Passive shield

From SmashWiki, the Super Smash Bros. wiki
This article is about the fighter ability for characters that carry shields. For the universal gameplay mechanic, see Shield.
Hylian Shield redirects here. For the stickers, see List of stickers (The Legend of Zelda series).
SSBM Icon.png SSBB Icon.png SSB4 Icon.png SSBU Icon.png

In addition to the bubble shield common to all characters, Link, Young Link, Toon Link, and the Hero carry their own personal passive shield while in battle. This shield defends them from projectile attacks while standing still, crouching, or walking.

Overview[edit]

Link blocking a Fireball with his shield in Super Smash Bros. for Wii U.

Incoming projectiles that hit the shield will deal no damage and simply push the wielder back, dependent on how much damage and knockback it would ordinarily do. Unlike other projectile-countering abilities (like reflectors or the default bubble shield), this shield cannot break and can block any amount of projectiles regardless of power. The only exceptions to this rule are Young Link's Deku Shield in Melee (as powerful projectiles will pierce through it), and Link's shield in the original Super Smash Bros., which is only aesthetic and has no effect on gameplay.

Link's shield effect was first implemented in Super Smash Bros. Melee and has been retained in all installments of the series since then, and the mechanic is also shared with his clones. Link's shield in Super Smash Bros. 4 was altered slightly—he now takes a defensive stance when hit, and his shield is also active while he is walking. The Hero, a DLC character for Super Smash Bros. Ultimate, uses similar mechanics to Link's shield despite being from the Dragon Quest series.

Since projectiles must hit the front of the shield to be blocked, the wielder may still be hit in the back, head, or feet; prior to Smash 4, some idle poses can cause Link to move the shield away from the front of his body. Crouching will cover the wielder's legs and disable the idle poses, but then any projectiles that would have hit the shield normally may instead hit his face. The shield is unusable when he is holding an item.

To be considered a projectile for the purposes of the shield, a hitbox must be reflectable and not unblockable. It does not actually matter whether the hitbox is attached to a projectile; Falco's Reflector in SSB4 is blocked by the shield, even though its hitbox is attached to Falco himself.

As of Ultimate's 4.0.0 patch, characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield.

Origin[edit]

Link[edit]

Young Link uses his Deku Shield to block an attack in Ocarina of Time.
Zelda Wiki has an article on Shield.

Link has always possessed a shield in every The Legend of Zelda game to defend himself against attacks. Depending on the game, it may be an always-active ability so long as Link is standing or walking, or it may have to be raised manually; in either case Link must be facing the attack in order to block it. In some cases, powerful attacks are too much for the shield and may cause Link to stagger or damage him anyway.

The design of each Link's shield is taken from their respective game. In all games, Link carries the Hylian Shield, which debuted in The Legend of Zelda: Ocarina of Time and retains a similar design across incarnations. Young Link uses the Deku Shield from Ocarina of Time (which does not burn against fire, unlike its original counterpart), while Toon Link holds the Hero's Shield from The Legend of Zelda: The Wind Waker.

Link being capable of shifting his shield's position by crouching is reminiscent of Zelda II: The Adventure of Link, where Link can either defend his upper body or lower body by crouching and standing. In addition, one-handed swords in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask would cause Link to crouch if he shielded without Z-targeting.

Hero[edit]

Erdrick's shield, a recurring item throughout the Dragon Quest series.
Dragon Quest Wiki has an article on Shield.

Shields have been a recurring piece of armor in the Dragon Quest series since the original game; when equipped, they increase the wielder's defense, reducing any damage taken and occasionally blocking certain attacks altogether. The most powerful shields, such as Erdrick's shield, are typically only available to the game's hero.

In Smash, both the Luminary and Erdrick wield the version of Erdrick's shield from their respective games. Solo uses the Zenithian Shield, and Eight uses the Dragovian shield. Other elements of the shield's functionality, such as being able to shift its position by crouching, are derived from Link's moveset, and by proxy, the Zelda series.

Trivia[edit]

  • Though Palutena carries a shield, it does not passively protect her in the same manner. However, she uses it during her Counter, and her shield also protects her during her dash attack and back aerial.
  • Hero is the only character who is not a variation of Link to have this ability.

Gallery[edit]