4u/4.5u/4.5u/2.5u)
  • Forward aerial:
    • Buff Forward aerial auto-cancels significantly earlier (frame 51 → 39), matching its interruptibility. This also allows it to auto-cancel out of a short hop like in Brawl.
    • Change Forward aerial's large hitbox has been replaced with three smaller ones (7.5u → 5u/5u/4u).
  • Back aerial:
    • Buff Back aerial has less startup (frame 7 → 6).
    • Buff Back aerial has far less ending lag (FAF 46 → 36), allowing Toon Link to double jump out of a short hop with it once again.
    • Buff Back aerial auto-cancels earlier (frame 38 → 34).
    • Nerf Back aerial deals less damage (11% → 8%) without full compensation for its base knockback (18 → 24), losing its already poor KO potential.
      • Buff Back aerial's lowered knockback and less ending lag has vastly improved its combo and setup potential.
  • Up aerial:
    • Buff Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to Link's up aerial.
  • Down aerial:
    • Nerf Down aerial's hitboxes are slightly smaller (5.6u (clean)/5.3u (late) → 5.5u/5u) and higher up (Y offset: -3 → -1.1), reducing its range.
    • Buff When landing, it has received a hitbox that deals 5% and appears when Toon Link raises the Master Sword from the ground.
  • Grab aerial:
    • Buff Grab aerial has less ending lag (frame 75 → 74).
    • Nerf Grab aerial has fewer active frames (frame 11-20 → 11-18).
    • Nerf Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.

Throws and other attacks

  • Buff All grabs have less ending lag (FAF 62 → 51 (standing), 72 → 60 (dash), 72 → 55 (pivot)).
  • Change Toon Link has an altered down throw animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.
  • Nerf Up throw's collateral has a much shorter duration (26-30 → 27), hindering its range.
  • Nerf Back throw has less knockback growth (120 → 110), reducing its KO potential.
  • Change Toon Link now faces the opposite direction when using down throw.
  • Nerf All of Toon Link's item tosses have more ending lag, reducing the potency of his item throws and followups (20 → 24 (forward/back), 20 → 23 (up), 19 → 20 (down)).)

Special moves

  • Hero's Bow:
    • Nerf Arrows can no longer be held indefinitely upon reaching full charge, now automatically firing if held for more than three seconds.
  • Boomerang:
    • Change Boomerang appears to have a new model, featuring a more simplistic design.
    • Buff A Boomerang performed with a smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).
    • Change Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.
      • Nerf Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.
    • Change Boomerang has less duration on the returning hitbox. This reduces the potential of the returning boomerang, but the Boomerang now reappears in Toon Link's hands more quickly.
    • Change Boomerang has different physics when bouncing against surfaces in certain situations, most notably on return, altering the utility of returning boomerang.
  • Spin Attack:
    • Change Spin Attack's sword trails are blue, now matching how they were in The Legend of Zelda: The Wind Waker. In addition, the grounded version's animation was altered a bit. Toon Link no longer holds the sword perfectly parallel to the ground while he spins.
    • Buff Grounded Spin Attack has less startup lag (frame 9 → 6) and its duration was compensated (FAF 80 → 77), increasing its utility and safety.
    • Buff Grounded Spin Attack's final hit has significantly increased knockback scaling (141 → 180) and launches at a lower angle (55° → 48°), granting it KO potential.
    • Buff Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.
    • Buff Aerial Spin Attack has a lower angle (75 → 45°) and much more knockback growth (120 → 170), giving it much better edgeguarding and kill power.
    • Buff Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.
    • Buff Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.
    • Bug fix Aerial Spin Attack no longer takes away Toon Link's midair jump if he is interrupted before recovering, granting him more recovery mixups.
    • Change Toon Link strikes a slightly different pose during the final hit of Aerial Spin Attack, closely matching Link's new pose during his Aerial Spin Attack as well.
  • Bomb:
    • Buff Toon Link now pulls out the Bomb slightly quicker (39 frames → 36).
    • Change Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.
      • Change Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.
    • Nerf Bombs no longer beat weak projectiles, instead bouncing at the point of contact and falling to the ground. This massively reduces the potency of bombs in trade situations.
    • Change Bombs now always explode against fire-based attacks, regardless of how much damage the move does. While this removes their potential to absorb fire-based projectiles, it also allows Toon Link to force an opponent to blow up a bomb in his favor.
  • Triforce Slash:
    • Buff Triforce Slash has had its activation range massively increased, allowing Toon Link to chase down targets across Final Destination, like Link's iteration from Brawl and Smash 4.

