List of SSBU Music (The Legend of Zelda series)
This is a list of music tracks pertaining to the The Legend of Zelda universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on the nine Zelda stages in the game: Hyrule Castle, Great Bay, Temple, Bridge of Eldin, Pirate Ship, Gerudo Valley, Spirit Train, Skyloft, Great Plateau Tower, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination.
Title Theme - The Legend of Zelda[edit]
| Title Theme - The Legend of Zelda | |
|---|---|
| Track title | Title Theme - The Legend of Zelda |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
This is an orchestration of the "Title Theme" of the NES game The Legend of Zelda, taken directly from Brawl. Here, the track uses a heavy choir for the opening, and proceeds onwards with a combination of orchestra and choir, with electric guitar laid in. When the track reaches the segment that represents the "Underworld Theme" from the same game, the score switches over to viola, backed up by a powerful organ, before looping.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: ゼルダの伝説 : タイトル, The Legend of Zelda: Title
Other uses[edit]
This song plays as Link’s Classic Mode credits theme.
Overworld Theme - The Legend of Zelda[edit]
| Overworld Theme - The Legend of Zelda | |
|---|---|
| Track title | Overworld Theme - The Legend of Zelda |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Availability | Default |
Origin[edit]
This track is taken directly from the original The Legend of Zelda. It has become a recurring theme in the Zelda franchise, being the basis for music tracks such as "Tal Tal Heights" and "Termina Field". In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Composition and arrangement Copyright Nintendo
Japanese title: 地上BGM (ゼルダの伝説), Overworld BGM (The Legend of Zelda)
Overworld Theme - The Legend of Zelda (64)[edit]
| Overworld Theme - The Legend of Zelda (64) | |
|---|---|
| Track title | Overworld Theme - The Legend of Zelda (64) |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. |
| Availability | Default |
Origin[edit]
This track is a remix of The Legend of Zelda's overworld theme, most closely resembling the A Link to the Past "Light World" version with heavy brass and marching percussion. This arrangement was originally named "Hyrule Castle Stage", after the stage it played on in the original Super Smash Bros.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: 地上BGM (ゼルダの伝説) [64], Overworld BGM (The Legend of Zelda) [64]
Overworld Theme - The Legend of Zelda (Melee)[edit]
| Overworld Theme - The Legend of Zelda (Melee) | |
|---|---|
| Track title | Overworld Theme - The Legend of Zelda (Melee) |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. Melee |
| Availability | Default |
Origin[edit]
This track is an orchestrated remix of the overworld theme from The Legend of Zelda. This version also focuses on brass, but also prominently features strings and woodwinds. It was originally named "Great Bay", after the stage it played on in Super Smash Bros. Melee.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: 地上BGM (ゼルダの伝説) [DX], Overworld BGM (The Legend of Zelda) [DX]
Overworld Theme - The Legend of Zelda (Brawl)[edit]
| Overworld Theme - The Legend of Zelda (Brawl) | |
|---|---|
| Track title | Overworld Theme - The Legend of Zelda (Brawl) |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
This is another orchestrated remix of the overworld theme from The Legend of Zelda, which debuted in Super Smash Bros. Brawl. It includes a quieter section which focuses on woodwinds and strings, which then builds to an original climax.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Arrangement Supervisor: Yuzo Koshiro
Composition: Nintendo
Arrangement: Ancient-corp.
Composition and arrangement Copyright Nintendo
Japanese title: 地上BGM (ゼルダの伝説) [X], Overworld BGM (The Legend of Zelda) [X]
Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)[edit]
| Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U) | |
|---|---|
| Track title | Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U) |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. 4 |
| Availability | Default |
Origin[edit]
This track is a remix and combination of "Overworld Theme" and "Underworld Theme" from The Legend of Zelda. As before, the "Overworld Theme" section focuses on brass, while the "Underworld Theme" portion focuses on strings and woodwinds, eventually bringing the strings to the forefront for an original refrain.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Arrangement Supervisor: Hideki Sakamoto
Composition: Nintendo
Arrangement: noisycroak Co.,Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: 地上BGM / 地下BGM (ゼルダの伝説) [for], Overworld BGM / Underworld BGM (The Legend of Zelda) [for]
The Legend of Zelda Medley[edit]
| The Legend of Zelda Medley | |
|---|---|
| Track title | The Legend of Zelda Medley |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda The Legend of Zelda: Ocarina of Time |
| Arrangement debut | Super Smash Bros. 4 |
| Availability | Default |
Origin[edit]
This is a remixed medley of various tracks and jingles from The Legend of Zelda and The Legend of Zelda: Ocarina of Time. It begins with the "Overworld Theme", leading into the "Puzzle Solved" jingle, then into the original Zelda "Title Theme", followed by its "Underworld Theme", before transitioning into "Zelda's Lullaby" (a theme originating from The Legend of Zelda: A Link to the Past, where it was originally named "Princess Zelda, Rescued") and ending with the "Important Item Acquired" jingle. The overall style is Latin-inspired and heavily acoustic, with focus on guitars and percussion including castanets and shakers.