Update history[edit]

Toon Link has been buffed overall from game updates.

Super Smash Bros. Ultimate 1.2.0

  • Bug fix Fixed the Invisible Bomb glitch.

Super Smash Bros. Ultimate 2.0.0

  • Buff Forward aerial auto-cancels earlier (frame 51 → 39), matching the move's interruptibility and allowing it to auto-cancel out of a short hop.
  • Buff Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).

Super Smash Bros. Ultimate 3.0.0

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Bug fix Boomerang teleportation glitch fixed.

Super Smash Bros. Ultimate 4.0.0

  • Buff Toon Link can now shield SDI if a projectile hits his Hero's Shield.
  • Change Down aerial no longer has its downward movement disabled when used out from of hitstun.

Super Smash Bros. Ultimate 7.0.0

  • Buff Dash attack has less ending lag (FAF 31 → 29), improving its combo potential.
  • Buff Down smash has more knockback scaling (83 → 90 (hit 1), 79 → 85 (hit 2)).
  • Buff Back aerial has less startup lag with a longer hitbox duration (frames 7-9 → 6-9).
  • Buff Down aerial's late hit deals more damage (12% → 14%) with knockback scaling not fully compensated (100 → 98), drastically improving its KO potential.
  • Buff Grab aerial has a longer hitbox duration (frames 11-18 → 11-20).


  • While standing still, walking, or crouching, incoming projectiles that hit Toon Link's Hero's Shield will deal no damage and simply push him back. It can block any amount of projectiles regardless of power.
  • Toon Link can wall jump.
  • Toon Link possesses a tether attack and grab.

For a gallery of Toon Link's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% An outward slash, followed by an inward slash, and concluded with a forward thrust. The first 2 hits can lock. Thanks to its semispike angle, the third hit is useful to set-up tech-chases.
Forward tilt   9% A quick downward slash with the Master Sword. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. It's hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him.
Up tilt Half-Moon Slash 5% A slash in an upward arc with the Master Sword. Thanks to its frame 8 startup and very low ending lag, it's one of Toon Link's best combo starters. Can combo into itself at low percentages, and at later percents, it can combo in his neutral, forward, backward and up aerials.
Down tilt   7% A crouching inward slash. Can cause opponents to trip at low percents with a 50% trip chance and comes out on frame 9 with very minimal ending lag, making it very good for set-ups and tech-chases as well as being able to lock. At higher percents, it launches opponents away at a horizontal angle.
Dash attack   8% (sweetspot), 6% (sourspot) A quick, lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun. It's a good combo starter thanks to its mostly vertical angle, but has a sourspot on Toon Link's arm that deals less damage
Forward smash   14% Winds up and swings the Master Sword in an upward arc. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10.
Up smash   13% An upward arcing slash. Can hit behind Toon Link.
Down smash   12% (front), 13% (back) A sweeping slash in front, and then behind himself.
Neutral aerial Two Part Slash 8.5% (front), 7% (back) A quick, spinning slash that hits in front, and then in back. Has a chance to trip (30% trip chance) grounded opponents at low percents. Can also be used to lock, or as a combo starter. It can autocancel at the peak of a short hop.
Forward aerial   13% A spinning outward slash in front of himself. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage great knockback, being able to KO at higher percents.
Back aerial   8% Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for a faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. It has rather low knockback, making it unable to KO reliably, unlike in SSB4, but it's a good option for comboing. It can autocancel in a short hop.
Up aerial   14% (clean), 11% (late) The Up Thrust. Possesses sex kick properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents.
Down aerial Sword Plant 16% (clean), 14% (late) , 5%(landing) A stall-then-fall version of the Down Thrust. Has a powerful meteor smash at the start of the descent, and weak windboxes on landing, while also having a small hitbox that deals 5% when Toon Link takes out his sword. Extremely risky to use offstage, as it has a long duration and Toon Link will not bounce off of any opponents he hits.
Grab aerial Midair Hookshot 4% Shoots his Hookshot forward. Can be used to grab stage ledges.
Grab Hookshot Fires his Hookshot straight forward. It functions as a Tether Grab, and and be used for tether recovery.
Pummel   1% Quickly hits the opponent with the pommel of the Master Sword.
Forward throw   3% (hit), 4% (throw) A shoulder tackle. Nearby opponents will take damage. Decent knockback, but it's not the best KO throw, KOing middleweights at around 173% at the ledge of Final Destination.
Back throw 7% Performs the tomoe nage[1], a judo throw. This is Toon Link's main KO throw. A strong KO throw, as it can KO middleweights at around 138% at the ledge of Final Destination with good DI.
Up throw   5% (hit), 2% (throw) Tosses the opponent up into the air and performs a spinning upwards slash. KOing middleweights at around 185% on Final Destination.
Down throw   3% (hit), 4% (throw) Pins the opponent to the ground and performs an elbow drop. KOing middleweights at around 234% on Battlefield with Toon Link facing away the edge.
Floor attack (front)   7% Slashes in front and behind himself while getting up.
Floor attack (back)   7% Slashes in front and behind himself while getting up.
Floor attack (trip)   5% Slashes in front and behind himself while getting up.
Edge attack   9% Performs an outwards slash while climbing up.
Neutral special Hero's Bow 4% (uncharged), 12% (fully charged) Equips his Hero's Bow to fire an arrow. It can be charged up for more power and range. The arrows move much slower than the arrows that Link or Young Link fire, making them easier to avoid. However, this also means that the arrows remain active for longer.
Side special Boomerang 8% (near), 9.6 (smash attack), 5% (far), 3% (return), Throws his Boomerang forward. Spins vertically when thrown, then spins horizontally when returning. Can be aimed via directional input. Does more damage at the start and has additional range when inputted as a smash attack.
Up special Spin Attack 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5) Spins with his sword outwards, slashing opponents nearby. The last hit launches opponents horizontally. The aerial version can carry opponents to the upper blast line, and KO them there if they're at a high enough percent.

A very good out of shield option.

Down special Bomb 5.4%-7% Pulls out a Bomb.
Final Smash Triforce Slash 56.2% Uses the Triforce of Courage to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders.

On-screen appearance[edit]

  • A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.


  • Up taunt: Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker.
  • Side taunt: Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around.
  • Down taunt: Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath.

Idle poses[edit]

  • Looks around cautiously
  • Taps his foot on the ground

Victory poses[edit]

  • Left: Waves the Wind Waker, ending in a pose similar to his official artwork from The Legend of Zelda: The Wind Waker.
  • Up: Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again.
  • Right: Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling.
A flourished and abridged remix of the theme that plays when Link obtains a Triforce Piece in The Legend of Zelda and has since become the main theme of The Legend of Zelda series.

In competitive play[edit]

Toon Link was seen as one of the most underrated characters in the game because he has been overshadowed by the return of Young Link and Link's new Breath of the Wild design. In the early months of Ultimate's release, he was seen as a mid tier and the worst of the three Links. But over time, Toon Link's representation was huge in Japan through players, such as Ri-ma, Sigma, and Lv.1. These players have been consistently getting top 8s and top 16s at some of the biggest tournaments there, including the 2nd largest Japanese tournament, Umebura Japan Major 2019 and several Sumabatos and Umeburas.

Because of this, Toon Link is notably viewed as a high tier, with some, such as ESAM, Goblin, and Nairo, with the former placing him as the best of the three Links through his consistent damage output, KO confirms through his projectiles, and his results in Japan. Later Patch 7.0.0 gave him new combo opportunities with less endlag on dash attack and stronger knockback with down smash and down aerial. This allowed him more viability in the current meta of Ultimate with more players seeing his strengths over the other two Links.