Composition & Arrangements[edit]
Source: The Legend of Zelda / The Legend of Zelda: Ocarina of Time
Arrangement Supervisor: Taku Inoue
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: ゼルダの伝説 メドレー, The Legend of Zelda Medley
Death Mountain[edit]
| Death Mountain | |
|---|---|
| Track title | Death Mountain |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. Ultimate |
| Availability | Default |
Origin[edit]
This track is a remix of "Death Mountain Theme", the music that plays in the final dungeon of the original The Legend of Zelda, done in a dramatic orchestral style with influence from drum-and-bass. The track also includes various other songs from the game, such as "Ganon Is Defeated", "Game Over" (which shares the same motif as "Ending Theme"), "Puzzle Solved", and a dark reprise of the "Overworld Theme".
Composition & Arrangements[edit]
Source: The Legend of Zelda
Arrangement Supervisor: Akihiro Honda
Composition: Nintendo
Arrangement: Cygames, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: デスマウンテンBGM, Death Mountain BGM
Other uses[edit]
This track is played when battling Ganon in Classic Mode while playing as Zelda. It is also used as Ganondorf’s Classic Mode credits theme.
Temple Theme[edit]
| Temple Theme | |
|---|---|
| Track title | Temple Theme |
| Universe | The Legend of Zelda |
| Debut game | Zelda II: The Adventure of Link |
| Arrangement debut | Super Smash Bros. Melee |
| Availability | Default |
Origin[edit]
This track, taken from Melee, is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link, with emphasis on strings, choir and drums. It was later given the English title of "Palace Theme" on Nintendo Music, which is based on the localization of Zelda II: The Adventure of Link.
Composition & Arrangements[edit]
Source: Zelda II - The Adventure of Link
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: 神殿, Temple
Great Temple / Temple[edit]
| Great Temple / Temple | |
|---|---|
| Track title | Great Temple / Temple |
| Universe | The Legend of Zelda |
| Debut game | Zelda II: The Adventure of Link |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
This track is a remixed medley of the music that plays in Palace and Great Palace areas in Zelda II: The Adventure of Link. It uses very similar instrumentation to the previous remix, but uses a higher quality acoustic guitar sample preset, amongst other minor differences. Similarly to the "Temple Theme", it was given the official title of "Great Palace Theme" on Nintendo Music based on Zelda II: The Adventure of Link localization.
Composition & Arrangements[edit]
Source: Zelda II - The Adventure of Link
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: 大神殿 / 神殿, Great Temple / Temple
Overworld Theme - The Legend of Zelda: A Link to the Past[edit]
| Overworld Theme - The Legend of Zelda: A Link to the Past | |
|---|---|
| Track title | Overworld Theme - The Legend of Zelda: A Link to the Past |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: A Link to the Past |
| Availability | Default |
Origin[edit]
This track is taken directly from Legend of Zelda: A Link to the Past, where it plays in the usual overworld. This track is based on The Legend of Zelda's main/overworld theme. It was later given the official English title of "Light World" on Nintendo Music.
Composition & Arrangements[edit]
Source: The Legend of Zelda: A Link to the Past
Composition and arrangement Copyright Nintendo
Japanese title: 表の地上, Main Overworld
Dark World (Brawl)[edit]
| Dark World (Brawl) | |
|---|---|
| Track title | Dark World (Brawl) |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: A Link to the Past |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
This track is a remix of the music that would play in most outside areas of the Dark World in The Legend of Zelda: A Link to the Past. It is notably much calmer than the original, using plucked strings, an accordion, and a single viola.
Composition & Arrangements[edit]
Source: The Legend of Zelda: A Link to the Past
Arrangement Supervisor: Arata Iiyoshi
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: 裏の地上 [X], Alternate Overworld [X]
Dark World (for 3DS / Wii U)[edit]
| Dark World (for 3DS / Wii U) | |
|---|---|
| Track title | Dark World (for 3DS / Wii U) |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: A Link to the Past |
| Arrangement debut | Super Smash Bros. 4 |
| Availability | Unlockable |
Origin[edit]
This track is a remixed medley of "Dark World" and "Dark World Dungeon" from The Legend of Zelda: A Link to the Past. Compared to the previous remix, it is much more orchestral and dramatic, with prominent brass and percussion.
Composition & Arrangements[edit]
Source: The Legend of Zelda: A Link to the Past
Arrangement Supervisor: Keiichi Okabe
Composition: Nintendo
Arrangement: MONACA
Composition and arrangement Copyright Nintendo
Japanese title: 裏の地上 [for], Alternate Overworld [for]
Unlock method[edit]
- Open a chest in the Sacred Land sub-world of the Dark Realm, on the eastern edge of the Gerudo Desert.
Other uses[edit]
This track is used in the World of Light sub-world Sacred Land when the player is in the Triforce of Wisdom section.
Hidden Mountain & Forest[edit]
| Hidden Mountain & Forest | |
|---|---|
| Track title | Hidden Mountain & Forest |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: A Link to the Past |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
This arrangement is an orchestral remix of the music tracks that play in Dark Mountain (Death Mountain when in its Dark World state) and the Skeleton Forest (The Lost Woods when in its Dark World state) from The Legend of Zelda: A Link to the Past. It notably incorporates some Latin elements, such as castanets, an acoustic guitar and a piano. It was later given the official English title of "Mountains and Forests of the Dark World" on Nintendo Music.
Composition & Arrangements[edit]
Source: The Legend of Zelda: A Link to the Past
Arrangement Supervisor: Shota Kageyama
Composition: Nintendo
Arrangement: PROCYON STUDIO
Composition and arrangement Copyright Nintendo
Japanese title: 裏の山と森, Alternate Mountain and Forest
Other uses[edit]
This track was used in Zelda's character trailer on the official website, and is also used as her Classic Mode credits theme.
Tal Tal Heights[edit]
| Tal Tal Heights | |
|---|---|
| Track title | Tal Tal Heights |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Link's Awakening |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
Though named after the theme for the Tal Tal Mountain Range from The Legend of Zelda: Link's Awakening, this theme only comprises a small portion of the track. Instead, it is mainly a remix of the music piece that played in the overworld of Koholint Island from the same game, which is itself a remix of The Legend of Zelda's main theme. The Koholint Island theme was also used for the overworlds of Holdrum and Labrynna in The Legend of Zelda: Oracle of Ages and Seasons, respectively. This remix is faster-paced than its original version, using a drum-and-bass-inspired techno style and including a newly-composed bridge.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Link’s Awakening
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
Japanese title: タルタル高原, Taru Taru Plateau
Ocarina of Time Medley[edit]
| Ocarina of Time Medley | |
|---|---|
| Track title | Ocarina of Time Medley |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Ocarina of Time |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
As the title would imply, this arrangement is a remix of several music pieces in The Legend of Zelda: Ocarina of Time. This track starts as a remix of "Zelda's Lullaby" (a theme originating from The Legend of Zelda: A Link to the Past, where it was originally named "Princess Zelda, Rescued"), then transitions into "Sun's Song", a small extract of "Minuet of Forest" and "Bolero of Fire", all remixed on an ocarina to be reminiscent of how Link would play these songs on the Ocarina of Time. A very small part is taken from "Boss Battle" , remixed on a piano, before reverting back to the ocarina to remix "Windmill Hut", which is the basis for "Song of Storms".
After this, the arrangement switches to a full orchestra in order to remix "Lon Lon Ranch" (which is the basis for "Epona's Song"), "Temple of Time" (the basis for the "Song of Time"), and "Saria's Song". The "Saria's Song" remix could be considered a remix of "Lost Woods", as under normal circumstances, Link would not play the full song on his ocarina, but if he plays the piece to Darunia, "Saria's Song" will be extended. After "Saria's Song" ends, the song will loop, reverting back to ocarina-based remixes.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Ocarina of Time
Arrangement Supervisor: Michiko Naruke
Composition: Nintendo
Arrangement: Naru2 Co.,Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: 時のオカリナメドレー, Ocarina of Time Medley
Other uses[edit]
This track was used in Ganondorf's character trailer on the official website. It also plays on the Temple stage when unlocking Zelda.