Notable players[edit]



Classic Mode: The Teamwork of Courage[edit]

Toon Link's congratulations screen.

Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing The Legend of Zelda: Tri Force Heroes. Toon Link fights characters from different universes in each stage.

Round Opponent Stage Music Notes
1 Mario MarioHeadSSBU.png, Luigi LuigiHeadSSBU.png, Peach PeachHeadSSBU.png, and Yoshi YoshiHeadSSBU.png 3D Land Ground Theme / Underwater Theme - Super Mario 3D Land Toon Link (x2) ToonLinkHeadRedSSBU.pngToonLinkHeadBlueSSBU.png are CPU allies. If either of these costumes are being used by the player, default Toon Link ToonLinkHeadSSBU.png takes their place.
2 Villager VillagerHeadSSBU.png and Isabelle IsabelleHeadSSBU.png Tortimer Island Kapp'n's Song
3 R.O.B. (x3) ROBHeadGreySSBU.pngROBHeadSSBU.pngROBHeadYellowSSBU.png 75m (Battlefield form) Stack-Up/Gyromite
4 Squirtle SquirtleHeadSSBU.png, Ivysaur IvysaurHeadSSBU.png, and Charizard CharizardHeadSSBU.png Pokémon Stadium Battle! (Trainer) - Pokémon Sun / Pokémon Moon
5 Inkling (x4) InklingHeadSSBU.pngInklingHeadBlueSSBU.pngInklingHeadYellowSSBU.pngInklingHeadGreenSSBU.png Moray Towers Now or Never!
6 Giant Ganondorf GanondorfHeadSSBU.png Great Plateau Tower (Battlefield form) Main Theme - The Legend of Zelda: Tri Force Heroes
Bonus Stage
Final Ganon Sacred Realm Calamity Ganon Battle - Second Form Toon Link (x2) ToonLinkHeadRedSSBU.pngToonLinkHeadBlueSSBU.png are CPU allies. If either of these costumes are being used by the player, default Toon Link ToonLinkHeadSSBU.png takes their place.

Note: When fighting Squirtle, Ivysaur, and Charizard, their respective Pokémon Trainers are absent.

Credits roll after completing Classic Mode. Completing it as Toon Link has Hyrule Main Theme accompany the credits.

Role in World of Light[edit]

Finding Toon Link in World of Light

Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Toon Link is unlocked in the Forest Hill sub-area of the Light Realm. To awaken him, the player must activate a nearby switch which extends the bridge and defeat the spirit of Zelda (Breath of the Wild) that's in front of him.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
Toon Link SSBU.png
Toon Link
7,500 Wuhu Island (volcano) Main Theme - The Legend of Zelda: Tri Force Heroes


Toon Link's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, this incarnation of Link and others under the same artstyle appear in a few Primary and Support Spirits.

In Spirit battles[edit]

As the main opponent[edit]

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
Tetra The Legend of Zelda series Toon Link ToonLinkHeadBlueSSBU.png
9,800 Pirate Ship •Item: Bullet Bill
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•The enemy is easily distracted by items
The Great Sea / Menu Select
Ezlo Spirit.png
Ezlo The Legend of Zelda series Toon Link ToonLinkHeadTealSSBU.png
3,700 Distant Planet •Hazard: Left Is Right, Right Is Left
•The enemy is giant
•Left and right controls will suddenly reverse after a little while
Village of the Blue Maiden
Alfonzo Spirit.png
Alfonzo & Engineer Link The Legend of Zelda series Toon Link ToonLinkHeadBlueSSBU.png
Captain Falcon CaptainFalconHeadYellowSSBU.png
3,600 Spirit Train •Attack Power ↑ •The enemy's dash attacks have increased power
•The enemy has increased attack power after a little while
•The enemy can deal damage by dashing into you
Full Steam Ahead
Totem Link Spirit.png
Totem Link The Legend of Zelda series Toon Link (×3) (ToonLinkHeadBrownSSBU.pngToonLinkHeadRedSSBU.pngToonLinkHeadBlueSSBU.png)
3,500 Hyrule Castle Item: The Legend of Zelda •The enemy favors smash attacks Main Theme - The Legend of Zelda: Tri Force Heroes
Bomberman Spirit.png
Bomberman Bomberman series Toon Link ToonLinkHeadGreySSBU.png
9,700 Wrecking Crew (Battlefield form) Assist Trophy Enemies (Bomberman)
•Item: Exploding Types
•The enemy's explosion and fire attacks have increased power
•Hostile assist trophies will appear
Bomb Man Stage
Link's Awakening.png
Link (Link's Awakening) The Legend of Zelda series Toon Link ToonLinkHeadBrownSSBU.png
9,400 Tortimer Island
(Two palm trees, two regular trees)
Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear Tal Tal Heights