Hyrule Field Theme (Remix)[edit]
| Hyrule Field Theme | |
|---|---|
| Track title | Hyrule Field Theme |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Ocarina of Time |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
This track is a remix of the "Hyrule Field Main Theme" from The Legend of Zelda: Ocarina of Time, which played in Hyrule Field, Hyrule Castle, Death Mountain Trail, Zora's River, Zora's Fountain, and Lake Hylia during the daytime. It essentially plays as a remastered version of various fragments of the original song, which was originally divided into various measures that would play randomly corresponding with Link's actions; the remix features the introduction, six of the sequences that play whenever Link is walking through Hyrule Field with no enemies present (in the same order as how they were arranged for the original Ocarina of Time soundtrack release), and one of the sequences that plays when Link is standing still on Hyrule Field.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Ocarina of Time
Arrangement Supervisor: Yutaka Iraha
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: ハイラル平原メインテーマ, Hyrule Plain Main Theme
Hyrule Field Theme[edit]
| Hyrule Field Theme | |
|---|---|
| Track title | Hyrule Field Theme |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Ocarina of Time |
| Availability | Default |
Origin[edit]
In the The Legend of Zelda: Ocarina of Time, the "Hyrule Field Main Theme" was composed of different measures that would play randomly depending upon Link's actions; the version of the theme in Smash includes, in order: the introduction, four of the sequences that play whenever Link is walking through Hyrule Field with no enemies present, the battle introduction theme, all four sequences that play whenever Link is fighting enemies, and another two sequences that play when no enemies are present. The order of the sequences aligns with how the song was arranged on the official soundtrack release, albeit being shortened to omit some of the sequences played when no enemies are present and all of the sequences played when Link stands still in Hyrule Field.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Ocarina of Time
Composition and arrangement Copyright Nintendo
Japanese title: ハイラル平原メインテーマ, Hyrule Plain Main Theme
Saria's Theme[edit]
| Saria's Theme | |
|---|---|
| Track title | Saria's Theme |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Ocarina of Time |
| Arrangement debut | Super Smash Bros. Melee |
| Availability | Default |
Origin[edit]
This track, which debuted in Melee, is a remix of "Saria's Song" from The Legend of Zelda: Ocarina of Time (more specifically based on the extended "Lost Woods" theme) and can be played on the Ocarina. It uses similar instrumentation, leading with flute and oboe and also including plucked strings and a tambourine.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Ocarina of Time
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: サリアの歌, Saria's Song
Saria's Song / Middle Boss Battle[edit]
| Saria's Song / Middle Boss Battle | |
|---|---|
| Track title | Saria's Song / Middle Boss Battle |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Ocarina of Time |
| Arrangement debut | Super Smash Bros. 4 |
| Availability | Unlockable |
Origin[edit]
This track is a fusion of two tracks of music from The Legend of Zelda: Ocarina of Time: "Lost Woods" (an extended version of "Saria's Song") and "Middle Boss Battle". It also incorporates the "Boss Defeated" fanfare from The Legend of Zelda: Ocarina of Time. While still leading with woodwinds, it uses much more playful orchestration compared to the original songs, with prominent strings and elements of techno music.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Ocarina of Time
Arrangement: Michiru Yamane
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: サリアの歌 / 中ボス, Saria's Song / Mini-Boss
Unlock method[edit]
Other uses[edit]
This track is used in the World of Light sub-world Sacred Land when the player is in the Triforce of Courage section.
Song of Storms[edit]
| Song of Storms | |
|---|---|
| Track title | Song of Storms |
| Universe | The Legend of Zelda |
| Debut game | The Legend of Zelda: Ocarina of Time |
| Arrangement debut | Super Smash Bros. Brawl |
| Availability | Default |
Origin[edit]
For the most part, this sequenced track is a remix of the "Windmill Hut" theme from The Legend of Zelda: Ocarina of Time, the inspiration behind the "Song of Storms", but this arrangement also features an original interlude, "Ganondorf's Theme", the music that played in cutscenes involving Ganondorf (originally from A Link to the Past as "Agahnim's Theme"), and "Serenade of Water". The "Song of Storms" is featured on accordion, ocarina, and keyboards, while the "Serenade of Water" segment of this arrangement is played solely with ocarina and harp, like how Link and Sheik would play the song within The Legend of Zelda: Ocarina of Time.