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
Aryll The Legend of Zelda series Villager VillagerHeadBlueSSBU.png
Toon Link ToonLinkHeadTealSSBU.png
9,000 Wuhu Island N/A •The enemy has increased attack power The Great Sea / Menu Select Link (Wind Waker)
Beedle Spirit.png
Beedle The Legend of Zelda series Shulk ShulkHeadTrunksSSBU.png
Toon Link ToonLinkHeadBrownSSBU.png
2,600 Gaur Plain (Battlefield form) •Item: Beetle •Items will be pulled toward the enemy Dragon Roost Island Link (Wind Waker)
Linebeck Spirit.png
Linebeck The Legend of Zelda series Luigi LuigiHeadCyanSSBU.png
Toon Link ToonLinkHeadBlueSSBU.png
9,000 Wuhu Island (The boat) •Buoyancy Reduced •No one knows how to swim The Great Sea / Menu Select Link (Phantom Hourglass)
Madame Couture Spirit.png
Madame Couture The Legend of Zelda series Rosalina & Luma RosalinaHeadRedSSBU.png
Toon Link (×3) (ToonLinkHeadTealSSBU.pngToonLinkHeadRedSSBU.pngToonLinkHeadBlueSSBU.png)
3,300 Skyloft N/A •Defeat the main fighter to win
•Reinforcements will appear during the battle
Main Theme - The Legend of Zelda: Tri Force Heroes Links (Tri Force Heroes)

Alternate costumes[edit]

Toon Link Palette (SSBU).png
ToonLinkHeadSSBU.png ToonLinkHeadRedSSBU.png ToonLinkHeadBlueSSBU.png ToonLinkHeadPurpleSSBU.png ToonLinkHeadBrownSSBU.png ToonLinkHeadBlackSSBU.png ToonLinkHeadGreySSBU.png ToonLinkHeadTealSSBU.png


Character Showcase Video[edit]


  • Toon Link is the only Zelda character playable in Ultimate who:
    • Shares his Final Smash with another character.
    • Did not receive a new or updated Final Smash.
    • Did not receive any kind of redesign in his appearance.
    • Did not have his Palutena's Guidance conversation changed.
    • Did not receive any new voice clips.
    • Did not receive any new or changed alternate costumes.
    • Is not the main opponent of a Legend-class spirit battle in his series and in general.
  • Toon Link is the only character who travels to 3D Land in Classic Mode.
  • Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are Peach, Daisy, King K. Rool, and Mii Gunner.
  • Toon Link is among the few voiced fighters in Ultimate whose voice clips are sourced from their own games rather than specifically recorded for a Smash game. He shares this trait with Bowser Jr. and the Koopalings, Daisy, Rosalina & Luma, Yoshi, Inkling, Sonic, Banjo & Kazooie, and Young Link.
  • While holding a small item, Toon Link reuses his facial expressions from Super Smash Bros. for Wii U in his idle animation.
  • Toon Link is the only variant of Link who does not fight a dark version of himself in his Classic Mode route.
  • Toon Link is the only variant of Link in Ultimate whose design does not potentially expose his knees, like either Link (when wearing his Wild set-based alternate costume) or Young Link (outside of his light blue costume, which gives him beige trousers).
  • In his Ultimate trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use slashing sounds.


1.^ translates to "Circle Throw"